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An idea for the Nerien’eth monster set.

Skullstachio
Skullstachio
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Currently, this is how the set is according to the UESP which is 100% accurate. (unofficial elder scrolls pages.)

1 item: Adds 14-1206 Maximum Health
2 items: When you deal direct damage, you have a 10% chance to summon a Lich crystal that explodes after 2 seconds, dealing 102-8800 Magic damage to all enemies within 4 meters. This effect can occur once every 3 seconds.


But I am pretty sure, much like many others who know, there is just a slight hitch, one which I discovered recently and not quite sure if it is intended, but, when dealing somewhat direct damage with abilities such as liquid lightning or elemental blockade, it does not proc, the only time it ever procs, is when I use a light attack with my lightning staff (or inferno stave as I tested this with my sorcerer.) but interestingly, this also brings up another thing to mind in regards to the Valkyn Skoria monster set, when said damage from liquid lightning and elemental blockade is dealt to enemies, it actually procs Valkyn skoria even though the Damage numbers are not considered a Damage over time (because figuratively, Damage over time numbers are indicated in orange and come from damage sources such as soul trap, lightning staff heavy attacks, etc. whereas damage from liquid lightning and elemental blockade on the other hand, deal direct damage as indicated by the white numbers that tick. And in this instance, Nerien’eth is supposed to proc from the direct damage dealt by liquid lightning and elemental blockade, but it does not sadly, whereas valkyn skoria is actually proccing from the direct damage done by liquid lightning and elemental blockade.

I can only assume several theories.
  1. The damage from elemental blockade and liquid lightning are somehow topsy turvy and proccing valkyn skoria with direct damage and not nerien’eth.
  2. The Damage done by moves mentioned above are not as they seem and need to be patched up.
  3. The damage proc mechanics mentioned in both sets need to be looked into and properly organised in order to proc properly in accordance to the respective damage done.
  4. I may be missing something crucial in the Damage mechanics.

Because let’s be honest here, isn’t it a bit redundant that Nerien’eth is a monster set that deals magic damage and that it is not working properly for sorcerer builds?
Personally, Here is where the idea “may” fix the problem I speak of.

Nerien’eth set
1 item: Adds 14-1206 Maximum Health
2 items: When you deal elemental* damage, you have a 10% chance to summon a Lich crystal that explodes after 2 seconds, dealing 102-8800 Magic damage to all enemies within 4 meters. This effect can occur once every 3 seconds.

(*Elemental damage that consists of either Magic, frost, shock, flame or oblivion damage.)
This may help slightly, but really, the Nerien’eth set should primarily work properly with sorcerers and other characters sporting a stave so to speak. most importantly, heres an idea on how the nerien’eth set could be improved.

1 item: Adds 14-1206 Maximum Health
2 items: When you deal elemental* damage, you have a 10% chance to summon a Lich crystal that explodes after 2 seconds, dealing 102-8800* Magic damage to all enemies within 10 meters and stunning them for 2 seconds. This effect can occur once every 5 seconds.
(*I strongly suggest reducing its overall damage by 15-20% or more to compensate for the added 2 second stun lock and increased explosion radius.)

I just thought i’d Speak my mind and provide some feedback/ideas.
@ZOS_RichLambert
If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

If a game does not respect your time, best thing to do is move on from it and find something else.
  • TheDarkoil
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    I honestly always thought direct damage was single target attacks, like the abilities you can't actually use unless there is an enemy in front of you.
  • MalagenR
    MalagenR
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    For such a long post I'm not sure how you could have mistaken Damage over Time skills as direct damage.

    Examples of Direct Damage:
    Frags
    Pulse
    Light Attack
    Elemental Weapon

    Examples of Damage over Time:
    Liquid Lightning
    Boundless
    Elemental Blockade (the wall does a specific amount of damage per second, if you have the one that explodes at the end, the ending explosion I believe is direct damage)

    This is why heavy attacks and LL proc Skoria but don't proc Nerieneth. Nerieneth has the problem of the delayed timer, you basically have no chance to land this because the 4m range can be dodge rolled out of and nobody is going to take this to the face in PVP.

