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Thanks for allowing Skyshards to be brought to other characters. Thread closed.

  • ResTandRespeC
    ResTandRespeC
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    I don't think account wide achievement/skyshards/lorebooks/etc are really a great idea even though i'd welcome the lessened grind it would give lol. Would really put a damper on the games longevity. What i do sympathize with is the lack of addons (ps4 na). Having to use my Cell phone and pay for an outside app just to be able to find all the skyshards and lorebooks i need, in a timely fashion, is unfortunate. I'm sure they'll het around to adding it to the game by the time i finish them on my on my last toon lol.
  • Tandor
    Tandor
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    Valrien wrote: »
    newtinmpls wrote: »
    Valrien wrote: »
    Oh oh oh, my turn!

    "Apparently, for some people 'playing the game' means that you are required to mindlessly run around and collect rocks all day instead of PvPing or running raids and dungeons

    Not how I play, but that's me"

    Good point.

    Neither of us plays the same way, and we don't have to. But if either of us wants the benefits of having done "X", then... we actually have to do X

    You see, that's the thing. You've already done "X."

    You shouldn't need to do it 7-14 more times. It's not getting anything for free because you've already gotten it.

    That's as true of running a dungeon or having a PvP encounter as it is of running around the overland collecting things. If you consider any repetition to be a grind and not fun then perhaps MMOs are not the best form of entertainment, repetitive activity is at the heart of all MMOs, be it PvE, PvP, crafting or whatever.

    For many of us, however, all these things are part and parcel of playing the game. When I create a new character I always have far more fun running around the various tutorial islands catching the rare fish and unlocking the skyshards for the umpteenth time than I would have hanging around a dolmen in Alik'r Desert until I'm level 50, but then that's the whole point, we all view these things differently and for all the players I encounter in the tutorial islands there are just as many hanging around the dolmens in Alik'r Desert and elsewhere.
  • TheShadowScout
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    It is really saddening how the very same arguments repeat over and over, and how many people bring the very same old and faulty reasonings to try and argue them getting something for no additional effort.

    "But... I already did it, on my main character" they cry, over and over, without recognizing the truth of the matter that all those things are dependent on the -character- not the player.

    In any other case, their arguments would seem ridiculous.
    - If I have a dozend tin miniatures (old style roleplayers will know this one) of my characters, and I paint one of them... do the others now suddenly become painted as well? No?
    - what about if I draw a picture of one of my characters, do I suddenly have pictures of all the other characters as well without having to spend the extra effort of drawing them too just because I "already did the work" for one character? No?
    - How about if I work one day, do I get paid for all the other days because I already did the wortk for that one day? No?
    - Or maybe we stay with characters, if I finish a questline with my main, does it automatically become finished for all my alts as well because I "already did it"? No?
    - And levels, do all my characters pop to level 50 because my main already did that? No?
    - Or exploration, do all wayshrines become unlocked on a new alt and all locations explored because my main already finished that? No?
    ...then why should it work that way for virtual characters and their -achievements-, or the skyshards, or the lorebooks, or anything?

    If you want something on an alt, you spend the extra effort.
    If you don't want to spend the effort, you do without.

    And the best those "gimme crowd" people could ever hope for is ZOS selling more "shortcut" items in the crown store. Letting them pay through the nose for it too, just like riding training.

    Its sad, really, how people think if they just complain enough, they will get free stuff... and spend their energy complaining rather then earning what they want. So...
    img_5654.jpg
    ;)
  • Lloydmp
    Lloydmp
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    Lloydmp wrote: »
    Those of you getting a sense of achievement from mindless skyshard farming which requires absolutely no skill what so ever and then think that we (those of us who want account wide skyshards) are some how deminishing this “achievement“ are misguided. Things like achievements, Undaunted, pvp rank etc require some sense of skill but skyshard farming is right up their with RP and should be choice.

    Nothing to do with entitlement and more to do with catering to all your players. Iv stopped making new chars because I can’t be bothered to skyshard farm.

    It's got nothing to do with skill. It's called a time sink in an MMO so that you have to invest in a new character instead of create one today and have everything maxed out a couple hours later. It's also not fair to new players in areas like Kyne for Vets to have things like Meteor already unlocked at Lvl 10.

