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Rune Cage Nerf - Biggest Fail 2018

  • Kel
    Kel
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    @ZOS_Wrobel

    This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?

    Even without damage, there's no counterplay to this skill when you're outnumbered.

    Yet without the damage, it's pointless for solo players to use this skill.

    This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?

    " Even without damage, there's no counterplay to this skill when you're outnumbered."

    Just learn to play to have CC immunity and stamina up. Only noobs are complaining about this skill and so many counters play exists in the game. ZOs no need to respond for L2P issues.

    The "no counterplay" arguments make me laugh the most. Rune Cage IS the counterplay. To perma roll, perma-dodge and perma-block builds. There is a certain playstyle mostly used by a certain class that uses stealth that is extremely hard to hit with anything that isn't ranged or dodgeable. I think its that class that is doing most of the complaining here.

    Crying "Counterplay" while trying to remove a counter to their playstyle.

    The same reasoning can be said for sloads. On ESO live, the devs flat out said a set like sloads needs to exsist because of mechanics like shield stack and perma block playstyles. Yet the ones who are mostly crying about Sloads are sorcs.
    Ironic that, eh?
  • MCBIZZLE300
    MCBIZZLE300
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    Rune cage is fine the way it is.
  • Vahrokh
    Vahrokh
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    kikkehs wrote: »
    I agree! #MakeFragsGreatAgain!

  • Feanor
    Feanor
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    code65536 wrote: »
    How about this?
    1. Rework frags
      • Give instant cast and reduced cost proc to Crystal Frags, Crystal Blast, and whatever the base skill is.
      • Remove the increased damage from the instant cast proc
      • Give Frags its stun back (but now without the increased damage)
      • Keep Blast's AoE damage, but remove its stun (so now it has an instant cast proc, but doesn't stun)
      • Now we have two equally-attractive morphs; the PvE sorc will want Blast for the added AoE damage (whereas before, nobody in their right mind would want to use Blast), and the PvP sorc will want Frags for the CC, but without the bonus damage, it wouldn't be as OP as it used to be
    2. Make Rune Prison and Rune Cage melee-range abilities, much like the DK's, and revert all other changes made to Rune Cage during this PTS cycle.

    What would this fix?
    1. Crystal Blast will be actually useful.
    2. Rune Cage keeps its 5s duration, unblockability and undodgeability, but is now a short-range CC. That's a good tradeoff for the raw power of that 5s, unblockable, unreflectable, undodgeable CC.
    3. Sorcs get back their old long-ranged CC--which was more balanced than Rune Cage because it was blockable/dodgeable/reflectable. But now without the damage bonus.

    Everyone's happy, right? @ZOS_Wrobel

    As I said in the other thread: That's Sorc before CWC with another hefty nerf for the frags damage. No, that's not the way to go.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    i agree, the damage nerf was pointless, the issue is the stun, it should be 1's as now adays the issue for pvp players is the way peeps play in pvp 40 - 1 they use ruin cage then all 40 attack you
    Main character dk - Vanikifar whitestrike
  • bg22
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    Inarre wrote: »
    Why is it pointless to use it without the damage?

    Because now it’ll require 1 additional button press to 1 combo kill 99% of players.
  • Qbiken
    Qbiken
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    @ZOS_Wrobel

    This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?

    Even without damage, there's no counterplay to this skill when you're outnumbered.

    Yet without the damage, it's pointless for solo players to use this skill.

    This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?

    " Even without damage, there's no counterplay to this skill when you're outnumbered."

    Just learn to play to have CC immunity and stamina up. Only noobs are complaining about this skill and so many counters play exists in the game. ZOs no need to respond for L2P issues.

    The "no counterplay" arguments make me laugh the most. Rune Cage IS the counterplay. To perma roll, perma-dodge and perma-block builds. There is a certain playstyle mostly used by a certain class that uses stealth that is extremely hard to hit with anything that isn't ranged or dodgeable. I think its that class that is doing most of the complaining here.

