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Will we see a new class with murkmire?

  • OGLezard
    OGLezard
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    I dont want a new class....I already cant stand grinding everything back out as is...... recollecting everything, horse training, etc etc.... nope. Unless they make all that account wide I will fight against having new classes lol

    New skill lines not associated to some boring af grind would be greatly appreciated!
  • Cave_Canem
    Cave_Canem
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    Thrown weapons.

    Stam: Axes, clubs, etc
    Mag: potions, hist sap, etc

    You can have an Argonian influence in the DLC, but of course add the obvious items that the other races would be more likely to use.

    Balance would be a nightmare though, I wouldn't want to be the game designer responsible! Maybe design these lines specifically for the back bar?

    EDIT: typo
    Edited by Cave_Canem on July 20, 2018 10:33PM
  • ezio45
    ezio45
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    honestly id like to see the full effect of the rep program before we ass new classes, fixed whats broken before we start adding new broken things
  • Korprok
    Korprok
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    *copy paste from various other class threads"

    remove the classes, we don't need em in my humble opinion.

    I feel that ZoS has never been able to come close to a good overall (thematically and mechanically) balance with their 4 classes (now 5) and their 12 skill trees (now 15), and in total 60! skills (now 75!) - and that's before ults and that's before morphs and that's before guild skills with their ults and morphs and weapon skills with their ults and morphs - They constantly need to balance all of them to stam/mag, role, equipment, pve and pvp...

    I feel there are so many weak skills, situational skills and so many skills that easily could and should be combined.

    In addition the classes are a bit all over the place (thematically and mechanically) while at the same time they feel very shoehorned... want to play with fire? great! you can roll a Dragon Knight with 3 skills lines that's somewhat focused and connected to said fire. Want to play with lightning? not so great, you can roll a Sorcerer with one dedicated skill tree, and now same with fost and the Warden class - at the very least they should give us the option to check a box for which element you want in any class.

    plus as an example the two-handed skill momentum which 90%+ of the stam player base uses, if they like it or not- that could imho work as a medium armor skill line.

    and what about the healing staff/weapon, since launch there's only been one option- necro staff? soul staff? siphon staff? are my top of my head options that could add some much needed love.

    slim it down, trim it down and remove the classes- diversity will be there no matter what, players will build and create.


    - focus on the core of TES with the Warrior, Thief and Mage. not as a hard choice, more as a soft baseline to build upon. Then add core TES skill trees, weapon trees and schools of magick - then and only then you sprinkle in flavor such as thematic skill lines as a "specialization" of sorts - plus a CP system in the mix? sure! I'd be down for that to.
    Edited by Korprok on July 20, 2018 11:37PM
  • Revokus
    Revokus
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    Korprok wrote: »
    *copy paste from various other class threads"

    remove the classes, we don't need em in my humble opinion.

    I feel that ZoS has never been able to come close to a good overall (thematically and mechanically) balance with their 4 classes (now 5) and their 12 skill trees (now 15), and in total 60! skills (now 75!) - and that's before ults and that's before morphs and that's before guild skills with their ults and morphs and weapon skills with their ults and morphs - They constantly need to balance all of them to stam/mag, role, equipment, pve and pvp...

    I feel there are so many weak skills, situational skills and so many skills that easily could and should be combined.

    In addition the classes are a bit all over the place (thematically and mechanically) while at the same time they feel very shoehorned... want to play with fire? great! you can roll a Dragon Knight with 3 skills lines that's somewhat focused and connected to said fire. Want to play with lightning? not so great, you can roll a Sorcerer with one dedicated skill tree, and now same with fost and the Warden class - at the very least they should give us the option to check a box for which element you want in any class.

    plus as an example the two-handed skill momentum which 90%+ of the stam player base uses, if they like it or not- that could imho work as a medium armor skill line.

    and what about the healing staff/weapon, since launch there's only been one option- necro staff? soul staff? siphon staff? are my top of my head options that could add some much needed love.

    slim it down, trim it down and remove the classes- diversity will be there no matter what, players will build and create.


