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Rune cage discussion.

Micah_Bayer
Micah_Bayer
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Its simple.. pre-summerset, cage did no damage. Nobody complained.

They added damage - everybody complains..

Therefore, the problem = damage...


Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...

I found this on a thread by someone named Biro123 and I have to kind of agree with him. Pre Summerset no one complained about rune cage but as soon as DMG was put onto the skill people complained..Dmg has now been nerfed and people are unsatisfied. Well let us have a look at it this way. What defines the sorcerer class? Frags was the sorcerer's most defining skill. I would say streak but it has been nerfed to oblivion and any stam user can gap close a streaking sorc to the point of the sorcerer wasting all resources trying to escape. No one uses streak offensively by the way..Its just not a good cc in that manner. Frags was nerfed as well but sorcerers do have shields..But then again every one has a shield..wait but there's pets that no one uses..Oh warden has pets too..Now the sorcerers are finally gifted rune cage an unblockable undodgeable cc that is ranged. The combo that so called ones shots people. The meteor..curse..execute..force pulse frags is not a one shot. I previously was against rune cage until I began fighting great stam players that break free and then immediately roll dodge, dodging both frags..and force pulse and then at that moment a meteor and curse is not going to one shot you..it will not even bring you to half health on most builds that use good resistances or shields. To be honest it seems like a lot of people are adapting to the combo as most players should.
Edited by Micah_Bayer on July 10, 2018 3:05PM
  • Ravenayle
    Ravenayle
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    I have to agree, 100%.
  • Lord_Eomer
    Lord_Eomer
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    Its simple.. pre-summerset, cage did no damage. Nobody complained.

    They added damage - everybody complains..

    Therefore, the problem = damage...


    Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...

    I found this on a thread by someone named Biro123 and I have to kind of agree with him. Pre Summerset no one complained about rune cage but as soon as DMG was put onto the skill people complained..Dmg has now been nerfed and people are unsatisfied. Well let us have a look at it this way. What defines the sorcerer class? Frags was the sorcerer's most defining skill. I would say streak but it has been nerfed to oblivion and any stam user can gap close a streaking sorc to the point of the sorcerer wasting all resources trying to escape. No one uses streak offensively by the way..Its just not a good cc in that manner. Frags was nerfed as well but sorcerers do have shields..But then again every one has a shield..wait but there's pets that no one uses..Oh warden has pets too..Now the sorcerers are finally gifted rune cage an unblockable undodgeable cc that is ranged. The combo that so called ones shots people. The meteor..curse..execute..force pulse frags is not a one shot. I previously was against rune cage until I began fighting great stam players that break free and then immediately roll dodge, dodging both frags..and force pulse and then at that moment a meteor and curse is not going to one shot you..it will not even bring you to half health on most builds that use good resistances or shields. To be honest it seems like a lot of people are adapting to the combo as most players should.

    Damage is not just issue but range is issue too, it gives on shot kill combo!
  • Micah_Bayer
    Micah_Bayer
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    Its simple.. pre-summerset, cage did no damage. Nobody complained.

    They added damage - everybody complains..

    Therefore, the problem = damage...


    Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...

    I found this on a thread by someone named Biro123 and I have to kind of agree with him. Pre Summerset no one complained about rune cage but as soon as DMG was put onto the skill people complained..Dmg has now been nerfed and people are unsatisfied. Well let us have a look at it this way. What defines the sorcerer class? Frags was the sorcerer's most defining skill. I would say streak but it has been nerfed to oblivion and any stam user can gap close a streaking sorc to the point of the sorcerer wasting all resources trying to escape. No one uses streak offensively by the way..Its just not a good cc in that manner. Frags was nerfed as well but sorcerers do have shields..But then again every one has a shield..wait but there's pets that no one uses..Oh warden has pets too..Now the sorcerers are finally gifted rune cage an unblockable undodgeable cc that is ranged. The combo that so called ones shots people. The meteor..curse..execute..force pulse frags is not a one shot. I previously was against rune cage until I began fighting great stam players that break free and then immediately roll dodge, dodging both frags..and force pulse and then at that moment a meteor and curse is not going to one shot you..it will not even bring you to half health on most builds that use good resistances or shields. To be honest it seems like a lot of people are adapting to the combo as most players should.

