Micah_Bayer wrote: »Its simple.. pre-summerset, cage did no damage. Nobody complained.
They added damage - everybody complains..
Therefore, the problem = damage...
Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...
I found this on a thread by someone named Biro123 and I have to kind of agree with him. Pre Summerset no one complained about rune cage but as soon as DMG was put onto the skill people complained..Dmg has now been nerfed and people are unsatisfied. Well let us have a look at it this way. What defines the sorcerer class? Frags was the sorcerer's most defining skill. I would say streak but it has been nerfed to oblivion and any stam user can gap close a streaking sorc to the point of the sorcerer wasting all resources trying to escape. No one uses streak offensively by the way..Its just not a good cc in that manner. Frags was nerfed as well but sorcerers do have shields..But then again every one has a shield..wait but there's pets that no one uses..Oh warden has pets too..Now the sorcerers are finally gifted rune cage an unblockable undodgeable cc that is ranged. The combo that so called ones shots people. The meteor..curse..execute..force pulse frags is not a one shot. I previously was against rune cage until I began fighting great stam players that break free and then immediately roll dodge, dodging both frags..and force pulse and then at that moment a meteor and curse is not going to one shot you..it will not even bring you to half health on most builds that use good resistances or shields. To be honest it seems like a lot of people are adapting to the combo as most players should.
Lord_Dexter wrote: »Micah_Bayer wrote: »Its simple.. pre-summerset, cage did no damage. Nobody complained.
They added damage - everybody complains..
Therefore, the problem = damage...
Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...
I found this on a thread by someone named Biro123 and I have to kind of agree with him. Pre Summerset no one complained about rune cage but as soon as DMG was put onto the skill people complained..Dmg has now been nerfed and people are unsatisfied. Well let us have a look at it this way. What defines the sorcerer class? Frags was the sorcerer's most defining skill. I would say streak but it has been nerfed to oblivion and any stam user can gap close a streaking sorc to the point of the sorcerer wasting all resources trying to escape. No one uses streak offensively by the way..Its just not a good cc in that manner. Frags was nerfed as well but sorcerers do have shields..But then again every one has a shield..wait but there's pets that no one uses..Oh warden has pets too..Now the sorcerers are finally gifted rune cage an unblockable undodgeable cc that is ranged. The combo that so called ones shots people. The meteor..curse..execute..force pulse frags is not a one shot. I previously was against rune cage until I began fighting great stam players that break free and then immediately roll dodge, dodging both frags..and force pulse and then at that moment a meteor and curse is not going to one shot you..it will not even bring you to half health on most builds that use good resistances or shields. To be honest it seems like a lot of people are adapting to the combo as most players should.
Damage is not just issue but range is issue too, it gives on shot kill combo!
Micah_Bayer wrote: »Lord_Dexter wrote: »Micah_Bayer wrote: »Its simple.. pre-summerset, cage did no damage. Nobody complained.
They added damage - everybody complains..
Therefore, the problem = damage...
Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...
I found this on a thread by someone named Biro123 and I have to kind of agree with him. Pre Summerset no one complained about rune cage but as soon as DMG was put onto the skill people complained..Dmg has now been nerfed and people are unsatisfied. Well let us have a look at it this way. What defines the sorcerer class? Frags was the sorcerer's most defining skill. I would say streak but it has been nerfed to oblivion and any stam user can gap close a streaking sorc to the point of the sorcerer wasting all resources trying to escape. No one uses streak offensively by the way..Its just not a good cc in that manner. Frags was nerfed as well but sorcerers do have shields..But then again every one has a shield..wait but there's pets that no one uses..Oh warden has pets too..Now the sorcerers are finally gifted rune cage an unblockable undodgeable cc that is ranged. The combo that so called ones shots people. The meteor..curse..execute..force pulse frags is not a one shot. I previously was against rune cage until I began fighting great stam players that break free and then immediately roll dodge, dodging both frags..and force pulse and then at that moment a meteor and curse is not going to one shot you..it will not even bring you to half health on most builds that use good resistances or shields. To be honest it seems like a lot of people are adapting to the combo as most players should.
Damage is not just issue but range is issue too, it gives on shot kill combo!
Then why did no one complain about it previously?
Lord_Dexter wrote: »Micah_Bayer wrote: »Lord_Dexter wrote: »Micah_Bayer wrote: »Its simple.. pre-summerset, cage did no damage. Nobody complained.
They added damage - everybody complains..
Therefore, the problem = damage...
Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...
I found this on a thread by someone named Biro123 and I have to kind of agree with him. Pre Summerset no one complained about rune cage but as soon as DMG was put onto the skill people complained..Dmg has now been nerfed and people are unsatisfied. Well let us have a look at it this way. What defines the sorcerer class? Frags was the sorcerer's most defining skill. I would say streak but it has been nerfed to oblivion and any stam user can gap close a streaking sorc to the point of the sorcerer wasting all resources trying to escape. No one uses streak offensively by the way..Its just not a good cc in that manner. Frags was nerfed as well but sorcerers do have shields..But then again every one has a shield..wait but there's pets that no one uses..Oh warden has pets too..Now the sorcerers are finally gifted rune cage an unblockable undodgeable cc that is ranged. The combo that so called ones shots people. The meteor..curse..execute..force pulse frags is not a one shot. I previously was against rune cage until I began fighting great stam players that break free and then immediately roll dodge, dodging both frags..and force pulse and then at that moment a meteor and curse is not going to one shot you..it will not even bring you to half health on most builds that use good resistances or shields. To be honest it seems like a lot of people are adapting to the combo as most players should.
