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Wanting to try healing

Nephiah
Nephiah
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I play two other MMOS (I'm sure those can be guessed..) and in both of them I heal, I've been healing in one of them since 04. I want to try healing here but I'm sort of afraid to. I'm not sure which class would be best, and the only races I personally like are High Elves, Dark Elves and Wood Elves (Elves..I need more Elves..)I'm also still learning how things work in this game. I've had it since launch, but due to the other two games I never got time to play it much =/

Any tips for a hopefully new healer =)?
  • Foula
    Foula
    Hi! I will try to answer you the best as I am a healer myself, but I’m not a perfect one lol so if I’m wrong somewhere please someone correct me. And I’m only talking avout PvE.

    The best class to play heal is templar, they have a dedicated skill line for healing with a strong emergency skill. Warden are nice also. You can heal with other classes, but it will be more difficult at high level (I never try it, but some good players do).
    Concerning the races, you need one with magicka passives. So if you are an elf lover, I advice you high elf.
    Roles of healer are to keep team alive of course, also buffs the team, debuff the boss, give ressources (magicka and stamina), and to do also a little dps if you can.
    Concerning the sets to wear when you will be CP160 (if you are not already), in PvE the healer must bring buffs to the team with his sets. So you can choose among Spell power cure or Olorime, Worm cult, Jorvulds guidance, Mending, Sanctuary, and others... They are set you can find in dungeons and trials.
    And I highly recommend you to go PvP a little, because in PvP skill line you can have an Ultimate skill very very useful, aggressiv corn.

    I hope it helps you :)
  • Thogard
    Thogard
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    Don’t let your team die.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Sparr0w
    Sparr0w
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    Thogard wrote: »
    Don’t let your team die.

    Best advice ever.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Revi_Nightfire
    Revi_Nightfire
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    Thogard wrote: »
    Don’t let your team die.

    And it's always your fault.
    Revi Nightfire | Imperial Nightblade | Daggerfall Covenant | PC NA
    Jesus is the way, the truth and the life. Feel free to add me if you have questions. @Revi_Nightfire
    Need a Friend? Best Friend? Dungeon Partner? Farming Buddy? Geeker Outer? Add me :]

    #Loremaster #Elderscrollsfanatic #Sweetrolls 

  • Jerkling
    Jerkling
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    https://alcasthq.com/eso-magicka-templar-healer-build-pve/ you can use that as a template build to get you started as a healer.

    probably the best races for healing are argonians (increased healing) or bretons (increased max magicka, reduces spell costs).

    but most importantly, get your rotation down.


    smoking kills!

    Edited by Jerkling on July 17, 2018 8:30AM
  • Tasear
    Tasear
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    You can enjoy healing on any of five classes. I suggest you join Healer's discord and see the different playstles and gameplay.

    https://discord.gg/TfjSbu9
  • Sparr0w
    Sparr0w
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    Race:
    1. Argonian
    2. Breton/High Elf

    Class:
    1. Templar
    2. Warden
    3. Nightblade/Sorc

    Starting out (before you can farm trial gear and monster sets) I'd go 2x crafted Julianos & Seducer, paired with 3pc willpower jewellery as this will give you sustain, max resources (mag) and spell power to up your heals.

    Then I'd move on to worm cult (Vaults of Madness), Sanctuary (Banished Cells) as these are easy to obtain dungeon sets. You can do VoM on normal for blue worm cult on the body then bc1 on vet since it's a bit easier for weapons and jewellery.

    Monster sets you can get are Bogdan (Elden Hollow 2), Rkugamz (Darkshade Caverns 1), Earthgore (Bloodroot Forge), or you can mix/match.

    Then moving onto trial sets do nCR if you have Summerset for Olorime (if not white gold tower dungeon for spell power), craglorn trials for mending.

    For build help look on alcasthq.com Trancendgaming.co or the healer discord listed above :)
    Edited by Sparr0w on July 17, 2018 9:13AM
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Mush55
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    Thogard wrote: »
    Don’t let your team die.