    Read what I said again. I’m not talking about lore books. Or guilds. Those have quests etc and an unfair advantage like you pointed out. My whole statement is about skyshards. As you level for lowbie pvp you already have skills that are behind levelling mechanics and quite often have 5+ skill points waiting to be allocated.

    I just hate the constant farm for skyshards as these are not a choice you need them to unlock skills.

    There is enough of a time sink in this game already for new and existing players with new DLC, zone, dungeon, daily, pvp, BG etc etc.

    We don’t need a skyshard farm it’s boring and it’s not a choice because you NEED skill points.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    lnsane wrote: »
    Tetrafy wrote: »
    mwo1480 wrote: »
    Tetrafy wrote: »
    As much as I love to re collect 1000 collectables it would be nice to only have to do this once per account. Nothing burns out new users more than a necessary grind to make other characters viable. Especially on console, we don't get addons.

    yeah powerfull mageguild and fighter guilds ults on a lvl 3, dont see any problems with that (sarcasm)

    sure they should update map locations for skyshards/lorebooks on console, or find a way to put addons on consoles (wich would be a great thing)

    making thm account wide is just a dumb idea and is not what they are made for (collecting i mean)
    personaly i like to hunt for them on each new character, gives me a reason to go in boring delfs and stuff

    I bet a majority of people don't like to do it, why can't we have it both ways. I also answered your concern in the OP with soft caps to prevent level 3s with meteor. And this topic is only about lorebooks and skyshards.

    Because this is an MMO, not a single-player RPG, and both 'ways' would have to be balanced so that neither is more powerful. A toggle is nice for the people that want to do the skyshard hunt themselves (which is a much larger group than you think, so watch out with the bets you make) but having that toggle also means that players who don't want to do the grind again will have access to much more skill points much earlier in the game. This is anything but balanced - especially from a PvP point of view. Adding a soft-cap does not mitigate this.

    EDIT: This shared-experience/achievement/whatever discussion pops up every now and then and I really don't understand why people would want this. The game works a certain way. Characters need to perform (a certain amount of) quests, tasks etc. to earn more skills, experience and the like.. and if you want to progress more than one character through the game's story, then you are more than allowed to do so. But you can't apply one character's experiences to the other. This is an RPG. Every character is a new individual, a new story, a new adventure. The only thing they have in common is the narrator - you. You wouldn't skip to the ending of a new book, just because you've read something similar before.. would you? Doing so would be cheating. And in this case, you're cheating yourself out of game-play. Which is weird... because you've started a new character to enjoy more game-play.

    This would be a great point if you couldn’t do literally every quest on one character. So no it’s not reading a similar book it’s like reading one book 15 times. To be fair some people enjoy that but for everyone else it’s just a waste of time. I feel like three souls be the magic number here if you do a quest times or found the same Skyshard three times then you should unlock account wide. You can have a LV 3 with meteor sure but who cares does this take anything away from you having meteor?

    If you want you can max a WW at LV 3 become a master crafter of everything, you could collect all the books needed to get meteor never fight and still have it at LV 3 Skyshards can be your source of skill points.

    Once you do a one time task in the three times you should have in unlocked for all your characters. I hate the boring main quest and the EP story is lackluster, AD has the best story and DC just sucks. 3/4 main story lines in this game are trash. Why relive them over and over and over.
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    For the King of Argonia
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  • Tetrafy
    Tetrafy
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    I don't think account wide achievement/skyshards/lorebooks/etc are really a great idea even though i'd welcome the lessened grind it would give lol. Would really put a damper on the games longevity. What i do sympathize with is the lack of addons (ps4 na). Having to use my Cell phone and pay for an outside app just to be able to find all the skyshards and lorebooks i need, in a timely fashion, is unfortunate. I'm sure they'll het around to adding it to the game by the time i finish them on my on my last toon lol.

    If you burn out from grinding and dont play as much or at all there is no longefity.
  • Tetrafy
    Tetrafy
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    Watchdog wrote: »
    Hammy01 wrote: »
    I am thinking these same people who oppose 'Quality of Life" improvements in video games are the same people who oppose "Quality of Life" improvements in real life as well.... "I grew up with out Air Co by golly you should have to grow up with out Air Co as well"!

