FAQ:
1. What if the character has previously leveled up a class and it would be reverting back to it with this token?
A: It doesn't matter - the player will have to re-level the skill lines each time the class is changed.
2. What about using more than one token on different characters on my account?
A: Nope, your ACCOUNT can use 1 class change token every 90 days - even if you delete the character that previously used a class change token.
3. Would this cause unfairness in PvP?
A: No, because most players who care about "chasing the meta" will have multiple characters to change to when the patch seems "favorable" to a particular character. This class change token is mostly aimed at players with older characters that have many achievements tied to them and their owners wish to carry this progress with them on a different class for gameplay or RP reasons.
4. Can't you just make another character instead?
A: Can you make up over 20k+ achievement points and nearly 300+ skill points overnight? Yeah, I didn't think so. Lots of players want to continue their journey in ESO without slogging through older content or outdated grinds to make up progress they've already attained. Imagine if you wanted to go back for a second Master's Degree but the university said you had to get another duplicate Bachelor's Degree first - it's the same principle.
5. Won't this just invalidate needing to make other characters?
A: Not really as the benefits of having multiple characters, such as additional writ completions or swapping classes on the fly, are still worthwhile perks of managing many characters. Players who would rather consolidate their efforts on one character (and forego the benefits of additional characters) will not be at any advantage whatsoever against players who continue to use many characters. The progress of an individual player has no bearing on the efforts of another player and no player has a right to dictate how another player must play their own game. The token is an OPTIONAL service that a certain subset of the player base will utilize. The costs and restrictions of using it balance out the convenience it offers, just like any other service or item offered through the Crown Store.
Hayden_Knight wrote: »omg think of all the sorcs that would be roaming about
The cost of the token itself would need to take into consideration costs of leveling up a mount and bag space since players willing to spend will spend well on those items.
In other words, 5k may be chump change in comparison to what Zos would and should actually charge.
Beyond that there could be other reasons Zos does not want to offer such a change.
themaddaedra wrote: »The cost of the token itself would need to take into consideration costs of leveling up a mount and bag space since players willing to spend will spend well on those items.
In other words, 5k may be chump change in comparison to what Zos would and should actually charge.
Beyond that there could be other reasons Zos does not want to offer such a change.
Your mount and inventory space could just stay unchanged? Or did i take it wrong?
themaddaedra wrote: »The cost of the token itself would need to take into consideration costs of leveling up a mount and bag space since players willing to spend will spend well on those items.
In other words, 5k may be chump change in comparison to what Zos would and should actually charge.
Beyond that there could be other reasons Zos does not want to offer such a change.
Your mount and inventory space could just stay unchanged? Or did i take it wrong?
Vercingetorix wrote: »themaddaedra wrote: »The cost of the token itself would need to take into consideration costs of leveling up a mount and bag space since players willing to spend will spend well on those items.
In other words, 5k may be chump change in comparison to what Zos would and should actually charge.
Beyond that there could be other reasons Zos does not want to offer such a change.
Your mount and inventory space could just stay unchanged? Or did i take it wrong?
Mount ant inventory upgrades for the character are left alone and remain as they are. Only the class skill lines are being altered. I'd argue ZoS gets most of its sales from crown crates and housing stuff nowadays since that's what they tend to focus on.
Vercingetorix wrote: »themaddaedra wrote: »The cost of the token itself would need to take into consideration costs of leveling up a mount and bag space since players willing to spend will spend well on those items.
In other words, 5k may be chump change in comparison to what Zos would and should actually charge.
Beyond that there could be other reasons Zos does not want to offer such a change.
Your mount and inventory space could just stay unchanged? Or did i take it wrong?
Mount ant inventory upgrades for the character are left alone and remain as they are. Only the class skill lines are being altered. I'd argue ZoS gets most of its sales from crown crates and housing stuff nowadays since that's what they tend to focus on.
He was replying in context of my first post in this thread as to why the cost would likely be much more than 5k if it was ever added.
themaddaedra wrote: »The cost of the token itself would need to take into consideration costs of leveling up a mount and bag space since players willing to spend will spend well on those items.
