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In housing, ground skills don't trigger in a second floor I made. Why?

Dragonnord
Dragonnord
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At home, I tried to create a dueling arena on a second floor I made, even put some test dummies there, but when I was going to do a dps test, Caltrops, Endless Hail, Rearming Trap and several ground AoE skills just don't trigger. My toon does half the animation and the skills don't work.

Rearming Trap triggers indeed, but it is put like 10 meters below me, on the first floor ground.

I also tried to duel a friend, the dueling standard appears, but again, none of my ground skills trigger.

Why is this? Why skills don't trigger if it's not on first floor?

Thank you.
 
  • Royaji
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    Player built floors are not counted as floors by the game. If you want to build any kind of dueling arena you will have to do it on an actual floor.
  • MattT1988
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    Yeah this bug ruined my arena as well. Like the poster above said, if you want an arena, you’ll have to use the actual floor.
  • ArchMikem
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    There's a difference between terrain, and the surface of a prop. The game may have collision between props and your character model, but it probably has strict rules concerning combat mechanics and where they work.
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  • Dragonnord
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    Royaji wrote: »
    Player built floors are not counted as floors by the game. If you want to build any kind of dueling arena you will have to do it on an actual floor.

    Then the question is, again; why?

    I mean, I can put furniture on the built floor, my character can walk there so it's solid, why skills don't trigger then and even some skills (like rearming trap) just fall through the floor?

    @ZOS_GinaBruno can you tell corresponding ZOS team to check on this please?
     
  • Dragonnord
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    ArchMikem wrote: »
    There's a difference between terrain, and the surface of a prop. The game may have collision between props and your character model, but it probably has strict rules concerning combat mechanics and where they work.

    Well, several similar skills work and several others do not, even when they are ground skills.

    Also, if you go to any place in Tamriel where there is a second floor ALL skills work, even if its a floating second floor, even a rock or a platform, skills work, all of them, ground skills included, however, they don't work if it's at home on a floor I built.
  • Royaji
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    Dragonnord wrote: »
    Royaji wrote: »
    Player built floors are not counted as floors by the game. If you want to build any kind of dueling arena you will have to do it on an actual floor.

    Then the question is, again; why?

    I mean, I can put furniture on the built floor, my character can walk there so it's solid, why skills don't trigger then and even some skills (like rearming trap) just fall through the floor?

    @ZOS_GinaBruno can you tell corresponding ZOS team to check on this please?
     

    Because none of the furniture items you've used to build your "floor" are actually floors in the game code.

    You can put furniture anywhere including hanging in mid air. It doesn't need a floor. And not every object that has collision is a floor.

    This issue was discussed to death when housing released and I do not believe ZOS is planning to do anything about it. You will sve yourself a lot of headache if you just build an arena on the ground.

  • Dragonnord
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    Royaji wrote: »
    Because none of the furniture items you've used to build your "floor" are actually floors in the game code.

    Well, I've seen those exact same items (floors, bases, platforms, wood pranks, new Alinor floor, etc.) outside housing, all over Tamriel, and if you use a skill over them the skill works. So why having the same item with a code outside homes and with a different code inside homes?
     
    Edited by Dragonnord on July 12, 2018 10:51AM
  • Slick_007
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    because you dont seem to understand what you were told. maybe try this:

    items put in place by ZOS do not move. items put in place by you in your home are movable. those items have collision with you. they are not floor.

    if you'd seen my home, you'd know how screwy it would be to make everything you can walk on into a floor.
  • Dragonnord
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    Slick_007 wrote: »
    because you dont seem to understand what you were told. maybe try this:

    items put in place by ZOS do not move. items put in place by you in your home are movable. those items have collision with you. they are not floor.

    if you'd seen my home, you'd know how screwy it would be to make everything you can walk on into a floor.

    And you don't seem to understand that some ground skills work anyways on the "movable" items at home. And don't tell me that those skills are special because whatever... They are skills, in my same toon, and they work on "movable" floors at home.
     
  • ghastley
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    The in-game instances of things working as floor are probably because the devs added extra floor items that don't render and just add ...err ... "floorness" where needed. They're like the invisible walls that prevent you accessing parts of the home, but different in purpose. That begs the question of why we can't have them as housing items, but the thought of trying to position something invisible in the housing editor has my brain reeling.
  • Slick_007
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    Dragonnord wrote: »

    And you don't seem to understand that some ground skills work anyways on the "movable" items at home. And don't tell me that those skills are special because whatever... They are skills, in my same toon, and they work on "movable" floors at home.
     

    i understand perfectly because iv done this in my own house. it appears there is no reasoning here, so im out.
  • Epona222
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    Because platforms you place in a home load in last - and do not count as a solid ground surface for the placing of actives or anything else for that matter.

    This also creates problems with making platforms to house crafting benches. (Yes, could be you have successfully placed benches on platforms in your own home, but it could well be hit and miss for visitors as to whether they can use them).

    (Edit: missed a d off the end of and, so edited to change an to and).
    Edited by Epona222 on July 13, 2018 9:28AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Nestor
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    Dragonnord wrote: »
    ArchMikem wrote: »
    There's a difference between terrain, and the surface of a prop. The game may have collision between props and your character model, but it probably has strict rules concerning combat mechanics and where they work.

    Well, several similar skills work and several others do not, even when they are ground skills.

    Also, if you go to any place in Tamriel where there is a second floor ALL skills work, even if its a floating second floor, even a rock or a platform, skills work, all of them, ground skills included, however, they don't work if it's at home on a floor I built.

    Your overlooking NavMesh, where the game designers define as ground the assets that they place in the game world. Until the assets are NavMeshed, they can not act like the defined ground. This is so NPCs can be pathed to walk on these items. Since you are not allowed to NavMesh your homes in this game, as we don't have a real editor, you will not get your ground based skills to work like you want on placed objects.

    This is also the reason why our pets and mounts and assistants don't wander around our homes. We would see them sunk into any assets we placed on the ground.
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