    Apparently, you know some of my former bosses. :-D

    Pretty much what is happening.
  • Tetrafy
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    It is really saddening how the very same arguments repeat over and over, and how many people bring the very same old and faulty reasonings to try and argue them getting something for no additional effort.

    "But... I already did it, on my main character" they cry, over and over, without recognizing the truth of the matter that all those things are dependent on the -character- not the player.

    In any other case, their arguments would seem ridiculous.
    - If I have a dozend tin miniatures (old style roleplayers will know this one) of my characters, and I paint one of them... do the others now suddenly become painted as well? No?
    - what about if I draw a picture of one of my characters, do I suddenly have pictures of all the other characters as well without having to spend the extra effort of drawing them too just because I "already did the work" for one character? No?
    - How about if I work one day, do I get paid for all the other days because I already did the wortk for that one day? No?
    - Or maybe we stay with characters, if I finish a questline with my main, does it automatically become finished for all my alts as well because I "already did it"? No?
    - And levels, do all my characters pop to level 50 because my main already did that? No?
    - Or exploration, do all wayshrines become unlocked on a new alt and all locations explored because my main already finished that? No?
    ...then why should it work that way for virtual characters and their -achievements-, or the skyshards, or the lorebooks, or anything?

    If you want something on an alt, you spend the extra effort.
    If you don't want to spend the effort, you do without.

    And the best those "gimme crowd" people could ever hope for is ZOS selling more "shortcut" items in the crown store. Letting them pay through the nose for it too, just like riding training.

    Its sad, really, how people think if they just complain enough, they will get free stuff... and spend their energy complaining rather then earning what they want. So...
    img_5654.jpg
    ;)

    I disagree I think change is good if it benifits the next guy.
  • Elsonso
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    klowdy1 wrote: »
    No. I will go one further, and say make CP individual.


    No reason to lock new characters behind a huge grind. Just fine as it is now :wink:

    While I really dislike account-wide systems like this in an RPG (they are better used in other mediums), the Champion System was designed to be account-wide. I does not even make sense to have CPs bound to the character.

    Should they have done an account-wide Champion System? No. While it sounds like a cool idea, looking back, I think it was on the bad side of the spectrum of ideas.
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  • Tetrafy
    Tetrafy
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    klowdy1 wrote: »
    No. I will go one further, and say make CP individual.


    No reason to lock new characters behind a huge grind. Just fine as it is now :wink:

    While I really dislike account-wide systems like this in an RPG (they are better used in other mediums), the Champion System was designed to be account-wide. I does not even make sense to have CPs bound to the character.

    Should they have done an account-wide Champion System? No. While it sounds like a cool idea, looking back, I think it was on the bad side of the spectrum of ideas.

    Why people would never level alts and probably jump ship. Realize this game is getting big because of good decisions.
  • p00tx
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    No.

    Not going into how broken it would be to start a new character and have a plethora of skill points, finding the lorebooks is tied to the Mage Guild skill line. If you have them all at the beginning, you'd either start with a maxed skill line (just as broken as having all the skyshards, if not more) or you wouldn't be able to level the skill at all. Either way, it's a dumb idea.

    What if they didn't become available to alts until lvl 50?
    PC/Xbox NA
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  • Tetrafy
    Tetrafy
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    p00tx wrote: »
    No.

    Not going into how broken it would be to start a new character and have a plethora of skill points, finding the lorebooks is tied to the Mage Guild skill line. If you have them all at the beginning, you'd either start with a maxed skill line (just as broken as having all the skyshards, if not more) or you wouldn't be able to level the skill at all. Either way, it's a dumb idea.

    What if they didn't become available to alts until lvl 50?

    A soft cap boom.
  • LordLomax
    LordLomax
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    I think us console players should be given a skyshard and mages guild map so we can at least have a clue where to get sky shards as well as search option on guild stores ....
  • Vrany69
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    It needs to be implemented , @ZOS_Gina_Bruno make somr notes for those lazy devs ;)
  • Tetrafy
    Tetrafy
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    LordLomax wrote: »
    I think us console players should be given a skyshard and mages guild map so we can at least have a clue where to get sky shards as well as search option on guild stores ....

