What’s the point of the cp10 to 160 stretch?

MrBlack23
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Seriously what’s the point of this stupid stretch of cp? Zos - “oh let’s be nice and give them more xp to level faster.” Except let’s add in mats every 10 levels so they can’t do writs and oh waits there’s more! Let’s make their gear get worse and worse every cp they gain! Woo!

On a serious note. It’s absolutely ridiculous that there even is this stupid stage of cp. Need to give new players 160 cp as soon as they are allowed cp. Awesome gaming experience! Smh.
  • Aliyavana
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    Cp 10 to 160 in your party is just a waste of a gear drop, 160 should be the new base cp
  • JaZ2091
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    To burn more time and give all those materials a reason to exist lol.
  • ecru
    ecru
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    150 champion points
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  • DamenAJ
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    I mean... In the same vein, what's the purpose of level 1-50? I mean, it's basically the same thing. The only difference is that instead of being level 60, 70, 80, etc, it's called something else, and levels per tiny point rather than actual levels.
  • Gythral
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    Hang over from the first attempt at beyond 50 - Veteran Levels
    but instead of disposing of it and it's baggage it got enshrined within the Champion Points that ran in parallel for a while before Vet Levles got dropped
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  • Turelus
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    Legacy of pre-CP days, I agree it's someone pointless in this era of ESO because of how fast those levels are obtained.
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  • Solariken
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    Aliyavana wrote: »
    Cp 10 to 160 in your party is just a waste of a gear drop, 160 should be the new base cp

    Or better yet just make ONE gear level - just have it be level 50 gear.
  • Gythral
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    Means rewriting most crafts and all gear ... no money in it :(
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  • Merlin13KAGL
    Merlin13KAGL
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    Believe it or not, it used to actually take more than a handful of hours to acquire, and when levels were's all homogenized, there were legit different difficulty tiers.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Vercingetorix
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    It's a relic of the past and was left in after the Veteran Rank system (which was horrible) was replaced with Champion Points. Those mats used to be used for VR levels which were a serious grind. The time between Level 50 and VR16 was long enough to justify needing gear between every couple of ranks. Oh, and every new character had to repeat this VR grind before Champion Points were introduced and your "Rank" was account-wide.

    Those mats now sit and collect dust for most vet players who were around for the dreadful Veteran Rank system, a lingering reminder that maybe the Champion Point system ain't so bad after all.
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  • DoccEff
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    Level 50 should be the gear cap.
  • driosketch
    driosketch
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    Gythral wrote: »
    Hang over from the first attempt at beyond 50 - Veteran Levels
    but instead of disposing of it and it's baggage it got enshrined within the Champion Points that ran in parallel for a while before Vet Levles got dropped

    This. CP 10-160 equals the old Vet Ranks of 1-16.


    They had a chance to eliminate these mat tiers then, or with One Tamriel, though now they are part of the outfit dyes sytem. They even added two tiers when they introduced jewelry crafting.
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  • reiverx
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    I don't think they want to decrease the number of material in the game. The trend is to increase them so we are held hostage with the crafting bag. That is probably the number one reason to keep a sub going.
  • Lucious90
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    Just incorperate the CP into basic leveling like a spec line..... Offer a increase in level cap, I feel they should of done it this way.... CP is one of the few things that turns me off from this game (BGs, and no CP Cryo when it doesnt lag is my cup of tea) and keeps me from really wanting to run vet dungeons and trials.... Grind to 50.... Grind to 160... Grind to 720.... and still have to grind gear..... Just give the game an artificial replay value
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  • Nestor
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    More than likely since CP10 to CP160 only exists, or should only exist on your first character, there is no real reason to remove it. I agree that it is a goofy stretch, but the removal of it would probably cause more issues that it fixes. And, I would rather them work on new content and fix real issues.

    As for level 1 to 50, that is a good time to learn your character. This is not a MOBA or Action game, it is an RPG at its core, leveling is part and parcel of the genre. Besides, leveling used to take weeks, if not months. Now you can do this in hours.
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  • Lord_Eomer
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    MrBlack23 wrote: »
    Seriously what’s the point of this stupid stretch of cp? Zos - “oh let’s be nice and give them more xp to level faster.” Except let’s add in mats every 10 levels so they can’t do writs and oh waits there’s more! Let’s make their gear get worse and worse every cp they gain! Woo!

    On a serious note. It’s absolutely ridiculous that there even is this stupid stage of cp. Need to give new players 160 cp as soon as they are allowed cp. Awesome gaming experience! Smh.

