SupremeRissole wrote: »Wanna play with the best you've gotta practice like the best, similar to real life.
SmellyUnlimited wrote: »SupremeRissole wrote: »Wanna play with the best you've gotta practice like the best, similar to real life.
That’s why I save my practicing for real life, where things matter. And why I’ve gotten rid of ESO; your comment in fact opened my eyes to it, so I thank you.
SmellyUnlimited wrote: »SupremeRissole wrote: »Wanna play with the best you've gotta practice like the best, similar to real life.
That’s why I save my practicing for real life, where things matter. And why I’ve gotten rid of ESO; your comment in fact opened my eyes to it, so I thank you.
SmellyUnlimited wrote: »SupremeRissole wrote: »Wanna play with the best you've gotta practice like the best, similar to real life.
That’s why I save my practicing for real life, where things matter. And why I’ve gotten rid of ESO; your comment in fact opened my eyes to it, so I thank you.
SmellyUnlimited wrote: »SupremeRissole wrote: »Wanna play with the best you've gotta practice like the best, similar to real life.
That’s why I save my practicing for real life, where things matter. And why I’ve gotten rid of ESO; your comment in fact opened my eyes to it, so I thank you.
SmellyUnlimited wrote: »SupremeRissole wrote: »Wanna play with the best you've gotta practice like the best, similar to real life.
That’s why I save my practicing for real life, where things matter. And why I’ve gotten rid of ESO; your comment in fact opened my eyes to it, so I thank you.
there are players who claim to be casual but constantly dream about game achievements, which quite frankly makes no sense
SmellyUnlimited wrote: »SupremeRissole wrote: »Wanna play with the best you've gotta practice like the best, similar to real life.
That’s why I save my practicing for real life, where things matter. And why I’ve gotten rid of ESO; your comment in fact opened my eyes to it, so I thank you.
There's nothing wrong with some competition.
There nothing wrong with some achievements being attainable only by a few, who put the time and effort to it.
Hard modes/speed and no death runs exist for that reason.
There are also leader boards, "permanents", weekly...
But there is something really wrong when the "above average" player - and I am not talking about the guy that wants to be a stam dps with a resto staff or whatever - does less than half the DPS than the elite guy, all while having researched for a good build, put the time and effort to grind for the gear for it, upgraded that gear to max level (which also requires time), having a good knowledge of the game and even a good "raid awareness" .
Yes, there should be a difference between an excellent player and a "above average" good player, but not in the magnitude that the game is seeing right now.
This can not be healthy for the game at all.
ESO used to have a nice and helping community but at this point the level of toxicity is rising way too fast.
If I was developing this game, I would put enrage mechanics on Bosses when they are burned faster than intended (and not the other way around). Right now what we see is excellent players skipping the mechanics that were meant to challenge them, due to the abnormal levels of DPS that are achieved and thus clearing the content designed for them on release day.
This is not a normal situation and needs to be addressed asap, IMHO.
SmellyUnlimited wrote: »Training Dummy’s have taken on some mythical status in the game now. They serve as the gatekeeper to end-game content, a source of bragging fodder used to determine player skill, and now countless players spend hours “practicing” on them to achieve miniscule increases.
What’s happened to the game?
What was once relegated to PTS has become an almost dominating activity in the game. The concept of players “practicing”in a video game is almost nauseating. Before, practice was actually doing content, with cursory dps tests on real live enemies occurring infrequently, with a fraction of the importance placed on it now.
Changes to the game have increased the dps ceiling, but content hasn’t changed in difficulty with player changes, just the belief that it has. I’m guilty of it too. I’ve spent hours in front of the dummy, hitting high numbers after countless potions and an absurd amount of time. For what? There is little if any enjoyment in doing so, but end-game guilds now require those top % numbers for you to actually participate. I’ve drawn more and more away from ESO as a large amount of content is devolved to FarmVille. In one guild I’m in, in addition to the top numbers, you have to use very specific gear to join.
