I set long term outfits that match each characters style but after a month I change it. I just won't buy more outfit slots!
Whenever I get a new style piece that looks better, or get a new idea that I find more fun.How often do you change outfits?
Thuse -are- rather overpriced... I bought one thinking it was account-wide, then felt somewhat cheated when I realized it wasn't - in other games that use a similar system, I got two outfit slots for the equivalent of ca. 400 crowns (comparing cash shop currency ain't easy)I just won't buy more outfit slots!
...which I always thought was a mistake from the start, the "free to dye" thing. They should have made that a gold sink at the exact same costs as coloring your outfits back then, or refit this now...DarcyMardin wrote: »I stick to costumes, which, as a subscriber, I can dye for free.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
TheShadowScout wrote: »Whenever I get a new style piece that looks better, or get a new idea that I find more fun.How often do you change outfits?Thuse -are- rather overpriced... I bought one thinking it was account-wide, then felt somewhat cheated when I realized it wasn't - in other games that use a similar system, I got two outfit slots for the equivalent of ca. 400 crowns (comparing cash shop currency ain't easy)I just won't buy more outfit slots!
Personally, if they ever made the current outfit slots account wide, and then sold individual ones for, say, 250 crowns per slot... I'd go wild with outfits, make several for each character...
Of course, I would also want them to give us way more outfit options!
...like... the option to "research" all the "civilian clothing" (those things you sometimes find while burglaring) for the outfit system... and add more stuff besides. Definitely outfit unlocks for monster helments, and not just for a limited time (though that's a good start) - they could make it with a research -chance-; like... research that civilian clothing or monster piece, have a 20% chance to learn the looks for the outfit system, so you likely will need to do several of them until you do get lucky and so on...
Maybe even add costume pieces, so we can for example take this glove bit from that costume and that boot look from this costume, and use them in our outfits... though I suppose they would sell "outfit unlocks" seperately in the crown store. Which I'd be okay with - use the costume as is, or pay extra to use it for customizing your outfits... that goes double for hats!
People have also kept asking for "hide shoulders because they look iffy on my character" options, or even "hide chestpiece to show off my awesome tatoos". I dislike those options, because I happen to think that if you wear armor, you should -look- armored... (and I dislike the option to make heavy armor look like light robes in the outfit system as well as the option to make axes look like swords, for the same reason, but... eh...).
Still, it -could- be another crown unlock. Buy "invisible armor" options per slot for the outfit system. Play as naked nord, or barefoot breton?
And yet other options could be added... jewelry visuals for example, like, replacing the "hands" slot (gloves, gauntlets, etc.) with some stylish magic bracelets ("bracers of protection AC0", anyone?) and the "feet" slot with anklets? Giving "crown" or "circlet" visuals for the head slot? Give "crushing weight of many, many gold chain necklaces" for the chest slot so you can make redguard characters who'd pity the fool that stands against them?
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One more thing I woudl love to see is allowing guilds to make "[Guild Name] Uniform" outfits, perhaps even multiple (for each armor weight - [Guild Name] Knight, [Guild Name] Rogue and [Guild Name] Mage) and give characters that joinb guilds -one- free "guild" outfit slot they can assing their chosen guild uniform of their favored guild to......which I always thought was a mistake from the start, the "free to dye" thing. They should have made that a gold sink at the exact same costs as coloring your outfits back then, or refit this now...DarcyMardin wrote: »I stick to costumes, which, as a subscriber, I can dye for free.
I said:DeadlyPhoenix wrote: »Was about to agree with you until I read you're against hiding armor pieces like the chest to show off tattoos.
...not that I am against them. I am fully aware that there are people whose opinion differs, and I can agree to disagree on this point, and accept that it -would- be a good addition to the game even if I may not like it, personally.TheShadowScout wrote: »I dislike those options...
I knooooow.DeadlyPhoenix wrote: »What difference does it make if I choose to hide my chest piece and the rest of my body is armored, when there are people running around almost completely nude in Nordic bathing towels and argonian tribal wear that exposes nearly everything?
TheShadowScout wrote: »I said:DeadlyPhoenix wrote: »Was about to agree with you until I read you're against hiding armor pieces like the chest to show off tattoos....not that I am against them. I am fully aware that there are people whose opinion differs, and I can agree to disagree on this point, and accept that it -would- be a good addition to the game even if I may not like it, personally.TheShadowScout wrote: »I dislike those options...
I even added a fluff piece for immersion-lovers like me: "the armor is there, its, uh, just enchanted to be invisible..." because as i said, it -would- make sense to allow people these visual goodies.