    Unless they constantly stand in the red.....................
  • BlackSparrow
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    Thogard wrote: »
    Don’t let your team die.

    And it's always your fault.

    This is a universal truth about healing in any MMO, so I'm sure the OP is aware.

    Personally, I find baseline healing in ESO to be more forgiving than in other MMOs I've healed in... primarily because the game gives every class so many tools to take care of themselves. Sure, when you get to vet trials and "heal through" bosses, it gets intense, but most dungeons are actually kinda coasty if you have a good tank. At least compared to more formulaic MMOs I've played. *shrug*

    Though the tanks in ESO do have REALLY limited aggro management skills, so that's something to account for. Things can et pretty chaotic because of that, compared to other MMOs. XD

    I'd roll up a High Elf Templar if you're looking for maximum elfy efficiency and train up Resto staff for your primary weapon skill line. Find a good PvE guild and make some friends who can ease you into it... random pick-up groups are, as in most MMOs, a very mixed bag, so it's better to cultivate some community by dungeoning with a guild.
    Edited by BlackSparrow on July 17, 2018 9:44AM
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • danielclarkb16_ESO
    danielclarkb16_ESO
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    Foula wrote: »
    Roles of healer are to keep team alive of course, also buffs the team, debuff the boss, give ressources (magicka and stamina), and to do also a little dps if you can.
    Concerning the sets to wear when you will be CP160 (if you are not already), in PvE the healer must bring buffs to the team with his sets. So you can choose among Spell power cure or Olorime, Worm cult, Jorvulds guidance, Mending, Sanctuary, and others... They are set you can find in dungeons and trials.

    The role of healer depends on what your playing and who with imo. I quite often run vet dungeons with my guildies, and they never really expect me to buff them, I do try and do some DPS where I can though. I have played dungeons with PUG groups where there was an expectation for buffs, so it depends on the environment your playing in really. Pretty much everyone expects you to heal/DPS/buff in a trial though.

    In terms of your gear, if your just starting out healing I would recommend using Kregnacs Hope with Sanctuary with the Earthgore monster set. Works quite well for me as a non hardcore/average healer.
    Edited by danielclarkb16_ESO on July 17, 2018 9:57AM
  • SilverWF
    SilverWF
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    Race: Lizard
    Class: Templar

    ONLY!
    And don't listen 'geniuses'.

    Also, advices like this "Don’t let your team die. - this is your fault, blah-blah" are BS.

    Your ONLY responsibility is a tank's life and stamina pool (using special skills to let them use synergy). And your own HP and mag pool.
    DDs are so squishy that they can be in 2 stances only: at full HP or insta dead and in this case this is their fault (not avoided strong hits etc), not yours

    Good healer also would debuff bosses spell resist (phys resists are debuffed by tanks) and buff his team (combat prayer, warhorn etc)
    Edited by SilverWF on July 17, 2018 10:13AM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Jaimeh
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    You can heal successfully with any class more or less, but I think it's helpful to start with a templar, because they really lend themselves to the healer role, and then when you are more experienced you can create healers in the other classes as well. As for race, high elf/breton/argonian all have good passives that work nicely with healing. While you level your healer you could use a good crafted set like Kagrenacs/Seducer/Julianos paired with willpower jewellery, and I think it's best to focus on learning your skills, the game mechanics, and on the survivability of your team mates, rather than worrying over other supporting tasks like buffing the group, etc., at that point. I think it's best to leave things like buffs and uptimes for after you have the survivability and combat mechanics part pinned down. Also, while you are levelling your healer it'd be a good idea to level them as part dps, so that you can do questing on your own, and when all your relevant skills lines are levelled, you can switch to pure healing (it's useful to have dps skills anyway for instances when you may need to do some dps in a group content). Then when you reach cp160 you can start building your armour sets and monster sets (as mentioned above, Alcast's site has a lot of build set-ups for healers, but there are also plenty of other resources to look up builds), and start learning the trials.
  • aetherial_heavenn
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    Good advice from @Sparr0w above.

