My thoughts (Melee-Stamina)

Millz
Millz
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Why is it when I run 2h and medium armor I get comments like "you should use dw and spin and probably swap to heavy". This patch I feel even less competitve against magic casters.

So I swap to heavy and can definitely feel the difference but thats only because of 1 thing and the biggest key difference between heavy and medium.

And thats the healing

I want to run medium and still not feel hindered when I get into a fight and immediatley feel the need to LoS. But it seems we have been stuck with this heavy armor "meta" if thats what you want to call it then being pigeon holed into forward momentum on medium and heavy builds because shuffles is just not the better option.

In closing to that I think heavy is in a good posistion but could use a slight buff in certain points but medium needs a big rework, mainly in survivabilty. This could be done by making shuffle have a longer snare and imobile immunity and a slight cost reduction. I think people should want to pick medium by default when they pick up a stamina build and look at heavy as more of a utlitiy option. Also think the "sneak" passives are garbage and could be compiled

Now 2h vs DW

I think dw is in a good spot, shrouded daggers could be a little better but overall pretty nice balance right now.

2h on the other hand is completely garbage. Ive been playing d swing builds for a long time and i love it! But i think that its missing something.... like a performance thing like make the animation not so easy to break (ie roll through me) give us 2h users some time to react to someone who just is standing inside of me.

Also maybe make wrecking blow have no cast time so it could be weaved like surprise attack? Drop the empowerment? It would essentially help pve as well for more diversity

These are just some thoughts ive been having this week. Looking for some inputs, I hope I'm not sounding biased in this post but maybe it's my own issue. Please keep it constructive and voice opinions and opposing views. I want to know!
Edited by Millz on July 7, 2018 2:33PM
Brenhji
PC NA - 400 cp
(Retired) XBOX NA - 1006 cp

---Say no to standardization---
  • rimmidimdim
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    It's not the healing of heavy armor, nor the fact that medium need a rework that makes you think heavy is better than medium. It's the fact that there are so many skill in the game now that you can't dodge. That's it. It has ruined medium armor. Why dodge when you can't? It's pointless. Put on heavy and survive at least. That's all. Cheers.
  • Solariken
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    It's not the healing of heavy armor, nor the fact that medium need a rework that makes you think heavy is better than medium. It's the fact that there are so many skill in the game now that you can't dodge. That's it. It has ruined medium armor. Why dodge when you can't? It's pointless. Put on heavy and survive at least. That's all. Cheers.

    This is true but I think they've found the sweet spot for what is dodgeable and what is not.

    With that said, they kinda went too far with making dodgeroll an RNG chance vs melee attacks - they need to undo this to make roll more reliable.

    Also, IMO remove the sneak passive and grant -8% damage taken from AoE effects during dodge roll.

  • rimmidimdim
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    Solariken wrote: »
    It's not the healing of heavy armor, nor the fact that medium need a rework that makes you think heavy is better than medium. It's the fact that there are so many skill in the game now that you can't dodge. That's it. It has ruined medium armor. Why dodge when you can't? It's pointless. Put on heavy and survive at least. That's all. Cheers.

    This is true but I think they've found the sweet spot for what is dodgeable and what is not.

    With that said, they kinda went too far with making dodgeroll an RNG chance vs melee attacks - they need to undo this to make roll more reliable.

    Also, IMO remove the sneak passive and grant -8% damage taken from AoE effects during dodge roll.

    I was reading Thier class rep thread. There best idea to make medium armour more viable vs heavy is to nerf heavy and leave medium as is. Basically lower heavy armour crit by 12% as I understand it. How does nerfing heavy make medium better? Buff light armor? I don't think light armor needs a buff. Fix medium armor. Simple as that.
    Edited by rimmidimdim on July 7, 2018 4:04PM
  • CatchMeTrolling
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    Medium should have snare immunity passives and shuffle should be to remove roots. Healing isn’t necessarily better in heavy because you can have about 3500-3600 unbuffed in medium. Healing scales off weapon so you’re good in That department. If anything you’re just a little Tankier.

    If you’re worried about healing back bar powered and use lingering health pots.
  • Millz
    Millz
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    Solariken wrote: »
    It's not the healing of heavy armor, nor the fact that medium need a rework that makes you think heavy is better than medium. It's the fact that there are so many skill in the game now that you can't dodge. That's it. It has ruined medium armor. Why dodge when you can't? It's pointless. Put on heavy and survive at least. That's all. Cheers.

    This is true but I think they've found the sweet spot for what is dodgeable and what is not.