    Damage is not just issue but range is issue too, it gives on shot kill combo!

    Then why did no one complain about it previously?
  • Lord_Eomer
    Lord_Eomer
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    Its simple.. pre-summerset, cage did no damage. Nobody complained.

    They added damage - everybody complains..

    Therefore, the problem = damage...


    Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...

    I found this on a thread by someone named Biro123 and I have to kind of agree with him. Pre Summerset no one complained about rune cage but as soon as DMG was put onto the skill people complained..Dmg has now been nerfed and people are unsatisfied. Well let us have a look at it this way. What defines the sorcerer class? Frags was the sorcerer's most defining skill. I would say streak but it has been nerfed to oblivion and any stam user can gap close a streaking sorc to the point of the sorcerer wasting all resources trying to escape. No one uses streak offensively by the way..Its just not a good cc in that manner. Frags was nerfed as well but sorcerers do have shields..But then again every one has a shield..wait but there's pets that no one uses..Oh warden has pets too..Now the sorcerers are finally gifted rune cage an unblockable undodgeable cc that is ranged. The combo that so called ones shots people. The meteor..curse..execute..force pulse frags is not a one shot. I previously was against rune cage until I began fighting great stam players that break free and then immediately roll dodge, dodging both frags..and force pulse and then at that moment a meteor and curse is not going to one shot you..it will not even bring you to half health on most builds that use good resistances or shields. To be honest it seems like a lot of people are adapting to the combo as most players should.

    Damage is not just issue but range is issue too, it gives on shot kill combo!

    Then why did no one complain about it previously?

    FYI search forum and see many players are already complaining about this!
  • Micah_Bayer
    Micah_Bayer
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    Its simple.. pre-summerset, cage did no damage. Nobody complained.

    They added damage - everybody complains..

    Therefore, the problem = damage...


    Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...

    I found this on a thread by someone named Biro123 and I have to kind of agree with him. Pre Summerset no one complained about rune cage but as soon as DMG was put onto the skill people complained..Dmg has now been nerfed and people are unsatisfied. Well let us have a look at it this way. What defines the sorcerer class? Frags was the sorcerer's most defining skill. I would say streak but it has been nerfed to oblivion and any stam user can gap close a streaking sorc to the point of the sorcerer wasting all resources trying to escape. No one uses streak offensively by the way..Its just not a good cc in that manner. Frags was nerfed as well but sorcerers do have shields..But then again every one has a shield..wait but there's pets that no one uses..Oh warden has pets too..Now the sorcerers are finally gifted rune cage an unblockable undodgeable cc that is ranged. The combo that so called ones shots people. The meteor..curse..execute..force pulse frags is not a one shot. I previously was against rune cage until I began fighting great stam players that break free and then immediately roll dodge, dodging both frags..and force pulse and then at that moment a meteor and curse is not going to one shot you..it will not even bring you to half health on most builds that use good resistances or shields. To be honest it seems like a lot of people are adapting to the combo as most players should.

    Damage is not just issue but range is issue too, it gives on shot kill combo!

    Then why did no one complain about it previously?

    FYI search forum and see many players are already complaining about this!

    I am talking about last patch. I dont think you read the article I posted. No patch previously has said rune cage was op until dmg was added. Dmg has now been nerfed.
  • Micah_Bayer
    Micah_Bayer
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    Eedat wrote: »
    [snip]

    I completely agree with you.

