Time will confirm this. How many times do things look good on paper only to find out they suck in the game.TheRealSniker wrote: »Zenimax took a step in the right direction
Really? Let's review:The Class Rep Program actually works!
So if Wrobel doesn't have any idea what he's doing, why is he still in charge?Yes it isnt much and Wrobel still has no idea what hes doing, but they hired people to help them out and are listening to the community.
I need healing!Rune Focus:
This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
NB nerf. Incap was too strong? Really? I was pretty damn sure the reason this was buffed was because NBs were being crapped on by the OP sorcs, which are still around by the way.Another one of the Problems was that Incap was too strong, the most popular idea was to bring the old Incap back where it would only Stun if the enemy had higher Health, I knew about this 2 months before those Patch notes released and yes the change indeed happened!
Another NB nerf. TWO DAMN STUNS taken out of our arsenal unless we get a paper cut first. I would have been okay with Incap (cause it was pretty awesome), but BOTH stuns? Get the hell out of here.Death Stroke
Incapacitating Strike (morph): This ability now only stuns your enemy if your current health percentage is lower than the target’s.
ANOTHER DAMN NB NERF?Merciless Resolve (morph): Removed the snare from this ability.
JEEZUS CRIMENY MOTHER OF WHAT THE HELL IS GOING ON! ANOTHER NB NERF! Okay, but let's be real - not many classes but NB would DW.Rending Slashes (morph): Decreased the duration of the snare to 4 seconds from 9 seconds.
Well, there goes the DW/Bow build too! I get some mages do bows, but again, mostly an NB class skill.Lethal Arrow (morph): Decreased the duration of the Major Defile debuff applied to 4 seconds from 10 seconds.
Goodbye, NB. It took you 4 years to get good and now you've been reduced to a pile of dog crap because a few sorcs can't deal with the ability of THE CLASS WHICH USES SKILLS TO KILL AND RETREAT BECAUSE THEY HAVE TO.Arrow Spray: Decreased the duration of the snare applied from this ability and its morphs to 4 seconds from 6 seconds.
*sigh*Reverberating Bash (morph): Decreased the duration of the Major Defile debuff to 4 seconds from 10 seconds.
ANOTHER DAMNED NB NERF.Cripple: Decreased the duration of the snare and the Major Expedition buff from this ability and its morphs to 4 seconds from 8 seconds.
All because the original complaints about its power were ignored during PTS of Summerset.Sloads has been confirmed too strong against Nightblades there for it got nerfed aswell:
Sload’s Semblance:
Removed the first damage over time tick.
The damage over time effect now begins dealing damage 1 second after it has been applied.
Decreased the total damage by approximately 15% due to the removed tick.
Fixed an issue where the damage over time from this item set was removing invisibility.
Fixed an issue where the damage over time could proc itself.
The hell it is.Stop Crying and realize that this is a small step towards a healthy game.
TheRealSniker wrote: »Zenimax took a step in the right direction
The Class Rep Program actually works!
What I dont understand is why all of you are crying on the Forums now?
Yes it isnt much and Wrobel still has no idea what hes doing, but they hired people to help them out and are listening to the community.
How do I know that?
One of the Problems that had been talked about in the meeting was that Templars were too immobile cause of the Rune buffs
here you go:
Rune Focus:
This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
Another one of the Problems was that Incap was too strong, the most popular idea was to bring the old Incap back where it would only Stun if the enemy had higher Health, I knew about this 2 months before those Patch notes released and yes the change indeed happened!
Death Stroke
Incapacitating Strike (morph): This ability now only stuns your enemy if your current health percentage is lower than the target’s.
People had been complaining ALOT about defiles and snares and how classes cannot deal with them
Here you go:
Merciless Resolve (morph): Removed the snare from this ability.
Rending Slashes (morph): Decreased the duration of the snare to 4 seconds from 9 seconds.
Lethal Arrow (morph): Decreased the duration of the Major Defile debuff applied to 4 seconds from 10 seconds.
Arrow Spray: Decreased the duration of the snare applied from this ability and its morphs to 4 seconds from 6 seconds.
Reverberating Bash (morph): Decreased the duration of the Major Defile debuff to 4 seconds from 10 seconds.
Cripple: Decreased the duration of the snare and the Major Expedition buff from this ability and its morphs to 4 seconds from 8 seconds.
Sloads has been confirmed too strong against Nightblades there for it got nerfed aswell:
Sload’s Semblance:
Removed the first damage over time tick.
The damage over time effect now begins dealing damage 1 second after it has been applied.
Decreased the total damage by approximately 15% due to the removed tick.
Fixed an issue where the damage over time from this item set was removing invisibility.
Fixed an issue where the damage over time could proc itself.
Stop Crying and realize that this is a small step towards a healthy game.