Does anybody use the sorcerer's rune prison ability?

  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Valrien wrote: »
    Rune prison is good for farming tears from newer players in pvp that never had to experience sorc before the class was severely nerfed.

    • People that have never had to fight a magicka sorc before
    • bolt escape was nerfed
    • back when crystal frags could do about 15k damage per hit
    • back when shields lasted 20 seconds
    • Back when harness magicka reduced ALL magicka damage taken

    Back then rune cage was a joke. But I guess if you nerf a class to the ground, even an ability that does zero damage suddenly becomes OP.

    Guess Fengrush and Alcast are newer players.

    Idk about Alcast, but Fengrush generally complains a lot and has a particular hatred for Magicka Sorc (probably because he plays Stam Sorc)

    Alcast calls this skill OP. I think his complaints, and others are legitimate.
    -cheap
    -lasts a long time
    -no counterplay
    -animation makes break free slow

    Like think about it. Why in god's name would u be able to insta break free after being hit from a dizzying swing (pain in the ass to land with tons of counterplay); while having to endure this artificial delay when a sorc decides to press his "you freeze" button with 0 counterplay (can't be blocked or dodged). Oh and I forgot something from my previous list, this skill's absurd range.

    That being said, I definately had fun with it in Cyro today. Very cheesy and efficient.

    The reason it cant be blocked or dodged is because it IS the counterplay to builds that can permanently block or dodge. Permarollers flop around on the battlefield and skills like pertrify, fear, and rune cage are the only ways of locking them down.

    No counterplay? ever heard of immunity pots?


    I do agree about the animation though, Stuns need a universal simple animation that appears the moment you are stunned that is the same for all stuns.

    Petrify is acceptable on DKs because they aren't even remotely close to as bursty as Sorcs. No one is complaining about fear, it can be broken free from in a suitable manner.

    I like how you didn't carry your own argument through to fear. Fear goes through block and dodge on the highest burst class in the game. Fear used to be really hard to break. I agree it's a little better now but it still forces the animation to play first. If ZOS could fix the animation for fear, they can fix it for rune cage.

    Also it isn't universally reviled. It was in the game for years without anyone crying about. Its just the latest trendy thing to whine about while there are other larger problems in the game.
    Edited by Yolokin_Swagonborn on July 24, 2018 5:31PM
  • Emma_Overload
    Emma_Overload
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    Valrien wrote: »
    Rune prison is good for farming tears from newer players in pvp that never had to experience sorc before the class was severely nerfed.

    • People that have never had to fight a magicka sorc before
    • bolt escape was nerfed
    • back when crystal frags could do about 15k damage per hit
    • back when shields lasted 20 seconds
    • Back when harness magicka reduced ALL magicka damage taken

    Back then rune cage was a joke. But I guess if you nerf a class to the ground, even an ability that does zero damage suddenly becomes OP.

    Guess Fengrush and Alcast are newer players.

    Idk about Alcast, but Fengrush generally complains a lot and has a particular hatred for Magicka Sorc (probably because he plays Stam Sorc)

    Alcast calls this skill OP. I think his complaints, and others are legitimate.
    -cheap
    -lasts a long time
    -no counterplay
    -animation makes break free slow

    Like think about it. Why in god's name would u be able to insta break free after being hit from a dizzying swing (pain in the ass to land with tons of counterplay); while having to endure this artificial delay when a sorc decides to press his "you freeze" button with 0 counterplay (can't be blocked or dodged). Oh and I forgot something from my previous list, this skill's absurd range.

    That being said, I definately had fun with it in Cyro today. Very cheesy and efficient.

    The reason it cant be blocked or dodged is because it IS the counterplay to builds that can permanently block or dodge. Permarollers flop around on the battlefield and skills like pertrify, fear, and rune cage are the only ways of locking them down.

    No counterplay? ever heard of immunity pots?


    I do agree about the animation though, Stuns need a universal simple animation that appears the moment you are stunned that is the same for all stuns.

    Petrify is acceptable on DKs because they aren't even remotely close to as bursty as Sorcs. No one is complaining about fear, it can be broken free from in a suitable manner.