    Crying "Counterplay" while trying to remove a counter to their playstyle.

    Permablockers......what is this? Are we still in One Tamirel patch with bugged sets?
    Edited by Qbiken on July 25, 2018 8:04PM
  • Ragebull
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    Game stability was the biggest fail of 2018
  • King_Thelon
    King_Thelon
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    I think that was 2015 friend
  • Aebaradath
    Aebaradath
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    @ZOS_Wrobel

    This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?

    Even without damage, there's no counterplay to this skill when you're outnumbered.

    Yet without the damage, it's pointless for solo players to use this skill.

    This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?

    " Even without damage, there's no counterplay to this skill when you're outnumbered."

    Just learn to play to have CC immunity and stamina up. Only noobs are complaining about this skill and so many counters play exists in the game. ZOs no need to respond for L2P issues.
    I can't hear you over that Rune Cage you keep excessively spamming.
    Edited by Aebaradath on July 25, 2018 8:22PM
  • Danksta
    Danksta
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    @ZOS_Wrobel

    This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?

    Even without damage, there's no counterplay to this skill when you're outnumbered.

    Yet without the damage, it's pointless for solo players to use this skill.

    This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?

    " Even without damage, there's no counterplay to this skill when you're outnumbered."

    Just learn to play to have CC immunity and stamina up. Only noobs are complaining about this skill and so many counters play exists in the game. ZOs no need to respond for L2P issues.

    The "no counterplay" arguments make me laugh the most. Rune Cage IS the counterplay. To perma roll, perma-dodge and perma-block builds. There is a certain playstyle mostly used by a certain class that uses stealth that is extremely hard to hit with anything that isn't ranged or dodgeable. I think its that class that is doing most of the complaining here.

    Crying "Counterplay" while trying to remove a counter to their playstyle.

    Actually nbs have one of the easiest counters to rune cage in cloak. Can't hit someone with rune cage when you can't target them.
    BawKinTackWarDs PS4/NA

  • Ender1310
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    It's the range. So easy with the range. Nerf it to Mele range and it's exceptable.
  • King_Thelon
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    Ender1310 wrote: »
    It's the range. So easy with the range. Nerf it to Mele range and it's exceptable.

    A ranged class can't have it's only cc tied to melee range. So frags would have to stun again at a minimum for this solution to be viable.

    Edited by King_Thelon on July 26, 2018 5:42PM
  • usmguy1234
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    Can someone explain the counter play? Primetime Vivec PC/NA I often cannot break free from rune with plenty of stamina (stamplar ww). Spam break free levels of stamina and I'm just stuck in place.

    Pots work until that timer is up then once again back to the above.

    With other skills like jav I can break free before I touch the ground so why is rune so unresponsive?

    I'm not sure I can l2p my way out of shotty game mechanics.

    @jcasini222ub17_ESO just use purifying ritual to remove the curse and they'll leave you alone. Also break free is wonky as hell while in ww form. It's why I abandoned it long ago.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • NBrookus
    NBrookus
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    Frags with stun never felt OP to me. Even before the damage nerf. It was counterable and if a sorc landed her frag, she earned it. And sorcs had a melee CC as well.

    It's specious to lambaste individual sorcs for using Rune Cage even if they argue for changing or nerfing it. If your class got something stupidly OP for a patch you'd probably use it too.
  • ak_pvp
    ak_pvp
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    Rune shouldn't exist at all. Yeah you might stalemate to a block build, but that doesn't mean that an ability that is so cancerous Xv1 and near guarantees kills even vs said block builds is balanced.

    Stun on frags. Unblockable stun on either nothing, or streak.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ZOS_Mika
    ZOS_Mika
    admin
    We have recently removed several baiting and unnecessary comments. Because this thread has derailed, we have decided to close it down. Thank you for your understanding.
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