Or the Transmutation set, if you're a magplar, magwarden, or magblade. Equipping Transmutation is an easy way for new players to make themselves useful to the group, too.You get crit resist through Champion Points, Impen gear, or the Impregnable armor set
inthecoconut wrote: »Thanks for taking the time to write this up. I'm looking forward to my first Midyear Mayhem but I had no idea where to start, so this helps a lot! I especially didn't know what catapults would be best to carry around and its also helpful to have an HP/Stam goal to work toward, so I appreciate the tips!
Also, got any suggestions for battlegrounds? I figured I'd give it a try, though I'm prepared to get face-stomped regardless.
VaranisArano wrote: »Don't buy forward camps. You'll get plenty of them from the Rewards of the Worthy.
THEDKEXPERIENCE wrote: »VaranisArano wrote: »Don't buy forward camps. You'll get plenty of them from the Rewards of the Worthy.
We must be getting different rewards.
They also cost 20k AP. If you’re a new player while it would be appreciated, that’s quite a lot to ask of someone who might only get 500k AP all year.
VaranisArano wrote: »THEDKEXPERIENCE wrote: »VaranisArano wrote: »Don't buy forward camps. You'll get plenty of them from the Rewards of the Worthy.
We must be getting different rewards.
They also cost 20k AP. If you’re a new player while it would be appreciated, that’s quite a lot to ask of someone who might only get 500k AP all year.
IDK, I got like 20 forward camps from the rewards of the Worthy during the event (well, really, the festival boxes that came with the RotW) and it took me 6 months to actually use them all.
Totally agree that 20k AP isn't something I'd advise new PVPers to be spending on a consumable. The siege weapons are useful because those actually help you get AP.
Enemy-of-Coldharbour wrote: »Got some tips for grouping up for the achievements (Cyrodiil, Imperial City)?
inthecoconut wrote: »Thanks for taking the time to write this up. I'm looking forward to my first Midyear Mayhem but I had no idea where to start, so this helps a lot! I especially didn't know what catapults would be best to carry around and its also helpful to have an HP/Stam goal to work toward, so I appreciate the tips!
Also, got any suggestions for battlegrounds? I figured I'd give it a try, though I'm prepared to get face-stomped regardless.
BrokenGameMechanics wrote: »First to emphasis what a number of others mentioned. Everyone dies in Cyrodiil, the good, the bad, the new, the experienced, all the time and in mass quantities. It's no big deal at all. Don't be self-conscious about i.t You'll get over it pretty quick. Just rez and get back into the battle. Also, rez your alliance and group people whenever possible.
One more tip expanding on what some briefly mentioned in above posts.
There will be groups / players that appear to not be playing the main objectives of the game. And you'll wonder what the heck they are doing? It will drive you crazy for awhile as initially you will assume that they MUST be doing something directly related to Cyrodiil and Alliance goals and you'll rack your brain trying to figure it out.
While the majority of groups / players will be focused on conquering or defending keeps and resources. Yet, you will see players that are doing nothing but running around rocks in circles, or a small group running up and down a hill next to an outpost, or a group that runs right by, ignoring the resource (farm, logging or mining resource) and rushes up into a tower keep and just ...sits ... there. And you'll wonder why? What they are doing is trying to "farm" you! They WANT you to run around the rock with them or rush into the keep, or attempt to root them off of the hill or out of the resource tower. They are just baiting you.
You have 2 options:
- The best approach is to just ignore them. The primary goal is to take or defend resources or keeps and definitely stay focused on doing that when getting your feet wet in PVP. Most players will be doing that as well.
- Or you can take the taunting and baiting and rush into the tower, or run after them in circles around the rocks.
If you take the bait, and we all do on occasion just to change things up, be aware these players and groups are doing specialized builds ideal for running around rocks or keeps in circles at high speed. Or the groups sitting at the top of a tower are strictly focused on heal spamming, spamming ultis and endless single skill spamming some finisher skill. i.e. the deck is stacked in their favor.
My main point here is regardless if you choose ignore them or choose to accept the challenge to root them out, is for you to be aware of what is going on and avoid trying to rack your brain to figure out what "brilliant" and subtle Cyrodiil strategy is happening that somehow relates to main objectives. It's not. These are "side" games in a way.
THEDKEXPERIENCE wrote: »BrokenGameMechanics wrote: »First to emphasis what a number of others mentioned. Everyone dies in Cyrodiil, the good, the bad, the new, the experienced, all the time and in mass quantities. It's no big deal at all. Don't be self-conscious about i.t You'll get over it pretty quick. Just rez and get back into the battle. Also, rez your alliance and group people whenever possible.
One more tip expanding on what some briefly mentioned in above posts.
There will be groups / players that appear to not be playing the main objectives of the game. And you'll wonder what the heck they are doing? It will drive you crazy for awhile as initially you will assume that they MUST be doing something directly related to Cyrodiil and Alliance goals and you'll rack your brain trying to figure it out.
