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slimecraw damage

Syiccal
Syiccal
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why does slimecraw only seem to buff dmg done by 5.4% roughly as opposed to the 8% it says on the tool tip..I tested dmg done on a dummy
  • Gorrest
    Gorrest
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    Because of damage stacking calculation. So you get your base skill formula as a*Magicka + b*Spell Damage + C. So for example lets say we got 2,400 spell damage and 30,000 magicka using the skill Swallow Soul for the testing damage skill. a, b, c are all different coefficient that are different for each skill. So for Swallow Soul its

    a= 0.09610
    b= 1.00801
    c= 1.61118

    (0.09610*30,000)+(1.00801*2,400)+1.61118=
    2,883+2,419+1.61118=5,304

    So the base damage is 5,304.
    If we then calculate slimeclaw we get 5,707 which is indeed 8% damage increase.
    However, the more damage we stack the less that 8% is of our TOTAL damage.

    So for example, taking the above base damage, we include Slimeclaw, 11% from Ele Expert, and 20% from Master at Arms.

    5,304*(1+.11)*(1+.2)*(1+.08)=
    5,304*1.438= 7,627
    Now remember when we calculated the damage we would get from slimeclaw?(5,707- 5,304=403)
    We divide that by the TOTAL damage to see how much Slime is actuallly giving us
    403/7,627=0.0528.

    TLDR: The more damage you stack, the less total damage slimeclaw is contributing since its all based on base damage tooltip rather than 8% of your current damage.
    Edited by Gorrest on July 14, 2018 7:18PM
    -PvP Characters-

    AD Mag DK, Mc Flabben
    AD Mag Templar, Gorrest
    AD Mag Sorc, Edrene Kingsley
    AD MagWarden, Mc Woflen
    EP Stam Sorc, Elder Procs Online
    DC Stam DK, One Shot Online
  • Syiccal
    Syiccal
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    thanks I appreciate the answer
  • MashmalloMan
    MashmalloMan
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    Great answer, was curious about this too. :) So basically the 8% is additive with the other dmg modifiers like cp instead of multiplying all damage you do by 8%.

    Seems it would be most useful for someone with really low cp or in a no cp pvp campaign.
    Edited by MashmalloMan on July 14, 2018 9:16PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Gorrest
    Gorrest
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    Great answer, was curious about this too. :) So basically the 8% is additive with the other dmg modifiers like cp instead of multiplying all damage you do by 8%.

    Seems it would be most useful for someone with really low cp or in a no cp pvp campaign.

    Its not that its additive that makes it do less damage, its the fact that it is calculated by your base damage rather than total damage. 8 out of 100 is a higher percentage than 8 out of 200.
    Edited by Gorrest on July 14, 2018 9:35PM
    -PvP Characters-

    AD Mag DK, Mc Flabben
    AD Mag Templar, Gorrest
    AD Mag Sorc, Edrene Kingsley
    AD MagWarden, Mc Woflen
    EP Stam Sorc, Elder Procs Online
    DC Stam DK, One Shot Online
  • MashmalloMan
    MashmalloMan
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    Well isn't it. People assume the equation is something like
    Gorrest wrote: »
    Great answer, was curious about this too. :) So basically the 8% is additive with the other dmg modifiers like cp instead of multiplying all damage you do by 8%.

    Seems it would be most useful for someone with really low cp or in a no cp pvp campaign.

    Its not that its additive that makes it do less damage, its the fact that it is calculated by your base damage rather than total damage. 8 out of 100 is a higher percentage than 8 out of 200.

    I think your equation is a little off. CP doesn't multiply each other, they should be added together. It should be more like this

    Damage Done = Tooltip * Damage Modifier * (1 - Mitigation)

    Damage Modifier = CP * Damage Done * Damage Taken

    CP: 11% from Ele Expert + 20% from Master at Arms.
    Damage Done: 8% minor berserk + passives like 5% physcal dmg/lightning dmg from sorc.
    Damage Taken: Incapacitating Strikes 20% dmg Ult for example

    5304 * ((1+.11+.2) x (1+.08))
    5304 * 1.41.48

    Damage done = 7504.09

    You're still right that the more modifiers you add the more diluted the 8% becomes.

    Here is a reference I found https://forums.elderscrollsonline.com/en/discussion/318595/introduction-to-pve-damage-calculation-homestead

    Edited by MashmalloMan on July 14, 2018 11:02PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Gorrest
    Gorrest
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    Well isn't it. People assume the equation is something like
    Gorrest wrote: »
    Great answer, was curious about this too. :) So basically the 8% is additive with the other dmg modifiers like cp instead of multiplying all damage you do by 8%.

    Seems it would be most useful for someone with really low cp or in a no cp pvp campaign.

    Its not that its additive that makes it do less damage, its the fact that it is calculated by your base damage rather than total damage. 8 out of 100 is a higher percentage than 8 out of 200.

    I think your equation is a little off. CP doesn't multiply each other, they should be added together. It should be more like this

    Damage Done = Tooltip * Damage Modifier * (1 - Mitigation)

    Damage Modifier = CP * Damage Done * Damage Taken

    CP: 11% from Ele Expert + 20% from Master at Arms.
    Damage Done: 8% minor berserk + passives like 5% physcal dmg/lightning dmg from sorc.
    Damage Taken: Incapacitating Strikes 20% dmg Ult for example

    5304 * ((1+.11+.2) x (1+.08))
    5304 * 1.41.48

    Damage done = 7504.09

    You're still right that the more modifiers you add the more diluted the 8% becomes.

    Here is a reference I found https://forums.elderscrollsonline.com/en/discussion/318595/introduction-to-pve-damage-calculation-homestead

    Noticed that I had it multiplied when you talked about it being additive, I was to lazy to fix it lol.
    Thanks :D
    -PvP Characters-

    AD Mag DK, Mc Flabben
    AD Mag Templar, Gorrest
    AD Mag Sorc, Edrene Kingsley
    AD MagWarden, Mc Woflen
    EP Stam Sorc, Elder Procs Online
    DC Stam DK, One Shot Online
  • Swimguy
    Swimguy
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    lolol proof devs are trash. been looking at forums and really losing hope for improvement
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Swimguy wrote: »
    lolol proof devs are trash. been looking at forums and really losing hope for improvement

    Not sure how this shows devs are trash, having these thing additive instead multiplicative makes it easier to guard against power creap.
  • Beardimus
    Beardimus
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    Swimguy wrote: »
    lolol proof devs are trash. been looking at forums and really losing hope for improvement

    Lol, whut?
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
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    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • tunepunk
    tunepunk
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    Depends what type of damage you deal as well.

    Slimeclaw improves weapon enchantment damage, Set item damage, and other things that is not improved by increased magicka or weapon/spell damage.

    So if you have a build that relies heavily on damage sources that is not improved by those stat's it can be a decent option.

  • John_Falstaff
    John_Falstaff
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    Just to add a tidbit to previous rationale - when choosing Slimecraw, also make sure it's not redundant: in group content, you would often have that buff already (from Combat Prayer) and won't get any added benefit from the set. In solo, might worth trying.
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