    [edited to remove quote]
    Edited by ZOS_Icy on February 2, 2025 1:52PM
  • ak_pvp
    ak_pvp
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    You are incorrect. The damage is kind of eh anyway, its like 2-3k, not much more than a spammable or even a light attack.

    People did indeed complain, and though niche spending resources and a GCD for a plain stun means its less desirable, it was still incredibly strong. It is just more popular now though, An uncounterable CC from 40m away on a class that has a high level of burst is a bad bad idea.

    Make it short ranged (on streak) so it becomes automatically balanced by having to be melee.
    Edited by ak_pvp on July 10, 2018 4:12PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • generalmyrick
    generalmyrick
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    CLASS REPS, ESO DEVS, AND THE PEOPLE HAVE SPOKEN!!! We are linked arm in arm with these changes!!! We are one community!

    NO MORE shall this game and forums be ran by the capitalist elite! IT IS A NEW ERA!what-if-i-told-you-a-new-era-was-coming.jpg
    Edited by generalmyrick on July 10, 2018 4:22PM
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Vapirko
    Vapirko
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    It’s all kind of moot. ZOS has all the info they needed to properly adjust this (and Sloads) and they completely missed the mark. Any one of us could have told them what the real issue was. They had class reps they had the forums and they completely focused on the wrong aspect. It was an astonishingly asinine change. I don’t even feel like I’m being harsh.
  • TarrNokk
    TarrNokk
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    The only reason why people complain about rune cage is: since summerset many more sorcs then before use it. I Main a sorc but still don't use it because i feel it's just an annoying spell. When the hype is over we will not perma caged and the world is fine again.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Elder Staves Online: Sorcererset :|
  • ak_pvp
    ak_pvp
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    Elder Staves Online: Sorcererset :|

    I'm betting its back to NBs online next patch now that sloads doesn't break cloak and they can continue to revel in its OPness.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • rfennell_ESO
    rfennell_ESO
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    The general problem most have is that magicka sorcs have a reliable burst that works through both block and dodge.

    What exactly is the supposed counter to it?

    Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...

    The "problem" is that the curse/rune cage unavoidable damage is way over the top. Curse was way over the top all by it's self imo... then they went an added another thing you had to eat without counterplay on top of it and created imbalance beyond what already existed.

  • TarrNokk
    TarrNokk
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    The general problem most have is that magicka sorcs have a reliable burst that works through both block and dodge.

    What exactly is the supposed counter to it?

    Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...

    The "problem" is that the curse/rune cage unavoidable damage is way over the top. Curse was way over the top all by it's self imo... then they went an added another thing you had to eat without counterplay on top of it and created imbalance beyond what already existed.

    Bah, this is just bad counter play. Curse can be cleansed.
  • rfennell_ESO
    rfennell_ESO
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    TarrNokk wrote: »
    The general problem most have is that magicka sorcs have a reliable burst that works through both block and dodge.

    What exactly is the supposed counter to it?

    Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...

    The "problem" is that the curse/rune cage unavoidable damage is way over the top. Curse was way over the top all by it's self imo... then they went an added another thing you had to eat without counterplay on top of it and created imbalance beyond what already existed.

    Bah, this is just bad counter play. Curse can be cleansed.

    Sure, by one class in a reasonable world.

    We're not actually going to try and make the efficient purge is efficient argument?
  • SugaComa
    SugaComa
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    Its simple.. pre-summerset, cage did no damage. Nobody complained.

    They added damage - everybody complains..

    Therefore, the problem = damage...


    Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...