  • bjsaustrwb17_ESO
    LordLomax wrote: »
    I think us console players should be given a skyshard and mages guild map so we can at least have a clue where to get sky shards as well as search option on guild stores ....

    Yep. I don't think we need to be given the skyshards on an alt, but we could at least get them shown on the map the same as PC players have had since launch (via add-ons). I kind of like the idea of them showing on the map for all chars, if found on any chars, but if that's too complex, just an option to show them all on the map like PC users have had the option to use an add-on forever.
  • newtinmpls
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    WTB all of you saying "no" your free time and willings to run like "mindless bot" gathering this everything every time on new char.

    No, that's not what I am saying.

    I have 2 accounts, 25 characters and none of them have gotten all the skyshards. 3 of them have fully finished the various riding lessons.

    What I am saying is if I haven't done it on that character, then I shouldn't get it on that character.

    If I was playing chess - then all of my "characters" live or die as a group.

    This isn't chess.

    We don't play our characters as "groups".

    mmoRPG - one player at a time. One achievement at a time. Or, if that character didn't do it, then they didn't do it.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
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    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • newtinmpls
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    Should they have done an account-wide Champion System? No. While it sounds like a cool idea, looking back, I think it was on the bad side of the spectrum of ideas.

    I agree also. It set a bad precedent.

    OTOH, I don't see how banking could really Not have been account wide.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Valrien
    Valrien
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    newtinmpls wrote: »
    Should they have done an account-wide Champion System? No. While it sounds like a cool idea, looking back, I think it was on the bad side of the spectrum of ideas.

    I agree also. It set a bad precedent.

    OTOH, I don't see how banking could really Not have been account wide.
    You can't have your cake and eat it too.

    Why exactly is account CP a bad precedent, and Skyshards unthinkable...but banking okay?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Sylvermynx
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    I - actually - wouldn't want this. I LOVE the XP each girl gets as she runs around to get the shards. CP - well.... I have no clue about that at this point....
  • abigfishy
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    lol level 1 character with 200 skill points.
    Level 50 Characters
    USA
    Odette Skullcrusher Nord DK EP Tank
    Hannah Smithee Breton Templar DC Healer
    Charlotte of the Wild Bosmer NB EP DPS
    Rabbath Amman Dark Elf Sorc EP DPS
    Lovely Twinkle High Elf Sorc AD Tank
    Nepith Dark Elf Warden EP Healer
    Tupac Shakoor Redguard Sorc DC Tank
    Faire the Last Snow Elf Altmer Warden EP Ice Staff Tank
    EU
    Soul-Shriven Breton Sorc DC DPS
    Makush gro-Shurgal Orc DK DC Tank
    Cleopatra Tharn Imperial Sorc EP Healer
    Daenerys Targaryin Nord Templar DC Healer
    Zar Saarshar Khajiit NB DC Thief
    Celrith High Elf Sorc EP Assassin
    Falcar Dark Elf NB DC Necromancer
    Myriam Blaylock Breton NB EP Vampire
    Nivrillin Wood Elf NB DC Werewolf
  • ChuckyPayne
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    abigfishy wrote: »
    lol level 1 character with 200 skill points.

    We are the same opinion, but there are many games that sell level up boost. Not everybody loves to do the same thing over and over again, for long weeks to months. Companies therefore support that player base.

    If ZOS would think same I would not mind it. I would probably never use it but would not affect my gaming experience.
  • wolfie1.0.
    wolfie1.0.
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    Valrien wrote: »
    newtinmpls wrote: »
    Valrien wrote: »
    Oh oh oh, my turn!

    "Apparently, for some people 'playing the game' means that you are required to mindlessly run around and collect rocks all day instead of PvPing or running raids and dungeons

    Not how I play, but that's me"

    Good point.

    Neither of us plays the same way, and we don't have to. But if either of us wants the benefits of having done "X", then... we actually have to do X

    You see, that's the thing. You've already done "X."