    With that said, they kinda went too far with making dodgeroll an RNG chance vs melee attacks - they need to undo this to make roll more reliable.

    Also, IMO remove the sneak passive and grant -8% damage taken from AoE effects during dodge roll.

    I was reading Thier class rep thread. There best idea to make medium armour more viable vs heavy is to nerf heavy and leave medium as is. Basically lower heavy armour crit by 12% as I understand it. How does nerfing heavy make medium better? Buff light armor? I don't think light armor needs a buff. Fix medium armor. Simple as that.

    Exactly though, I really do think heavy is in a great spot right now. Don't know if you play stam but when im in medium I dont feel like i am performing different than from heavy. There should be a significat playstyle different from the 2. I should want to play medium for "this reason" and I should want to play heavy for "another reason". For lack of better terms lol
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Millz
    Millz
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    Medium should have snare immunity passives and shuffle should be to remove roots. Healing isn’t necessarily better in heavy because you can have about 3500-3600 unbuffed in medium. Healing scales off weapon so you’re good in That department. If anything you’re just a little Tankier.

    If you’re worried about healing back bar powered and use lingering health pots.

    thats what I am getting at though. Theres no real reason to pick medium over heavy other than sprint speed and dodge roll reduction. As far as sustain and healing theyre about the same, I do notice my healing is better in heavy mainly from other targets healing me for more. And I would totally be cool with the idea of lingering health pots if I didnt use most of my stam on defense during fights.
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Ragnarock41
    Ragnarock41
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    You will simply explode to death in medium. As long as thats the case it is not viable. Nerfing heavy armor won't change anything. We told them. They did not listen.
    Edited by Ragnarock41 on July 7, 2018 5:46PM
  • CatchMeTrolling
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    Millz wrote: »
    Medium should have snare immunity passives and shuffle should be to remove roots. Healing isn’t necessarily better in heavy because you can have about 3500-3600 unbuffed in medium. Healing scales off weapon so you’re good in That department. If anything you’re just a little Tankier.

    If you’re worried about healing back bar powered and use lingering health pots.

    thats what I am getting at though. Theres no real reason to pick medium over heavy other than sprint speed and dodge roll reduction. As far as sustain and healing theyre about the same, I do notice my healing is better in heavy mainly from other targets healing me for more. And I would totally be cool with the idea of lingering health pots if I didnt use most of my stam on defense during fights.

    Lingering health pots let’s you be more aggressive, I thought I would have sustain issues but I didn’t when I tried them on my stamplar. If anything those pots help you stay alive when you run low.

    As far as sustain heavy has sluggish heavy attack sustain while medium is more on demand.
    Edited by CatchMeTrolling on July 7, 2018 6:48PM
  • GreenSoup2HoT
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    Biggest draw back with medium is sprinting. I have 2k+ stamina regen but if i sprint for 2 seconds i loose a regen tick. Thats alot more stamina then just running heavy and not sprinting
    PS4 NA DC
  • Drakkdjinn
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    Biggest draw back with medium is sprinting. I have 2k+ stamina regen but if i sprint for 2 seconds i loose a regen tick. Thats alot more stamina then just running heavy and not sprinting

    Agreed, stam regen is so much less effective than magicka regen because of sprint and block mechanics.
  • Waffennacht
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    I don't even bother with healing on my medium builds, not really. Sure I have vigor and FM/rally, but that's it.

    For medium my only real survivability comes from high offensive capabilities
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Millz
    Millz
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    Biggest draw back with medium is sprinting. I have 2k+ stamina regen but if i sprint for 2 seconds i loose a regen tick. Thats alot more stamina then just running heavy and not sprinting

    Right! So maybe they increase all the passives slightly to help it look better? And at this point I think shuffle is basically useless if anything i run elude/FM
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Millz
    Millz
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    I don't even bother with healing on my medium builds, not really. Sure I have vigor and FM/rally, but that's it.

    For medium my only real survivability comes from high offensive capabilities

    I can get behind this but its difficult to cut into tankier people with good defense offense. I feel its hard to sway a fight even when done correctly for you to be offensive in medium. And I think shuffle is basically useless at this point cost way to much and rng to protect me? Would love to see this skill reworked into something in the lines of anulment. No rng just morphs with either stronger shield or utility.
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Waffennacht
    Waffennacht
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    Millz wrote: »
    I don't even bother with healing on my medium builds, not really. Sure I have vigor and FM/rally, but that's it.