    Just be aware you are redundant for most normal dungeons and some vet content.
    Every class has lots of self heals. 3dps and tank is most common speed run combo for normal dungeons. So make sure you level a destro staff with your resto so you can dps 90% of normal content.

    And join a guild where you can practice healing even if it's not needed. Healers have rotations too. Our role in this game is to buff the dps and debuff mobs as much as it is to provide heals.

    Torugs and seducer are easy to craft levelling heal sets and give you lots of sustain. Julianos is useful for dps and healing. As mentioned Kags is ok too. Deltia's old templar heal guides are still pretty relevant for levelling. There is also a healers discord.

    Endgame and trials you'll need some combo of spc/worm/mending/olorime maybe jorvulds/sanctuary but there will be some new meta by the time you heal vet trials. I wouldn't worry about that until you hit 50.

    Pvp is a whole other thing. Lots of people heal in heavy armour and many use the reactive armour set from imperial city. I don't, but as you get focus fired on by whole raids and it makes you tanky it maybe worth considering if you venture into Cyrodil. ( This idea of heal tank is a bit different from the standard magelike mobile healer in other games.)

    Note:Healing is NOT targeted to specific group members. It's aoe, conal or the skill targets low health. Very diff from lotro for example and much easier.

    I love healing. I hate that i have to do 15k plus dps in most normal group content to be considered useful. So i don't do normal dungeons or battlegrounds. My setup is purely for heals buffs and debuffs and I just heal vet dungeons trials on my warden and pvp groups on my templar. That keeps me busy and appreciated.
    Edited by aetherial_heavenn on July 17, 2018 10:28AM
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • raj72616a
    raj72616a
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    join a guild, get help gearing up your healer, and more importantly get reliable ppl to run with you. random pug could get you some groups impossible to complete a run no matter how well you run.
    if you do run with randoms, avoid veteran dlc dungeons, wgt, icp, rom, cos, falkreath, bloodroot, scalecaller, fang lair, avoid them until you are kind of experienced. you might also want to avoid vet fungal grotto ii, vet city of ash ii, and vet darkshade cavern ii as well. and vet direfrost, vet tempest island require the group to have a basic grasp of the mechanics to complete.

    as for the rest of the dungeons, any crappy pug can do them given enough time, and you can afford to make mistakes in your healing.

    stack multiple heal over time skills and buffs on the group, keep the up time high, anticipate when the group will be suffering a damage spike and prepare/react accordingly, and do some damage dealing in your spare time. anyway in most cases healer isnt a difficult role to play.
  • Tryxus
    Tryxus
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    Race: Breton or Argonian are the best. If you wish to play as an Elf, High Elves (Atlmer) are your best bet
    Class: Templar or Warden. The other classes work too, but these 2 are the most efficient.

    With the Summerset Update, Staves now count as 2 Item Pieces which means that Healers can now also wear monster sets. Most healers wear smth like: 5 Light Armor, 1 Medium and 1 Heavy (Monster set pieces), 1 Restoration Staff and 1 Lightning Staff.

    Here are a few necessary skills

    - Restoration Staff: Healing Springs, Combat Prayer, Healing Ward
    - Destruction Staff: Crushing Shock, Elemental Blockade, Elemental Drain
    - Undaunted: Energy Orb
    - Mages Guild: Inner Light
    - Assault: Aggressive Horn
    - Support: Efficient Purge

    You can mix those with your Class Skills to get a good bar setup.

    As a healer, you'll need a lot of sets depending on the situation (certain boss battles, mechanics, etc, ...) or depending on what the 2nd healer is running if you're in a trial.