    You shouldn't need to do it 7-14 more times. It's not getting anything for free because you've already gotten it.

    So i went to Cyrodyl and PVPed once. I also did a vet trial once. That means that i should get all of the gear and all achievements unlocked at once. Oh I also captured a keep once so its mine forever since i should never have to do that again...
    Lloydmp wrote: »
    Lloydmp wrote: »
    Those of you getting a sense of achievement from mindless skyshard farming which requires absolutely no skill what so ever and then think that we (those of us who want account wide skyshards) are some how deminishing this “achievement“ are misguided. Things like achievements, Undaunted, pvp rank etc require some sense of skill but skyshard farming is right up their with RP and should be choice.

    Nothing to do with entitlement and more to do with catering to all your players. Iv stopped making new chars because I can’t be bothered to skyshard farm.

    It's got nothing to do with skill. It's called a time sink in an MMO so that you have to invest in a new character instead of create one today and have everything maxed out a couple hours later. It's also not fair to new players in areas like Kyne for Vets to have things like Meteor already unlocked at Lvl 10.

    Read what I said again. I’m not talking about lore books. Or guilds. Those have quests etc and an unfair advantage like you pointed out. My whole statement is about skyshards. As you level for lowbie pvp you already have skills that are behind levelling mechanics and quite often have 5+ skill points waiting to be allocated.

    I just hate the constant farm for skyshards as these are not a choice you need them to unlock skills.

    There is enough of a time sink in this game already for new and existing players with new DLC, zone, dungeon, daily, pvp, BG etc etc.

    We don’t need a skyshard farm it’s boring and it’s not a choice because you NEED skill points.


    By my latest count there are 405 possible skill points to earn in the game only 141 of which you can get with skyshards. heres the breakdown for you:
    • 64 points once you reach level 50
    • 11 from the main quest
    • 1 from Morrowind or Summerset Tutorial
    • 50 from Alliance War Ranks
    • 1 from MA
    • 22 From Public Dungeons
    • 81 from completing the Faction/Story Quests from each Zone/DLC region
    • 32 from Completing Dungeons
    • 141 from Skyshards
    • 2 from Folium Discognitum

    So tell me this how is skyshards the ONLY way your getting skill points? Probably because based on this list it is the FASTEST and EASIEST way to gain access to those skill points. Regardless only about 34% of the available skill points in the game are earned via Skyshards. the rest can be found elsewhere and you can easily come up with enough for a build.




  • Valrien
    Valrien
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    Valrien wrote: »
    newtinmpls wrote: »
    Valrien wrote: »
    Oh oh oh, my turn!

    "Apparently, for some people 'playing the game' means that you are required to mindlessly run around and collect rocks all day instead of PvPing or running raids and dungeons

    Not how I play, but that's me"

    Good point.

    Neither of us plays the same way, and we don't have to. But if either of us wants the benefits of having done "X", then... we actually have to do X

    You see, that's the thing. You've already done "X."

    You shouldn't need to do it 7-14 more times. It's not getting anything for free because you've already gotten it.

    So i went to Cyrodyl and PVPed once. I also did a vet trial once. That means that i should get all of the gear and all achievements unlocked at once. Oh I also captured a keep once so its mine forever since i should never have to do that again...
    Lloydmp wrote: »
    Lloydmp wrote: »
    Those of you getting a sense of achievement from mindless skyshard farming which requires absolutely no skill what so ever and then think that we (those of us who want account wide skyshards) are some how deminishing this “achievement“ are misguided. Things like achievements, Undaunted, pvp rank etc require some sense of skill but skyshard farming is right up their with RP and should be choice.

    Nothing to do with entitlement and more to do with catering to all your players. Iv stopped making new chars because I can’t be bothered to skyshard farm.

    It's got nothing to do with skill. It's called a time sink in an MMO so that you have to invest in a new character instead of create one today and have everything maxed out a couple hours later. It's also not fair to new players in areas like Kyne for Vets to have things like Meteor already unlocked at Lvl 10.

    Read what I said again. I’m not talking about lore books. Or guilds. Those have quests etc and an unfair advantage like you pointed out. My whole statement is about skyshards. As you level for lowbie pvp you already have skills that are behind levelling mechanics and quite often have 5+ skill points waiting to be allocated.

