Yolokin_Swagonborn wrote: »Priyasekarssk wrote: »King_Thelon wrote: »@ZOS_Wrobel
This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?
Even without damage, there's no counterplay to this skill when you're outnumbered.
Yet without the damage, it's pointless for solo players to use this skill.
This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?
" Even without damage, there's no counterplay to this skill when you're outnumbered."
Just learn to play to have CC immunity and stamina up. Only noobs are complaining about this skill and so many counters play exists in the game. ZOs no need to respond for L2P issues.
The "no counterplay" arguments make me laugh the most. Rune Cage IS the counterplay. To perma roll, perma-dodge and perma-block builds. There is a certain playstyle mostly used by a certain class that uses stealth that is extremely hard to hit with anything that isn't ranged or dodgeable. I think its that class that is doing most of the complaining here.
Crying "Counterplay" while trying to remove a counter to their playstyle.
How about this?
- Rework frags
- Give instant cast and reduced cost proc to Crystal Frags, Crystal Blast, and whatever the base skill is.
- Remove the increased damage from the instant cast proc
- Give Frags its stun back (but now without the increased damage)
- Keep Blast's AoE damage, but remove its stun (so now it has an instant cast proc, but doesn't stun)
- Now we have two equally-attractive morphs; the PvE sorc will want Blast for the added AoE damage (whereas before, nobody in their right mind would want to use Blast), and the PvP sorc will want Frags for the CC, but without the bonus damage, it wouldn't be as OP as it used to be
- Make Rune Prison and Rune Cage melee-range abilities, much like the DK's, and revert all other changes made to Rune Cage during this PTS cycle.
What would this fix?
- Crystal Blast will be actually useful.
- Rune Cage keeps its 5s duration, unblockability and undodgeability, but is now a short-range CC. That's a good tradeoff for the raw power of that 5s, unblockable, unreflectable, undodgeable CC.
- Sorcs get back their old long-ranged CC--which was more balanced than Rune Cage because it was blockable/dodgeable/reflectable. But now without the damage bonus.
Everyone's happy, right? @ZOS_Wrobel
Yolokin_Swagonborn wrote: »Priyasekarssk wrote: »King_Thelon wrote: »@ZOS_Wrobel
This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?
Even without damage, there's no counterplay to this skill when you're outnumbered.
Yet without the damage, it's pointless for solo players to use this skill.
This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?
" Even without damage, there's no counterplay to this skill when you're outnumbered."
Just learn to play to have CC immunity and stamina up. Only noobs are complaining about this skill and so many counters play exists in the game. ZOs no need to respond for L2P issues.
The "no counterplay" arguments make me laugh the most. Rune Cage IS the counterplay. To perma roll, perma-dodge and perma-block builds. There is a certain playstyle mostly used by a certain class that uses stealth that is extremely hard to hit with anything that isn't ranged or dodgeable. I think its that class that is doing most of the complaining here.
Crying "Counterplay" while trying to remove a counter to their playstyle.
I can't hear you over that Rune Cage you keep excessively spamming.Priyasekarssk wrote: »King_Thelon wrote: »@ZOS_Wrobel
This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?
Even without damage, there's no counterplay to this skill when you're outnumbered.
Yet without the damage, it's pointless for solo players to use this skill.
This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?
" Even without damage, there's no counterplay to this skill when you're outnumbered."
Just learn to play to have CC immunity and stamina up. Only noobs are complaining about this skill and so many counters play exists in the game. ZOs no need to respond for L2P issues.
Yolokin_Swagonborn wrote: »Priyasekarssk wrote: »King_Thelon wrote: »@ZOS_Wrobel
This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?
Even without damage, there's no counterplay to this skill when you're outnumbered.
Yet without the damage, it's pointless for solo players to use this skill.
This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?
" Even without damage, there's no counterplay to this skill when you're outnumbered."
Just learn to play to have CC immunity and stamina up. Only noobs are complaining about this skill and so many counters play exists in the game. ZOs no need to respond for L2P issues.
The "no counterplay" arguments make me laugh the most. Rune Cage IS the counterplay. To perma roll, perma-dodge and perma-block builds. There is a certain playstyle mostly used by a certain class that uses stealth that is extremely hard to hit with anything that isn't ranged or dodgeable. I think its that class that is doing most of the complaining here.
Crying "Counterplay" while trying to remove a counter to their playstyle.
jcasini222ub17_ESO wrote: »Can someone explain the counter play? Primetime Vivec PC/NA I often cannot break free from rune with plenty of stamina (stamplar ww). Spam break free levels of stamina and I'm just stuck in place.
Pots work until that timer is up then once again back to the above.
With other skills like jav I can break free before I touch the ground so why is rune so unresponsive?
I'm not sure I can l2p my way out of shotty game mechanics.