Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Time to nerf the jewelry grind!

ckrobinson83
ckrobinson83
✭✭✭✭
Okay, this is really out of hand. I've been doing 5 jewelry writs per day since Summerset was released. And you know how many pieces of researchable jewelry I've gotten in those writs? Zero. Zip.
And the amount of material it takes to improve a single piece to purple? In. Sane. Also, even after all this time, I still don't have even one, single solitary mat to improve to legendary. Not one.

I was really looking forward to this new crafting, but thanks no doubt to the MBA crowd, they've turned it into a huge, massive grind.

Well, how about you nerf that and start making this fun again. Oh, and speaking of fun, here's a fun fact: If you make your game fun to play instead of a grinding money sucker, people will still play it. And you'll probably make even more of that green stuff.
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Okay, this is really out of hand. I've been doing 5 jewelry writs per day since Summerset was released. And you know how many pieces of researchable jewelry I've gotten in those writs? Zero. Zip. And the amount of material it takes to improve a single piece to purple?[/b] In. Sane. Also, even after all this time, I still don't have even one, single solitary mat to improve to legendary. Not one.[/b]

    I was really looking forward to this new crafting, but thanks no doubt to the MBA crowd, they've turned it into a huge, massive grind.

    Well, how about you nerf that and start making this fun again. Oh, and speaking of fun, here's a fun fact: If you make your game fun to play instead of a grinding money sucker, people will still play it. And you'll probably make even more of that green stuff.

    It's improving see the PTS forum.
    Edited by brandonv516 on July 21, 2018 2:00PM
  • ckrobinson83
    ckrobinson83
    ✭✭✭✭
    I don't play on the PTS, so no, I didn't read any of those notes.
  • madchuska83
    madchuska83
    ✭✭✭✭✭
    I've gotten most of my researchable jewelry from Undaunted Chests and Trial Coffers.
  • ckrobinson83
    ckrobinson83
    ✭✭✭✭
    [Quoted post has been removed.]

    Oh wow! That was so very helpful! Thank you.

    Now how about this... it's nice that they're dropping the number of mats that it takes to upgrade jewelry... but if you can't find the mats that doesn't matter all that much now does it.

    Edited by ZOS_GregoryV on July 21, 2018 8:37PM
  • Inarre
    Inarre
    ✭✭✭✭✭
    I don't play on the PTS, so no, I didn't read any of those notes.

    If you aren't being funny, I would really recommend you read them, or at least sub to someone like alcast who go through the important changes on youtube for extra views. It takes five minutes to load up a video and have it playing while you do the dishes, and even though it may seem hella boring and a waste of time, I can't tell you the number of things I've made bank on because I knew about changes before the part of the community who don't read patch notes did.
  • ckrobinson83
    ckrobinson83
    ✭✭✭✭
    Inarre wrote: »
    I don't play on the PTS, so no, I didn't read any of those notes.

    If you aren't being funny, I would really recommend you read them, or at least sub to someone like alcast who go through the important changes on youtube for extra views. It takes five minutes to load up a video and have it playing while you do the dishes, and even though it may seem hella boring and a waste of time, I can't tell you the number of things I've made bank on because I knew about changes before the part of the community who don't read patch notes did.

    I don't have a computer in the kitchen, but thanks for the alcast info. I look at his stuff on occasion for build info, so I'll hunt for his update vids and watch those.

  • bg22
    bg22
    ✭✭✭✭✭
    They’re already changing it dude.
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    It isn't even about whether or not you 'play on PTS', the fact is, you can READ the patch notes to see what's coming... so people aren't 'shocked' when suddenly things change and they 'had no idea'. If you're on the forums, you should be reading both regular and PTS patch notes to keep aware of changes current and future.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • vometia
    vometia
    ✭✭✭
    As a bit of a newcomer, I am puzzled at the whole jewellery crafting system. It's been next to impossible to level it up and it lags so far behind every other crafting skill; or perhaps more to the point, it lags so far behind my character's progression as to be absolutely totally and utterly useless. I don't know why they don't just scrap the whole thing.

    It also doesn't help that even when I was into the CP levels my jewellery crafting was stuck on copper for an age, which made it look as if a troll with dysentery had been relieving itself all over Tamriel.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    vometia wrote: »
    As a bit of a newcomer, I am puzzled at the whole jewellery crafting system. It's been next to impossible to level it up and it lags so far behind every other crafting skill; or perhaps more to the point, it lags so far behind my character's progression as to be absolutely totally and utterly useless. I don't know why they don't just scrap the whole thing.

