Doctordarkspawn wrote: »Good, screw the market.
Doctordarkspawn wrote: »Good, screw the market.
Lol? Time for someone too go back to their singelplayer game I hear.
OutLaw_Nynx wrote: »I’d rather just buy them from the crown store.
SydneyGrey wrote: »I really doubt that gifting motifs is such a common occurrence that it would do a dang thing to change the economy, or motif pricing. Seems like a silly thing to worry about.
I'm more concerned about walls and floors disappearing when I go into a delve/dungeon.
OutLaw_Nynx wrote: »I’d rather just buy them from the crown store.
Tbh, the prices of certain motifs on the crown store are beyond the price which you can buy in game, celestial motif was 5k crowns, 40$ for a 50k full set motif in game isn't a good deal.
SupremeRissole wrote: »As someone who's main income is farming DLC dungeon motifs, it's pretty upsetting seeing the new Fang Lair and Scalecaller motifs available in the store the same day they become available to farmers.
SupremeRissole wrote: »I have no issue with motifs being purchasable for crowns. I have no issue with crowns being sold for in game gold. What I do have an issue with is fresh motifs being gifted.
As someone who's main income is farming DLC dungeon motifs, it's pretty upsetting seeing the new Fang Lair and Scalecaller motifs available in the store the same day they become available to farmers. When the bloodroot motifs became farmable, they sold in trader for 80k-200k. But with the addition of crown gifting with the average crown-gold conversion of 100g/crown, people are paying only 600k for the whole Fang/Scale book, where realisticly if they weren't in the store the trader price would be close to 1mil. Judging by the upcoming Weklynar farm, those motifs would sell for quite a price, except it's been datamined they will be in the crown store so hopefully it will be a while till that happens.
My proposal to ZOS is simple, give us a whole update (or longer) to farm and sell these motifs before you add them into the crown store. Just like you did with Mazzatun, Silken Ring, Bloodforge, Dreadhorn, Dro-Mathra etc.
Edited for spelling
Doctordarkspawn wrote: »It's cosmetics, not gear. And the value decreased drastically because of the outfit system anyway, because of ease of access.
Doctordarkspawn wrote: »Good, screw the market.
If it were anything else then a video game economy then quite frankly I'd be against it because economy's are necessary things but quite frankly, these styles, are not that great, and charging insane ammounts for them was dumb anyway.
It's cosmetics, not gear. And the value decreased drastically because of the outfit system anyway, because of ease of access.
It’s not just the exclusivity, it’s also the motivation for more people to venture into those dungeons at all.SupremeRissole wrote: »I have no issue with motifs being purchasable for crowns. I have no issue with crowns being sold for in game gold. What I do have an issue with is fresh motifs being gifted.
As someone who's main income is farming DLC dungeon motifs, it's pretty upsetting seeing the new Fang Lair and Scalecaller motifs available in the store the same day they become available to farmers. When the bloodroot motifs became farmable, they sold in trader for 80k-200k. But with the addition of crown gifting with the average crown-gold conversion of 100g/crown, people are paying only 600k for the whole Fang/Scale book, where realisticly if they weren't in the store the trader price would be close to 1mil. Judging by the upcoming Weklynar farm, those motifs would sell for quite a price, except it's been datamined they will be in the crown store so hopefully it will be a while till that happens.
My proposal to ZOS is simple, give us a whole update (or longer) to farm and sell these motifs before you add them into the crown store. Just like you did with Mazzatun, Silken Ring, Bloodforge, Dreadhorn, Dro-Mathra etc.
Edited for spelling
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Good, screw the market.
Lol? Time for someone too go back to their singelplayer game I hear.
For having a opinion? Are you truely so fragile?
For that short time they were pulled from the store, a much larger number of people felt the drive to learn the mechanics and make the attempt. Now, I’ve seen 5 and 10 minute queue times as a healer. Zeni can look at their own logs and see the number of people choosing those dungeons has plummeted, and the number of people quitting group when they get those dungeons has gone up.
The outfit system raised motif prices a lot since you could now use it on dropped gear and you could mix weights.Doctordarkspawn wrote: »Doctordarkspawn wrote: »Good, screw the market.
Lol? Time for someone too go back to their singelplayer game I hear.
For having a opinion? Are you truely so fragile?
With the outfit system released, all we need is the motif and a costume slot. This ease of access changes expectation of price. IE, before, it was such a status symbol that it was essentially a luxury, you went the entire mile and crafted the gear. Now? It's applicable to anyone, and the price is ajusted to meet that.
And the rise of the crownstore motif is there because of ZOS seeing money to be made off players who simply dont run these dungeons on vet, which is a large portion of the populace.
It's just the way of things. Gonna have to get used to it.