    In PVE if you're running a direct damage build Skoria is probably still better because it hits hard and does additional damage over time. They should increase the radius to 8M, would give you time to rune cage someone after the proc lands and would make it a better AOE dps skill for direct damage dealers in PVE.
  • Jerkling
    Jerkling
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    yep, most of the AoE abilities are in fact DoTs and not direct damage even tho their tooltips and the combat text will have you believe otherwise.

    [BUG] The tooltips of most AoE damage abilities show wrong damage
  • casparian
    casparian
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    Alpha-Lupi wrote: »
    somewhat direct damage with abilities such as liquid lightning or elemental blockade
    There's no such thing as "somewhat direct damage". Those are damage-over-time abilities and shouldn't proc Nerien'eth.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • D0PAMINE
    D0PAMINE
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    I loved the set. I used it on a weird tank build and it would proc all the time
  • supaskrub
    supaskrub
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    casparian wrote: »
    Alpha-Lupi wrote: »
    somewhat direct damage with abilities such as liquid lightning or elemental blockade
    There's no such thing as "somewhat direct damage". Those are damage-over-time abilities and shouldn't proc Nerien'eth.

    There are quite a few DoT/AoE abilities that actually have at least 1 tick of direct damage with the rest being DoT from my research.

    https://forums.elderscrollsonline.com/en/discussion/346213/master-at-arms-and-dots
    Edited by supaskrub on July 19, 2018 5:23PM
  • Girl_Number8
    Girl_Number8
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    Is this a joke~? The set needs a buff, as it is It's garbage~ I have never seen or heard of Nerien’eth on death recap cx~ I am still waiting for a post that is an actual buff to useless sets and classes but after this one my hope is gone~ :/
  • Skullstachio
    Skullstachio
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    Jerkling wrote: »
    yep, most of the AoE abilities are in fact DoTs and not direct damage even tho their tooltips and the combat text will have you believe otherwise.

    [BUG] The tooltips of most AoE damage abilities show wrong damage
    I'll be sure to note that, as I said in the post "I may be missing something crucial in the Damage mechanics." so this pretty much covers it.
    Is this a joke~? The set needs a buff, as it is It's garbage~ I have never seen or heard of Nerien’eth on death recap cx~ I am still waiting for a post that is an actual buff to useless sets and classes but after this one my hope is gone~ :/
    You did read the note indicated by the asterix* right?
    (*I strongly suggest reducing its overall damage by 15-20% or more to compensate for the added 2 second stun lock and increased explosion radius.)
    because when it comes down to certain improvements, there has to be compensation & I always think of a particular compensation to offset potentially powerful effects. you might not have used the nerien'eth set in a particular manner that others have. but I can respect that commentary.
    supaskrub wrote: »

    There are quite a few DoT/AoE abilities that actually have at least 1 tick of direct damage with the rest being DoT from my research.

    https://forums.elderscrollsonline.com/en/discussion/346213/master-at-arms-and-dots
    I just Scoured the Commentary in that thread and I have come to a conclusion.
    To All readers: It has come to my attention in regards to the commentary helpfully provided by @supaskrub and @Jerkling That the tooltips of certain abilities (I.e. Wall of Elements, Liquid Lightning and other such moves) are not showing the correct damage numbers (from which those moves should have an orange look to it similar to damage over time moves like flurry, soul trap, lightning stave heavy attacks, the poison damage done by poison arrow and its morphs after the initial direct damage and vice versa.), I can definitely say that the damage numbers should be corrected, and now while wolfhunter is in the PTS phase to help alleviate this in the long run.

    Or better yet, change nerieneth to damage foes after 2 seconds in a 5 meter radius instead of 4 (or 10 meters like the actual lich crystals from battling lich's to make the set more viable.) and only to proc when dealing damage with damage over time effects instead of direct damage.

    (personally, I'm better off sticking with the Valkyn Skoria monster set until ZOS decide to alleviate the problems associated with the nerien'eth monster set.)
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
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