    People complained about Fear for YEARS... until we figured out that ZOS doesn't care.
    #CAREBEARMASTERRACE
  • CurvedSwords123
    CurvedSwords123
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    Valrien wrote: »
    Rune prison is good for farming tears from newer players in pvp that never had to experience sorc before the class was severely nerfed.

    • People that have never had to fight a magicka sorc before
    • bolt escape was nerfed
    • back when crystal frags could do about 15k damage per hit
    • back when shields lasted 20 seconds
    • Back when harness magicka reduced ALL magicka damage taken

    Back then rune cage was a joke. But I guess if you nerf a class to the ground, even an ability that does zero damage suddenly becomes OP.

    Guess Fengrush and Alcast are newer players.

    Idk about Alcast, but Fengrush generally complains a lot and has a particular hatred for Magicka Sorc (probably because he plays Stam Sorc)

    Alcast calls this skill OP. I think his complaints, and others are legitimate.
    -cheap
    -lasts a long time
    -no counterplay
    -animation makes break free slow

    Like think about it. Why in god's name would u be able to insta break free after being hit from a dizzying swing (pain in the ass to land with tons of counterplay); while having to endure this artificial delay when a sorc decides to press his "you freeze" button with 0 counterplay (can't be blocked or dodged). Oh and I forgot something from my previous list, this skill's absurd range.

    That being said, I definately had fun with it in Cyro today. Very cheesy and efficient.

    The reason it cant be blocked or dodged is because it IS the counterplay to builds that can permanently block or dodge. Permarollers flop around on the battlefield and skills like pertrify, fear, and rune cage are the only ways of locking them down.

    No counterplay? ever heard of immunity pots?


    I do agree about the animation though, Stuns need a universal simple animation that appears the moment you are stunned that is the same for all stuns.

    You think a pot is counterplay? Ofcourse the animation needs to be worked on. Stop acting like the skill isn't universally reviled. They are going to have to adjust it's range & animation at a very minimum. But when it comes down to it, it's already in the devs crosshairs
    Valrien wrote: »
    Rune prison is good for farming tears from newer players in pvp that never had to experience sorc before the class was severely nerfed.

    • People that have never had to fight a magicka sorc before
    • bolt escape was nerfed
    • back when crystal frags could do about 15k damage per hit
    • back when shields lasted 20 seconds
    • Back when harness magicka reduced ALL magicka damage taken

    Back then rune cage was a joke. But I guess if you nerf a class to the ground, even an ability that does zero damage suddenly becomes OP.

    Guess Fengrush and Alcast are newer players.

    Idk about Alcast, but Fengrush generally complains a lot and has a particular hatred for Magicka Sorc (probably because he plays Stam Sorc)

    Alcast calls this skill OP. I think his complaints, and others are legitimate.
    -cheap
    -lasts a long time
    -no counterplay
    -animation makes break free slow

    Like think about it. Why in god's name would u be able to insta break free after being hit from a dizzying swing (pain in the ass to land with tons of counterplay); while having to endure this artificial delay when a sorc decides to press his "you freeze" button with 0 counterplay (can't be blocked or dodged). Oh and I forgot something from my previous list, this skill's absurd range.

    That being said, I definately had fun with it in Cyro today. Very cheesy and efficient.

    The reason it cant be blocked or dodged is because it IS the counterplay to builds that can permanently block or dodge. Permarollers flop around on the battlefield and skills like pertrify, fear, and rune cage are the only ways of locking them down.

    No counterplay? ever heard of immunity pots?


    I do agree about the animation though, Stuns need a universal simple animation that appears the moment you are stunned that is the same for all stuns.

    Petrify is acceptable on DKs because they aren't even remotely close to as bursty as Sorcs. No one is complaining about fear, it can be broken free from in a suitable manner.

    I like how you didn't carry your own argument through to fear. Fear goes through block and dodge on the highest burst class in the game. Fear used to be really hard to break. I agree it's a little better now but it still forces the animation to play first. If ZOS could fix the animation for fear, they can fix it for rune cage.

    Also it isn't universally reviled. It was in the game for years without anyone crying about. Its just the latest trendy thing to whine about while there are other larger problems in the game.

