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Player Bounty Idea

nursingninja
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I used to play Star Wars Galaxies. One of the nice features was a player bounty system. A bounty hunter could hunt down Jedi players while they didnt suspect it.

What if this game employed a similar mechanic? Heres an idea.

If you're racking up a lot of kills in PVP after a certain point your player starts to gain a bounty. It gets bad enough that opposing factions start performing the black sacrament to have the brotherhood hunt you down.

At that point, anyone who is high enough in the dark brotherhood could obtain your quest from a npc to hunt you down. And they could strike anywhere at anytime.

Thoughts?
  • Radinyn
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    *performs black sacraments to make people hunt whole ZOS team*
    Edited by Radinyn on July 29, 2018 2:01PM
  • themaddaedra
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    Brilliantly outdated idea. It was voted no many times.
    PC|EU
  • The_Protagonist
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    Don't waste your time writing about it, it was proposed and dropped. Simply forget about it.
  • Elsonso
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    Heres an idea.

    If you're racking up a lot of kills in PVP after a certain point your player starts to gain a bounty. It gets bad enough that opposing factions start performing the black sacrament to have the brotherhood hunt you down.

    At that point, anyone who is high enough in the dark brotherhood could obtain your quest from a npc to hunt you down. And they could strike anywhere at anytime.

    Thoughts?

    As long as "anywhere at anytime" was always in Cyrodiil, that might be an interesting mechanic.
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  • Taleof2Cities
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    How would you actually find the player in Cyrodiil?

    It’s a terribly large map.

    The bountied player could be on the front lines ... or could be in some remote corner of the map to avoid collection of the bounty.
  • nursingninja
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    How would you actually find the player in Cyrodiil?

    It’s a terribly large map.

    The bountied player could be on the front lines ... or could be in some remote corner of the map to avoid collection of the bounty.

    I'm sure an in canon method could work. Obviously sending out probe droids isnt an option. But maybe a brotherhood network and a bit of magic could fill that gap and feed waypoints to the assassin. Perhaps these waypoints could be more frequent and more precise the closer their target is to a populated area.
  • Tyrobag
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    How many times are we going to establish how terrible of an idea this is? Every time a topic about this comes up its overwhelmingly voted "No"
  • exeeter702
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    What would the bounty yeild? Gold? Commodities? Ap?

    If its anything of value, the system will simply be gamed and sold. These ideas are always nice to think about but they never work successfully due the the very nature of online interaction and communication between players.

    Sorry, but i know the thrill and fantasy of having a player bounty system is nice, but the reality is if the system produces gold or commodities from nothing, players will simply coordinate bounty status and farm it. If the rewards are not inticing enough, no one will even bother paying attention to it. And since there is no tangible fear of death in this game outside of IC, there is no benefit for the player to acrue the bounty and try to not get ganked. Its universally a naive desire to add bounty systems to mmos. They rarely if ever work.
  • Elsonso
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    How would you actually find the player in Cyrodiil?

    It’s a terribly large map.

    The bountied player could be on the front lines ... or could be in some remote corner of the map to avoid collection of the bounty.

    It would work best if the "Dark Brotherhood contracts" closely followed the leaderboard. Then a player that hid would fall off of the leaderboard.
    exeeter702 wrote: »
    Sorry, but i know the thrill and fantasy of having a player bounty system is nice, but the reality is if the system produces gold or commodities from nothing, players will simply coordinate bounty status and farm it. If the rewards are not inticing enough, no one will even bother paying attention to it. And since there is no tangible fear of death in this game outside of IC, there is no benefit for the player to acrue the bounty and try to not get ganked. Its universally a naive desire to add bounty systems to mmos. They rarely if ever work.

    If the bounties were randomly assigned from the leaderboard, it would be hard to coordinate. The same collusion that goes into rising to the top of the leaderboard would apply here.
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  • exeeter702
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    How would you actually find the player in Cyrodiil?

    It’s a terribly large map.

    The bountied player could be on the front lines ... or could be in some remote corner of the map to avoid collection of the bounty.

    It would work best if the "Dark Brotherhood contracts" closely followed the leaderboard. Then a player that hid would fall off of the leaderboard.
    exeeter702 wrote: »
    Sorry, but i know the thrill and fantasy of having a player bounty system is nice, but the reality is if the system produces gold or commodities from nothing, players will simply coordinate bounty status and farm it. If the rewards are not inticing enough, no one will even bother paying attention to it. And since there is no tangible fear of death in this game outside of IC, there is no benefit for the player to acrue the bounty and try to not get ganked. Its universally a naive desire to add bounty systems to mmos. They rarely if ever work.

    If the bounties were randomly assigned from the leaderboard, it would be hard to coordinate. The same collusion that goes into rising to the top of the leaderboard would apply here.

