Bottom line is we want a larger population playing across the campaigns and we want the opportunity to create small scale fights. We know ZOS probably does not want to implement a full patch for pvp. We want to add more dynamics to Cyrodiil besides zerging. How do we do it? Incentives that bring all players in. The incentive would be in severely less traveled and secluded parts of the map you can claim a "Node Mining Encampment" and set what you want to farm in the area and the longer you hold it the more Nodes populate for your faction up to 20x the amount that populates normally, but the Nodes are spread over a vast area so it is hard to defend the farming, but lucrative.
Additional idea: These nodes that get farmed could be different than traditional nodes, in the sense that you do not get the materials farmed from the nodes until you return to the "Node Mining Encampment." And until you return to the Encampment to "unlock" your materials, what you farmed could be lost to a player that kills you, much like telvar.
Thoughts? I think this could be a low threat implementation that would yield benefit to all types of players and help to bring life to slower campaigns and vary the types of fighting.