    I don't have any issues breaking free from fear, therefore it has counter play and I don't care about it. Also it doesn't have the insane range of rune prison. I feel like rune cage is OP, most ESO pros feel like it's op (including Alcast). Check the patch notes? It is reviled; also I'd say Alcast's opinion is more valid than urs. Again, it's in the devs crosshairs so enjoy it while it lasts. Lastly like you Yolokin, I'm a sorc. I'd be affected by an adjustment as well. Fair is fair. This skill is too easy to use and the animation is annoying as hell.
    Edited by CurvedSwords123 on July 24, 2018 5:56PM
  • CurvedSwords123
    CurvedSwords123
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    Valrien wrote: »
    Rune prison is good for farming tears from newer players in pvp that never had to experience sorc before the class was severely nerfed.

    • People that have never had to fight a magicka sorc before
    • bolt escape was nerfed
    • back when crystal frags could do about 15k damage per hit
    • back when shields lasted 20 seconds
    • Back when harness magicka reduced ALL magicka damage taken

    Back then rune cage was a joke. But I guess if you nerf a class to the ground, even an ability that does zero damage suddenly becomes OP.

    Guess Fengrush and Alcast are newer players.

    Idk about Alcast, but Fengrush generally complains a lot and has a particular hatred for Magicka Sorc (probably because he plays Stam Sorc)

    Alcast calls this skill OP. I think his complaints, and others are legitimate.
    -cheap
    -lasts a long time
    -no counterplay
    -animation makes break free slow

    Like think about it. Why in god's name would u be able to insta break free after being hit from a dizzying swing (pain in the ass to land with tons of counterplay); while having to endure this artificial delay when a sorc decides to press his "you freeze" button with 0 counterplay (can't be blocked or dodged). Oh and I forgot something from my previous list, this skill's absurd range.

    That being said, I definately had fun with it in Cyro today. Very cheesy and efficient.

    The reason it cant be blocked or dodged is because it IS the counterplay to builds that can permanently block or dodge. Permarollers flop around on the battlefield and skills like pertrify, fear, and rune cage are the only ways of locking them down.

    No counterplay? ever heard of immunity pots?


    I do agree about the animation though, Stuns need a universal simple animation that appears the moment you are stunned that is the same for all stuns.

    Petrify is acceptable on DKs because they aren't even remotely close to as bursty as Sorcs. No one is complaining about fear, it can be broken free from in a suitable manner.

    People complained about Fear for YEARS... until we figured out that ZOS doesn't care.

    Don't see why, I can break free from it very well and it's range is limited. It's tactical, not an ez mode "you freeze" button. Ultimately ppl do complain about too much in this game. Currently the two things I want to see adjusted are rune cage & sloads.
    Edited by CurvedSwords123 on July 24, 2018 5:52PM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    I don't have any issues breaking free from fear, therefore it has counter play and I don't care about it.

    So its a bug, not a balance issue. FIx the animation. Done. Rune cage is just a longer ranged fear or petrify that doesn't do as much as either of those skills as petrify roots and fear causes minor maim. I'm all for stripping any secondary utility off the skill as an exchange for the long range but its base utility must remain the same as a counter to permadodge builds running 3x speed jewelry. The animation can be changed. No problem with that.

    Edited by Yolokin_Swagonborn on July 24, 2018 7:19PM
  • CurvedSwords123
    CurvedSwords123
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    I don't have any issues breaking free from fear, therefore it has counter play and I don't care about it.

    So its a bug, not a balance issue. FIx the animation. Done. Rune cage is just a longer ranged fear or petrify that doesn't do as much as either of those skills as petrify roots and fear causes minor maim. I'm all for stripping any secondary utility off the skill but its base utility must remain the same as a counter to permadodge builds running 3x speed jewelry. The animation can be changed. No problem with that.

    Sure. I'll meet you there. I want to be able to insta break free and that's the biggest thing. On top of that I want the range and duration reduced, although we can fight about that until the cows come home. On the flip side, I would want to reverse the damage nerf that's incoming. I want it to be TACTICAL. I think it'd be cool as a deterrent to melee combatants in relation to closing in on a sorc, cuz then u'd get rune prisoned. I really don't like the range, I really think the the duration is too much. What absolutely has to change is the difficulty in breaking free from it, which I am happy we agree on.
    Edited by CurvedSwords123 on July 24, 2018 7:22PM
  • Heka Cain
    Heka Cain
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    In game or in real life?
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