Gotta vote no. You are assuming what defines a role. You are also locking content behind a performance test. Both go against the play as you want style this game is suppose to represent.
I wouldn't mind the training concept but in no way should completing it be a prerequisite to being able to play content.
I don't like when players come in with a fake role and depending on the difficulty of the dungeon if I encounter a fake role I explain why I am leaving then I go.
I would like to see a change so a player can only queue as one role. Many players just queue as all three to get in fast. We have a couple of players in our guild that likes to do this. When I group with them and we need other random players I tell them pick the role they want to play or I will not queue with them. If it is a premade group I don't care as we all go in knowing what to expect.
AcadianPaladin wrote: »I would love to see dungeon role training provided by the Undaunted much as you describe and applaud the thought you put into your ideas. I do have a consideration:
Focus on performance, not specific skills. To instruct a tank to taunt and what the options are is fine but don't pin it to specific skills (don't preclude a magtank for example w/o s&b). Same with a healer (don't preclude stamhealers). If this flexibility was incorporated into the training, I could support making the training a prereq for queuing in the dungeon finder.
redspecter23 wrote: »No set of imposed rules will prevent fake queue jumpers or those players that simply aren't capable of doing certain content. Group finder does what it's meant to do. It finds a group. You want a good group? Don't pug.
The problem is that Z0$ lumps all dungeons into one group. There is an enormous difference between Fungal Grotto and Cradle of Shadows, or between The Banished Cells and Fang Lair. When as a damage dealer, I que up for a random daily normal, why should I have to wait for 10minutes to infinity? I usually just want to run a simple dungeon to help level up a skill line. I'm nearly max cp, and understand my role well.
While it's totally acceptable and easy to use inner fire and tank Fungal Grotto, the same cannot be said of every dungeon. The easiest fix would be to revamp and FIX the group finder tool. People have been asking for it for years. Stop forcing every dungeon into one possible tier. Make three tiers, and let people choose which tier for randoms. Give the same xp so people don't continue to que as tanks. Right now it's usually the only way to get in a group within a reasonable amount of time.
[removed quote].
That isn't going to change much - it's generally accepted the healer or tank roles are shorter queue times, so the dps that currently queue all 3 are just going to queue as tank or heals.I would like to see a change so a player can only queue as one role. Many players just queue as all three to get in fast.
VaranisArano wrote: »This is an excellent solution to the problem of people queuing as a tank or healer who are ignorant of how to perform the role.
It does nothing to solve the problem of people queuing as a tank or healer to skip the DD queue with no intention of being a tank or a healer.
Ignorant/newbie tanks and healers are fine, they can learn. Often, they want to learn.
Fake tanks and fake healers that have no intention of filling the role they queued for are an entirely different problem, and no amount of education is going to make them want to respect their group members by properly queuing.
redspecter23 wrote: »No set of imposed rules will prevent fake queue jumpers or those players that simply aren't capable of doing certain content. Group finder does what it's meant to do. It finds a group. You want a good group? Don't pug.
Taleof2Cities wrote: »redspecter23 wrote: »No set of imposed rules will prevent fake queue jumpers or those players that simply aren't capable of doing certain content. Group finder does what it's meant to do. It finds a group. You want a good group? Don't pug.
^Exactly This.^
Why create more red tape when you can just run dungeons the way you want to with friends or guildies?
Taleof2Cities wrote: »redspecter23 wrote: »No set of imposed rules will prevent fake queue jumpers or those players that simply aren't capable of doing certain content. Group finder does what it's meant to do. It finds a group. You want a good group? Don't pug.
^Exactly This.^
Why create more red tape when you can just run dungeons the way you want to with friends or guildies?
Taleof2Cities wrote: »redspecter23 wrote: »No set of imposed rules will prevent fake queue jumpers or those players that simply aren't capable of doing certain content. Group finder does what it's meant to do. It finds a group. You want a good group? Don't pug.
^Exactly This.^
Why create more red tape when you can just run dungeons the way you want to with friends or guildies?
This system doesn't prevent this at all fully premade groups would be excluded. If you random for one other person the system would be in affect. Your groups desire to play your way shouldn't impact other people.
redspecter23 wrote: »Taleof2Cities wrote: »redspecter23 wrote: »No set of imposed rules will prevent fake queue jumpers or those players that simply aren't capable of doing certain content. Group finder does what it's meant to do. It finds a group. You want a good group? Don't pug.
^Exactly This.^
Why create more red tape when you can just run dungeons the way you want to with friends or guildies?
This system doesn't prevent this at all fully premade groups would be excluded. If you random for one other person the system would be in affect. Your groups desire to play your way shouldn't impact other people.
Well if I want to run a random with 3 friends, people I know are completely capable, wouldn't they all have to be certified with your proposal? My cp1500 vet trials tank has to go get a certification to tank with 3 people he plays with all the time just to do a 15 minute vWGT run.
redspecter23 wrote: »Taleof2Cities wrote: »redspecter23 wrote: »No set of imposed rules will prevent fake queue jumpers or those players that simply aren't capable of doing certain content. Group finder does what it's meant to do. It finds a group. You want a good group? Don't pug.
^Exactly This.^
Why create more red tape when you can just run dungeons the way you want to with friends or guildies?
