rosendoichinoveb17_ESO wrote: »DLC dungeons are fun as a tank, and I bet that the payroll is not the reason some people dont play them. The worst tank experience for me is offtanking vAS+2 because you need to:
- not die
- heal yourself
- sometimes heal the group
- taunt the adds constantly
- cast shields to protect yourself and the group from miniboss mechanics
- apply crusher enchant
- apply engulfing flames
- apply wall of elements for offbalance and concussion
- be a backup interrupter with crushing shock
- use purge to purge yourself and the group
- maintain alkosh enchant if not using totug's pact)
- (optional - provide orbs)
- (optional - apply ele drain)
- (optional - use weakening enchant on one of the bars)
- (optional - use low slash to apply minor maim to reduce miniboss damage and gain ultimate)
As you can see you have more responsibilities there than the 10 available bar slots. So not only you need to pick what is most helpful for the group, but in all cases you will never be able to constantly apply all de-buffs while keeping taunt and stacking bosses together.
2 days ago I decided to make my main character a tank. I got eso+ because of the craftbag and I like doing the dlc dungeons once in a while.
But here is the fun fact: out of 10 dungeons, 8 of them are bound to be dlc ones with 5 of them WGT.
Seriously ZoS, this way you are putting off people who like to tank.
Can we see a fix for this soon @ZOS_GinaBruno so random dungeons as tank are really random?
But here is the fun fact: out of 10 dungeons, 8 of them are bound to be dlc ones with 5 of them WGT.
fact
madchuska83 wrote: »As a tank you can queue for the specific dungeon you want and the queue will pop in minutes, if not seconds. Your argument has no merit, just don't queue for randoms.

Thorstienn wrote: »I agree with what the others have posted. DF is not the problem, it is pretty random. The problem is the design.
1: 1 shot mechanics; 1 shotting DD and healers is fine, but if it 1shots the tank, what's the point in the tank.
2: untauntable bosses; pretty obvious
3: buff/debuff DD meta; you're not a TANK, you're pure DD support, therefore, no variety (granted a problem for all if you go full meta)
4: all the rest of the game! You hit like a wet noodle so it takes ages to kill a standard mob, or, you fill your bag with a dmg set and unlock more abilities so you can DRASTICALLY change your build.
5: I love tanking in all my previous MMO's; I don't hate tanking in ESO, I hate solo tanking in ESO, I love the queue time in ESO!
Why would you solo quest on a tank? Seriously now, there are 8 character slots. It is not that time consuming to set up one character for overland, one for tanking.
If you are stubborn about that, its your deal.
Thorstienn wrote: »Why would you solo quest on a tank? Seriously now, there are 8 character slots. It is not that time consuming to set up one character for overland, one for tanking.
If you are stubborn about that, its your deal.
If this was to me: sky shards, guild line unlocks, getting overland gear etc.
Or simply, maybe some people want to play their characters in all content.
Thorstienn wrote: »I agree with what the others have posted. DF is not the problem, it is pretty random. The problem is the design.
1: 1 shot mechanics; 1 shotting DD and healers is fine, but if it 1shots the tank, what's the point in the tank.
2: untauntable bosses; pretty obvious
3: buff/debuff DD meta; you're not a TANK, you're pure DD support, therefore, no variety (granted a problem for all if you go full meta)
4: all the rest of the game! You hit like a wet noodle so it takes ages to kill a standard mob, or, you fill your bag with a dmg set and unlock more abilities so you can DRASTICALLY change your build.
5: I love tanking in all my previous MMO's; I don't hate tanking in ESO, I hate solo tanking in ESO, I love the queue time in ESO!
1. If you're getting 1 shot as a tank, it's probably your fault.
2. The Planar Inhibitor was untauntable, but tanks are still pretty valued for the fight. ARE there any fights where the boss is just plain untauntable no matter what?
3. Agreed. Being basically a b with an itch boi for the DPS is MEH with a side of MEH.
4. I tank and dps on all my characters, and heal on the magicka ones. And heck, you're a tank. You're amazing in a good chunk of the game and have not only no issues doing the thing, but can do/get into the thing instantly. Having to have a few spare weapons and armor pieces around and maybe mowing through open world slightly slower than a dps is, I think, a negligible price to pay. Also, it's certainly not a drastic change to your build - maybe your CP if you were previously doing vet trials or something? But I don't think it's a big a change as you seem to make it out to be.
Also, I think if we try and push ZOS to address the tanks lack of damage just because they're lacking damage and can't plow through OW as fast as DPS, they'll come up with something horrible. I do believe it's a symptom of a bigger issue rather than the main thing. If the whole being basically a stepping stone for your DPS to reach godhood thing is changed a bit so tanks can be more than stepping stones who get railed on by the boss just because they've slotted a taunt, then I think the lack of dmg elsewhere will be somewhat alleviated due to increased build variety in trials - aka you'll be able to build for more dmg in trials and still be taken along, which will result in needing to change your build less when doing other stuff.
