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Shatter Soul Ultimate Bug Fixes and improvements X-post from PTS

Pdoherty4637_ESO
Pdoherty4637_ESO
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The Shatter Soul ability (the morph of soul strike from the soul magic skill line) is not working properly for 3 main reasons. EDIT: DISREGARD THE BELOW POST, WAS FIXED IN PREVIOUS PATCH.

-Feel free to discuss the ability in this post, but it appears the skill is no longer bugged and the tooltip has been clarified




Original post below:

The ability (Values set for my magicka sorcerer) is supposed to hit nearby enemies for ~16000 damage if the enemy is killed while the effect is on them.
NOTE: if some of these generic tooltips that say "nearby enemies" could be classified into actual values i.e. "enemies in a 6 meter radius" that would be greatly appreciated.

The three issues with the ability in its current state are:
1.) If the ability is cast on a target and the ability itself does not kill the target, the ability will not proc it's AoE component. (A notable exception to this is the mage's wrath ability and it's morphs) For example: If I cast Shatter Soul on a target and my own curse or DoT effect kills the target, the AoE effect will not proc.
NOTE: This is difficult to verify as the timing is difficult to test and therefor I *may* be mistaken on this assumption.

2.) If the ability is cast on a target and another character scores the killing blow on that target the effect will not proc it's AoE component. I have verified this numerous times, and can provide video proof if necessary. The tooltip for this ability states that "if the target is killed, it explodes for 16000 magic damage to nearby enemies" This wording leads me to believe that if the target dies while the channel of the ultimate is active they should explode regardless of who killed the target. If it is intended that the effect should only proc if the caster scores the killing blow with the ability itself, this should be clarified in the tooltip.

3.) The damage from the AoE component, on my sorcerer, tooltips for roughly 16000 damage, the actual tick of damage is about 6500 for a non crit, and 11500 for a critical strike. These numbers are roughly 40% of the listed value from the tooltip and this is severely nerfing the damage output of this skill. Another interesting note is that the reason the damage is so low is because the ability is not functioning correctly. As it currently stands, if the tic of damage that kills the target is a critical strike, every target within range of the AoE blast will receive a critical strike from the AoE component of the skill that is identical to the tic of DoT damage that killed the target. If the tic of DoT Damage that killed the target is a non critical strike, all targets in the blast radius will receive a tic of damage roughly identical to the non critical tic of damage from shatter soul that killed the target. For Example: if I cast shatter soul into a group of mobs and I kill the target with a 6.5k non critical tic of damage, all targets in the area will be hit for 6.5k, if I kill the target with a critical tic of damage for 11.5k all targets in the area will be hit for 11.5k. So instead of checking to see if the skill is active on a target that dies, then applying the tooltip damage to all enemies in the area, the skill is copying the damage of the final tic to everyone in the area. This is why the damage of the skill is doing 40% or less of the intended tooltip damage.


Lastly, this morph just needs some love, with the snare removed a few patches ago, this skill is significantly less effective. Fixing the ability to accurately reflect the tooltip indication would do a world of good to an underused skill. I would love a response from a DEV (unlikely, I know) on this topic as some of this may be working as intended and just worded in a way that leads to player confusion, and other parts of the skill are actually not working as written in the skill tooltip. I have already posted this into the Google Doc feedback form for Wolfhunter pts for the class reps to view, i'm just hoping to get some traction here to help with visibility.
Edited by Pdoherty4637_ESO on July 21, 2018 10:37PM
  • Zach2322
    Zach2322
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    Points 1 and 2 are completely negated by one fact. Tool tip reads if soul shatter kills the target not while being affected soul shatter. Hope this helps you.
    Edited by Zach2322 on July 21, 2018 9:53PM
  • Zach2322
    Zach2322
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    Zach2322 wrote: »
    Points 1 and 2 are completely negated by one fact. Tool tip reads if soul shatter kills the target not while being affected soul shatter. As for point 3, mitigation is what's lowering the number the 16k is it's base damage before it gets reduced by mitigation. Hope this helps you.

    Misread point 3, yeah that's intresting that it's doing the killing tick of damage for aoe.
  • Pdoherty4637_ESO
    Pdoherty4637_ESO
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    Seems the tooltip was updated since last I checked. In the original writing of this post back in January the tooltip was unclear on whether or not that was the case. That said, I do feel it should be if the target dies during the channel, but at least it has been clarified. I also just went on live server and tested and my 3rd point here seems to have been fixed too. Apologies for making an unnecessary post without double checking first. I hard sworn I hadn't seen this change in patch notes. So disregard this entire post except perhaps for a petition to make the explosion happen regardless of how the target dies. Thanks for the response
  • Pdoherty4637_ESO
    Pdoherty4637_ESO
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    Also if anyone could point me in the direction of where/when that fix was implemented id appreciate it
  • Ankael07
    Ankael07
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    I wish the explosion didnt have any requirement and went off after 2.5 seconds. It would solve magicka players cheap AOE ulti problem but it wont be as bursty as Dawnbreaker which gives stamina players an edge






    Edited by Ankael07 on July 22, 2018 12:08AM
    If you want me to reply to your comment type @Ankael07 in it.
  • Pdoherty4637_ESO
    Pdoherty4637_ESO
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    While I would love to have the ability fire every time after it completes, (animation is sweet) I don't think the devs would go for that. However, in battlegrounds, Cyrodiil and even PVE environments, the AOE goes off very infrequently, even using a endless fury on a sorcerer to more reliably get the killing blow. I think its only fair that the ability should fire if the target dies. Anyone but a magicka sorcerer will almost never see this proc in anything more than a duel.
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