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Furniture suggestion: Dwaven spinning blade for tank and heal testing

TheDarkShadow
TheDarkShadow
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Same with dummy for dps test, a spinning blade furniture that deal steady damage per hit and hit per second for tank and healer test. Tank can see how long they can hold block, healer can see how much blade they can out heal. Please.
  • idk
    idk
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    1. being a tank is not about how long one can hold block. It certainly does not help the tank become a better tank nore prove they are.
    2. Out healing a blade does not help a healer become better. Not only is healing only half of what the role does it is very situational and a rotation can be practices without such a tool.

    If the tool does nothing to actually help then it does not provide value.
  • TheDarkShadow
    TheDarkShadow
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    And standing in front of a dummy that does not fight back doesn't help one become a good dps in real trial either, but it does provide some numbers to know if your gear and sustain management is good enough.
  • idk
    idk
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    The main purpose for use of a dps dummy is to practice a rotation and refine it. A spinning blade does nothing to help a tank nor a healer.
  • TheDarkShadow
    TheDarkShadow
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    Recently a tank in my guild ignored all the advices and upgrade max a full set of reinforcement armor master, claim that with max resistance he don't need to block that much so no need for sturdy. He wanted to bring that tank to tank axes in vAA and vDSA too, but no one want to take him. He later realised his mistake after wiped us a few dozen times in Bloodroot no HM because his resource management is horrible. If he cannot hold block to 2 stone atronachs in Bloodroot (the 3rd one die immediately after it spawn), how can he tank axes in vAA?

    Before training dummy, dps had to ask for a tank to help them test parse on that gaygoyle in Spindleclutch. Now we can do it ourselves and it's much more easier. Same with tank. Currently one of our guild require tank to be able to tank axes in vAA or kite the last round in vDSA, but it take 11 or 3 other people going thru a whole trial just so a tank can test his sustain. It's just annoying.
    Edited by TheDarkShadow on July 20, 2018 3:13AM
  • idk
    idk
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    Again, a spinning blade does not provide what is needed. It really is that simple. I understand yo want to help this inexperienced tank learn to tank but that spinning blade will do nothing to help him. If you only want to know how long a tank can hold block then all you will learn is how long until a group wipes if the tank does not know how to manage their resources.

    From your last post it he really seems to know nothing about tanking. Armor master and reinforced trait is not used by any serious tank I have heard of. If he still does not listen after the experiences you mention then I suggest a replacement.

    Also, for testing a tank maybe go a few arenas in vDSA. If it is a new tank bring a group into nAA and maybe slow down the dps on the mage so a third axe spawns to see how they handle it. Then try vAA.
  • LadyNalcarya
    LadyNalcarya
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    It would be useless. Healing in this game is not about spamming heals and tanking is not about holding block. You can stack enough heals with any gear that makes sense, but it doesnt make you a good healer. Good healer is someone who doesnt just heal, its all about buffing, helping your group with resource sustain etc. A dwemer blade wont help you to achieve 100% combat prayer and ele drain uptime... Unlike dps dummy which actually teaches you to get more DoT uptime and improve your rotation. That's a fundamental difference. Even a magsorc dd with a pet can spam heals, and nightblades do so while dpsing, so pure hps is worth nothing as long as your dds and tank are resource-starved and not getting buffs and debuffs. This "healing dummy" will just teach new players to spam heals, which is useless, anyone can spam that healing springs button without any sort of training.
    Tanking is also not just about blocking and eating damage. A lot of content does not require permablocking, and there's a number of things you cant block (oneshot mechanics in dungeons). There's also certain attacks that have to be interrupted or dodged.
    And its really not smart to just eat damage. Sometimes its better to just dodge or sidestep, especially since the new dlc dungeons and trials have a lot of oneshots/almost oneshots. Also, building for infinite hp and permablock will exclude you from vet content, especially trials where you're supposed to wear sets that are buffing your team.
    Another imprortant thing about tanking is positioning (stacking adds, placing the boss so it wont cleave the group etc) and dwemer blade will not teach you that. Again, dps dummy is different, it teaches you to use more than one button at least.

    However, building houses with traps, mazes and jumping puzzles could be a fun idea. :) It's just useless as tanking and healing practice. And not only that, it would teach newbies bad habits (overhealing/permablocking and taking unnessesary damage when you can do something more useful) and would certainly exclude them from more competitive groups (it wont be very convenient to re-learn when you decide to start vet trials).
    Edited by LadyNalcarya on July 20, 2018 6:49AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • LadyNalcarya
    LadyNalcarya
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    Recently a tank in my guild ignored all the advices and upgrade max a full set of reinforcement armor master, claim that with max resistance he don't need to block that much so no need for sturdy. He wanted to bring that tank to tank axes in vAA and vDSA too, but no one want to take him. He later realised his mistake after wiped us a few dozen times in Bloodroot no HM because his resource management is horrible. If he cannot hold block to 2 stone atronachs in Bloodroot (the 3rd one die immediately after it spawn), how can he tank axes in vAA?

    Before training dummy, dps had to ask for a tank to help them test parse on that gaygoyle in Spindleclutch. Now we can do it ourselves and it's much more easier. Same with tank. Currently one of our guild require tank to be able to tank axes in vAA or kite the last round in vDSA, but it take 11 or 3 other people going thru a whole trial just so a tank can test his sustain. It's just annoying.

    In both cases, learning to block a dwemer blade will do nothing.
    DSA is all about positioning and tactics. If you stand there and just hold block, you will have problems even at stage one, the boss will just heal himself. Not to mention the last boss that is normally done with splits (so the tank is alone and has to manage his or her resources while taking care of the adds).
    Same with axes, if you just hold block, you'll run out of stamina, get stunned and die. And its really hard to rez a tank when there are axes on the loose.

    Even in dungeons, good luck permablocking poison aoes and ghosts in fang lair or poison cones in sp.
    Edited by LadyNalcarya on July 20, 2018 7:00AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
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