nursingninja wrote: »Heres an idea.
If you're racking up a lot of kills in PVP after a certain point your player starts to gain a bounty. It gets bad enough that opposing factions start performing the black sacrament to have the brotherhood hunt you down.
At that point, anyone who is high enough in the dark brotherhood could obtain your quest from a npc to hunt you down. And they could strike anywhere at anytime.
Thoughts?
Taleof2Cities wrote: »How would you actually find the player in Cyrodiil?
It’s a terribly large map.
The bountied player could be on the front lines ... or could be in some remote corner of the map to avoid collection of the bounty.
Taleof2Cities wrote: »How would you actually find the player in Cyrodiil?
It’s a terribly large map.
The bountied player could be on the front lines ... or could be in some remote corner of the map to avoid collection of the bounty.
exeeter702 wrote: »Sorry, but i know the thrill and fantasy of having a player bounty system is nice, but the reality is if the system produces gold or commodities from nothing, players will simply coordinate bounty status and farm it. If the rewards are not inticing enough, no one will even bother paying attention to it. And since there is no tangible fear of death in this game outside of IC, there is no benefit for the player to acrue the bounty and try to not get ganked. Its universally a naive desire to add bounty systems to mmos. They rarely if ever work.
lordrichter wrote: »Taleof2Cities wrote: »How would you actually find the player in Cyrodiil?
It’s a terribly large map.
The bountied player could be on the front lines ... or could be in some remote corner of the map to avoid collection of the bounty.
It would work best if the "Dark Brotherhood contracts" closely followed the leaderboard. Then a player that hid would fall off of the leaderboard.exeeter702 wrote: »Sorry, but i know the thrill and fantasy of having a player bounty system is nice, but the reality is if the system produces gold or commodities from nothing, players will simply coordinate bounty status and farm it. If the rewards are not inticing enough, no one will even bother paying attention to it. And since there is no tangible fear of death in this game outside of IC, there is no benefit for the player to acrue the bounty and try to not get ganked. Its universally a naive desire to add bounty systems to mmos. They rarely if ever work.
If the bounties were randomly assigned from the leaderboard, it would be hard to coordinate. The same collusion that goes into rising to the top of the leaderboard would apply here.
First, they had been considering a concept kinda like that for the second half of the justice system - gain a high enough criminal bounty, get "enforcer" players coming after you and not just the easily evadable justice guards...nursingninja wrote: »Thoughts?
exeeter702 wrote: »lordrichter wrote: »Taleof2Cities wrote: »How would you actually find the player in Cyrodiil?
It’s a terribly large map.
The bountied player could be on the front lines ... or could be in some remote corner of the map to avoid collection of the bounty.
It would work best if the "Dark Brotherhood contracts" closely followed the leaderboard. Then a player that hid would fall off of the leaderboard.exeeter702 wrote: »Sorry, but i know the thrill and fantasy of having a player bounty system is nice, but the reality is if the system produces gold or commodities from nothing, players will simply coordinate bounty status and farm it. If the rewards are not inticing enough, no one will even bother paying attention to it. And since there is no tangible fear of death in this game outside of IC, there is no benefit for the player to acrue the bounty and try to not get ganked. Its universally a naive desire to add bounty systems to mmos. They rarely if ever work.
If the bounties were randomly assigned from the leaderboard, it would be hard to coordinate. The same collusion that goes into rising to the top of the leaderboard would apply here.
True if they were random, but what purpose would that serve? You are opening a whole other can of worms here.
Ok lets break this down for a second.
Said player acrues a bounty for being at the top of a killing blow leader board of some kind. Said leader board has numerous players on it, say top 50. System randomly places bounty mark on 5 random players in said top 50 group. First, if you are not notified that you have an active bounty, you then become gankable in the overworld unbeknownst to you, all because you pvp often in cyrdoil. This is terrbile and has no trade off.
Bounty systems must operate on a risk vs reward scale. You are enabling a form of punishment for a refular pvp activity of which the marked player has no benefit for being marked. If you do give them some kind of incentive, then you MUST inform them that they have an active bounty, which at that point we go full circle, said player acknowledges bounty and sells it to the highest bidder since he gains nothing substantial for maintaining it (as it would have to be a minor bonus since said player was randomly selected and frankly it would be BS and unfair)
If said bounty system were to not promote overworld ganking and remain in cyrodil and IC, it changes little as you then become a walking lottery with no consequence or benefit.
lordrichter wrote: »exeeter702 wrote: »lordrichter wrote: »Taleof2Cities wrote: »How would you actually find the player in Cyrodiil?