    True if they were random, but what purpose would that serve? You are opening a whole other can of worms here.

    Ok lets break this down for a second.

    Said player acrues a bounty for being at the top of a killing blow leader board of some kind. Said leader board has numerous players on it, say top 50. System randomly places bounty mark on 5 random players in said top 50 group. First, if you are not notified that you have an active bounty, you then become gankable in the overworld unbeknownst to you, all because you pvp often in cyrdoil. This is terrbile and has no trade off.

    Bounty systems must operate on a risk vs reward scale. You are enabling a form of punishment for a refular pvp activity of which the marked player has no benefit for being marked. If you do give them some kind of incentive, then you MUST inform them that they have an active bounty, which at that point we go full circle, said player acknowledges bounty and sells it to the highest bidder since he gains nothing substantial for maintaining it (as it would have to be a minor bonus since said player was randomly selected and frankly it would be BS and unfair)

    If said bounty system were to not promote overworld ganking and remain in cyrodil and IC, it changes little as you then become a walking lottery with no consequence or benefit.
    Edited by exeeter702 on July 29, 2018 6:53PM
  • TheShadowScout
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    Thoughts?
    First, they had been considering a concept kinda like that for the second half of the justice system - gain a high enough criminal bounty, get "enforcer" players coming after you and not just the easily evadable justice guards...
    ...but then they made an decision to keep PvE and PvP apart, and that was that, the PvP portion of the justice system was dropped from their plans.

    Thus... forget about "Anywhere at any time", they want their PvE and PvP seperate, so any PvP will only happen in PvP designated zones - cyrodil, Imperial City, battlegrounds and whatever PvP thing they might still release as DLC someday. And that cuts down the hunting grounds, a LOT.

    Which brings us to the next issue... hutning targets. PC targets are iffy... imagine finally tracking down your intended mark... only to have them log off to go to dinner as you sneak up on them with your murderblade at the ready. All that tracking effort, hunting effort and sneaking effort, wasted. It would be frustrating, yes? Worse if the guy did not log for dunner, but to go on his vacation to the caribbean, while your little assassin character keeps waiting with an unfinished assassination cojntract... Well, the powers that be make no profit from systems that are this frustrating... so "direct contracts" are kinda out.

    Here is an alternate idea:
    Running bounty counter.

    People who PvP a -lot- start amassing a new stat, "Infamity" or something for killing a lot of enemy players and achieveing a lot of objectives without dying (aka, you have to earn a lot of AP without dying yourself to even make the first point of infamity, those "rank and file" PvPlayers who suck at the PvPness like me won't prolly even get on the radar... but the mastergankers will rack them up and thus become valuable targets themselves...).

    Those who so manage to kill them in PvP get a hefty chunk of bonus AP (and possibly more - shooting down a "Ace" might be worth extra AP, but to take down one of the "Ace of Aces" would for example be worth a special reward for the worthy all on its own...) depending on that "infamity", which then of course gets reduced for the death.

    And characters that maxed the Dark Brotherhood skill line (or possibly a new skill line... "Bounty Hunters Guild" anyone?) get a special perk which displays the infamity of others in PvP zones as extra number above their heads, so they can go after the juicy ones... no tracking down of specific players needed, just prowl the edges of the action, and find a good mark to go after.

    Of course, infamity is a fleeting thing, so it should go down in time - if for some time PvPing is done by one of those warriors of renown, they loose a bit of their infamity as they get forgotten and new heroes make a name for themselves on the battlefienlds... how much time might depend, no idea how quick the PvP turnover ought to be. (But it would be nice to say... "One PK a day keeps the infamity loss at bay"... ;) )
  • Elsonso
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    exeeter702 wrote: »
    How would you actually find the player in Cyrodiil?

    It’s a terribly large map.

    The bountied player could be on the front lines ... or could be in some remote corner of the map to avoid collection of the bounty.

    It would work best if the "Dark Brotherhood contracts" closely followed the leaderboard. Then a player that hid would fall off of the leaderboard.
    exeeter702 wrote: »
    Sorry, but i know the thrill and fantasy of having a player bounty system is nice, but the reality is if the system produces gold or commodities from nothing, players will simply coordinate bounty status and farm it. If the rewards are not inticing enough, no one will even bother paying attention to it. And since there is no tangible fear of death in this game outside of IC, there is no benefit for the player to acrue the bounty and try to not get ganked. Its universally a naive desire to add bounty systems to mmos. They rarely if ever work.

    If the bounties were randomly assigned from the leaderboard, it would be hard to coordinate. The same collusion that goes into rising to the top of the leaderboard would apply here.

    True if they were random, but what purpose would that serve? You are opening a whole other can of worms here.

    Ok lets break this down for a second.