    The 3 sets that I use as a base are:

    - Spell Power Cure (White Gold Tower Dungeon)
    - Vestments of Olorime (Cloudrest Trial)
    - Sanctuary (Banished Cells I and II Dungeons)

    Then I add one of the following sets:

    - Worm Cult (Vaults of Maddness Dungeon)
    - Mending (Aetherian Archive Trial)
    - Jorvuld's Guidance (Scalecaller Peak Dungeon)

    And a Monster Set:

    - Bogdan (Elden Hollow II Dungeon)
    - Earthgore (Bloodroot Forge Dungeon)
    Edited by Tryxus on July 17, 2018 5:11PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Anotherone773
    Anotherone773
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    Nephiah wrote: »
    I play two other MMOS (I'm sure those can be guessed..) and in both of them I heal, I've been healing in one of them since 04. I want to try healing here but I'm sort of afraid to. I'm not sure which class would be best, and the only races I personally like are High Elves, Dark Elves and Wood Elves (Elves..I need more Elves..)I'm also still learning how things work in this game. I've had it since launch, but due to the other two games I never got time to play it much =/

    Any tips for a hopefully new healer =)?

    Yes...dont take advice off the forums. Seriously though...

    Healing in this game is both easier and harder than other games. It is easier because heals are pretty much either auto target or AOE. You can heal all normal dungeons with resto staff abilities and blue dungeon drop gear. Vet dungeons require bit more effort.

    Healing is also harder in this game because of player ignorance to the role and this is pretty much people who only ever have played DPS. So what makes it more difficult is:

    1) Players dont stand together. I want all players to stand by the tank, i dont care if you can hit the target from 5 miles away. you are not catching most of my "top off" heals if you are standing in the back 40. You also are missing out on an 8% damage buff which honestly....most of you need.

    2)Players run out of range in some weird kiting dance, kiting an add that barely hurts them and that regen is more than capable of healing.

    3) players stand in stupid. So i actually dont care if you stand in one off stupid like a boss that has an AOE centered on them does one time damage that take only a couple thousand HP. Or if your standing in an arrow spray. Its when you stand in that AOE DoT that annoys me.

    4)Players who run ahead of me and start fighting,including the tank but i expect the tank to hold their own for a bit. If you run way ahead of me and start killing stuff...im not rushing to save you, imma let you die of stupidity.

    5) Min/maxers. I really hate these players for two reasons( they follow builds like alcasts). One is they are squishy as hell. It takes a lot of effort to keep these players alive with their 13k hp. Two they always either seem to find themselves bathing in stupid or manage to pull every mob in the room to them. You will burn some resources trying to keep these people alive.

    6) Fake tanks. A dps queuing as a tank makes healing the hardest job in the group. You are going to have your work cut out for you but you will no doubt get to practice tanking as well. because the tank isnt doing anything but dps, everyone takes significantly more damage. Also the tank isnt blocking any boss abilities so you get the full effect of the boss which can also be taxing. Normally i focus on healing the tank and then me and then dps a distant third( if they are with the tank they should be catching as many heals as the tank). With fake tanks, i heal the dps as a priority and the tank is distant third and sometimes i let them die on purpose...repeatedly for not properly tanking.

    7)DPSler - I never understood this, but some dps expect you to dps while also healing. I dont expect them to heal, why should i do my job and their job too. I usually slot a dps ability or two in normal dungeons. And at times, sadly, i will do a third of the dps and all of the healing. In vet dungeons, no room for dps abilities on my bars.


    If you are able to deal with those issues healing is pretty easy. I often heal fights including bosses and loot the room at the same time. Find a lot of treasures that way.

    Templar is probably what you are going to want if you want to do end game raid healing. Maybe a warden and possibly a nightblade. But templar is heavily favored for healing end game content. Race wise i usually go with high elf for mag based or sometimes ill go breton just because im sick of playing high elves.

    Gear wise, you can heal normal dungeons just with blue drop sets. I normally go with sanctuary and then what ever other magicka gear i pick up while leveling and have no problems even when it backbarred on a sorc healing any of the pre summerset dungeons including fang lair and scalecaller.

