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Annoying Idiosynchrasies #1: Gathering Lag

Aca2017
Aca2017
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Anyone arrive at a gathering node, try to collect it without effect, only to have another character run up on it (often seemingly out of nowhere) a FULL 2 SECONDS LATER, and take it?

I would assume this is lag, a function of action originated on another character's client through the server back out to my client. But the length of time this actually seems to take, realtime and even on a "low-latency" (sub-100ms) connection, seems rather ridiculous.

On the other side of this, I have often successfully initiated a gathering action, and a split second later had another character run up on the node without effect... I would assume this is what it looks like from the perspective of the character that initiated the gathering.

I wish ESO worked like GuildWars2, with each gathering node private to all characters. There would need to be be fewer active gathering nodes and a longer respawn interval, but you would never end up in a locality that had been cleaned out (unless you backtracked through an area yourself). These days, it really doesn't seem like any part of the world is particularly uncontended except in the most transient fashion. These days, basically anywhere I take a character, and at all times of day (3am my local North America time is typical for me, I suffer from a sleep disorder and keep an odd schedule), the world invariably has at least one "farmer" in operation in my immediate vicinity (a bot, someone else with a sleep disorder, someone in a time zone halfway accross the world, doesn't matter), and gathering becomes a variation on the game of leap-frog.
Edited by Aca2017 on July 20, 2018 9:44AM
  • ChildOfLight
    ChildOfLight
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    Can't see your point honestly.

    Most of the time I have to decide to stop gathering nodes or I'll never get where I'm going.
    Edited by ChildOfLight on July 20, 2018 10:04AM
    PC EU

    Ross Campano - Imperial Dragonknight - Tanks and steals stuff from barrels
  • randomkeyhits
    randomkeyhits
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    Sometimes its lag, sometimes it depends on what you did to get there.

    If I've had to fight something before I can gather the node then I have to wait until certain effects finish before the option to collect the node becomes available.

    And yes, I've had people steal the node from under me while I waited for the timer to complete knowing I am blocked at that point in time. It happens.

    Can't see ZoS chaning this so its best to find a more relaxed mindset and just move on.

    EU PS4
  • vometia
    vometia
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    And yes, I've had people steal the node from under me while I waited for the timer to complete knowing I am blocked at that point in time. It happens.
    I'm often a bit nervous about that outcome though it's yet to happen to me. Kinda sucks though, I think if someone's had to battle something to get to a node they've earned it. I'll generally keep away if I think someone has a sort of moral claim to it, other than maybe lending a hand with dispatching the attackers (as much as my useless character can actually do so, anyway!)

    One thing I have seen a few times is a node just disappearing when I've attempted to harvest it: dunno what that's all about. No other players about, no activity, no mining noise, it just fades away when I try to interact with it. Weird.
  • DanteYoda
    DanteYoda
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    I've run up to nodes multiple times and they just vanish.. no one around, nothing near me, they just disappear when i try to use them..
    Edited by DanteYoda on July 20, 2018 12:48PM
  • Aca2017
    Aca2017
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    When someone is fighting on top of something, I generally either wait for them to finish and see what they do (like as not they just leave, they had some other purpose in starting the fight, or body pulled, and never had any interest in gathering), or I move on. The problem with lag is: I seem to reach the node first, end up spending at least a second of two trying to gather it, repeatedly, only to have someone else run up "afterwards" and take it. It was always theirs, but the game does not signal that to me in any even remotely proactive fashion that would enable me just to move on. When this happens over and over, for an extended period of time, it gets old.

    And yes, nodes simply disappearing only after I try to interact with them is also a common outcome. Again, there is nothing proactive that allows me just to move on. Nodes becoming visible only after I have gone past them is also common, kind of the opposite of the disappearance phenomenon.

    I have not observed ESO to be all that laggy, generally. Certainly not continuously and as a matter of course, unless it is clearly a technical problem that is affecting multiple people and/or all forms of game activity. Interaction with gathering nodes seems to be a prominent exception.
    Edited by Aca2017 on July 21, 2018 5:54PM
  • bg22
    bg22
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    It’s lag. On their screen, and actually, they were there first... you just don’t see it that way.
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