    Said player acrues a bounty for being at the top of a killing blow leader board of some kind. Said leader board has numerous players on it, say top 50. System randomly places bounty mark on 5 random players in said top 50 group. First, if you are not notified that you have an active bounty, you then become gankable in the overworld unbeknownst to you, all because you pvp often in cyrdoil. This is terrbile and has no trade off.

    Bounty systems must operate on a risk vs reward scale. You are enabling a form of punishment for a refular pvp activity of which the marked player has no benefit for being marked. If you do give them some kind of incentive, then you MUST inform them that they have an active bounty, which at that point we go full circle, said player acknowledges bounty and sells it to the highest bidder since he gains nothing substantial for maintaining it (as it would have to be a minor bonus since said player was randomly selected and frankly it would be BS and unfair)

    If said bounty system were to not promote overworld ganking and remain in cyrodil and IC, it changes little as you then become a walking lottery with no consequence or benefit.

    It pretty much already exists today in Cyrodiil. It would simply be for named players. These issues you raise are not that much of an issue and it would be easy to inform the target that they were on the list.

    It is because this already exists in Cyrodiil, at a class level, that you won't see it.
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  • exeeter702
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    exeeter702 wrote: »
    How would you actually find the player in Cyrodiil?

    It’s a terribly large map.

    The bountied player could be on the front lines ... or could be in some remote corner of the map to avoid collection of the bounty.

    It would work best if the "Dark Brotherhood contracts" closely followed the leaderboard. Then a player that hid would fall off of the leaderboard.
    exeeter702 wrote: »
    Sorry, but i know the thrill and fantasy of having a player bounty system is nice, but the reality is if the system produces gold or commodities from nothing, players will simply coordinate bounty status and farm it. If the rewards are not inticing enough, no one will even bother paying attention to it. And since there is no tangible fear of death in this game outside of IC, there is no benefit for the player to acrue the bounty and try to not get ganked. Its universally a naive desire to add bounty systems to mmos. They rarely if ever work.

    If the bounties were randomly assigned from the leaderboard, it would be hard to coordinate. The same collusion that goes into rising to the top of the leaderboard would apply here.

    True if they were random, but what purpose would that serve? You are opening a whole other can of worms here.

    Ok lets break this down for a second.

    Said player acrues a bounty for being at the top of a killing blow leader board of some kind. Said leader board has numerous players on it, say top 50. System randomly places bounty mark on 5 random players in said top 50 group. First, if you are not notified that you have an active bounty, you then become gankable in the overworld unbeknownst to you, all because you pvp often in cyrdoil. This is terrbile and has no trade off.

    Bounty systems must operate on a risk vs reward scale. You are enabling a form of punishment for a refular pvp activity of which the marked player has no benefit for being marked. If you do give them some kind of incentive, then you MUST inform them that they have an active bounty, which at that point we go full circle, said player acknowledges bounty and sells it to the highest bidder since he gains nothing substantial for maintaining it (as it would have to be a minor bonus since said player was randomly selected and frankly it would be BS and unfair)

    If said bounty system were to not promote overworld ganking and remain in cyrodil and IC, it changes little as you then become a walking lottery with no consequence or benefit.

    It pretty much already exists today in Cyrodiil. It would simply be for named players. These issues you raise are not that much of an issue and it would be easy to inform the target that they were on the list.

    It is because this already exists in Cyrodiil, at a class level, that you won't see it.

    Ok so to refine down to its purest form, you want a system that grants an ap pinata on certain players that are randomly selected from a top kills leader board that only exists in cyrodil? Because that is a terribly lame prospect i would say.
    Edited by exeeter702 on July 29, 2018 8:59PM
  • MrGarlic
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    I would just get my RL wife to kill me (in game) and split the bounty between us.
    Edited by MrGarlic on July 29, 2018 10:11PM
    'Sharp Arrows'Mr.Garlic
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  • Elsonso
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    exeeter702 wrote: »
    exeeter702 wrote: »
    How would you actually find the player in Cyrodiil?

    It’s a terribly large map.

    The bountied player could be on the front lines ... or could be in some remote corner of the map to avoid collection of the bounty.

    It would work best if the "Dark Brotherhood contracts" closely followed the leaderboard. Then a player that hid would fall off of the leaderboard.
    exeeter702 wrote: »
    Sorry, but i know the thrill and fantasy of having a player bounty system is nice, but the reality is if the system produces gold or commodities from nothing, players will simply coordinate bounty status and farm it. If the rewards are not inticing enough, no one will even bother paying attention to it. And since there is no tangible fear of death in this game outside of IC, there is no benefit for the player to acrue the bounty and try to not get ganked. Its universally a naive desire to add bounty systems to mmos. They rarely if ever work.

    If the bounties were randomly assigned from the leaderboard, it would be hard to coordinate. The same collusion that goes into rising to the top of the leaderboard would apply here.

