newtinmpls wrote: »Oh oh oh, my turn!
"Apparently, for some people 'playing the game' means that you are required to mindlessly run around and collect rocks all day instead of PvPing or running raids and dungeons
Not how I play, but that's me"
Good point.
Neither of us plays the same way, and we don't have to. But if either of us wants the benefits of having done "X", then... we actually have to do X
You see, that's the thing. You've already done "X."
You shouldn't need to do it 7-14 more times. It's not getting anything for free because you've already gotten it.

Twohothardware wrote: »Those of you getting a sense of achievement from mindless skyshard farming which requires absolutely no skill what so ever and then think that we (those of us who want account wide skyshards) are some how deminishing this “achievement“ are misguided. Things like achievements, Undaunted, pvp rank etc require some sense of skill but skyshard farming is right up their with RP and should be choice.
Nothing to do with entitlement and more to do with catering to all your players. Iv stopped making new chars because I can’t be bothered to skyshard farm.
It's got nothing to do with skill. It's called a time sink in an MMO so that you have to invest in a new character instead of create one today and have everything maxed out a couple hours later. It's also not fair to new players in areas like Kyne for Vets to have things like Meteor already unlocked at Lvl 10.
As much as I love to re collect 1000 collectables it would be nice to only have to do this once per account. Nothing burns out new users more than a necessary grind to make other characters viable. Especially on console, we don't get addons.
yeah powerfull mageguild and fighter guilds ults on a lvl 3, dont see any problems with that (sarcasm)
sure they should update map locations for skyshards/lorebooks on console, or find a way to put addons on consoles (wich would be a great thing)
making thm account wide is just a dumb idea and is not what they are made for (collecting i mean)
personaly i like to hunt for them on each new character, gives me a reason to go in boring delfs and stuff
I bet a majority of people don't like to do it, why can't we have it both ways. I also answered your concern in the OP with soft caps to prevent level 3s with meteor. And this topic is only about lorebooks and skyshards.
Because this is an MMO, not a single-player RPG, and both 'ways' would have to be balanced so that neither is more powerful. A toggle is nice for the people that want to do the skyshard hunt themselves (which is a much larger group than you think, so watch out with the bets you make) but having that toggle also means that players who don't want to do the grind again will have access to much more skill points much earlier in the game. This is anything but balanced - especially from a PvP point of view. Adding a soft-cap does not mitigate this.
EDIT: This shared-experience/achievement/whatever discussion pops up every now and then and I really don't understand why people would want this. The game works a certain way. Characters need to perform (a certain amount of) quests, tasks etc. to earn more skills, experience and the like.. and if you want to progress more than one character through the game's story, then you are more than allowed to do so. But you can't apply one character's experiences to the other. This is an RPG. Every character is a new individual, a new story, a new adventure. The only thing they have in common is the narrator - you. You wouldn't skip to the ending of a new book, just because you've read something similar before.. would you? Doing so would be cheating. And in this case, you're cheating yourself out of game-play. Which is weird... because you've started a new character to enjoy more game-play.
ResTandRespeC wrote: »I don't think account wide achievement/skyshards/lorebooks/etc are really a great idea even though i'd welcome the lessened grind it would give lol. Would really put a damper on the games longevity. What i do sympathize with is the lack of addons (ps4 na). Having to use my Cell phone and pay for an outside app just to be able to find all the skyshards and lorebooks i need, in a timely fashion, is unfortunate. I'm sure they'll het around to adding it to the game by the time i finish them on my on my last toon lol.
I am thinking these same people who oppose 'Quality of Life" improvements in video games are the same people who oppose "Quality of Life" improvements in real life as well.... "I grew up with out Air Co by golly you should have to grow up with out Air Co as well"!
Apparently, you know some of my former bosses. :-D
TheShadowScout wrote: »It is really saddening how the very same arguments repeat over and over, and how many people bring the very same old and faulty reasonings to try and argue them getting something for no additional effort.