    I just hate the constant farm for skyshards as these are not a choice you need them to unlock skills.

    There is enough of a time sink in this game already for new and existing players with new DLC, zone, dungeon, daily, pvp, BG etc etc.

    We don’t need a skyshard farm it’s boring and it’s not a choice because you NEED skill points.


    By my latest count there are 405 possible skill points to earn in the game only 141 of which you can get with skyshards. heres the breakdown for you:
    • 64 points once you reach level 50
    • 11 from the main quest
    • 1 from Morrowind or Summerset Tutorial
    • 50 from Alliance War Ranks
    • 1 from MA
    • 22 From Public Dungeons
    • 81 from completing the Faction/Story Quests from each Zone/DLC region
    • 32 from Completing Dungeons
    • 141 from Skyshards
    • 2 from Folium Discognitum

    So tell me this how is skyshards the ONLY way your getting skill points? Probably because based on this list it is the FASTEST and EASIEST way to gain access to those skill points. Regardless only about 34% of the available skill points in the game are earned via Skyshards. the rest can be found elsewhere and you can easily come up with enough for a build.




    Thing about dungeons and PvP is they're ongoing, never ending.

    Skyshards are one and done, and they should be one and done for ALL characters, instead of unnecessarily repeating them.

    Tell me ONE good thing that comes from having to repeat the process of obtaining Skyshards, and tell me one bad thing that comes from making them account wide.

    "Level 1s can get every skill"

    They still need to level up. That's a non-issue at best and that is really the only "negative" reason that would even be considered semi-valid
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • wolfie1.0.
    wolfie1.0.
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    Valrien wrote: »
    Valrien wrote: »
    newtinmpls wrote: »
    Valrien wrote: »
    Oh oh oh, my turn!

    "Apparently, for some people 'playing the game' means that you are required to mindlessly run around and collect rocks all day instead of PvPing or running raids and dungeons

    Not how I play, but that's me"

    Good point.

    Neither of us plays the same way, and we don't have to. But if either of us wants the benefits of having done "X", then... we actually have to do X

    You see, that's the thing. You've already done "X."

    You shouldn't need to do it 7-14 more times. It's not getting anything for free because you've already gotten it.

    So i went to Cyrodyl and PVPed once. I also did a vet trial once. That means that i should get all of the gear and all achievements unlocked at once. Oh I also captured a keep once so its mine forever since i should never have to do that again...
    Lloydmp wrote: »
    Lloydmp wrote: »
    Those of you getting a sense of achievement from mindless skyshard farming which requires absolutely no skill what so ever and then think that we (those of us who want account wide skyshards) are some how deminishing this “achievement“ are misguided. Things like achievements, Undaunted, pvp rank etc require some sense of skill but skyshard farming is right up their with RP and should be choice.

    Nothing to do with entitlement and more to do with catering to all your players. Iv stopped making new chars because I can’t be bothered to skyshard farm.

    It's got nothing to do with skill. It's called a time sink in an MMO so that you have to invest in a new character instead of create one today and have everything maxed out a couple hours later. It's also not fair to new players in areas like Kyne for Vets to have things like Meteor already unlocked at Lvl 10.

    Read what I said again. I’m not talking about lore books. Or guilds. Those have quests etc and an unfair advantage like you pointed out. My whole statement is about skyshards. As you level for lowbie pvp you already have skills that are behind levelling mechanics and quite often have 5+ skill points waiting to be allocated.

    I just hate the constant farm for skyshards as these are not a choice you need them to unlock skills.

    There is enough of a time sink in this game already for new and existing players with new DLC, zone, dungeon, daily, pvp, BG etc etc.

    We don’t need a skyshard farm it’s boring and it’s not a choice because you NEED skill points.