Am I alone in seeing the absurdity of all this? The whole of the game relegated to non-stop farming to get gear needed to perform countless DPS parses to then, all for a laughably small % of that time doing content for fun. RNG has become life.
usmcjdking wrote: »No, you are not alone. Raid slots are competitive and as a result of such ESO players have created a meritocracy.
The 12 man raid cap is one of the most limiting factors in the game ATM.
SmellyUnlimited wrote: »SupremeRissole wrote: »Wanna play with the best you've gotta practice like the best, similar to real life.
That’s why I save my practicing for real life, where things matter. And why I’ve gotten rid of ESO; your comment in fact opened my eyes to it, so I thank you.
i suspect the mindset of wanting to accomplish difficult things without putting in the utmost effort would be pretty pervasive throughout a person's daily life no matter what they're doing, has nothing to do with gaming really.
there are actual casual players who couldnt care less about end game content and can keep themselves entertained no matter what. Then there are players who claim to be casual but constantly dream about game achievements, which quite frankly makes no sense.
but hey good luck in your RL practices hope you succeed
BaneOfBattler wrote: »You are brave by speaking by the majority of players who just play for fun even doing vets and endgame stuff.
This message you created was directed towards the most toxic and manipulable by 3rd party opinions/influencers/hype/minmaxers/tryhards. Leading to a no brain community guided by those mentioned before. I'm sorry if i offend someone, just speaking facts.
The parse thing has become as popular as back in the day of wotlk gearscore addon; or day present neverwinter gearscore in game attribute measurement.
The dps parses trend has to go, it will only make us go somewhere we wont like, and then these tryharders with their parses will leave the game because of a new grind/farming items/worse rng could happen because of so many players reaching so much dps will just tell devs to increase the "challenge" and thus forcing other players with lives and jobs to do x task for x time. Simply because some guys wanted to make the vet content easy.
Sometimes the best is not always the best, and sometimes easy is not always fun.
Parsing has to go, practicing in a mmo is ridiculous, dummies doesnt make you dodge red areas, doesnt hit u. Your dps parse is a self reassuring tool for the insecure dps, and it has to go. Period.
SmellyUnlimited wrote: »BaneOfBattler wrote: »You are brave by speaking by the majority of players who just play for fun even doing vets and endgame stuff.
This message you created was directed towards the most toxic and manipulable by 3rd party opinions/influencers/hype/minmaxers/tryhards. Leading to a no brain community guided by those mentioned before. I'm sorry if i offend someone, just speaking facts.
The parse thing has become as popular as back in the day of wotlk gearscore addon; or day present neverwinter gearscore in game attribute measurement.
The dps parses trend has to go, it will only make us go somewhere we wont like, and then these tryharders with their parses will leave the game because of a new grind/farming items/worse rng could happen because of so many players reaching so much dps will just tell devs to increase the "challenge" and thus forcing other players with lives and jobs to do x task for x time. Simply because some guys wanted to make the vet content easy.
Sometimes the best is not always the best, and sometimes easy is not always fun.
Parsing has to go, practicing in a mmo is ridiculous, dummies doesnt make you dodge red areas, doesnt hit u. Your dps parse is a self reassuring tool for the insecure dps, and it has to go. Period.
Thank you for also seeing the absurdity about “practicing.” Unless you’re a professional gamer making money, the idea of someone practicing in a video game otherwise is just sad. Do people go on Call of Duty and sit at the firing range all day? Playing the game IS practicing. In Destiny, you go on missions and such where you kill enemies and complete the goal. Then, you go on the raid events and do the same thing. You’re prepared for this part of the game because in plahing the game, you have prepared.
RNG is insidious. Theorycrafters release what’s BiS, and everyone then clamors for this rare much sought after gear. The game then BECOMES a never ending farm. And that plays right into developers hands.
