cjhhickman39 wrote: »Research everything you can first this takes the longest time
White: base, you just made it no improvement
Green: fine , first improvement
Blue: superior,second improvement
Purple:epic, third improvement
Gold:legendary, fourth and final improvement
SocialAssassin wrote: »So these are the colors for the gear?
White, Green, Blue, Purple, Gold or is that crafting only? Thanks
Research everything you can, I'd recommend doing all up to 6 traits together (as the arguably best crafted gear requires 6 traits).
Do the key traits first, training, divines, infused, sturdy, reinforced. Training, infused, sharpened, nirn, precise.
Daily crafting writs are great for levelling, gold and materials.
Decon everything you dont want to keep or research, literally everything but the ornate stuff (even then you can decon this if you want).
Also I'd probably hold off on refining raw materials until you get all the passives.
Finally be prepared to go skyshard hunting or retire a character as it takes a LOT of skill points.
Nightfall12 wrote: »Another perk for Imperial, is the imperial Starts with the imperial motiff knowledge, so you dont have to track down that gold book.
You want 1 crafter to handle wood blacksmith and clothing as these all share motif knowledge, you can divvy the other professions up to cut down on the skill point crunch you get trying to do all the professions. Best piece of advice on these 3 professions, is once you finish the research, you can respec of the perks that cuts research time, you wont need them ever again!
Provisioning is super easy and quick to level, you just need a good amount of mats and a few select recipes and you can get that to 50 in no time.
Alchemy is also quick but can be a bit more costly as you need reagents, there are plenty of guides out there to follow for unlocking the properties of each mat, you want to try and waste the least amount as possible learning.
Enchanting is a pain to move but basically decon every gylph you find, the higher the lvl the better, eventually it helps to partner with someone else, give your cp 150 mats to someone else and have them make a bunch you decon them, you can make them some that they can decon either way deconning someone else's is the way to go.
Jewelry...alikr dolmens for decon fodder...research research its all time on that one, but lvling is not bad if you griand those dolmens.
Once you are high enough you can do all 7 professions on one toon easy enough.
SocialAssassin wrote: »Research everything you can, I'd recommend doing all up to 6 traits together (as the arguably best crafted gear requires 6 traits).
Do the key traits first, training, divines, infused, sturdy, reinforced. Training, infused, sharpened, nirn, precise.
Daily crafting writs are great for levelling, gold and materials.
Decon everything you dont want to keep or research, literally everything but the ornate stuff (even then you can decon this if you want).
Also I'd probably hold off on refining raw materials until you get all the passives.
Finally be prepared to go skyshard hunting or retire a character as it takes a LOT of skill points.
Passives?