    Yeah, since it was added later, it feels like it was balanced around maxed-out players with massive resources, not "level this while you level your first character". (not that most of the crafting skills really work well to supply yourself as you level up)

    I've managed to level it at a decent clip because I could feed extra rings to my JC from other alts (particularly from a couple characters running the Ald'ruhn Ashlander daily quests in Morrowind, which almost always reward a blue/purple ring.)
  • What_In_Tarnation
    What_In_Tarnation
    ✭✭✭✭
    They're going to halved all of upgrade required materials and some changed on jewelry node iirc. But it won't get rid of that grain stuff, so it will still be a good grind for new players.

    Edit: For anyone who want the source, here's the link
    Edited by What_In_Tarnation on July 21, 2018 5:25PM
  • vometia
    vometia
    ✭✭✭
    Hmm, the link describes a problem I had as a fledgeling player which is that way too many blacksmithing nodes (which are not just useful but essential to a low-level character) were replaced with jewellery nodes which are completely useless. Maybe it would've been a better idea to simply add more jewellery nodes instead of misappropriating an actually quite essential resource. I think it's easy to forget once you have some experience and levels behind you how difficult it can be starting out with no knowledge nor skills.

    With that in mind, I'm slightly trepidatious of what other changes are in the pipeline to make jewellery crafting harder to avoid. :/
  • bg22
    bg22
    ✭✭✭✭✭
    vometia wrote: »
    As a bit of a newcomer, I am puzzled at the whole jewellery crafting system. It's been next to impossible to level it up and it lags so far behind every other crafting skill; or perhaps more to the point, it lags so far behind my character's progression as to be absolutely totally and utterly useless. I don't know why they don't just scrap the whole thing.

    It also doesn't help that even when I was into the CP levels my jewellery crafting was stuck on copper for an age, which made it look as if a troll with dysentery had been relieving itself all over Tamriel.

    I leveled mine from1-50 in about 4 hours... so I’m not real sure it should be able to be done even that fast. This was WITHOUT the CP passive to boost crafting inspiration.

  • bg22
    bg22
    ✭✭✭✭✭
    vometia wrote: »
    Hmm, the link describes a problem I had as a fledgeling player which is that way too many blacksmithing nodes (which are not just useful but essential to a low-level character) were replaced with jewellery nodes which are completely useless. Maybe it would've been a better idea to simply add more jewellery nodes instead of misappropriating an actually quite essential resource. I think it's easy to forget once you have some experience and levels behind you how difficult it can be starting out with no knowledge nor skills.

    With that in mind, I'm slightly trepidatious of what other changes are in the pipeline to make jewellery crafting harder to avoid. :/

    Wait... why would ANY jewelry node be useless? That’s not only not true, buuuut ridiculous to think. Lol
  • vometia
    vometia
    ✭✭✭
    bg22 wrote: »
    I leveled mine from1-50 in about 4 hours... so I’m not real sure it should be able to be done even that fast. This was WITHOUT the CP passive to boost crafting inspiration.
    Would you care to divulge how you managed it...?
  • bg22
    bg22
    ✭✭✭✭✭
    vometia wrote: »
    bg22 wrote: »
    I leveled mine from1-50 in about 4 hours... so I’m not real sure it should be able to be done even that fast. This was WITHOUT the CP passive to boost crafting inspiration.
    Would you care to divulge how you managed it...?

    Farming Dolmens, and deconstructing all jewelry once my inventory was full of it.
  • Tyrobag
    Tyrobag
    ✭✭✭✭✭
    ✭✭
    Second – and this is the big one – in an upcoming PTS patch, we’ll be significantly reducing the number of Platings it takes to upgrade a piece of Jewelry. At maximum rank in Platings Expertise, it will take you only a single Terne Plating to upgrade a ring from White to Green, and it will take only 4 Chromium Platings to upgrade a ring from Purple to Gold – both of which are half of what it takes currently on Live.

    Yay! Now upgrading jewelry is only 5x as bad as any other crafting profession! XD