Damage is not just issue but range is issue too, it gives on shot kill combo!
Then why did no one complain about it previously?
FYI search forum and see many players are already complaining about this!

Tommy_The_Gun wrote: »Elder Staves Online: Sorcererset
Micah_Bayer wrote: »
Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...
rfennell_ESO wrote: »The general problem most have is that magicka sorcs have a reliable burst that works through both block and dodge.
What exactly is the supposed counter to it?Micah_Bayer wrote: »
Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...
The "problem" is that the curse/rune cage unavoidable damage is way over the top. Curse was way over the top all by it's self imo... then they went an added another thing you had to eat without counterplay on top of it and created imbalance beyond what already existed.
rfennell_ESO wrote: »The general problem most have is that magicka sorcs have a reliable burst that works through both block and dodge.
What exactly is the supposed counter to it?Micah_Bayer wrote: »
Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...
The "problem" is that the curse/rune cage unavoidable damage is way over the top. Curse was way over the top all by it's self imo... then they went an added another thing you had to eat without counterplay on top of it and created imbalance beyond what already existed.
Bah, this is just bad counter play. Curse can be cleansed.
Micah_Bayer wrote: »Its simple.. pre-summerset, cage did no damage. Nobody complained.
They added damage - everybody complains..
Therefore, the problem = damage...
Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...
I found this on a thread by someone named Biro123 and I have to kind of agree with him. Pre Summerset no one complained about rune cage but as soon as DMG was put onto the skill people complained..Dmg has now been nerfed and people are unsatisfied. Well let us have a look at it this way. What defines the sorcerer class? Frags was the sorcerer's most defining skill. I would say streak but it has been nerfed to oblivion and any stam user can gap close a streaking sorc to the point of the sorcerer wasting all resources trying to escape. No one uses streak offensively by the way..Its just not a good cc in that manner. Frags was nerfed as well but sorcerers do have shields..But then again every one has a shield..wait but there's pets that no one uses..Oh warden has pets too..Now the sorcerers are finally gifted rune cage an unblockable undodgeable cc that is ranged. The combo that so called ones shots people. The meteor..curse..execute..force pulse frags is not a one shot. I previously was against rune cage until I began fighting great stam players that break free and then immediately roll dodge, dodging both frags..and force pulse and then at that moment a meteor and curse is not going to one shot you..it will not even bring you to half health on most builds that use good resistances or shields. To be honest it seems like a lot of people are adapting to the combo as most players should.
Micah_Bayer wrote: »Its simple.. pre-summerset, cage did no damage. Nobody complained.
They added damage - everybody complains..
Therefore, the problem = damage...
Sorry guys - if the only problem was the unblockable/undodgeable-ranged-cc part, you should have all been complaining last patch...
I found this on a thread by someone named Biro123 and I have to kind of agree with him. Pre Summerset no one complained about rune cage but as soon as DMG was put onto the skill people complained..Dmg has now been nerfed and people are unsatisfied. Well let us have a look at it this way. What defines the sorcerer class? Frags was the sorcerer's most defining skill. I would say streak but it has been nerfed to oblivion and any stam user can gap close a streaking sorc to the point of the sorcerer wasting all resources trying to escape. No one uses streak offensively by the way..Its just not a good cc in that manner. Frags was nerfed as well but sorcerers do have shields..But then again every one has a shield..wait but there's pets that no one uses..Oh warden has pets too..Now the sorcerers are finally gifted rune cage an unblockable undodgeable cc that is ranged. The combo that so called ones shots people. The meteor..curse..execute..force pulse frags is not a one shot. I previously was against rune cage until I began fighting great stam players that break free and then immediately roll dodge, dodging both frags..and force pulse and then at that moment a meteor and curse is not going to one shot you..it will not even bring you to half health on most builds that use good resistances or shields. To be honest it seems like a lot of people are adapting to the combo as most players should.
Hayden_Knight wrote: »The damage has never been a problem, the problem is on a class that has everything, there is no counter to it. and it has a delayed break free.
You are incorrect. The damage is kind of eh anyway, its like 2-3k, not much more than a spammable or even a light attack.
People did indeed complain, and though niche spending resources and a GCD for a plain stun means its less desirable, it was still incredibly strong. It is just more popular now though, An uncounterable CC from 40m away on a class that has a high level of burst is a bad bad idea.
Make it short ranged (on streak) so it becomes automatically balanced by having to be melee.
Waffennacht wrote: »What makes a class PvP offensively viable?
Hard CC - preferred to be unblockable undodgeable
Execute - cheap spammable, ensures the kill
Stacked damage - burst to get into execute range
What classes lack these? - @SugaComa wouldn't be surprised if the lack of classes on recap follow this line of thinking.
If every class had access to these then they'd all be PvP top contenders
Meaning Magden is gonna be low tier for like 6 more months