    For medium my only real survivability comes from high offensive capabilities

    I can get behind this but its difficult to cut into tankier people with good defense offense. I feel its hard to sway a fight even when done correctly for you to be offensive in medium. And I think shuffle is basically useless at this point cost way to much and rng to protect me? Would love to see this skill reworked into something in the lines of anulment. No rng just morphs with either stronger shield or utility.

    That's a pretty solid idea... But don't let ZoS see it, they literally can't do ideas given to them unsolicited. I absolutely agree about shuffle, the duration is way too short, I'll always pick FM before shuffle.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • usmguy1234
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    I think the biggest issue is that sets like ravager/ truth/veiled/fury exist which give heavy wearers the option to have insane burst potential as well as healing. Add this to the tanky nature of heavy armor and you've got the current situation. I wouldn't expect to see things change when the best damage sets are locked under heavy armor.
    Edited by usmguy1234 on July 7, 2018 9:43PM
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Ragnarock41
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    usmguy1234 wrote: »
    I think the biggest issue is that sets like ravager/ truth/veiled/fury exist which give heavy wearers the option to have insane burst potential as well as healing. Add this to the tanky nature of heavy armor and you've got the current situation. I wouldn't expect to see things change when the best damage sets are locked under heavy armor.

    Nope, that is not an issue. You can wear those sets in medium now.
  • Millz
    Millz
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    usmguy1234 wrote: »
    I think the biggest issue is that sets like ravager/ truth/veiled/fury exist which give heavy wearers the option to have insane burst potential as well as healing. Add this to the tanky nature of heavy armor and you've got the current situation. I wouldn't expect to see things change when the best damage sets are locked under heavy armor.

    But now w jewelry crafting its different even before i was running heavy sets on jewels and weapons. I can play to heavy advantages but when im in medium I cant play to their advantages because shuffles is trash and the indirect buff to light attacks and the ability to run 2 5 pieces with ease now has made magic dominate
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • usmguy1234
    usmguy1234
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    usmguy1234 wrote: »
    I think the biggest issue is that sets like ravager/ truth/veiled/fury exist which give heavy wearers the option to have insane burst potential as well as healing. Add this to the tanky nature of heavy armor and you've got the current situation. I wouldn't expect to see things change when the best damage sets are locked under heavy armor.

    Nope, that is not an issue. You can wear those sets in medium now.

    I think you mean you can change the jewellery to robust? If you wear the armor, it's still heavy weight. I'm just saying that much damage with tanky passives causes a lot of the issues. You shouldn't be able to eat that much damage and drop a dawnbreaker that kills several people. If zenimax clearly established what the armor weights are meant to do a lot of the issues would go away. Light and medium should be for dps and heavy for tanking. If you mix say heavy and medium you should be tanky and do damage but not as tanky or damage dealing if you were wearing just purely one weight. The fact that stam wardens can run fury along with 7th legion and have 5+k weapon damage 30+k stamina with heavy armor resists and healing is utterly broken.
    Edited by usmguy1234 on July 7, 2018 11:02PM
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Ragnarock41
    Ragnarock41
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    usmguy1234 wrote: »
    usmguy1234 wrote: »
    I think the biggest issue is that sets like ravager/ truth/veiled/fury exist which give heavy wearers the option to have insane burst potential as well as healing. Add this to the tanky nature of heavy armor and you've got the current situation. I wouldn't expect to see things change when the best damage sets are locked under heavy armor.

    Nope, that is not an issue. You can wear those sets in medium now.

    I think you mean you can change the jewellery to robust? If you wear the armor, it's still heavy weight. I'm just saying that much damage with tanky passives causes a lot of the issues. You shouldn't be able to eat that much damage and drop a dawnbreaker that kills several people. If zenimax clearly established what the armor weights are meant to do a lot of the issues would go away. Light and medium should be for dps and heavy for tanking. If you mix say heavy and medium you should be tanky and do damage but not as tanky or damage dealing if you were wearing just purely one weight. The fact that stam wardens can run fury along with 7th legion and have 5+k weapon damage 30+k stamina with heavy armor resists and healing is utterly broken.

    As I said countless and countless times, fury+seventh legion requires you to tank extreme amounts of hits to fully proc.(we're talking about 25 crits for fully procced fury to reach that ''5k weapon damage) , If those sets are so overperforming, why is cyrodiil full of magicka raids, full of magsorcs and stamblades? Your imaginary world differs from the actual reality of cyrodiil.