    I found this on a thread by someone named Biro123 and I have to kind of agree with him. Pre Summerset no one complained about rune cage but as soon as DMG was put onto the skill people complained..Dmg has now been nerfed and people are unsatisfied. Well let us have a look at it this way. What defines the sorcerer class? Frags was the sorcerer's most defining skill. I would say streak but it has been nerfed to oblivion and any stam user can gap close a streaking sorc to the point of the sorcerer wasting all resources trying to escape. No one uses streak offensively by the way..Its just not a good cc in that manner. Frags was nerfed as well but sorcerers do have shields..But then again every one has a shield..wait but there's pets that no one uses..Oh warden has pets too..Now the sorcerers are finally gifted rune cage an unblockable undodgeable cc that is ranged. The combo that so called ones shots people. The meteor..curse..execute..force pulse frags is not a one shot. I previously was against rune cage until I began fighting great stam players that break free and then immediately roll dodge, dodging both frags..and force pulse and then at that moment a meteor and curse is not going to one shot you..it will not even bring you to half health on most builds that use good resistances or shields. To be honest it seems like a lot of people are adapting to the combo as most players should.

    Technically incorrect

    And here is why ... No damage ... No one used it ... None using it no one is affected by it ergo no issue

    Add damage and a handful of people use it and no one would complain. ... However ... What happened was

    A mirriad of people switched to sorcs, nearly 95% of sorcs now use it.

    On every fight I get into I would say I see more sorcs than any other class followed by nightblades

    Now my death recap over the last few weeks is always the same

    It always rune cage, haunted curse, posion arrow, incapacitating strike

    Now I know that's two different classes but that's fine ... What I'm not seeing is is Templar skills, DK skills, Warden skills telling me that these classes are under used ... Why are they underused ... Cos they're not flavour of the month

    Top players will always have 1 if each type and when meta changes they'll adapt and change with it

    And I lies the problem ... Meta will change cos one thing gets over played and becomes no fun ... No fun means no one playing and that means loss of population and ultimately ends a games life

    Here we see a change that did what it was mean to do shake things up and make people spend time in the game building sorcs

    Next they do DKs and we will all play DKs or we will play our one character and *** till the game changes again

    Ask your self ... Are you a multichracter player if so you won't care about the changes you'll adapt, or are you a sorc taking advantage of the circle coming round to you and now you're terrified your crutch will be taken from you
  • Waffennacht
    Waffennacht
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    What makes a class PvP offensively viable?

    Hard CC - preferred to be unblockable undodgeable
    Execute - cheap spammable, ensures the kill
    Stacked damage - burst to get into execute range

    What classes lack these? - @SugaComa wouldn't be surprised if the lack of classes on recap follow this line of thinking.

    If every class had access to these then they'd all be PvP top contenders

    Meaning Magden is gonna be low tier for like 6 more months
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Starlight_Knight
    Starlight_Knight
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    The damage has never been a problem, the problem is on a class that has everything, there is no counter to it. and it has a delayed break free.
  • grannas211
    grannas211
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    Summerset Patch

    Rune Cage (Rune Prison morph): This morph now deals its damage when the stun ends (i.e.: if it is broken early or if the ability ends naturally), instead of when the stun completes.

    Clockwork City Patch

    Rune Prison: This ability and its morphs are no longer 30-second disorients. Instead, they are 2.5-second stuns that cannot be blocked or dodged, and they can be placed on multiple targets. This ability and its morphs can also no longer be cast on a crowd-control immune enemy, and we increased the cost of this ability and its morphs by approximately 75%.
    Rune Cage (Rune Prison morph): This morph now deals damage to the enemy if the stun lasts its full duration

    Clockwork City 3/4 of a year ago.
  • Zelos
    Zelos
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    Its simple.. pre-summerset, cage did no damage. Nobody complained.

    They added damage - everybody complains..

    Therefore, the problem = damage...


    Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...