This system doesn't prevent this at all fully premade groups would be excluded. If you random for one other person the system would be in affect. Your groups desire to play your way shouldn't impact other people.
Well if I want to run a random with 3 friends, people I know are completely capable, wouldn't they all have to be certified with your proposal? My cp1500 vet trials tank has to go get a certification to tank with 3 people he plays with all the time just to do a 15 minute vWGT run.
No that wasn't my intention and I've edited my original post to highlight this. If you have a full group of people you're not really using the dungeon finder so should be able to bypass the system. But it might be fun to certify anyway.
redspecter23 wrote: »Taleof2Cities wrote: »redspecter23 wrote: »No set of imposed rules will prevent fake queue jumpers or those players that simply aren't capable of doing certain content. Group finder does what it's meant to do. It finds a group. You want a good group? Don't pug.
^Exactly This.^
Why create more red tape when you can just run dungeons the way you want to with friends or guildies?
This system doesn't prevent this at all fully premade groups would be excluded. If you random for one other person the system would be in affect. Your groups desire to play your way shouldn't impact other people.
Well if I want to run a random with 2 friends, people I know are completely capable, wouldn't they all have to be certified with your proposal? My cp1500 vet trials tank has to go get a certification to tank with 2 people he plays with all the time just to do a 15 minute vWGT run. The one pug has little effect here.
With your revised comment you should be subject to the system regardless of how powerful you are using a match making system that needs to prevent abuse where possible. Honeslty if you have 1500 CP certifying Deadly Veteran with all roles would be a trivial exercise for you and your friends.
redspecter23 wrote: »
Edited it to reflect my mistake. The point still stands. You're adding extra hoops for players that don't need or want them. At least make it account wide. If I unlock the knowledge of how to tank on one toon, I don't lose that knowledge on my 14 other toons. They may not have the skills or gear, but my personal knowledge is still there. There is no way to force me to wear tank appropriate gear once I'm in the dungeon anyway. As others have mentioned, this only adds another layer for those looking to skip the queue with a fake role. They can still do it, but it takes more work. The kind of people that will fake queue and go in ignorant will still do so. It would be hard to have a certification that prepares you fully for vet DLC content.
redspecter23 wrote: »Taleof2Cities wrote: »redspecter23 wrote: »No set of imposed rules will prevent fake queue jumpers or those players that simply aren't capable of doing certain content. Group finder does what it's meant to do. It finds a group. You want a good group? Don't pug.
^Exactly This.^
Why create more red tape when you can just run dungeons the way you want to with friends or guildies?
This system doesn't prevent this at all fully premade groups would be excluded. If you random for one other person the system would be in affect. Your groups desire to play your way shouldn't impact other people.
Well if I want to run a random with 2 friends, people I know are completely capable, wouldn't they all have to be certified with your proposal? My cp1500 vet trials tank has to go get a certification to tank with 2 people he plays with all the time just to do a 15 minute vWGT run. The one pug has little effect here.
With your revised comment you should be subject to the system regardless of how powerful you are using a match making system that needs to prevent abuse where possible. Honeslty if you have 1500 CP certifying Deadly Veteran with all roles would be a trivial exercise for you and your friends.
Gotta vote no. You are assuming what defines a role. You are also locking content behind a performance test. Both go against the play as you want style this game is suppose to represent.
I wouldn't mind the training concept but in no way should completing it be a prerequisite to being able to play content.
I don't like when players come in with a fake role and depending on the difficulty of the dungeon if I encounter a fake role I explain why I am leaving then I go.
I would like to see a change so a player can only queue as one role. Many players just queue as all three to get in fast. We have a couple of players in our guild that likes to do this. When I group with them and we need other random players I tell them pick the role they want to play or I will not queue with them. If it is a premade group I don't care as we all go in knowing what to expect.
I assume nothing, the roles in ESO are defined by the writers of the game and are the classic MMO roles that have been used across numerous games.
You should also have noted that this only affects the dungeon finder system not premade groups you want to roll a group your way, just walk into the dungeon as a group.
rfennell_ESO wrote: »The way to fix queue jumpers is to make dungeons 5 or 6 man.
it's the nature of the 4 man group with a total lack of tanks that causes the issue.
Can't be that hard to scale it.
I made that distinction. I mention groups needing random players and pre-made groups.
You are correct that the roles are defined by ESO. How we choose to play those roles should be left entirely up to us.
Your idea still locks content behind meeting some type of skill check. That should not be acceptable in any MMO.
Your idea doesn't prevent someone from qualifying as a tank, tossing away that gear, and going to a full DPS set-up in hopes of being able to just burn through a dungeon. Would just take them a little extra time to go through the training.
MisterBigglesworth wrote: »I came here to make this exact point. Even WoW has long DPS queues for 5-mans but it's nowhere near as bad as ESO. I think 6-man mode would solve this problem. There just simply aren't 25% of the population with a legitimate interest in the tanking role. I doubt it's even 16%, but it's close enough to that the queues would be significantly shorter for DPS.
Also, the system described by the OP is basically Proving Grounds in WoW, which worked well enough for it's time, but has long since gone by the wayside when the main small-group progression system for the past 2-3 years was shifted from queue-able content over to pre-made team content, combined with making nearly all queue-able relatively much easier. This is something they can afford to do with more than just 2 difficulty levels.