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Fighters Guild Passiv "Slayer" not working as written

balthasars_darksideb16_ESO
Mornin,

The Fighters Guild Passiv Slayer says:

Increases Weapon Damage by 1/2/3% for each Fighters Guild ability slotted.
I have it at Rank 3 - So its 3% per Fighters Guild ability.

I have slotted the Fighters Guild ability: Silver Bolts (Morph: Silver Leash)
and the Ultimate ability: Dawnbreaker

The Passiv says Current bonus: 3% - But it should be 6% with 2 Fighters Guild abilitys
Or am I missing something here?
Edited by balthasars_darksideb16_ESO on July 13, 2018 12:28AM
  • redspecter23
    redspecter23
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    I believe that silver bolts is the buggy part here. When they updated the ability with the latest update, they forgot to flag it as a fighter's guild ability. So slayer is working fine, but they need to clean up silver bolts. At least that's my understanding.
  • balthasars_darksideb16_ESO
    Ahh I see,
    didnt know there was an update to that skill, hope there comes a fast fix,
    gonna look into another Fighters guild ability for the time being.
  • Skullstachio
    Skullstachio
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    Are they slotted on both bars or individually on each bar (because, just a friendly reminder, weapon swapping can be a bit statistically funny with your abilities. one such example: having silver bolts on one hand and not the other while double barring flawless dawnbreaker can result in a 11% weapon damage increase on one bar & 8% on the other. I was also counting the weapon damage bonus from flawless dawnbreaker as well.)
    Edited by Skullstachio on July 13, 2018 3:21AM
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • John_Falstaff
    John_Falstaff
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    I believe it's already fixed on PTS, so now it's waiting time until it'll be rolled out live:
    Silver Leash (morph): Fixed an issue where this ability was not counting as a Fighter’s Guild ability for the Slayer passive.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Not really sure why anyone outside tanks would be slotting leash, you don't need a pull in anything but dungeons, all over land mobs run to you, or if they don't, they are within running distance.

  • John_Falstaff
    John_Falstaff
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    It's situational, really. Sometimes handy to help the tanks to pull ranged mobs under AOEs, sometimes in solo content (pulling hoarvors to webbed pylons in vMA is much faster than guiding them over). So, in such cases, a little extra weapon damage is a nice bonus to go with utility.
  • balthasars_darksideb16_ESO
    Used it just for mob grabbing yeah, but its damn buggy sometimes
    Had some situations where I couldnt pull mobs from stairs, they just stayed on the stairs and
    I couldnt attack them anymore o.O
    Yeah, its the Morph, thats not working
    changed to other fighter guild abilities, working with all of them on the same action bar.
    Even tried out the other morph with the multi shot and its working with that morph as well
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