If you want to make dummy parses value added, make them challenging. The dummy is a combat dummy, and you have to dodge AoE’s, direct damage, and snare like effects. Add in a couple virtual bodies around that you need to rez in a certain amount of time or you fail. In between all this movement/blocking/rezzing, you dps the dummy. At the end of a timer, you’re given a score -based on how many attacks you avoided, how fast you rezzed, how much damage you did. Think akin to the Xmen Danger Room. THEN you’d actually be practicing, while playing something at least ‘resembling’ the game.
There's nothing wrong with some competition.
There nothing wrong with some achievements being attainable only by a few, who put the time and effort to it.
Hard modes/speed and no death runs exist for that reason.
There are also leader boards, "permanents", weekly...
But there is something really wrong when the "above average" player - and I am not talking about the guy that wants to be a stam dps with a resto staff or whatever - does less than half the DPS than the elite guy, all while having researched for a good build, put the time and effort to grind for the gear for it, upgraded that gear to max level (which also requires time), having a good knowledge of the game and even a good "raid awareness" .
Yes, there should be a difference between an excellent player and a "above average" good player, but not in the magnitude that the game is seeing right now.
This can not be healthy for the game at all.
ESO used to have a nice and helping community but at this point the level of toxicity is rising way too fast.
If I was developing this game, I would put enrage mechanics on Bosses when they are burned faster than intended (and not the other way around). Right now what we see is excellent players skipping the mechanics that were meant to challenge them, due to the abnormal levels of DPS that are achieved and thus clearing the content designed for them on release day.
This is not a normal situation and needs to be addressed asap, IMHO.
If you punish players for being good you'll see what's left of the end-game trial community disappear. Also if you narrow the skill gap too much people will also leave, some people actually like the challenge.
I know people whine about toxicity but I've almost never see it myself and I spent most of my time in-game running vet trials.
There's nothing wrong with some competition.
There nothing wrong with some achievements being attainable only by a few, who put the time and effort to it.
Hard modes/speed and no death runs exist for that reason.
There are also leader boards, "permanents", weekly...
But there is something really wrong when the "above average" player - and I am not talking about the guy that wants to be a stam dps with a resto staff or whatever - does less than half the DPS than the elite guy, all while having researched for a good build, put the time and effort to grind for the gear for it, upgraded that gear to max level (which also requires time), having a good knowledge of the game and even a good "raid awareness" .
Yes, there should be a difference between an excellent player and a "above average" good player, but not in the magnitude that the game is seeing right now.
This can not be healthy for the game at all.
ESO used to have a nice and helping community but at this point the level of toxicity is rising way too fast.
If I was developing this game, I would put enrage mechanics on Bosses when they are burned faster than intended (and not the other way around). Right now what we see is excellent players skipping the mechanics that were meant to challenge them, due to the abnormal levels of DPS that are achieved and thus clearing the content designed for them on release day.
This is not a normal situation and needs to be addressed asap, IMHO.
If you punish players for being good you'll see what's left of the end-game trial community disappear. Also if you narrow the skill gap too much people will also leave, some people actually like the challenge.
I know people whine about toxicity but I've almost never see it myself and I spent most of my time in-game running vet trials.
Afraid of a challenge, are you?
I wasn't proposing to punish players but rather to offer them new and exciting challenges.
Clearing "the hardest content of the game" on release day is not a normal situation: it didn't happened with vMA nor with vMOL for example.
Players who successfully complete that level of challenge with no death - an enraged boss due to very high dps numbers - should get a shiny tittle and reward (skin, pet, mount, whatever): It could be "insert Boss name here" Crusher (or whatever other fancy name).
It just adds another tier of difficulty, with a different approach to what difficult and challenging means.
Lastly, i won't see any low end of the spectrum players leave just because there's a closer gap between players than the absurd gigantic gap that exists currently. The challenge and drive to push to be better will still be here, even if it is to gain "only" 5k dps. Just look at min/maxing guys pushing to get that extra 0.3% more dps.
I do understand that there is an elite protecting their privileges and exclusivity, but, no worries, they'll still have their edge no matter what. It'just doesn't have to be absolutely crushing - because that's bad for the game.