I would support this change as it would stop the annoyance of having to make sure I have specific skills on bars just for the sake of retaining a benefit in attribute values.
With the specific to Mage Light I personally would rather they just removed the whilst slotted bonus from specific skills and moved those to the passives, so we can have any X skill slotted for Y buff.
rexagamemnon wrote: »Yes, this is a great idea. But i would take it further and apply it to resources and damage and crits. One of the features that the developers bragged about is you can create your build anyway you want. The developers said you could make any build, well to be effective in pve or pvp you have to either go all stamina or all magika. I shouldnt have to pick between playing as a magika base or stamina base. I want to be able to do both.
Well, ZOS believes in players making choices... and if they did what OP wanted, everyone would be playing the exact same build without ever having to make any type of sacrifice through choices. You don't NEED all these things slotted, you can be successful without them... funny how people complain about content being too easy and yet they clamor for changes to make content even easier by offering more buffs. Go figure.
Well, ZOS believes in players making choices... and if they did what OP wanted, everyone would be playing the exact same build without ever having to make any type of sacrifice through choices. You don't NEED all these things slotted, you can be successful without them... funny how people complain about content being too easy and yet they clamor for changes to make content even easier by offering more buffs. Go figure.
Judas Helviaryn wrote: »Well, ZOS believes in players making choices... and if they did what OP wanted, everyone would be playing the exact same build without ever having to make any type of sacrifice through choices. You don't NEED all these things slotted, you can be successful without them... funny how people complain about content being too easy and yet they clamor for changes to make content even easier by offering more buffs. Go figure.
This. The limitations of the game are there to make it challenging, and more rewarding when you win.
Please stop trying to dumb the game down for everyone else.
Judas Helviaryn wrote: »Well, ZOS believes in players making choices... and if they did what OP wanted, everyone would be playing the exact same build without ever having to make any type of sacrifice through choices. You don't NEED all these things slotted, you can be successful without them... funny how people complain about content being too easy and yet they clamor for changes to make content even easier by offering more buffs. Go figure.
This. The limitations of the game are there to make it challenging, and more rewarding when you win.
Please stop trying to dumb the game down for everyone else.
How is the game rewarding me more so by gimping my resource bar? I still get the same green ring and 350 gold no matter how much Magic i have.
On my MagSorc, Armor and Inner Light are necessary on my bar to get my Magic up to 41k. However, those taken spots mean my back bar is full with all my other buffs and secondary damage, leaving me with the issue of losing 6,000 Magic every time i simply bar swap. This makes sustaining that much more difficult, especially at the start of a fight.
If the game just took the max resource of one bar, whichever is highest, and applied them to both bars regardless of which your resource affecting skills are placed, that would be a major convenience.
Vercingetorix wrote: »I would support this change as it would stop the annoyance of having to make sure I have specific skills on bars just for the sake of retaining a benefit in attribute values.
With the specific to Mage Light I personally would rather they just removed the whilst slotted bonus from specific skills and moved those to the passives, so we can have any X skill slotted for Y buff.
Moving stat buffs to passives is easier to manage. Pet Sorcs get hurt the most by this “slotting issue” with nearly all of their slots taken up by double-barred effects: their pets are 4 slots, Aegis is another 2, and Inner Light is another 2.
What build diversity is left with only 2 slots? Oh wait... there’s none because those 2 slots have to be Liquid Lightning and Blockade. No room for anything else unless you drop a pet...