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Is Battleleveling too Strong?

Corpier
Corpier
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Quite frankly, I think battleleveling needs diminishing returns for purple and gold gear. As is the battleleveling system can make low level characters much too strong.

Recently I began leveling a stamina warden and at around level 35 I decided to go into the Kyne server to get Caltrops/Vigor and passives before vetting out and going back to the real pvp servers. At level 35 in purple gear, I had as good if not better stats than a cp750 in gold gear! Being a more experienced player, with battleleveling stats giving me an unfair advantage, I easily got emp because I could farm AP by killing people who had no idea what they were doing.

There are players who play exclusively in the Kyne server or make builds to intentionally abuse battleleveling in bgs, with gold gear for every couple levels that reroll and repeat every time they hit 50. Instead of moving on to vet, these players delete the old character and make a new lowbie to get carried by stats instead of learning to play.

I can understand experienced players going into nonvet in order to pick up skyshards, get their passives and skills before going to the more competitive vet servers, or even to teach new players how pvp is done in this game. However I do not think any long term player should be spending large amounts of time there, considering it is a new player server.

The primary issue is that the Kyne server is a place for people who are new to pvp. A place to test the waters and see if they like the game. Its no trouble for those that are experienced and know combat mechanics to deal with these players getting carried by stats. Yet it is not good for the game when new players enter pvp for the first time, then proceed to get wrecked by a tryhard with emp like stats because they have gold gear for a level 10. It can give players the wrong impression of how the game plays and discourages them to continue playing.

[Edited for grammar]
Edited by Corpier on July 21, 2018 9:32AM
@Corpier | PC/NA CP1300+

My Characters:
AD
A Príorí: Highelf - Magicka Sorcerer
DC
Corpier: Orc - Stamina Nightblade
Corpier: Orc - Stamina Sorcerer
EP
A Fortiori: Darkelf - Magicka Nightblade
A Posteriori: Darkelf - Magicka Dragonknight
Bertha Ironsides: Imperial - Dragonknight Tank
Corpier: Breton - Magicka Templar
Corpíer: Orc - Stamina Templar
CorpÌer: Orc - Stamina Warden
Corpier: Orc - Stamina Necromancer
Logen'Bloody-Nine'Fingers: Orc - Stamina Dragonknight

Is Battleleveling too Strong? 30 votes

Yes, battleleveling needs diminishing returns on gear upgrades.
20%
PinesyTaleof2CitiesCorpierSnowZeniaraaphorIki 6 votes
Yes, battleleveling needs to scale differnently to prevent absurd stats.
36%
GilvothJoker99bg22AdernathOwnQbikenBobby_V_RockitCompM4sJXNwarriorFiktiususmguy1234 11 votes
Yes, but for a different reason (please give reason).
0%
No, battleleveling works fine as is.
40%
Lightspeedflashb14_ESOIruil_ESOSorisworsttankeverJesQuZeroXFFTheUndeadAmuletPriyasekarsskRaammzzaaevonieeElanymireKaartinen 12 votes
No, for a different reason (please give reason).
3%
Fur_like_snow 1 vote
  • Corpier
    Corpier
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    Yes, battleleveling needs diminishing returns on gear upgrades.
    Personally, I think that diminishing returns on purple and gold gear for low level characters would be the best option.

    Since the target for battleleveling is to help new players find success early on before they know how to play or before they unlock passives/abilities they need, the type who would also not have access to higher level upgrade materials, I think this would best level the playing field.