"But... I already did it, on my main character" they cry, over and over, without recognizing the truth of the matter that all those things are dependent on the -character- not the player.
In any other case, their arguments would seem ridiculous.
- If I have a dozend tin miniatures (old style roleplayers will know this one) of my characters, and I paint one of them... do the others now suddenly become painted as well? No?
- what about if I draw a picture of one of my characters, do I suddenly have pictures of all the other characters as well without having to spend the extra effort of drawing them too just because I "already did the work" for one character? No?
- How about if I work one day, do I get paid for all the other days because I already did the wortk for that one day? No?
- Or maybe we stay with characters, if I finish a questline with my main, does it automatically become finished for all my alts as well because I "already did it"? No?
- And levels, do all my characters pop to level 50 because my main already did that? No?
- Or exploration, do all wayshrines become unlocked on a new alt and all locations explored because my main already finished that? No?
...then why should it work that way for virtual characters and their -achievements-, or the skyshards, or the lorebooks, or anything?
If you want something on an alt, you spend the extra effort.
If you don't want to spend the effort, you do without.
And the best those "gimme crowd" people could ever hope for is ZOS selling more "shortcut" items in the crown store. Letting them pay through the nose for it too, just like riding training.
Its sad, really, how people think if they just complain enough, they will get free stuff... and spend their energy complaining rather then earning what they want. So...
ResTandRespeC wrote: »
lordrichter wrote: »ResTandRespeC wrote: »
While I really dislike account-wide systems like this in an RPG (they are better used in other mediums), the Champion System was designed to be account-wide. I does not even make sense to have CPs bound to the character.
Should they have done an account-wide Champion System? No. While it sounds like a cool idea, looking back, I think it was on the bad side of the spectrum of ideas.
KiraTsukasa wrote: »No.
Not going into how broken it would be to start a new character and have a plethora of skill points, finding the lorebooks is tied to the Mage Guild skill line. If you have them all at the beginning, you'd either start with a maxed skill line (just as broken as having all the skyshards, if not more) or you wouldn't be able to level the skill at all. Either way, it's a dumb idea.
KiraTsukasa wrote: »No.
Not going into how broken it would be to start a new character and have a plethora of skill points, finding the lorebooks is tied to the Mage Guild skill line. If you have them all at the beginning, you'd either start with a maxed skill line (just as broken as having all the skyshards, if not more) or you wouldn't be able to level the skill at all. Either way, it's a dumb idea.
What if they didn't become available to alts until lvl 50?
I think us console players should be given a skyshard and mages guild map so we can at least have a clue where to get sky shards as well as search option on guild stores ....
wtlonewolf20 wrote: »
WTB all of you saying "no" your free time and willings to run like "mindless bot" gathering this everything every time on new char.
lordrichter wrote: »Should they have done an account-wide Champion System? No. While it sounds like a cool idea, looking back, I think it was on the bad side of the spectrum of ideas.
You can't have your cake and eat it too.newtinmpls wrote: »lordrichter wrote: »Should they have done an account-wide Champion System? No. While it sounds like a cool idea, looking back, I think it was on the bad side of the spectrum of ideas.
I agree also. It set a bad precedent.
OTOH, I don't see how banking could really Not have been account wide.
lol level 1 character with 200 skill points.
newtinmpls wrote: »Oh oh oh, my turn!
"Apparently, for some people 'playing the game' means that you are required to mindlessly run around and collect rocks all day instead of PvPing or running raids and dungeons
Not how I play, but that's me"
Good point.
Neither of us plays the same way, and we don't have to. But if either of us wants the benefits of having done "X", then... we actually have to do X
You see, that's the thing. You've already done "X."
You shouldn't need to do it 7-14 more times. It's not getting anything for free because you've already gotten it.