    By my latest count there are 405 possible skill points to earn in the game only 141 of which you can get with skyshards. heres the breakdown for you:
    • 64 points once you reach level 50
    • 11 from the main quest
    • 1 from Morrowind or Summerset Tutorial
    • 50 from Alliance War Ranks
    • 1 from MA
    • 22 From Public Dungeons
    • 81 from completing the Faction/Story Quests from each Zone/DLC region
    • 32 from Completing Dungeons
    • 141 from Skyshards
    • 2 from Folium Discognitum

    So tell me this how is skyshards the ONLY way your getting skill points? Probably because based on this list it is the FASTEST and EASIEST way to gain access to those skill points. Regardless only about 34% of the available skill points in the game are earned via Skyshards. the rest can be found elsewhere and you can easily come up with enough for a build.




    Thing about dungeons and PvP is they're ongoing, never ending.

    Skyshards are one and done, and they should be one and done for ALL characters, instead of unnecessarily repeating them.

    Tell me ONE good thing that comes from having to repeat the process of obtaining Skyshards, and tell me one bad thing that comes from making them account wide.

    "Level 1s can get every skill"

    They still need to level up. That's a non-issue at best and that is really the only "negative" reason that would even be considered semi-valid

    My counter argument is that finding additional skillpoints is part of that level up process. All of the skill points listed are one and done. As I said all of the skyshard are open world and all but 4 are easy to get. One could actually make an argument that they are too easy compared to how you get the other skill points

    Edit: realized that I didn't quite answer your question. The good thing is that your character earned the right to have those skill points. It is an achievement. Something that you get for doing something. Getting them all account wide cheapens said achievement.

    The bad thing about implementing this. Is that not only does it cheapen the experience but it encourages people to make builds that they have no idea how to run. It's bad enough now. How will this make it better? Quite simply it wont. It just will make it easier for people to roll alts to match the new flavor without putting the effort in.

    In the end now one is forcing you to run skyshards the breakdown is above. You can get those points elsewhere, also you font even ever need to do the content more than once. You only really need 1 character after all. Alts are a bonus. And by creating one you acknowledge that your going to need to repeat content.
    Edited by wolfie1.0. on July 23, 2018 7:53AM
  • Runschei
    Runschei
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    Or make it a toggle so those that for some reason want to go hunting for shards and books can do so
  • wolfie1.0.
    wolfie1.0.
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    Runschei wrote: »
    Or make it a toggle so those that for some reason want to go hunting for shards and books can do so

    Might as well say that you might as well make leveling itself a toggle. Because as soon. As you start doing stuff like this that will be next and before you know it we might as well all be playing on the PTS
  • Mystrius_Archaion
    Mystrius_Archaion
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    Runschei wrote: »
    Or make it a toggle so those that for some reason want to go hunting for shards and books can do so

    Might as well say that you might as well make leveling itself a toggle. Because as soon. As you start doing stuff like this that will be next and before you know it we might as well all be playing on the PTS

    Funny that you say that because some people actually quite enjoy playing on the PTS and it serves a purpose.
    I specifically try out new builds there before wasting my resources on live servers. I only wish I had tried the PTS a lot earlier than I did.
    I prefer the PTS lack of grind. The only issue is nothing is permanent there, but then I can stil luse my NA server bought stuff there so long as NA characters are copied.
  • Elsonso
    Elsonso
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    Valrien wrote: »
    newtinmpls wrote: »
    Should they have done an account-wide Champion System? No. While it sounds like a cool idea, looking back, I think it was on the bad side of the spectrum of ideas.

    I agree also. It set a bad precedent.

    OTOH, I don't see how banking could really Not have been account wide.
    You can't have your cake and eat it too.

    Why exactly is account CP a bad precedent, and Skyshards unthinkable...but banking okay?

    For me... The CP systems isn't bad because it is account-wide. It is account-wide because it needs to be. It is bad because it is a long grind end-game structure that can be used by characters that are not end-game, and is tied to gear levels. It overpowers low level characters. It creates an entire "throw away" gear zone, along with the crafting that supports it. It has added complication the entire PVP portion of the game. Elegant, Champion System is not.

    Unlike newt, I am in favor of character-based banks, and I will toss in mail and guilds, too. To me, that is the proper RPG implementation in a game world such as this one. However, this game has exploded in terms of stuff that can be collected, and that would not have been possible with character-based banks.
    Edited by Elsonso on July 23, 2018 10:32AM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Banana
    Banana
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    Exploration to
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