    It would create less of a gap between the truly new players who need the advantage, the experienced players simply leveling a new alt, and those that are attempting to abuse the system.
    Edited by Corpier on July 21, 2018 10:02AM
    @Corpier | PC/NA CP1300+

    My Characters:
    AD
    A Príorí: Highelf - Magicka Sorcerer
    DC
    Corpier: Orc - Stamina Nightblade
    Corpier: Orc - Stamina Sorcerer
    EP
    A Fortiori: Darkelf - Magicka Nightblade
    A Posteriori: Darkelf - Magicka Dragonknight
    Bertha Ironsides: Imperial - Dragonknight Tank
    Corpier: Breton - Magicka Templar
    Corpíer: Orc - Stamina Templar
    CorpÌer: Orc - Stamina Warden
    Corpier: Orc - Stamina Necromancer
    Logen'Bloody-Nine'Fingers: Orc - Stamina Dragonknight
  • VaranisArano
    VaranisArano
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    I think you'd outlevel the gear benefits pretty quickly and that keeping a low level charactwr in gold armor would get expensive. I know my level 22 stam sorc leveling in battlegrounds is going on his 3rd suit of crafted armor already.
  • pieratsos
    pieratsos
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    Corpier wrote: »
    Personally, I think that diminishing returns on purple and gold gear for low level characters would be the best option.

    Since the target for battleleveling is to help new players find success early on before they know how to play or before they unlock passives/abilities they need, the type who would also not have access to higher level upgrade materials, I think this would best level the playing field.

    It would create less of a gap between the truly new players who need the advantage, the experienced players simply leveling a new alt, and those that are attempting to abuse the system.

    The target for battlevelling was to give low lvl players the ability to compete against max lvl characters. So if u can take ur low lvl character and compete with max lvl characters then its working as intended.
  • Merlin13KAGL
    Merlin13KAGL
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    Battle leveling could probably be dialed back a bit across the board, because a common question is why people feel like they get weaker the closer they get to 50 (because it has less of an effect.)

    Do I think the gear difference between tiers is significant? Hardly. And who the hell is bothering to gold gear out in <50 anyway, let alone ever couple of levels?

    The difference between blue > purple > gold equates to about 2 gear levels, that's it. Means a L34 in Gold is going to be pretty evenly matched with a Blue 38 or a purple 36.

    And even if there were no battle leveling at all, and all base stats were granted the same, experience is always going to have an advantage. That's kinda the point behind gaining the experience. Sure it's amplified because it's more efficient and effective, but it's not the gear color causing that.

    If you're handing someone their ass, or someone's handing you yours, battle leveling is unlikely the reason.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Taleof2Cities
    Taleof2Cities
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    Yes, battleleveling needs diminishing returns on gear upgrades.
    pieratsos wrote: »
    Corpier wrote: »
    Personally, I think that diminishing returns on purple and gold gear for low level characters would be the best option.

    Since the target for battleleveling is to help new players find success early on before they know how to play or before they unlock passives/abilities they need, the type who would also not have access to higher level upgrade materials, I think this would best level the playing field.

    It would create less of a gap between the truly new players who need the advantage, the experienced players simply leveling a new alt, and those that are attempting to abuse the system.

    The target for battlevelling was to give low lvl players the ability to compete against max lvl characters. So if u can take ur low lvl character and compete with max lvl characters then its working as intended.

    You're missing the point entirely.

    Sure, low level characters should be able to compete with max level characters ... but in a veteran server.

    Not in Kyne and not in non-vet battlegrounds.

    Edited by Taleof2Cities on July 22, 2018 2:19AM
  • Karm1cOne
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    I feel this is the case where a few people abusing the system is a pain point, but in general battle leveling keeps low levels from being automatically kicked in dungeons and competitive in cp campaigns. There may be a nonvet campaign fix, without breaking a system that works elsewhere.
  • Fur_like_snow
    Fur_like_snow
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    No, for a different reason (please give reason).
    Adjusting battle leveling or adding diminishing returns to gear won’t stop Kyne potatos from getting mashed. Ask in zone how many are wearing prophet training weapons or even have a heal slotted. Those guys are walking free AP and this idea won’t change that.
  • CompM4s
    CompM4s
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    Yes, battleleveling needs to scale differnently to prevent absurd stats.
    Battle leveling stacked with CP is pretty strong. I think the leveling was meant to make up the difference of new characters with no cp. however, if you have max cp and make a new character, you still get the bonus and become stronger than intended in my opinion.
  • pieratsos
    pieratsos
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    pieratsos wrote: »
    Corpier wrote: »
    Personally, I think that diminishing returns on purple and gold gear for low level characters would be the best option.