While the majority of groups / players will be focused on conquering or defending keeps and resources. Yet, you will see players that are doing nothing but running around rocks in circles, or a small group running up and down a hill next to an outpost, or a group that runs right by, ignoring the resource (farm, logging or mining resource) and rushes up into a tower keep and just ...sits ... there. And you'll wonder why? What they are doing is trying to "farm" you! They WANT you to run around the rock with them or rush into the keep, or attempt to root them off of the hill or out of the resource tower. They are just baiting you.
You have 2 options:
- The best approach is to just ignore them. The primary goal is to take or defend resources or keeps and definitely stay focused on doing that when getting your feet wet in PVP. Most players will be doing that as well.
- Or you can take the taunting and baiting and rush into the tower, or run after them in circles around the rocks.
If you take the bait, and we all do on occasion just to change things up, be aware these players and groups are doing specialized builds ideal for running around rocks or keeps in circles at high speed. Or the groups sitting at the top of a tower are strictly focused on heal spamming, spamming ultis and endless single skill spamming some finisher skill. i.e. the deck is stacked in their favor.
My main point here is regardless if you choose ignore them or choose to accept the challenge to root them out, is for you to be aware of what is going on and avoid trying to rack your brain to figure out what "brilliant" and subtle Cyrodiil strategy is happening that somehow relates to main objectives. It's not. These are "side" games in a way.
So much all of this. I made a point earlier about ultimate trains and this poster nailed what I did a not nearly as good of a job conveying.
If something looks like a trap ... it’s a trap.
If something doesn’t look like a trap ... it’s a trap.
If you’re confused in any way why someone is doing something illogical ... it’s a trap.
If you see one person standing in the middle of a meadow ... it’s a trap.
VaranisArano wrote: »THEDKEXPERIENCE wrote: »BrokenGameMechanics wrote: »First to emphasis what a number of others mentioned. Everyone dies in Cyrodiil, the good, the bad, the new, the experienced, all the time and in mass quantities. It's no big deal at all. Don't be self-conscious about i.t You'll get over it pretty quick. Just rez and get back into the battle. Also, rez your alliance and group people whenever possible.
One more tip expanding on what some briefly mentioned in above posts.
There will be groups / players that appear to not be playing the main objectives of the game. And you'll wonder what the heck they are doing? It will drive you crazy for awhile as initially you will assume that they MUST be doing something directly related to Cyrodiil and Alliance goals and you'll rack your brain trying to figure it out.
While the majority of groups / players will be focused on conquering or defending keeps and resources. Yet, you will see players that are doing nothing but running around rocks in circles, or a small group running up and down a hill next to an outpost, or a group that runs right by, ignoring the resource (farm, logging or mining resource) and rushes up into a tower keep and just ...sits ... there. And you'll wonder why? What they are doing is trying to "farm" you! They WANT you to run around the rock with them or rush into the keep, or attempt to root them off of the hill or out of the resource tower. They are just baiting you.
You have 2 options:
- The best approach is to just ignore them. The primary goal is to take or defend resources or keeps and definitely stay focused on doing that when getting your feet wet in PVP. Most players will be doing that as well.
- Or you can take the taunting and baiting and rush into the tower, or run after them in circles around the rocks.
If you take the bait, and we all do on occasion just to change things up, be aware these players and groups are doing specialized builds ideal for running around rocks or keeps in circles at high speed. Or the groups sitting at the top of a tower are strictly focused on heal spamming, spamming ultis and endless single skill spamming some finisher skill. i.e. the deck is stacked in their favor.
My main point here is regardless if you choose ignore them or choose to accept the challenge to root them out, is for you to be aware of what is going on and avoid trying to rack your brain to figure out what "brilliant" and subtle Cyrodiil strategy is happening that somehow relates to main objectives. It's not. These are "side" games in a way.
So much all of this. I made a point earlier about ultimate trains and this poster nailed what I did a not nearly as good of a job conveying.
If something looks like a trap ... it’s a trap.
If something doesn’t look like a trap ... it’s a trap.
If you’re confused in any way why someone is doing something illogical ... it’s a trap.
If you see one person standing in the middle of a meadow ... it’s a trap.
Don't stop riding for that Columbine or psijic portal. Its a trap.

NordSwordnBoard wrote: »"Chum" is what you toss in the water to attract sharks, and sometimes to rile them up into a feeding frenzy.
VaranisArano wrote: »NordSwordnBoard wrote: »"Chum" is what you toss in the water to attract sharks, and sometimes to rile them up into a feeding frenzy.
That'd be an accurate description of experienced PVPers waiting for the incoming tide of new players and PVEers.
Look, we're really glad to see new faces and help new players and PVEers learn to experience and maybe even like PVP. But we cant deny that we smell blood in the water.