dwemer_paleologist wrote: »those are your desires and opinions.
you dont speak for the entire eso community.
Doctordarkspawn wrote: »dwemer_paleologist wrote: »those are your desires and opinions.
you dont speak for the entire eso community.
He never did at any point.
He said 'make most of the community happy'. Guestimation maybe but nowhere did he usurp your ability to disagree with him.
Calm down.
Doctordarkspawn wrote: »dwemer_paleologist wrote: »those are your desires and opinions.
you dont speak for the entire eso community.
He never did at any point.
He said 'make most of the community happy'. Guestimation maybe but nowhere did he usurp your ability to disagree with him.
Calm down.
With out the metrics that the game devs have he only speaks for himself. He can not claim it would make most happy,
nor can he claim it would quadruple profits since again he has no metrics on current profits.
starkerealm wrote: »I'm sure all those players out there fishing are thinking, "you know, this game would be fun, if I could just turn into a werewolf, and then go make a sandwich, come back, and continue fishing as a wolf."
MerlinPendragon wrote: »I disagree on most points... especially the generalized blather ones like "focus on fun" , "listen to player reps".
The game is doing fine as is. Sure there might be some PVP balance concerns, but the PVP in this game is still head and shoulders above most other games and certainly over comparable MMOs. As soon as one OP template is nerfed, another pops up. That's PVP in every MMO.
Trials should remain difficult, not turned into some hand holding world full of smurfs. Want easy? Do a delve or some overworld content. Want a high end reward? Get better. There shouldn't be any participation trophies.
Werewolves don't require changes.
ESO is already special. Please don't try to turn it into WoW with a bunch of snowflake requests.
I can't just pick up sticks without even trying. I know I've repeated myself until I'm blue in the face, but let's just make one thread where it's all together in one place. The ways to improve ESO and make the most people happy, and pretty much quadruple profits in the process.
- Space out content drops more, hire more QA testers and have longer QA testing periods, all the rushing does is cost customers (this does not increase profits);
- Make all resource nodes/chests/et cetera player-instanced to encourage organic socialising;
- Have trials scale to the number of people playing them (dynamically, in case anyone joins/leaves) rather than expecting a set amount;
- Add difficulty settings to trials (including a casual difficulty);
- Have trial rewards drop at all difficulties, not just hard (hardmode rewards only serve a tiny minority, whilst peeing off everyone else);
- Actually listen to the class reps, don't be afraid to swap them out for new ones if you think they aren't listening to the community;
- Separate PvP from PvE balancing;
- Focus on FUN over balancing for PvE content, don't be cowards about this (none of your current players find Everquest admirable);
- Make werewolf a toggle (seriously, how did you mess this up?);
- Add a cosmetics system for werewolf players, with new werewolf forms (like the behemoth, and others) on the crown store.
Okay, I've said my piece. It's all I can do. I'm just tired of groundhog day and watching MMO developers always make the same mistakes until their games end up on life support due to having alienated all their players.
@ZOS_GinaBruno -- I'd appreciate if you could pass this on to the relevant parties.
MerlinPendragon wrote: »Sure there might be some PVP balance concerns, but the PVP in this game is still head and shoulders above most other games and certainly over comparable MMOs.