    True if they were random, but what purpose would that serve? You are opening a whole other can of worms here.

    Ok lets break this down for a second.

    Said player acrues a bounty for being at the top of a killing blow leader board of some kind. Said leader board has numerous players on it, say top 50. System randomly places bounty mark on 5 random players in said top 50 group. First, if you are not notified that you have an active bounty, you then become gankable in the overworld unbeknownst to you, all because you pvp often in cyrdoil. This is terrbile and has no trade off.

    Bounty systems must operate on a risk vs reward scale. You are enabling a form of punishment for a refular pvp activity of which the marked player has no benefit for being marked. If you do give them some kind of incentive, then you MUST inform them that they have an active bounty, which at that point we go full circle, said player acknowledges bounty and sells it to the highest bidder since he gains nothing substantial for maintaining it (as it would have to be a minor bonus since said player was randomly selected and frankly it would be BS and unfair)

    If said bounty system were to not promote overworld ganking and remain in cyrodil and IC, it changes little as you then become a walking lottery with no consequence or benefit.

    It pretty much already exists today in Cyrodiil. It would simply be for named players. These issues you raise are not that much of an issue and it would be easy to inform the target that they were on the list.

    It is because this already exists in Cyrodiil, at a class level, that you won't see it.

    Ok so to refine down to its purest form, you want a system that grants an ap pinata on certain players that are randomly selected from a top kills leader board that only exists in cyrodil? Because that is a terribly lame prospect i would say.

    Actually, I was saying that it was an interesting idea to have some sort of a Cyrodiil bounty system and brainstorming on that at your request. The rest is you, I guess.
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  • Aesthier
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    Better Bounty Idea:

    Every person who "opts in" to the bounty hunt receives the name of one other person, who has also opted in, as their target. They have 24 hours to liquidate the target. When the player eliminates and loots their target they receive the name that target had been assigned. This round robin continues until the end of the 24 hour period upon which rewards are mailed out for the number of targets eliminated during the 24 hour period and a new 24 hour round is created. If a player who has opted in logs out then the target they had is given to the person that had them as a target. Any disconnecting player is removed from the 24-hour rotation and cannot reapply until that session is over. Stealth, Pickpocketing, Blade of Woe, and stealth detection work against targets during this hunt.
  • Nightfall12
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    BEST idea

    anytime someone trolls a scroll they are flagged as faction-less and can be attacked by everyone, and they have are afflicted with endless sloads....worth triple ap and suddenly has their weapons turn into the broom that was in the crown store.
    Edited by Nightfall12 on July 30, 2018 1:02AM
    Ummm stuff… about stuff…or something.
  • VaranisArano
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    The problem with allowing any sort of tracking of the players with a bounty is that it becomes trivially easy to put a bounty on enemy raid leads, and thus track the movement of their raids.

    For a game mode that's meant for large scale group play and the fog of war, tracking specific enemy players really messes with that.
  • Artim_X
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    Maybe a player bounty system could make use of the in-game targeting (pressing tab/holding down the right stick when having a target in your crosshairs). The only way to know exactly which players have a bounty on them is by looking at one of the alliance boards or alternatively there might be a bounty leaderboard ranking wanted players, but you can also find out by using the in-game targeting system to see an indicator of a player's bounty. The targeting system could also be the only way to place a bounty. This would prevent someone from logging on and automatically placing a bounty on someone they don't like.

    This might encourage players to use the very useful targeting system more often in PvP and even if you are not focused on collecting bounties it would be nice to make more gold randomly during a skirmish.

    Players could be allowed to place bounties on any enemy player they come across in Cyrodiil or IC. Bounties could be cumulative in which a new bounty on the same player increases a previous bounty placed on that player. Alternatively a new higher bounty could replace the previously placed bounty and refund the gold to the player that placed the original bounty. Bounties should not be ap based even if it comes from the player placing the bounty, since this could be used to rank up other faction players in an unfair manner. Bounties might also have a time limit and once it expires (1 evaluation cycle perhaps) a player's gold is refunded. Participating in bounty hunting might only be possible in one's home campaign and one cannot collect bounties if one of their alts in another faction have also made that campaign their home.

    The map should never show the exact location of a player that has a bounty placed on them. That would sour the experience of many players. If someone wants to go hunting to get bounty related rewards, titles, achievement furnishings, etc. they'll need to go out looking themselves or ask zone for the whereabouts of wanted players.

    Honestly though due to the nature of Cyrodiil and IC a player bounty system done wrong in any way, shape, or form would ruin the fun of the alliance war and the fun of farming IC. Although I am hopeful, since I did get excited when I initially unlocked bounty hunter passive in the fighters guild skill line only to be disappointed by the realization that it is PvE quests in PvP land.
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    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
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