    Since the target for battleleveling is to help new players find success early on before they know how to play or before they unlock passives/abilities they need, the type who would also not have access to higher level upgrade materials, I think this would best level the playing field.

    It would create less of a gap between the truly new players who need the advantage, the experienced players simply leveling a new alt, and those that are attempting to abuse the system.

    The target for battlevelling was to give low lvl players the ability to compete against max lvl characters. So if u can take ur low lvl character and compete with max lvl characters then its working as intended.

    You're missing the point entirely.

    Sure, low level characters should be able to compete with max level characters ... but in a veteran server.

    Not in Kyne and not in non-vet battlegrounds.

    Actually no, you are the one missing the point entirely. Battlevelling being strong is for low levels being able to compete with max lvl players. And in that way its succeeding.

    However the problem being described about good players murdering noobs in kyne has nothing to do with the potential stats you get from battlevelling cause they are all low level in kyne hence they are all battleveled. What is causing that problem is the way scaling works. To get the benefits of battlevelling you have to know how it works and get new gear every few levels which is something inaccessible to new players. If gear choices didnt matter as much then u will get rid of itemization and it will be an even playing field so new players are not lost from the get-go because they dont have good gear.

    Which is good and it should work that way cause a new player needs to learn the mechanics of PVP first and not what sets to use, BUT, you should keep in mind that it used to work that way. Once upon a time battlevelling was giving standarized stats and set bonuses had little to no effect. And good players were still farming new players back then cause of the simple reason that fights were decided mostly from player skill which ironically is how a good player wins his fights. You want to do that change, then you are making kyne an 1vX paradise.

    So yeah, there is that.
  • usmguy1234
    usmguy1234
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    Yes, battleleveling needs to scale differnently to prevent absurd stats.
    It should only give cp 160 stats for that armor grade.

    My magplar had 30k health, 40k magicka, and 20k stam and over 3k spell damage at level 30 when I was leveling him. At max level he's got 22k health 35k magicka and 15k stam and 2.5 spell damage with the same setup.
    Edited by usmguy1234 on July 22, 2018 3:31PM
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Soris
    Soris
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    No, battleleveling works fine as is.
    usmguy1234 wrote: »
    It should only give cp 160 stats for that armor grade.

    My magplar had 30k health, 40k magicka, and 20k stam and over 3k spell damage at level 30 when I was leveling him. At max level he's got 22k health 35k magicka and 15k stam and 2.5 spell damage with the same setup.

    Bit of exaggeration eh? The difference is not that great in reality given the fact that kyne campaign is no-cp.
    Welkynd [Templar/AD/EU]
  • usmguy1234
    usmguy1234
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    Yes, battleleveling needs to scale differnently to prevent absurd stats.
    usmguy1234 wrote: »
    It should only give cp 160 stats for that armor grade.
    Soris wrote: »
    usmguy1234 wrote: »
    It should only give cp 160 stats for that armor grade.

    My magplar had 30k health, 40k magicka, and 20k stam and over 3k spell damage at level 30 when I was leveling him. At max level he's got 22k health 35k magicka and 15k stam and 2.5 spell damage with the same setup.

    Bit of exaggeration eh? The difference is not that great in reality given the fact that kyne campaign is no-cp.

    @Soris No these are cp stats and I never implied they weren't.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • pieratsos
    pieratsos
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    usmguy1234 wrote: »
    It should only give cp 160 stats for that armor grade.

    My magplar had 30k health, 40k magicka, and 20k stam and over 3k spell damage at level 30 when I was leveling him. At max level he's got 22k health 35k magicka and 15k stam and 2.5 spell damage with the same setup.

    22k hp 35k magicka and 15k stam dont sound like cp stats.
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