    I found this on a thread by someone named Biro123 and I have to kind of agree with him. Pre Summerset no one complained about rune cage but as soon as DMG was put onto the skill people complained..Dmg has now been nerfed and people are unsatisfied. Well let us have a look at it this way. What defines the sorcerer class? Frags was the sorcerer's most defining skill. I would say streak but it has been nerfed to oblivion and any stam user can gap close a streaking sorc to the point of the sorcerer wasting all resources trying to escape. No one uses streak offensively by the way..Its just not a good cc in that manner. Frags was nerfed as well but sorcerers do have shields..But then again every one has a shield..wait but there's pets that no one uses..Oh warden has pets too..Now the sorcerers are finally gifted rune cage an unblockable undodgeable cc that is ranged. The combo that so called ones shots people. The meteor..curse..execute..force pulse frags is not a one shot. I previously was against rune cage until I began fighting great stam players that break free and then immediately roll dodge, dodging both frags..and force pulse and then at that moment a meteor and curse is not going to one shot you..it will not even bring you to half health on most builds that use good resistances or shields. To be honest it seems like a lot of people are adapting to the combo as most players should.

    No the best part of rune cage pre summerset was that it did damage if the player didnt break free from it, which punish people for not sustaining stamina, while they still got a ranged cc it was in a perfect spot. But they decided to give it forced damage now there is no counterplay to it. It became less skillful completely and utterly punishing for no reason.
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • ezio45
    ezio45
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    pretty sure rc did damage before summerset, i was using it as a stun prior to the buff. The problem is the stun setting buffed
  • Malamar1229
    Malamar1229
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    The other down side is rune cage takes up another bar slot for a class that already has limited bar slots due to its stupid defense mechanisms.

    And to be honest, competent players are still destroying others with destro reach.

    A sorc pretty much has no other class CC.
    Edited by Malamar1229 on July 10, 2018 7:20PM
  • Micah_Bayer
    Micah_Bayer
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    The damage has never been a problem, the problem is on a class that has everything, there is no counter to it. and it has a delayed break free.

    I think NB has access to everything
  • Micah_Bayer
    Micah_Bayer
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    ak_pvp wrote: »
    You are incorrect. The damage is kind of eh anyway, its like 2-3k, not much more than a spammable or even a light attack.

    People did indeed complain, and though niche spending resources and a GCD for a plain stun means its less desirable, it was still incredibly strong. It is just more popular now though, An uncounterable CC from 40m away on a class that has a high level of burst is a bad bad idea.

    Make it short ranged (on streak) so it becomes automatically balanced by having to be melee.

    The travel time for sorc frags is slow. You can see it coming from 40 meters away even if you are runed you break..roll dodge and you eliminate the burst. No sorc can kill someone with curse and rune cage.
  • Micah_Bayer
    Micah_Bayer
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    ezio45 wrote: »
    pretty sure rc did damage before summerset, i was using it as a stun prior to the buff. The problem is the stun setting buffed

    It did dmg if you sat through the cc which no one did
    Edited by Micah_Bayer on July 10, 2018 9:51PM
  • Joy_Division
    Joy_Division
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    What makes a class PvP offensively viable?

    Hard CC - preferred to be unblockable undodgeable
    Execute - cheap spammable, ensures the kill
    Stacked damage - burst to get into execute range

    What classes lack these? - @SugaComa wouldn't be surprised if the lack of classes on recap follow this line of thinking.

    If every class had access to these then they'd all be PvP top contenders

    Meaning Magden is gonna be low tier for like 6 more months

    Wardens!
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • brandonv516
    brandonv516
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    People didn't complain because it wasn't as popular to use.

    It needs a range nerf, a duration nerf, and they need to fix where you can't break free from it.
  • X3NTU
    X3NTU
    Soul Shriven
    I reckon the Rune cage morph should give you a buff in damage for like 3s( like minor berzerk) that way is not stacked damage with next attacks. And defensive rune morph should give the upfront damage that way is like a defensive trap if your fighting someone else and another opponent trigger your defensive rune the other person attacking you gets hit with a magick damage stun when they break free/effects end and the person you are originally fighting gets your attention. Defensive rune putting upfront damage is a pressure point on the attacker to break free and either heal himself or continue attacking= which for the defendant buys time to respond/find the enemy/defend.
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