    Stop complaining you only need to level once to CP 160
  • MrBlack23
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    MrBlack23 wrote: »
    Seriously what’s the point of this stupid stretch of cp? Zos - “oh let’s be nice and give them more xp to level faster.” Except let’s add in mats every 10 levels so they can’t do writs and oh waits there’s more! Let’s make their gear get worse and worse every cp they gain! Woo!

    On a serious note. It’s absolutely ridiculous that there even is this stupid stage of cp. Need to give new players 160 cp as soon as they are allowed cp. Awesome gaming experience! Smh.

    Stop complaining you only need to level once to CP 160

    Guess you only have 1 acct.... oh and you’re complaining about complaining. Makes sense.......
  • AlnilamE
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    MrBlack23 wrote: »
    Seriously what’s the point of this stupid stretch of cp? Zos - “oh let’s be nice and give them more xp to level faster.” Except let’s add in mats every 10 levels so they can’t do writs and oh waits there’s more! Let’s make their gear get worse and worse every cp they gain! Woo!

    On a serious note. It’s absolutely ridiculous that there even is this stupid stage of cp. Need to give new players 160 cp as soon as they are allowed cp. Awesome gaming experience! Smh.

    The purpose is making leveling 50x faster than it was getting from V1 to V16, and only having to do it once per account.
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  • dodgehopper_ESO
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    Solariken wrote: »
    Aliyavana wrote: »
    Cp 10 to 160 in your party is just a waste of a gear drop, 160 should be the new base cp

    Or better yet just make ONE gear level - just have it be level 50 gear.

    I agree with you 100% Solariken. I don't understand the point of all those gear levels and resources.. It'd also make that ghastly Rubedite potentially disappear. We all know Ebony is supposed to be the best, only bettered by Daedric/Dragonbone.
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  • MrBlack23
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    AlnilamE wrote: »
    MrBlack23 wrote: »
    Seriously what’s the point of this stupid stretch of cp? Zos - “oh let’s be nice and give them more xp to level faster.” Except let’s add in mats every 10 levels so they can’t do writs and oh waits there’s more! Let’s make their gear get worse and worse every cp they gain! Woo!

    On a serious note. It’s absolutely ridiculous that there even is this stupid stage of cp. Need to give new players 160 cp as soon as they are allowed cp. Awesome gaming experience! Smh.

    The purpose is making leveling 50x faster than it was getting from V1 to V16, and only having to do it once per account.

    Yes I get that. But it’s just a poor way of trying to help new players imo. It ends up making people have weak armor because you level so fast. Then if you don’t do crafting youre stuck with mats that you don’t even have for writs. Like really who makes themselves below 160cp armor? Sure under 50 armor is made but sub cp160 and over cp10 no one makes armor let’s be real.
  • ResTandRespeC
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    The one thing i could see myself buying from the crown store is power level tokens. Ik a lot of people like to level there characters which is cool and all, it just isn't at all beneficial in my learning of the character for the content i want to do. After i get someone to port me to all the public dungeons and i get all the skill points from group events and shards I mainly just get someone to take me through skyreach while i'm dead on the ground, till i hit 50. I know I know, some people think its bad or detrimental (and there is merit to that in some cases). In my case though it's just 6-8hrs wasted for me and a friend that would have been better served elsewhere. Because i primarily do trials, vMA, and pvp in order to actually learn my character it requires me to have the specific skills, gear, and cp to learn rotations and to be able to get an accurate assessment of my character as theres no way to compare, for example, a lvl 35 stamina nightblade with a 750cp one. I don't know if i am going to need more heals, damage, or resistances, since all of them will be going up with cp and once I unlock skills. When i have leveled by random questing and normals it usually just amounts to spamming the few skills i have available.
  • Violynne
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    MrBlack23 wrote: »
    Seriously what’s the point of this stupid stretch of cp?
    When the game was originally released, there were 50 levels, which once hit, converted into Veteran Ranks, with a max of 16.

    Because people will never get rid of the stupid mechanic known as leveling in the first place, ZoS painted themselves into a corner.

    To combat this, they redesigned the entire scaling system, from one to the "current" CP750.

    The first 50 are for attribute gains. The CP gains are for exp to point, which are spent outside of the base game.

    Logically, it was a wise decision. Otherwise, we'd all be VR16 right now (and there was no where to go from there).

    Unfortunately, this only added a speed bump because with the soft caps on CP spending, all ZoS really did was paint themselves into another corner.

    The speed bump in point spending will only last so long, before we're right back to yet another "level" increase.

    The best way to combat this: get rid of the leveling system completely.

