ckrobinson83 wrote: »Okay, this is really out of hand. I've been doing 5 jewelry writs per day since Summerset was released. And you know how many pieces of researchable jewelry I've gotten in those writs? Zero. Zip. And the amount of material it takes to improve a single piece to purple?[/b] In. Sane. Also, even after all this time, I still don't have even one, single solitary mat to improve to legendary. Not one.[/b]
I was really looking forward to this new crafting, but thanks no doubt to the MBA crowd, they've turned it into a huge, massive grind.
Well, how about you nerf that and start making this fun again. Oh, and speaking of fun, here's a fun fact: If you make your game fun to play instead of a grinding money sucker, people will still play it. And you'll probably make even more of that green stuff.
[Quoted post has been removed.]
ckrobinson83 wrote: »I don't play on the PTS, so no, I didn't read any of those notes.
ckrobinson83 wrote: »I don't play on the PTS, so no, I didn't read any of those notes.
If you aren't being funny, I would really recommend you read them, or at least sub to someone like alcast who go through the important changes on youtube for extra views. It takes five minutes to load up a video and have it playing while you do the dishes, and even though it may seem hella boring and a waste of time, I can't tell you the number of things I've made bank on because I knew about changes before the part of the community who don't read patch notes did.
As a bit of a newcomer, I am puzzled at the whole jewellery crafting system. It's been next to impossible to level it up and it lags so far behind every other crafting skill; or perhaps more to the point, it lags so far behind my character's progression as to be absolutely totally and utterly useless. I don't know why they don't just scrap the whole thing.
As a bit of a newcomer, I am puzzled at the whole jewellery crafting system. It's been next to impossible to level it up and it lags so far behind every other crafting skill; or perhaps more to the point, it lags so far behind my character's progression as to be absolutely totally and utterly useless. I don't know why they don't just scrap the whole thing.
It also doesn't help that even when I was into the CP levels my jewellery crafting was stuck on copper for an age, which made it look as if a troll with dysentery had been relieving itself all over Tamriel.
Hmm, the link describes a problem I had as a fledgeling player which is that way too many blacksmithing nodes (which are not just useful but essential to a low-level character) were replaced with jewellery nodes which are completely useless. Maybe it would've been a better idea to simply add more jewellery nodes instead of misappropriating an actually quite essential resource. I think it's easy to forget once you have some experience and levels behind you how difficult it can be starting out with no knowledge nor skills.
With that in mind, I'm slightly trepidatious of what other changes are in the pipeline to make jewellery crafting harder to avoid.
Second – and this is the big one – in an upcoming PTS patch, we’ll be significantly reducing the number of Platings it takes to upgrade a piece of Jewelry. At maximum rank in Platings Expertise, it will take you only a single Terne Plating to upgrade a ring from White to Green, and it will take only 4 Chromium Platings to upgrade a ring from Purple to Gold – both of which are half of what it takes currently on Live.
Maybe when you've lots of experience, but kinda difficult as a beginner. I've since learnt that some dolmens are mobbed which is extremely entertaining but trying to solo one as a very inexperienced low-level character tends to put you off: I can just about do it now but the experience isn't one I care to repeat too often. And that was the point I was making: as a low-level newbie character, those jewellery nodes popping up everywhere at the cost of much-needed blacksmithing nodes are an unwelcome sight, especially as sometimes the fates seem to make about four out of five of them what you really don't want.Farming Dolmens, and deconstructing all jewelry once my inventory was full of it.
Maybe when you've lots of experience, but kinda difficult as a beginner. I've since learnt that some dolmens are mobbed which is extremely entertaining but trying to solo one as a very inexperienced low-level character tends to put you off: I can just about do it now but the experience isn't one I care to repeat too often. And that was the point I was making: as a low-level newbie character, those jewellery nodes popping up everywhere at the cost of much-needed blacksmithing nodes are an unwelcome sight, especially as sometimes the fates seem to make about four out of five of them what you really don't want.Farming Dolmens, and deconstructing all jewelry once my inventory was full of it.
ckrobinson83 wrote: »Okay, this is really out of hand. I've been doing 5 jewelry writs per day since Summerset was released. And you know how many pieces of researchable jewelry I've gotten in those writs? Zero. Zip.
And the amount of material it takes to improve a single piece to purple? In. Sane. Also, even after all this time, I still don't have even one, single solitary mat to improve to legendary. Not one.
