The_Protagonist wrote: »Very good observations, shows a clear shift in their business ethics and probably in their staff too. Little things like this when seen cannot be unseen. +1 insightful.
I don't understand. Did you not even bother to google jewelry metals or did you just paw through someone's mom's jewelry box and take a wild guess? We don't mine steel, we mine "high iron" and use it to make steel, which makes sense. Why in the world are we mining pewter and electrum? You could easily have made it all make sense by making copper the first level, then having us mine tin or lead for the pewter at the next level. Then you have silver, that's fine, and then next should have been mining gold to make electrum with. I'm baffled as to why you chose to buck any pretense of logic with this when you actually made real herbs and real mushrooms and even paid attention to how those plants look and some of their actual properties. I'm extremely disappointed, this is not up to the quality levels you've previously displayed.
The_Protagonist wrote: »Very good observations, shows a clear shift in their business ethics and probably in their staff too. Little things like this when seen cannot be unseen. +1 insightful.
jedtb16_ESO wrote: »
Malacthulhu wrote: »Oh you googled something about something in a fantasy game, ya don't do that. Technically, I suppose if you find gold you find iron and electrium. Jewel crafting should have been an expansion of blacksmithing however I think the developers and marketing people are wise and know their fanbase well. They know we want content to last as long as possible with multiple seperate grinds.
I don't have a problem with fantasy materials that don't actually exist in the real world. That's actually the BEST way to go in a fantasy world, because then you can make up whatever goofy rules you want to about a material and you don't look like an idiot. But using things that DO exist in the real world and using them BADLY is definitely *not* the way to go about making a quality fantasy game. It just really makes them look incredibly lazy.
Couldn't help it--didn't google it, I am a professional jeweler. If someone uses real life existing professions in a fantasy game there's aaaaaaaaalways gonna be that small percentage of people that they instantly annoy if they don't even bother to do the most basic of homework.
jedtb16_ESO wrote: »
Repeat after me, Games are not Reality, Games are Not Reality.....
It just cracks me up that copper looks like a dried turd
I don't understand. Did you not even bother to google jewelry metals or did you just paw through someone's mom's jewelry box and take a wild guess? We don't mine steel, we mine "high iron" and use it to make steel, which makes sense. Why in the world are we mining pewter and electrum? You could easily have made it all make sense by making copper the first level, then having us mine tin or lead for the pewter at the next level. Then you have silver, that's fine, and then next should have been mining gold to make electrum with. I'm baffled as to why you chose to buck any pretense of logic with this when you actually made real herbs and real mushrooms and even paid attention to how those plants look and some of their actual properties. I'm extremely disappointed, this is not up to the quality levels you've previously displayed.
Thought this was a fantasy game, not real life ?
I don't understand. Did you not even bother to google jewelry metals or did you just paw through someone's mom's jewelry box and take a wild guess? We don't mine steel, we mine "high iron" and use it to make steel, which makes sense. Why in the world are we mining pewter and electrum? You could easily have made it all make sense by making copper the first level, then having us mine tin or lead for the pewter at the next level. Then you have silver, that's fine, and then next should have been mining gold to make electrum with. I'm baffled as to why you chose to buck any pretense of logic with this when you actually made real herbs and real mushrooms and even paid attention to how those plants look and some of their actual properties. I'm extremely disappointed, this is not up to the quality levels you've previously displayed.
I don't have problem with fantasy materials (like adamantium), but I cringe when real names are used wrong and mixed with artificial. Either stick with real life equivalents, like iron, copper and stuff, or invent completely new ones. Ebony is not a metal, but a hardwood; quicksilver is just another name for mercury and rather useless in blacksmithing, doh; high iron should not be a thing, wth is that? Why is titanium only a jewelery additive? And pewter ore... why not tin?
Having say that, I try to ignore it, because it's only a game. Still, allowing such a mess is rather poor craftsmanship
Fantasy means something that is based upon imagination, not something that is based upon a badly informed echo of real life.
Since they're not actually using it as the wood name for that tier and instead have a made-up metal with that name instead it doesn't bother me. It has become a poetic color name over time, and it's actually pretty common these days for people to have no freaking clue where color names come from any more. So it's a *dumb* fantasy material name, but it's still a fantasy material in this context.
Lorewise, even the fantasy materials are off. (Since when was Dwarven ore a thing before this game?) But basically, they just needed different names for every tier, style, and trait. (This is why gold is not a material in jewelry, it's already a currency.)
M'aiq the Liar"Dragons? Oh, they're everywhere! You must fly very high to see most of them, though. The ones nearer the ground are very hard to see, being invisible."
In cases like this, and certain fish(I'm looking at you Minnows)... I just tend to believe maybe the words on Earth and the words in Tamriel may be similar but a little different definitions. Not everything needs to match precisely that way.