Twohothardware wrote: »Those of you getting a sense of achievement from mindless skyshard farming which requires absolutely no skill what so ever and then think that we (those of us who want account wide skyshards) are some how deminishing this “achievement“ are misguided. Things like achievements, Undaunted, pvp rank etc require some sense of skill but skyshard farming is right up their with RP and should be choice.
Nothing to do with entitlement and more to do with catering to all your players. Iv stopped making new chars because I can’t be bothered to skyshard farm.
It's got nothing to do with skill. It's called a time sink in an MMO so that you have to invest in a new character instead of create one today and have everything maxed out a couple hours later. It's also not fair to new players in areas like Kyne for Vets to have things like Meteor already unlocked at Lvl 10.
Read what I said again. I’m not talking about lore books. Or guilds. Those have quests etc and an unfair advantage like you pointed out. My whole statement is about skyshards. As you level for lowbie pvp you already have skills that are behind levelling mechanics and quite often have 5+ skill points waiting to be allocated.
I just hate the constant farm for skyshards as these are not a choice you need them to unlock skills.
There is enough of a time sink in this game already for new and existing players with new DLC, zone, dungeon, daily, pvp, BG etc etc.
We don’t need a skyshard farm it’s boring and it’s not a choice because you NEED skill points.
wtlonewolf20 wrote: »newtinmpls wrote: »Oh oh oh, my turn!
"Apparently, for some people 'playing the game' means that you are required to mindlessly run around and collect rocks all day instead of PvPing or running raids and dungeons
Not how I play, but that's me"
Good point.
Neither of us plays the same way, and we don't have to. But if either of us wants the benefits of having done "X", then... we actually have to do X
You see, that's the thing. You've already done "X."
You shouldn't need to do it 7-14 more times. It's not getting anything for free because you've already gotten it.
So i went to Cyrodyl and PVPed once. I also did a vet trial once. That means that i should get all of the gear and all achievements unlocked at once. Oh I also captured a keep once so its mine forever since i should never have to do that again...Twohothardware wrote: »Those of you getting a sense of achievement from mindless skyshard farming which requires absolutely no skill what so ever and then think that we (those of us who want account wide skyshards) are some how deminishing this “achievement“ are misguided. Things like achievements, Undaunted, pvp rank etc require some sense of skill but skyshard farming is right up their with RP and should be choice.
Nothing to do with entitlement and more to do with catering to all your players. Iv stopped making new chars because I can’t be bothered to skyshard farm.
It's got nothing to do with skill. It's called a time sink in an MMO so that you have to invest in a new character instead of create one today and have everything maxed out a couple hours later. It's also not fair to new players in areas like Kyne for Vets to have things like Meteor already unlocked at Lvl 10.
Read what I said again. I’m not talking about lore books. Or guilds. Those have quests etc and an unfair advantage like you pointed out. My whole statement is about skyshards. As you level for lowbie pvp you already have skills that are behind levelling mechanics and quite often have 5+ skill points waiting to be allocated.
I just hate the constant farm for skyshards as these are not a choice you need them to unlock skills.
There is enough of a time sink in this game already for new and existing players with new DLC, zone, dungeon, daily, pvp, BG etc etc.
We don’t need a skyshard farm it’s boring and it’s not a choice because you NEED skill points.
By my latest count there are 405 possible skill points to earn in the game only 141 of which you can get with skyshards. heres the breakdown for you:
- 64 points once you reach level 50
- 11 from the main quest
- 1 from Morrowind or Summerset Tutorial
- 50 from Alliance War Ranks
- 1 from MA
- 22 From Public Dungeons
- 81 from completing the Faction/Story Quests from each Zone/DLC region
- 32 from Completing Dungeons
- 141 from Skyshards
- 2 from Folium Discognitum
So tell me this how is skyshards the ONLY way your getting skill points? Probably because based on this list it is the FASTEST and EASIEST way to gain access to those skill points. Regardless only about 34% of the available skill points in the game are earned via Skyshards. the rest can be found elsewhere and you can easily come up with enough for a build.
wtlonewolf20 wrote: »newtinmpls wrote: »Oh oh oh, my turn!