  • DoonerSeraph
    DoonerSeraph
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    Foula wrote: »
    Hi! I will try to answer you the best as I am a healer myself, but I’m not a perfect one lol so if I’m wrong somewhere please someone correct me. And I’m only talking avout PvE.

    The best class to play heal is templar, they have a dedicated skill line for healing with a strong emergency skill. Warden are nice also. You can heal with other classes, but it will be more difficult at high level (I never try it, but some good players do).
    Concerning the races, you need one with magicka passives. So if you are an elf lover, I advice you high elf.
    Roles of healer are to keep team alive of course, also buffs the team, debuff the boss, give ressources (magicka and stamina), and to do also a little dps if you can.
    Concerning the sets to wear when you will be CP160 (if you are not already), in PvE the healer must bring buffs to the team with his sets. So you can choose among Spell power cure or Olorime, Worm cult, Jorvulds guidance, Mending, Sanctuary, and others... They are set you can find in dungeons and trials.
    And I highly recommend you to go PvP a little, because in PvP skill line you can have an Ultimate skill very very useful, aggressiv corn.

    I hope it helps you :)

    Aggressive Corn sounds like the best typo EVER :D
  • Tasear
    Tasear
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    Hmm

    Stopping by again, here is a tip not everyone knows.

    Setting enemies off balance will give allies double resources bac from heavy attack. ( Shock glyph, charged staff, blockade of storms)
    Edited by Tasear on July 18, 2018 2:15AM
  • WrathOfInnos
    WrathOfInnos
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    Nephiah wrote: »
    I play two other MMOS (I'm sure those can be guessed..) and in both of them I heal, I've been healing in one of them since 04. I want to try healing here but I'm sort of afraid to. I'm not sure which class would be best, and the only races I personally like are High Elves, Dark Elves and Wood Elves (Elves..I need more Elves..)I'm also still learning how things work in this game. I've had it since launch, but due to the other two games I never got time to play it much =/

    Any tips for a hopefully new healer =)?

    Yes...dont take advice off the forums. Seriously though...

    Healing in this game is both easier and harder than other games. It is easier because heals are pretty much either auto target or AOE. You can heal all normal dungeons with resto staff abilities and blue dungeon drop gear. Vet dungeons require bit more effort.

    Healing is also harder in this game because of player ignorance to the role and this is pretty much people who only ever have played DPS. So what makes it more difficult is:

    1) Players dont stand together. I want all players to stand by the tank, i dont care if you can hit the target from 5 miles away. you are not catching most of my "top off" heals if you are standing in the back 40. You also are missing out on an 8% damage buff which honestly....most of you need.

    2)Players run out of range in some weird kiting dance, kiting an add that barely hurts them and that regen is more than capable of healing.

    3) players stand in stupid. So i actually dont care if you stand in one off stupid like a boss that has an AOE centered on them does one time damage that take only a couple thousand HP. Or if your standing in an arrow spray. Its when you stand in that AOE DoT that annoys me.

    4)Players who run ahead of me and start fighting,including the tank but i expect the tank to hold their own for a bit. If you run way ahead of me and start killing stuff...im not rushing to save you, imma let you die of stupidity.

    5) Min/maxers. I really hate these players for two reasons( they follow builds like alcasts). One is they are squishy as hell. It takes a lot of effort to keep these players alive with their 13k hp. Two they always either seem to find themselves bathing in stupid or manage to pull every mob in the room to them. You will burn some resources trying to keep these people alive.

    6) Fake tanks. A dps queuing as a tank makes healing the hardest job in the group. You are going to have your work cut out for you but you will no doubt get to practice tanking as well. because the tank isnt doing anything but dps, everyone takes significantly more damage. Also the tank isnt blocking any boss abilities so you get the full effect of the boss which can also be taxing. Normally i focus on healing the tank and then me and then dps a distant third( if they are with the tank they should be catching as many heals as the tank). With fake tanks, i heal the dps as a priority and the tank is distant third and sometimes i let them die on purpose...repeatedly for not properly tanking.