In other words, 5k may be chump change in comparison to what Zos would and should actually charge.
Beyond that there could be other reasons Zos does not want to offer such a change.
Your mount and inventory space could just stay unchanged? Or did i take it wrong?
You are thinking backwards of what I said. Add the cost of upgrading a mount and bag space via crown store and one might start getting a glimpse of what Zos would sell it for.
The current house (boat) for sale in Summerset could look like a sweet deal in comparison. Might even be cheaper to level up a new character.
That alone would be reason for Zos to not add it. The worthy price would bring animosity and calls for P2W even though it would not be.
Not suggesting I would or would not want this added. Just bringing up a perspective as to why it might not be what we think it will be. 5k is certainly a low ball offer.
redspecter23 wrote: »I'm all for a class change token, but I still wonder why the restrictive lockout timer? 90 days for your account feels unnecessary for any sort of game balance reason, mainly due to the reasons you've described. You could just have another toon of that class already. Class changing one toon doesn't add any sort of advantage. It also slows down sales, which ZOS would likely be looking to avoid if at all possible.
I feel that a lockout per character could accomplish whatever you're trying to do here, without impacting sales.
Vercingetorix wrote: »redspecter23 wrote: »I'm all for a class change token, but I still wonder why the restrictive lockout timer? 90 days for your account feels unnecessary for any sort of game balance reason, mainly due to the reasons you've described. You could just have another toon of that class already. Class changing one toon doesn't add any sort of advantage. It also slows down sales, which ZOS would likely be looking to avoid if at all possible.
I feel that a lockout per character could accomplish whatever you're trying to do here, without impacting sales.
While the lockout may appear to slow down sales, consider the fact that housing is technically a one-time sale with a rather high cost. This type of crown store item despite its one-time nature is still profitable for ZoS. While players may be locked out for a short while, the availability to purchase a class change token again would eventually happen, unlike houses. So, in a way, this type of service token (maybe with a higher crown cost) would be more profitable than houses.
redspecter23 wrote: »Vercingetorix wrote: »redspecter23 wrote: »I'm all for a class change token, but I still wonder why the restrictive lockout timer? 90 days for your account feels unnecessary for any sort of game balance reason, mainly due to the reasons you've described. You could just have another toon of that class already. Class changing one toon doesn't add any sort of advantage. It also slows down sales, which ZOS would likely be looking to avoid if at all possible.
I feel that a lockout per character could accomplish whatever you're trying to do here, without impacting sales.
While the lockout may appear to slow down sales, consider the fact that housing is technically a one-time sale with a rather high cost. This type of crown store item despite its one-time nature is still profitable for ZoS. While players may be locked out for a short while, the availability to purchase a class change token again would eventually happen, unlike houses. So, in a way, this type of service token (maybe with a higher crown cost) would be more profitable than houses.
Fair enough, but explain the need for the cooldown to begin with. A cooldown should only exist if there would be an issue when a cooldown does not exist. If someone chooses to class change 18 times in one day (and pay 90k crowns) does it break the balance of the game in any way? If no game balance is broken, what does the cooldown accomplish?
Vercingetorix wrote: »Yes, a topic that's been hashed over a bunch of times yet continues to not be addressed by ZoS
Vercingetorix wrote: »Yes, a topic that's been hashed over a bunch of times yet continues to not be addressed by ZoS
I'm pretty sure a component of the Class Representative program will be to ensure that each class can sufficiently fulfill each group role. Then the race change token would just be a minor but ultimately optional adjustment of dominant stats.
Meta chasers are going to have their outrage threads regardless of whether the token exists or how much it costs. And so long as people keep expressing class change as a need, ZOS is going to internally consider how to correct the need as opposed to entertaining the want. Hence the resistance.
Vercingetorix wrote: »That's how businesses work - there's a demand and ZoS is losing out on profits each day they choose to refuse supply customers with their desired product.