Because let's be honest, daringly displaying manly muscles while bravely battling evil enemies is a classic cliché for fantasy folk, ever since Schwarzeneggers "Conan"; right? (in the stories, Conan often wore armor, you know...) And Red Sonja has also been known to distract her usually male opponents during combat with displaying way more skin then would be prudent in any realistic setting...I knooooow.DeadlyPhoenix wrote: »What difference does it make if I choose to hide my chest piece and the rest of my body is armored, when there are people running around almost completely nude in Nordic bathing towels and argonian tribal wear that exposes nearly everything?
And if I had my way, then costumes like that would either automatically unequip when joining combat, or lower your characters armor value while worn.
But I can see that this might be a bit too much immersion for most, so... I guess I can pick up on the hint in the Orsinium storyline and consider them "illusion disguises"... saving my immersion while letting others have their fun.
And there we have it. The excuse that will satisfy us immersion-freaks.
"Its all just illusions hiding the actual armor to lure enemies into a fase sense of superiority."
And while I still mildly dislike it, I can accept that one, and enjoy the game with it regardless!
And if the game had remained subscription powered, that would have been a reasonable way to do it.DeadlyPhoenix wrote: »We should be able to select the hide option on all armor pieces.
There is a difference beteeen "light cloth armor" and " just clothing". A vast difference actually, as many a ancient greek or later period egyptian warrior could tell you, protected as they were by their trusty linen cuirass. Even a knight would not want to be without his gambeson, which was essentially padded cloth armor that wend under chainmail to cushion blows...DeadlyPhoenix wrote: »Also you said "if you wear armor you should look like you're wearing armor" and while I agree with this, what if I'm wearing light cloth armor that is essentially just clothing? Clothing, like I said before, serves little protection against any weapon and I might as well be naked.
All but the last one.DeadlyPhoenix wrote: »So basically, I'm already not wearing armorgladiators were also known to wear skimpy armor that exposed them. It was more for appearance though rather than defense since, lets face it, the whole point was them to get cut, hurt, bleed and die in the most "entertaining" way possible for the audience.
TheShadowScout wrote: »And if the game had remained subscription powered, that would have been a reasonable way to do it.DeadlyPhoenix wrote: »We should be able to select the hide option on all armor pieces.
Ship, sailed, sunk, long time.
Now its crown store, which means they either will bring something at an extra charge... or not at all, more likely then not. So, demanding it "free" means they won't make any profit from it, thus will not spend any development resources on it (code jockeys don't work for free you know).
Thus... if you want something, best brainstorm about it in ways that lets them monetize it, that way its more likely to actually happen someday
Also, I do recall at least one other game which made "invisible armor pieces" a cash store purchase, so I would expect ZOS to follow suit if they ever went there...There is a difference beteeen "light cloth armor" and " just clothing". A vast difference actually, as many a ancient greek or later period egyptian warrior could tell you, protected as they were by their trusty linen cuirass. Even a knight would not want to be without his gambeson, which was essentially padded cloth armor that wend under chainmail to cushion blows...DeadlyPhoenix wrote: »Also you said "if you wear armor you should look like you're wearing armor" and while I agree with this, what if I'm wearing light cloth armor that is essentially just clothing? Clothing, like I said before, serves little protection against any weapon and I might as well be naked.
Cloth armor has a long standing tradition even in later times, for footsoldiers who could not afford metal armor, or were not supposed to fight at the front lines anyhow (archers for example). After all, it was easy to make, just sew a few layers of padding between sheets of tough linen fabric, maybe add leather reinforcements if you could get them, and you had your most basic armor.All but the last one.DeadlyPhoenix wrote: »So basically, I'm already not wearing armorgladiators were also known to wear skimpy armor that exposed them. It was more for appearance though rather than defense since, lets face it, the whole point was them to get cut, hurt, bleed and die in the most "entertaining" way possible for the audience.
Gladiators were supposed to get hurt, to bleed... but the "die" thing was more the exception then the rule for professional gladiators whose owners had to invest a lot of time and money to trrain them up to fight showy enough to please the crowd.
So, roman gladiatorian matches were more like... pro wrestling rather then fights to the death... and recent studies showed many gladiators were a bit on the chubby side, so they could sustain flesh wounds without hitting the important parts... and keep entertaining the crowds for many fights to come, earning their ownders money (and eventually, their freedom, at least tthat was the carrot they got dangled before their noses). Yeah, accidents happened and deaths were not unheard of... but the gladiators were generally -not- sent in the arena to die (unless Caesar was bored and demanded some "real action").
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Prisoners on the other hand... well, sending felons with minimal equipment against well trained gladiators DID happen, often enough, it was a crowd pleaser after all... and if they are gonna be executed anyhow, why not make some sestertius from it? Or so I presume the thoughts went back then...