    7)DPSler - I never understood this, but some dps expect you to dps while also healing. I dont expect them to heal, why should i do my job and their job too. I usually slot a dps ability or two in normal dungeons. And at times, sadly, i will do a third of the dps and all of the healing. In vet dungeons, no room for dps abilities on my bars.


    If you are able to deal with those issues healing is pretty easy. I often heal fights including bosses and loot the room at the same time. Find a lot of treasures that way.

    Templar is probably what you are going to want if you want to do end game raid healing. Maybe a warden and possibly a nightblade. But templar is heavily favored for healing end game content. Race wise i usually go with high elf for mag based or sometimes ill go breton just because im sick of playing high elves.

    Gear wise, you can heal normal dungeons just with blue drop sets. I normally go with sanctuary and then what ever other magicka gear i pick up while leveling and have no problems even when it backbarred on a sorc healing any of the pre summerset dungeons including fang lair and scalecaller.

    Wow, I disagree with so many of these points. That is a very negative attitude toward the players that are supposed to be your teammates.

    1. Yes there are some fights where this positioning is practical and necessary, typically in certain trial fights. In dungeons however, this matters much less. Worst case you have to cast combat prayer two times to hit both the DPS. Unless they are waaay behind you spamming snipe this hardly seems worth a rant.

    2. Depends on the kiting. Correct kiting allows DPS to bring loose adds into AoEs near the tank, bad kiting causes everything to scatter.

    3. Agree completely, this one bothers me a lot too. If people get out of red then heals are not even needed.

    4. What are you doing that allowed them to get that far ahead? If someone is constantly falling behind in a dungeon group I will do them a favor and clear trash without them (not die to trash), so we can all get through the pledge or the random daily more efficiently. If someone specifically requests for the group to wait so they can swap gear or a skill that is a different story, but when I’m the one stopping to reply to a whisper or handle something in real life I don’t want or expect the group to waste their time waiting.

    5. Real min/maxers do not follow popular builds, and they definitely don’t run 13k health. 15k health is the minimum that any DPS should have before Ebon, and the tank should really be running Ebon to bring this over 16k. I don’t know what group you actually hate, but I assure you the real min/maxers of this game are not causing any problems for you.

    6. Kinda a generalization. I see what you’re saying, but I’ve also completed every vet DLC dungeon with a 15k health DPS tank and no healer. Most damage is avoidable, and having a damage sponge tank build is really only needed in vet trials.

    7. Healers should really be using lightning wall of elements and shards at a minimum for damage skills. Beyond that they should be increasing group DPS with combat prayer, elemental drain, major courage (Olorime or SPC), Worm Cult, orbs, and warhorn or damage ultimates. Power of the light is going above and beyond expectations. All of these things justify having a healer in dungeons, while a healer that just casts heals is not really helpful or needed. The other side of this one is that healers should not be expected to do a full damage rotation (unless the group is planning to just run 3 DPS), and usually don’t need to be using spammable DPS skills (unless it’s a Nightblade healer with funnel health).

    Anyway, these are just my observations on how to make the group most effective, from having completed countless dungeons as all roles.
  • Anotherone773
    Anotherone773
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    @WrathOfInnos

    I am not being negative at all, its called teaching. I dont pamper people in dungeons or anywhere else anymore than the boss does.

    1. Why should i waste my resources...combat prayer is roughly around 10% of max magicka per cast... because someone wants to stand 20m behind me when i am 10m from the boss or when two dps want to stand on opposite sites of the room. All my spells hit the tank, you want heals stand in range. Its that simple.

    2. You dont know what kiting means. When you kite something you avoid it while using ranged abilities or weapons to do damage on it. You are talking about gathering mobs. I am talking about kiting them around the room and often out of my range. This isnt a mechanic thing or even practical. Its players getting an add and backing half way to the last boss shooting with LA on a bow.