Waffennacht wrote: »Thorstienn wrote: »Why would you solo quest on a tank? Seriously now, there are 8 character slots. It is not that time consuming to set up one character for overland, one for tanking.
If you are stubborn about that, its your deal.
If this was to me: sky shards, guild line unlocks, getting overland gear etc.
Or simply, maybe some people want to play their characters in all content.
I make my character a tank after he's maxed on those.
Tank from beginning to end sounds awful
Thorstienn wrote: »Thorstienn wrote: »I agree with what the others have posted. DF is not the problem, it is pretty random. The problem is the design.
1: 1 shot mechanics; 1 shotting DD and healers is fine, but if it 1shots the tank, what's the point in the tank.
2: untauntable bosses; pretty obvious
3: buff/debuff DD meta; you're not a TANK, you're pure DD support, therefore, no variety (granted a problem for all if you go full meta)
4: all the rest of the game! You hit like a wet noodle so it takes ages to kill a standard mob, or, you fill your bag with a dmg set and unlock more abilities so you can DRASTICALLY change your build.
5: I love tanking in all my previous MMO's; I don't hate tanking in ESO, I hate solo tanking in ESO, I love the queue time in ESO!
1. If you're getting 1 shot as a tank, it's probably your fault.
2. The Planar Inhibitor was untauntable, but tanks are still pretty valued for the fight. ARE there any fights where the boss is just plain untauntable no matter what?
3. Agreed. Being basically a b with an itch boi for the DPS is MEH with a side of MEH.
4. I tank and dps on all my characters, and heal on the magicka ones. And heck, you're a tank. You're amazing in a good chunk of the game and have not only no issues doing the thing, but can do/get into the thing instantly. Having to have a few spare weapons and armor pieces around and maybe mowing through open world slightly slower than a dps is, I think, a negligible price to pay. Also, it's certainly not a drastic change to your build - maybe your CP if you were previously doing vet trials or something? But I don't think it's a big a change as you seem to make it out to be.
Also, I think if we try and push ZOS to address the tanks lack of damage just because they're lacking damage and can't plow through OW as fast as DPS, they'll come up with something horrible. I do believe it's a symptom of a bigger issue rather than the main thing. If the whole being basically a stepping stone for your DPS to reach godhood thing is changed a bit so tanks can be more than stepping stones who get railed on by the boss just because they've slotted a taunt, then I think the lack of dmg elsewhere will be somewhat alleviated due to increased build variety in trials - aka you'll be able to build for more dmg in trials and still be taken along, which will result in needing to change your build less when doing other stuff.
1: I agree. My point was if the mechanic 1shots unless you get out of it, a tank isn't needed.
2: forget names: last boss Direfrost Keep, Last boss DC 2, planar as you mentioned (maybe more, but they come to mind)
4: I love tanking but overworked is a HUGE part of this game. I don't want more dmg, DD need less dmg (I have 14 characters, not all tanks) and content adjusted.
Finally, this is about; Why aren't there more tanks? What's the 1st thing people say to someone when they start the game and want to be a tank: go DD and respect at max lvl!
Aside: my 1st character is a Nord Templar tank, and he leveled all the way with sword and board (medium armor at the start and mixed stats etc, but evolved).
If this was to me: sky shards, guild line unlocks, getting overland gear etc.
Or simply, maybe some people want to play their characters in all content.
I wish we had Add-Ons on console to change skill bars and outfits with a few clicks instead of handpicking every single skill and item every time we want to change from tank to dd to healer and back..Thorstienn wrote: »4: all the rest of the game! You hit like a wet noodle so it takes ages to kill a standard mob, or, you fill your bag with a dmg set and unlock more abilities so you can DRASTICALLY change your build.
If this was to me: sky shards, guild line unlocks, getting overland gear etc.
Or simply, maybe some people want to play their characters in all content.
Guild line unlocks and skyshards simply require rapids, which takes literally 5 minutes to aquire. No need to fight much of anything. And what need has a tank for maxing mages guild? No need. And with the 1-50 skillpoints, the skillpoints picked up from dungeons, you have more than enough to tank vet content with after clearing the normals.
I get that people want to play that one toon to do everything, and hey, its their dime and time.
But a sensible person would bang their head against that wall, spec the tank to tank and tank with it, and run another toon for overland adventuring. That requires no crazy overhall to tanking with butterfly effect balance chaos, it just requires a person to not be stubborn about it and accept that there are 8 character slots for a reason. It isn’t time consuming, certainly far less than questing on a tank.
And from experience, it takes 5 minutes to log off a toon, log in tank, queue for what ya want, it pops. Its always near to hand when you are in the mood. No armor and skill switching junk, just rock.
I have similar looks and same armor style for all my characters. Its seemless and no gnashing of teeth. But whatever works for folks