I was really looking forward to this new crafting, but thanks no doubt to the MBA crowd, they've turned it into a huge, massive grind.
Well, how about you nerf that and start making this fun again. Oh, and speaking of fun, here's a fun fact: If you make your game fun to play instead of a grinding money sucker, people will still play it. And you'll probably make even more of that green stuff.
And a beginner would know this how...? That's the point I'm making, it's been quite a learning curve. Perhaps I shot myself i the foot by turning off zone chat as soon as I figured out how because of all the immersion-breaking yelling, but y'know. A lot of stuff could do with being rather more intuitive than it is. Knowing how to tackle dolmens (i.e. don't solo them, and finding the mobs when you're kinda nervous about hanging out with other players is more a matter of luck: it took me over a month) and also knowing that the only realistic way to level jewellery is to deconstruct it and the only realistic means of getting it is to farm dolmens... neither of those is obvious or accessible when you have no idea where you're coming from or where you're going. Maybe if it was more obvious from the outset that jewellery crafting is for more experienced players that would help, but the point remains that diverting resources from one of the game's most basic mechanics is probably not the best way to do it.No... you can do this literally at lvl 3.
Alki’r Desert. Go there, type in “LFDG” in /zone. You get an invite. Accept. Travel to the group. And follow them. Hell, you could do that as a lvl 3 character without a weapon or armor equipped.
And a beginner would know this how...? That's the point I'm making, it's been quite a learning curve. Perhaps I shot myself i the foot by turning off zone chat as soon as I figured out how because of all the immersion-breaking yelling, but y'know. A lot of stuff could do with being rather more intuitive than it is. Knowing how to tackle dolmens (i.e. don't solo them, and finding the mobs when you're kinda nervous about hanging out with other players is more a matter of luck: it took me over a month) and also knowing that the only realistic way to level jewellery is to deconstruct it and the only realistic means of getting it is to farm dolmens... neither of those is obvious or accessible when you have no idea where you're coming from or where you're going. Maybe if it was more obvious from the outset that jewellery crafting is for more experienced players that would help, but the point remains that diverting resources from one of the game's most basic mechanics is probably not the best way to do it.
Even Googling often fails to come up with the goods as the results often comprise unanswered questions, answers presupposing advanced knowledge and "I found it really easy lol".
I have now, but it took a long time. The point is that it's not intuitive.You haven’t noticed that you get at least 1 piece of jewelry per dolmen, guaranteed? Then the logical thing would be to google “best place to farm dolmens in eso”.
As I said, I'm nervous. Your point?But complaining about not knowing things, and admitting to turning off zone chat, and being afraid to group, all in the same paragraph? /sigh
I have now, but it took a long time. The point is that it's not intuitive.You haven’t noticed that you get at least 1 piece of jewelry per dolmen, guaranteed? Then the logical thing would be to google “best place to farm dolmens in eso”.As I said, I'm nervous. Your point?But complaining about not knowing things, and admitting to turning off zone chat, and being afraid to group, all in the same paragraph? /sigh
Was that really necessary?[Quoted post has been removed.]
And a beginner would know this how...?
I'm reminded of my early experiences with Oblivion, which was my first encounter with the TES universe and indeed with RPGs. The whole thing seemed overwhelming in the early days, almost laughable looking back, but there was so much stuff I didn't know. Though I have to admit there was an awful lot of fun and enjoyment in gradually finding out, even if I did occasionally facepalm myself into a bit of a concussion when I realised some of my basic mistakes with the benefit of hindsight.Well, forum discussions like this will help... but I agree, none of the guides on craft skill lines I have seen on the web have really been systematic about "here are some ways to go from zero to 50 quickly", "here are some ways to accumulate, albeit perhaps slowly, style/trait/improvement materials", or even "here are a list of resources, but beyond this you are on your own".
...
Experimentation/exploration in new content can be fun, under the right circumstances, but this time I really just wanted to cut to the chase and pick up the skyshard (it happens, we have all been in this situation).
madchuska83 wrote: »I've gotten most of my researchable jewelry from Undaunted Chests and Trial Coffers.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
dwemer_paleologist wrote: »we finally get something worth the work and people want it nerfed.
STOP ASKING FOR NERFS PLEASE!
i just reached lvl 50 on jewelry and i worked my butt off for it.
please zenimax do not nerf it. please keep jewelry grind as is, its just right where it should be.