    They're going in the right direction, but what they actually need to do is remove the stupid "grains" and just give us the tempers directly. Alternatively, if they're set on doing the grains thing, they could just ramp up the drop rates to be 5x more common than their Blacksmithing/Clothing/Woodworking counterparts, thus bringing jewelry crafting in line with the other professions. Also, deconning jewelry needs to give platings, not grains. That one just felt like ZoS spitting in our faces...
    Edited by Tyrobag on July 21, 2018 7:07PM
  • vometia
    vometia
    ✭✭✭
    bg22 wrote: »
    Farming Dolmens, and deconstructing all jewelry once my inventory was full of it.
    Maybe when you've lots of experience, but kinda difficult as a beginner. I've since learnt that some dolmens are mobbed which is extremely entertaining but trying to solo one as a very inexperienced low-level character tends to put you off: I can just about do it now but the experience isn't one I care to repeat too often. And that was the point I was making: as a low-level newbie character, those jewellery nodes popping up everywhere at the cost of much-needed blacksmithing nodes are an unwelcome sight, especially as sometimes the fates seem to make about four out of five of them what you really don't want. :/
  • bg22
    bg22
    ✭✭✭✭✭
    vometia wrote: »
    bg22 wrote: »
    Farming Dolmens, and deconstructing all jewelry once my inventory was full of it.
    Maybe when you've lots of experience, but kinda difficult as a beginner. I've since learnt that some dolmens are mobbed which is extremely entertaining but trying to solo one as a very inexperienced low-level character tends to put you off: I can just about do it now but the experience isn't one I care to repeat too often. And that was the point I was making: as a low-level newbie character, those jewellery nodes popping up everywhere at the cost of much-needed blacksmithing nodes are an unwelcome sight, especially as sometimes the fates seem to make about four out of five of them what you really don't want. :/

    No... you can do this literally at lvl 3.

    Alki’r Desert. Go there, type in “LFDG” in /zone. You get an invite. Accept. Travel to the group. And follow them. Hell, you could do that as a lvl 3 character without a weapon or armor equipped.
  • Aca2017
    Aca2017
    ✭✭✭
    Okay, this is really out of hand. I've been doing 5 jewelry writs per day since Summerset was released. And you know how many pieces of researchable jewelry I've gotten in those writs? Zero. Zip.
    And the amount of material it takes to improve a single piece to purple? In. Sane. Also, even after all this time, I still don't have even one, single solitary mat to improve to legendary. Not one.

    I was really looking forward to this new crafting, but thanks no doubt to the MBA crowd, they've turned it into a huge, massive grind.

    Well, how about you nerf that and start making this fun again. Oh, and speaking of fun, here's a fun fact: If you make your game fun to play instead of a grinding money sucker, people will still play it. And you'll probably make even more of that green stuff.

    The rate of acquisition for improvement materials is indeed ridiculous (approx. 1/10th the drop rate from refinement, compared to blacksmithing/clothing/woodworking; I get 1 chromium grain (legendary) per ~16 stacks of platinum, at engraving 5 extraction 3, about the same rate at which I receive legendary temper/tannin/resin from other crafting writs with similarly maxed skill-line progress... but of course 10 grains are needed for a single plating... which IMO is artificially/unreasonably restrictive).

    And if memory serves I have received zero chromium grains (legendary) from daily writs. Most of my jewelcrafters are not very far along, engraving 1 (i.e. 0 skill points invested), but I have one CP160+ jewelcrafter "maxed" (engraving 5, etc), with all traits researched, who has nevertheless seen NOTHING. And I receive legendary temper/tannin/resin multiple times a week on each and every one of my maxed blacksmiths, clothiers, and woodworkers. In other crafting skills, rate of accumulation is not rapid, but it is steady. In jewelcrafting it is nominally ZERO.

    For all the writ processing and all the refinement I have done, I have three (3) chromium plates.

    So we are indeed receiving jewelcrafting improvement materials through an eensy weensy eyedropper. And the majority of trait materials are not directly available to casual PvE players like myself either. I have to pay approx. 20K at a guild trader for a dawn prism... ~60K in trait materials for a single set of jewelry.

    But daily Jewelcrafting writs even at engraving 1 (i.e. 0 skill points invested) have roughly an even chance of yielding an "intricate" or "ornate" piece consistent with the level of the toon executing the writ (for me, all CP160), regardless of engraving level, and as far as I can tell, deconstruction of either yields the same amount of skill-line experience. All of my toons do the daily writs, and all resulting pieces are concentrated on one character at a time. So again, while its not rapid, progress on that one character is steady. I have one jewelcrafter to engraving 5, and a second at engraving 4, crunching along at about the same rate of progression as in other crafting skill lines.

    As mentioned by other posters, deconstructable jewelry at the level of the participating character is also readily available from dolmen farming. And deconstruction would yield grains as well (though dolmen farming does not drop legendary jewelry, the best you will see is epic). I don't have time to do much of this, which relatively speaking is gimping my rate of progress, but if you do have the time, this can significantly accelerate things.
    Edited by Aca2017 on July 21, 2018 7:47PM
  • vometia
    vometia
    ✭✭✭
    bg22 wrote: »
    No... you can do this literally at lvl 3.