"Apparently, for some people 'playing the game' means that you are required to mindlessly run around and collect rocks all day instead of PvPing or running raids and dungeons
Not how I play, but that's me"
Good point.
Neither of us plays the same way, and we don't have to. But if either of us wants the benefits of having done "X", then... we actually have to do X
You see, that's the thing. You've already done "X."
You shouldn't need to do it 7-14 more times. It's not getting anything for free because you've already gotten it.
So i went to Cyrodyl and PVPed once. I also did a vet trial once. That means that i should get all of the gear and all achievements unlocked at once. Oh I also captured a keep once so its mine forever since i should never have to do that again...Twohothardware wrote: »Those of you getting a sense of achievement from mindless skyshard farming which requires absolutely no skill what so ever and then think that we (those of us who want account wide skyshards) are some how deminishing this “achievement“ are misguided. Things like achievements, Undaunted, pvp rank etc require some sense of skill but skyshard farming is right up their with RP and should be choice.
Nothing to do with entitlement and more to do with catering to all your players. Iv stopped making new chars because I can’t be bothered to skyshard farm.
It's got nothing to do with skill. It's called a time sink in an MMO so that you have to invest in a new character instead of create one today and have everything maxed out a couple hours later. It's also not fair to new players in areas like Kyne for Vets to have things like Meteor already unlocked at Lvl 10.
Read what I said again. I’m not talking about lore books. Or guilds. Those have quests etc and an unfair advantage like you pointed out. My whole statement is about skyshards. As you level for lowbie pvp you already have skills that are behind levelling mechanics and quite often have 5+ skill points waiting to be allocated.
I just hate the constant farm for skyshards as these are not a choice you need them to unlock skills.
There is enough of a time sink in this game already for new and existing players with new DLC, zone, dungeon, daily, pvp, BG etc etc.
We don’t need a skyshard farm it’s boring and it’s not a choice because you NEED skill points.
By my latest count there are 405 possible skill points to earn in the game only 141 of which you can get with skyshards. heres the breakdown for you:
- 64 points once you reach level 50
- 11 from the main quest
- 1 from Morrowind or Summerset Tutorial
- 50 from Alliance War Ranks
- 1 from MA
- 22 From Public Dungeons
- 81 from completing the Faction/Story Quests from each Zone/DLC region
- 32 from Completing Dungeons
- 141 from Skyshards
- 2 from Folium Discognitum
So tell me this how is skyshards the ONLY way your getting skill points? Probably because based on this list it is the FASTEST and EASIEST way to gain access to those skill points. Regardless only about 34% of the available skill points in the game are earned via Skyshards. the rest can be found elsewhere and you can easily come up with enough for a build.
Thing about dungeons and PvP is they're ongoing, never ending.
Skyshards are one and done, and they should be one and done for ALL characters, instead of unnecessarily repeating them.
Tell me ONE good thing that comes from having to repeat the process of obtaining Skyshards, and tell me one bad thing that comes from making them account wide.
"Level 1s can get every skill"
They still need to level up. That's a non-issue at best and that is really the only "negative" reason that would even be considered semi-valid
Or make it a toggle so those that for some reason want to go hunting for shards and books can do so
wtlonewolf20 wrote: »Or make it a toggle so those that for some reason want to go hunting for shards and books can do so
Might as well say that you might as well make leveling itself a toggle. Because as soon. As you start doing stuff like this that will be next and before you know it we might as well all be playing on the PTS
You can't have your cake and eat it too.newtinmpls wrote: »lordrichter wrote: »Should they have done an account-wide Champion System? No. While it sounds like a cool idea, looking back, I think it was on the bad side of the spectrum of ideas.
I agree also. It set a bad precedent.
OTOH, I don't see how banking could really Not have been account wide.
Why exactly is account CP a bad precedent, and Skyshards unthinkable...but banking okay?