    It's archaic, stupid beyond words, and only gives people a false sense of accomplishment because "number" says so.




    Edited by Violynne on July 12, 2018 2:34PM
  • Ley
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    There's no point in cp 10-160 gear and materials, especially considering how you can only experience those levels once per account. It's just a byproduct of VR levels which were never truly removed, just turned into a one time grind.

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  • ceil420
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    I hear gear sucks worse as you get closer to CP160, which worries me as my main is about to hit Lv50. If I get some 50c10 gear, is she really going to die painful deaths as I approach 160, or will that gear be sufficient for stuff like world bosses, delves, and normal and public dungeons all the way up to 160 when I can start putting together a final gear set?

    Edit: Meant 50c10 gear obviously, not 50c160.
    Edited by ceil420 on July 12, 2018 3:05PM
  • mocap
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    gear and stats is ok, imo, but that materials... I bet almost no one know the difference between, let's say: Kresh Fiber and Silverweave and Topgrain hide. For me is just a wtf? materials. I don't see any point of them in game.
  • mikemacon
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    The point of CP10-160 is to gain 150 Champion Points to spend as you choose to tweak your character's build.

    You only have to do that particular grind once, since any CP earned on any character apply to all your characters - even those not yet at level 50.

    The logic of "making" you grind those 150 CPs is the same as "making" you grind levels 1-50 - to learn your build, learn mechanics, etc.

    You can very readily use CP10 gear until CP160. You'll be just fine. No need to recraft new gear every 10 CP or so.
  • Prof_Bawbag
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    DamenAJ wrote: »
    I mean... In the same vein, what's the purpose of level 1-50? I mean, it's basically the same thing. The only difference is that instead of being level 60, 70, 80, etc, it's called something else, and levels per tiny point rather than actual levels.

    lvl 3-50 serves some sort of purpose. It allows you to learn the very basics of you're character in a sense and once you reach around lvl 10, you actually do get some use from the gear. CP10-80 serves none because you earn xp hand over fist. The mats are useless as is the gear. CP80-160 is nothing but another needless grind and filler. It's not a coincidence that most CP80-CP160's just hang out on the dolmen runs. No point farming for gear or mats. All the gear you get from quests and dungeons are useless too. Like i said, non CP gear can and is useful. It can be used time after time. Once you reach CP160, all the previous CP gear is worthless. you can never use it again on your account.

    Edited by Prof_Bawbag on July 12, 2018 3:22PM
  • Canasta
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    Violynne wrote: »
    MrBlack23 wrote: »
    Seriously what’s the point of this stupid stretch of cp?
    When the game was originally released, there were 50 levels, which once hit, converted into Veteran Ranks, with a max of 16.


    That might be true for the console versions, when the PC version was release I think it was just levels 1-50 and that was it.

    But I never agreed with the whole battle leveling concept anyway, that allows every level of player to play the same content. For me it makes the whole level 1-50 thing a bit pointless.

  • wolfie1.0.
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    MrBlack23 wrote: »
    MrBlack23 wrote: »
    Seriously what’s the point of this stupid stretch of cp? Zos - “oh let’s be nice and give them more xp to level faster.” Except let’s add in mats every 10 levels so they can’t do writs and oh waits there’s more! Let’s make their gear get worse and worse every cp they gain! Woo!

    On a serious note. It’s absolutely ridiculous that there even is this stupid stage of cp. Need to give new players 160 cp as soon as they are allowed cp. Awesome gaming experience! Smh.

    Stop complaining you only need to level once to CP 160

    Guess you only have 1 acct.... oh and you’re complaining about complaining. Makes sense.......

    Anyone who has multiple accounts should know what they are getting into. Yes it can be a pain to do the cp grind but you chose to get more than 1 account. Which means you essentially agreed to do the grind more than once. And fyi I have 5 accounts.
  • Prof_Bawbag
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    mikemacon wrote: »
    The point of CP10-160 is to gain 150 Champion Points to spend as you choose to tweak your character's build.

    You only have to do that particular grind once, since any CP earned on any character apply to all your characters - even those not yet at level 50.

    The logic of "making" you grind those 150 CPs is the same as "making" you grind levels 1-50 - to learn your build, learn mechanics, etc.

    You can very readily use CP10 gear until CP160. You'll be just fine. No need to recraft new gear every 10 CP or so.

    Can you even remember the levelling from CP10 to 80? Only reason i can is because i changed platforms. There is zero point and nothing to learn from CP10 to 80. Kill a wolf or 2 and you gain a CP or 4. The experience was worthless. I learned more between lvl 10-20 than I did between CP10-80. It's a joke.
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