    Alki’r Desert. Go there, type in “LFDG” in /zone. You get an invite. Accept. Travel to the group. And follow them. Hell, you could do that as a lvl 3 character without a weapon or armor equipped.
    And a beginner would know this how...? That's the point I'm making, it's been quite a learning curve. Perhaps I shot myself i the foot by turning off zone chat as soon as I figured out how because of all the immersion-breaking yelling, but y'know. A lot of stuff could do with being rather more intuitive than it is. Knowing how to tackle dolmens (i.e. don't solo them, and finding the mobs when you're kinda nervous about hanging out with other players is more a matter of luck: it took me over a month) and also knowing that the only realistic way to level jewellery is to deconstruct it and the only realistic means of getting it is to farm dolmens... neither of those is obvious or accessible when you have no idea where you're coming from or where you're going. Maybe if it was more obvious from the outset that jewellery crafting is for more experienced players that would help, but the point remains that diverting resources from one of the game's most basic mechanics is probably not the best way to do it.

    Even Googling often fails to come up with the goods as the results often comprise unanswered questions, answers presupposing advanced knowledge and "I found it really easy lol".

    Edit: context
    Edited by vometia on July 21, 2018 7:41PM
  • bg22
    bg22
    ✭✭✭✭✭
    vometia wrote: »
    And a beginner would know this how...? That's the point I'm making, it's been quite a learning curve. Perhaps I shot myself i the foot by turning off zone chat as soon as I figured out how because of all the immersion-breaking yelling, but y'know. A lot of stuff could do with being rather more intuitive than it is. Knowing how to tackle dolmens (i.e. don't solo them, and finding the mobs when you're kinda nervous about hanging out with other players is more a matter of luck: it took me over a month) and also knowing that the only realistic way to level jewellery is to deconstruct it and the only realistic means of getting it is to farm dolmens... neither of those is obvious or accessible when you have no idea where you're coming from or where you're going. Maybe if it was more obvious from the outset that jewellery crafting is for more experienced players that would help, but the point remains that diverting resources from one of the game's most basic mechanics is probably not the best way to do it.

    Even Googling often fails to come up with the goods as the results often comprise unanswered questions, answers presupposing advanced knowledge and "I found it really easy lol".

    You haven’t noticed that you get at least 1 piece of jewelry per dolmen, guaranteed? Then the logical thing would be to google “best place to farm dolmens in eso”.

    But complaining about not knowing things, and admitting to turning off zone chat, and being afraid to group, all in the same paragraph? /sigh
    Edited by bg22 on July 21, 2018 7:27PM
  • vometia
    vometia
    ✭✭✭
    bg22 wrote: »
    You haven’t noticed that you get at least 1 piece of jewelry per dolmen, guaranteed? Then the logical thing would be to google “best place to farm dolmens in eso”.
    I have now, but it took a long time. The point is that it's not intuitive.
    bg22 wrote: »
    But complaining about not knowing things, and admitting to turning off zone chat, and being afraid to group, all in the same paragraph? /sigh
    As I said, I'm nervous. Your point?
  • Colecovision
    Colecovision
    ✭✭✭✭✭
    Don't dolmen grind to level jewelry if you are new. You should enjoy the game and get to cp160 questing. The quests are just fetch missions once you know how to play. No chance to die and bosses just melt. Enjoy the game first. Pick up skyshards along the way and dont waste your skill points on crafting until you can make wear cp160 gear. You might find that you are fairly close to leveling jewelry by the time you get to cp160 anyways.

    If not, hit the dolmen and finish the job.
  • vometia
    vometia
    ✭✭✭
    vometia wrote: »
    bg22 wrote: »
    You haven’t noticed that you get at least 1 piece of jewelry per dolmen, guaranteed? Then the logical thing would be to google “best place to farm dolmens in eso”.
    I have now, but it took a long time. The point is that it's not intuitive.
    bg22 wrote: »
    But complaining about not knowing things, and admitting to turning off zone chat, and being afraid to group, all in the same paragraph? /sigh
    As I said, I'm nervous. Your point?
    [Quoted post has been removed.]
    Was that really necessary? :/ Wow.

    For the record I didn't ask for anything, I simply pointed out that jewellery crafting isn't intuitive and I thought this was a poor answer to the problem.
    Edited by ZOS_GregoryV on July 21, 2018 8:41PM
  • Aca2017
    Aca2017
    ✭✭✭
    vometia wrote: »
    And a beginner would know this how...?