    - focus on the core of TES with the Warrior, Thief and Mage. not as a hard choice, more as a soft baseline to build upon? then add core TES skill trees, weapon trees and schools of magick - then and only then you sprinkle in flavor such as a thematic skill lines as a "specialization" of sorts - plus a CP system in the mix? sure! I'd be down for that to.

    This will never happen. ESO was made with classes for a reason. It's an mmorpg not Skyrim.
    Playing since January 23, 2016
  • Juhasow
    Juhasow
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    Juhasow wrote: »
    I don't think so. IMO Murkmire will be a very small zone like other DLCs.

    It can be larger if they'll stick to original vision.

    https://www.youtube.com/watch?v=_Jk7LrLgRfg&t=4543s

    Yes u'r right. But that would be illogical.
    - 2015 They started with Orsinium the only big zone DLC.
    - 2017 New big zone Vvardenfell Chapter.
    - 2018 New big zone Summerset Chapter, 2017 big zone now DLC
    - 2018 Other big zone for a DLC?

    Illogical, or I just very confused from many business model changes.

    There is no logic behind DLC map sizes. Only thing certain is that chapters have large maps but when it comes to DLC zenimax never created any rules about map size so there is nothing illogical if Murkmire would be large zone. Also as You can see during almost 4 years between start of 2015 and current day we got only 3 large zones so maybe it's time to fill the gap for 2016.
  • DanteYoda
    DanteYoda
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    We need

    Riekling of Solstheim

    Asap.
  • Sylvermynx
    Sylvermynx
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    DanteYoda wrote: »
    We need

    Riekling of Solstheim

    Asap.

    *shudder* Please no....
  • ZarkingFrued
    ZarkingFrued
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    Love the posts where people flesh out a full class skill line with ability names and the class name. Zos has a full roster of devs, pretty sure they're not gonna go, "hey this guy is so smart! Let's make this!" No, if they are planning another class, which from what we've seen with warden would be a horrible idea, then they have had it picked and in development since warden dropped. Pretty sure posting in forums wont change that much.
  • Korprok
    Korprok
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    Revokus wrote: »
    Korprok wrote: »
    *copy paste from various other class threads"

    remove the classes, we don't need em in my humble opinion.

    I feel that ZoS has never been able to come close to a good overall (thematically and mechanically) balance with their 4 classes (now 5) and their 12 skill trees (now 15), and in total 60! skills (now 75!) - and that's before ults and that's before morphs and that's before guild skills with their ults and morphs and weapon skills with their ults and morphs - They constantly need to balance all of them to stam/mag, role, equipment, pve and pvp...

    I feel there are so many weak skills, situational skills and so many skills that easily could and should be combined.

    In addition the classes are a bit all over the place (thematically and mechanically) while at the same time they feel very shoehorned... want to play with fire? great! you can roll a Dragon Knight with 3 skills lines that's somewhat focused and connected to said fire. Want to play with lightning? not so great, you can roll a Sorcerer with one dedicated skill tree, and now same with fost and the Warden class - at the very least they should give us the option to check a box for which element you want in any class.

    plus as an example the two-handed skill momentum which 90%+ of the stam player base uses, if they like it or not- that could imho work as a medium armor skill line.

    and what about the healing staff/weapon, since launch there's only been one option- necro staff? soul staff? siphon staff? are my top of my head options that could add some much needed love.

    slim it down, trim it down and remove the classes- diversity will be there no matter what, players will build and create.


    - focus on the core of TES with the Warrior, Thief and Mage. not as a hard choice, more as a soft baseline to build upon? then add core TES skill trees, weapon trees and schools of magick - then and only then you sprinkle in flavor such as a thematic skill lines as a "specialization" of sorts - plus a CP system in the mix? sure! I'd be down for that to.

    This will never happen. ESO was made with classes for a reason. It's an mmorpg not Skyrim.

    a mmorpg can perfectly function without hard class choices.
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