    3. No comment

    4.I typically only move as fast as the tank. I never run ahead of the tank unless there is a big clear spot before the next group of mobs. If the tank is fake, i typically stick with the largest portion of the group and let the solo artist, solo. I dont rush through dungeons. Its not a race. If people want to speed run, join a guild and make friends. The ones who usually do this are high level dps that are impatient( we are talking a 5 or 10 second wait after a boss) and will run ahead and bite off more than they can chew. I dont rush in to save them. Tank goes first tank grabs aggro, learn this or aggro at your own risk

    5. Both even 15k is low. You are still a glass cannon with 15k and still squishy though it also depends on your ability to avoid damage. And most of these people are leveling meta builds instead of making a usable build to level with and then respeccing to the meta, they expect to be carried by healers while they level a half build that only works when you have all the skills and gear which they dont.

    6. Not really much to say. There are a lot of things you can possibly do, but we are talking about what is practical and normal.

    7.Healers arent needed.... i hate to tell you but in 95% of my dungeons runs, groups would wipe without a healer and that is both playing as heals and dps. Also healers should not be expected to dps anymore than dps is expected to heal. There is a reason for roles. I dont play a healer so i can do my job and your job too. In harder content the only dps you are getting out me is my staff. ill be busy doing other things and my resources are reserved for healing not picking up dps's slack. Lets not over complicate this with buffs and BiS gear and other nonsense.

    Simply put im talk about starting healing and you are talking about raid healing. The OP isnt anywhere close to that level of healing. They havent even healed normal fungal grotto I at this point. It will be a while before they even get into vet dungeons, little lone raids. So most of what you had to say is pointless. Whereas im talking about what you will experience in a normal PUG. The rest will come to them a little bit at a time. Right now its about an uncertainty of " how hard would it be for me learn to heal in this game, ive healed in other games." The simple answer is its not that hard to learn it, its players that make it more difficult. if you learn to counter their stupidity, you will be fine even in subpar gear.

    I would hope by time the OP started tackling vet healing they would of figured much out along the way like buffs and gear and CP allocation, but we are a far cry from that right now, so none of that matters.
  • WrathOfInnos
    WrathOfInnos
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    I was talking entirely about dungeon healing. My only mention of raid healing was to say that stacking is expected more there. It seems like we have had very different experiences with groups and expectations, so I don’t see any point to debate further.
  • vrodnenok
    vrodnenok
    6) Fake tanks. A dps queuing as a tank makes healing the hardest job in the group.

    well, its not always true. yesterday i had a run in vVOM and when saw the tanks 11.5k HP i was more like 'wtf', but that guy had quite high CP, so i got curious... after all tank appeared to be sorc, who barely needed healing. although at final boss we wiped once because i got so relaxed that forgot to get out of AOE, but then that 'tank'finally ate some food his HP went as high as whopping 15,5k and he finished it.
  • Stibbons
    Stibbons
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    You can heal with any class magic based. Learn to do damage also when healing. This will help a lot in more in endgame.
  • Agenericname
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    My advice is try it out and see if you like it. Try to be adaptable.

    If you've healed in other MMOs this probably going to be a little different. There doesn't seem to be as much pressure on a healer in ESO. Trials feel more like home to me, dungeons feel like they're in a strangely ambiguous place for healers.

    The drastic swings (in dungeons) between "we don't need a healer" and "we don't need to eat or stay out of the red because we have a healer" are why I say be adaptable. I have run with a few groups where I truly wasnt needed in a healing capacity. A couple of times I felt like I was in a M.A.S.H. unit.

    This is of course PUGs. Running with guildmates or friends we typically have reasonable expectations of our roles prior to the run.



  • Nephiah
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    Thanks for the advice all =). I think I'm going to work on a Templar in my free time. I'm pretty used to healing and dealing damage when heals aren't needed, so hopefully that won't hang me up =D
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