It’s a terribly large map.
The bountied player could be on the front lines ... or could be in some remote corner of the map to avoid collection of the bounty.
It would work best if the "Dark Brotherhood contracts" closely followed the leaderboard. Then a player that hid would fall off of the leaderboard.exeeter702 wrote: »Sorry, but i know the thrill and fantasy of having a player bounty system is nice, but the reality is if the system produces gold or commodities from nothing, players will simply coordinate bounty status and farm it. If the rewards are not inticing enough, no one will even bother paying attention to it. And since there is no tangible fear of death in this game outside of IC, there is no benefit for the player to acrue the bounty and try to not get ganked. Its universally a naive desire to add bounty systems to mmos. They rarely if ever work.
If the bounties were randomly assigned from the leaderboard, it would be hard to coordinate. The same collusion that goes into rising to the top of the leaderboard would apply here.
True if they were random, but what purpose would that serve? You are opening a whole other can of worms here.
Ok lets break this down for a second.
Said player acrues a bounty for being at the top of a killing blow leader board of some kind. Said leader board has numerous players on it, say top 50. System randomly places bounty mark on 5 random players in said top 50 group. First, if you are not notified that you have an active bounty, you then become gankable in the overworld unbeknownst to you, all because you pvp often in cyrdoil. This is terrbile and has no trade off.
Bounty systems must operate on a risk vs reward scale. You are enabling a form of punishment for a refular pvp activity of which the marked player has no benefit for being marked. If you do give them some kind of incentive, then you MUST inform them that they have an active bounty, which at that point we go full circle, said player acknowledges bounty and sells it to the highest bidder since he gains nothing substantial for maintaining it (as it would have to be a minor bonus since said player was randomly selected and frankly it would be BS and unfair)
If said bounty system were to not promote overworld ganking and remain in cyrodil and IC, it changes little as you then become a walking lottery with no consequence or benefit.
It pretty much already exists today in Cyrodiil. It would simply be for named players. These issues you raise are not that much of an issue and it would be easy to inform the target that they were on the list.
It is because this already exists in Cyrodiil, at a class level, that you won't see it.
exeeter702 wrote: »lordrichter wrote: »exeeter702 wrote: »lordrichter wrote: »Taleof2Cities wrote: »How would you actually find the player in Cyrodiil?
It’s a terribly large map.
The bountied player could be on the front lines ... or could be in some remote corner of the map to avoid collection of the bounty.
It would work best if the "Dark Brotherhood contracts" closely followed the leaderboard. Then a player that hid would fall off of the leaderboard.exeeter702 wrote: »Sorry, but i know the thrill and fantasy of having a player bounty system is nice, but the reality is if the system produces gold or commodities from nothing, players will simply coordinate bounty status and farm it. If the rewards are not inticing enough, no one will even bother paying attention to it. And since there is no tangible fear of death in this game outside of IC, there is no benefit for the player to acrue the bounty and try to not get ganked. Its universally a naive desire to add bounty systems to mmos. They rarely if ever work.
If the bounties were randomly assigned from the leaderboard, it would be hard to coordinate. The same collusion that goes into rising to the top of the leaderboard would apply here.
True if they were random, but what purpose would that serve? You are opening a whole other can of worms here.
Ok lets break this down for a second.
Said player acrues a bounty for being at the top of a killing blow leader board of some kind. Said leader board has numerous players on it, say top 50. System randomly places bounty mark on 5 random players in said top 50 group. First, if you are not notified that you have an active bounty, you then become gankable in the overworld unbeknownst to you, all because you pvp often in cyrdoil. This is terrbile and has no trade off.
Bounty systems must operate on a risk vs reward scale. You are enabling a form of punishment for a refular pvp activity of which the marked player has no benefit for being marked. If you do give them some kind of incentive, then you MUST inform them that they have an active bounty, which at that point we go full circle, said player acknowledges bounty and sells it to the highest bidder since he gains nothing substantial for maintaining it (as it would have to be a minor bonus since said player was randomly selected and frankly it would be BS and unfair)
If said bounty system were to not promote overworld ganking and remain in cyrodil and IC, it changes little as you then become a walking lottery with no consequence or benefit.
It pretty much already exists today in Cyrodiil. It would simply be for named players. These issues you raise are not that much of an issue and it would be easy to inform the target that they were on the list.
It is because this already exists in Cyrodiil, at a class level, that you won't see it.
Ok so to refine down to its purest form, you want a system that grants an ap pinata on certain players that are randomly selected from a top kills leader board that only exists in cyrodil? Because that is a terribly lame prospect i would say.