    Well, forum discussions like this will help... but I agree, none of the guides on craft skill lines I have seen on the web have really been systematic about "here are some ways to go from zero to 50 quickly", "here are some ways to accumulate, albeit perhaps slowly, style/trait/improvement materials", or even "here are a list of resources, but beyond this you are on your own".

    Anyway, agreed: big/complex game system, with limited, often very incomplete and/or poorly organized tutorial material.

    As an example, I was in the "Old Orsinium" public dungeon in Wrothgar for the first time, just today. I have happily explored many such places in the past couple of years, but this time I was just looking for the skyshard. No step-by-step for reaching the skyshard turned up in the first 2 pages of google results from an "Old Orsinium Skyshard" search, just reams of websites that basically just cited "Old Orsinium" among Wrothgar's manifest of skyshards, or asserted there was a skyshard in the dungeon. No dungeon walkthrough, just websites that basically just cited "Old Orsinium" among the game's public dungeons and/or as a feature of Wrothgar, or had an empty "walkthrough" section. Ad nauseum. Turns out there is a quest (offered in the obvious place, just as you zone into the dungeon, but no easily accessed indication that it would be relevant to reaching the skyshard or otherwise was not an irrelevant wild-goose chase), puzzles to solve, etc. This turned into about a 30 minute research project, which never yielded anything resembling a coherent walkthrough, and roughly doubled the time it took me to address the dungeon. And having to watch 20 minutes of video to learn the one or two pieces of information required to proceed is not efficient either.

    Experimentation/exploration in new content can be fun, under the right circumstances, but this time I really just wanted to cut to the chase and pick up the skyshard (it happens, we have all been in this situation). So I "feel you".


    Edited by Aca2017 on July 21, 2018 7:48PM
  • vometia
    vometia
    ✭✭✭
    Aca2017 wrote: »
    Well, forum discussions like this will help... but I agree, none of the guides on craft skill lines I have seen on the web have really been systematic about "here are some ways to go from zero to 50 quickly", "here are some ways to accumulate, albeit perhaps slowly, style/trait/improvement materials", or even "here are a list of resources, but beyond this you are on your own".

    ...

    Experimentation/exploration in new content can be fun, under the right circumstances, but this time I really just wanted to cut to the chase and pick up the skyshard (it happens, we have all been in this situation).
    I'm reminded of my early experiences with Oblivion, which was my first encounter with the TES universe and indeed with RPGs. The whole thing seemed overwhelming in the early days, almost laughable looking back, but there was so much stuff I didn't know. Though I have to admit there was an awful lot of fun and enjoyment in gradually finding out, even if I did occasionally facepalm myself into a bit of a concussion when I realised some of my basic mistakes with the benefit of hindsight.

    And I'm still doing that a bit here, and will no doubt look at my current progress in time to come and wonder what on earth I thought I was doing!
    Edited by vometia on July 21, 2018 7:50PM
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    I've gotten most of my researchable jewelry from Undaunted Chests and Trial Coffers.

    since no one else replied to that, you get exactly 4 pieces of unique researchable jewelry from undaunted chests and trial coffers.

    undaunted chests give you harmony neck and ring, and trial coffers give you bloodthirsty neck and ring.

    the ONLY way to get swift jewelry other then asking someone to craft it for you with a VERY expensive trait stone (20 vouchers at the vendor and no other way to get it) is from daily writs.

    and I personaly have yet to see a single one of those either. I ended up spending 40 vouchers to get mine crafted and guildie that crafted it - also got theirs from someone else. it is kinda ridiculously rare.

    meanwhile, while they ARE nerfing amount of platings needed to upgrade jewelry... i didn't actualy see them nerf amount of platings needed to craft furniture and... I wonder if its oversight or yet another thinly veiled ploy to channel people into crown store instead.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    we finally get something worth the work and people want it nerfed.

    STOP ASKING FOR NERFS PLEASE!

    i just reached lvl 50 on jewelry and i worked my butt off for it.

    please zenimax do not nerf it. please keep jewelry grind as is, its just right where it should be.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    we finally get something worth the work and people want it nerfed.

    STOP ASKING FOR NERFS PLEASE!

    i just reached lvl 50 on jewelry and i worked my butt off for it.

    please zenimax do not nerf it. please keep jewelry grind as is, its just right where it should be.

    ...dude. All they said is that they're reducing how many platings it takes to upgrade a piece of jewelry. And that there'll be a tiny amount of JC materials in Blacksmith nodes, to try to convince the JC stripminers to actually loot Ore nodes.

    You can still grind the same amount of inspiration to level your next JC. Relax.


    ("something worth the work"? Seriously? :D )
This discussion has been closed.