    And that reality is that Fury+seventh is a setup that only really shines in outnumbered combat. Medium armor builds can easily *** on heavy armor setups right now, especially with bleeds and stuff. In group PvP, if you ignore the fury+seventh user, he will get absolutely no weapon damage, just for this very reason I recently dropped seventh legion for veiled heritance, so that I can get some weapon damage when I'm ignored by smart players.

    As for battling medium armor players, dodge roll works very well against melee stamina players, everything in their set is dodgeable. That is not an excuse to why medium is bad.

    Its the magicka builds that can trash out medium users without even trying, because their burst is unavoidable and extremely hard hitting.

    Stop trying to change the point and make it look like heavy armor's fault. Its far from the truth. I'm trying to make medium work on my Dk for a very long time now(failing and going back to heavy every time), but you guys with your ''hurr durr its heavy armor's fault'' mentality, caused stamina to suffer more and more.
    Edited by Ragnarock41 on July 7, 2018 11:14PM
  • usmguy1234
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    usmguy1234 wrote: »
    usmguy1234 wrote: »
    I think the biggest issue is that sets like ravager/ truth/veiled/fury exist which give heavy wearers the option to have insane burst potential as well as healing. Add this to the tanky nature of heavy armor and you've got the current situation. I wouldn't expect to see things change when the best damage sets are locked under heavy armor.

    Nope, that is not an issue. You can wear those sets in medium now.

    I think you mean you can change the jewellery to robust? If you wear the armor, it's still heavy weight. I'm just saying that much damage with tanky passives causes a lot of the issues. You shouldn't be able to eat that much damage and drop a dawnbreaker that kills several people. If zenimax clearly established what the armor weights are meant to do a lot of the issues would go away. Light and medium should be for dps and heavy for tanking. If you mix say heavy and medium you should be tanky and do damage but not as tanky or damage dealing if you were wearing just purely one weight. The fact that stam wardens can run fury along with 7th legion and have 5+k weapon damage 30+k stamina with heavy armor resists and healing is utterly broken.

    As I said countless and countless times, fury+seventh legion requires you to tank extreme amounts of hits to fully proc.(we're talking about 25 crits for fully procced fury to reach that ''5k weapon damage) , If those sets are so overperforming, why is cyrodiil full of magicka raids, full of magsorcs and stamblades? Your imaginary world differs from the actual reality of cyrodiil.

    And that reality is that Fury+seventh is a setup that only really shines in outnumbered combat. Medium armor builds can easily *** on heavy armor setups right now, especially with bleeds and stuff. In group PvP, if you ignore the fury+seventh user, he will get absolutely no weapon damage, just for this very reason I recently dropped seventh legion for veiled heritance, so that I can get some weapon damage when I'm ignored by smart players.

    As for battling medium armor players, dodge roll works very well against melee stamina players, everything in their set is dodgeable. That is not an excuse to why medium is bad.

    Its the magicka builds that can trash out medium users without even trying, because their burst is unavoidable and extremely hard hitting.

    Stop trying to change the point and make it look like heavy armor's fault. Its far from the truth. I'm trying to make medium work on my Dk for a very long time now(failing and going back to heavy every time), but you guys with your ''hurr durr its heavy armor's fault'' mentality, caused stamina to suffer more and more.

    1. There is enough trash aoes in cyrodiil/bgs to keep fury up. The problem more so is being able to sustain but that only pertains to bgs.
    2. Medium armor builds "sh*t" on heavy armor so by that logic what is wrong with light armor doing the same to medium?
    3. Why do you even bother to bring up stam dk? Everyone knows that they are easily the worst stam spec right now and the boils down to class balance and nothing to do with armor.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Millz
    Millz
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    usmguy1234 wrote: »
    usmguy1234 wrote: »
    I think the biggest issue is that sets like ravager/ truth/veiled/fury exist which give heavy wearers the option to have insane burst potential as well as healing. Add this to the tanky nature of heavy armor and you've got the current situation. I wouldn't expect to see things change when the best damage sets are locked under heavy armor.

    Nope, that is not an issue. You can wear those sets in medium now.

    I think you mean you can change the jewellery to robust? If you wear the armor, it's still heavy weight. I'm just saying that much damage with tanky passives causes a lot of the issues. You shouldn't be able to eat that much damage and drop a dawnbreaker that kills several people. If zenimax clearly established what the armor weights are meant to do a lot of the issues would go away. Light and medium should be for dps and heavy for tanking. If you mix say heavy and medium you should be tanky and do damage but not as tanky or damage dealing if you were wearing just purely one weight. The fact that stam wardens can run fury along with 7th legion and have 5+k weapon damage 30+k stamina with heavy armor resists and healing is utterly broken.

    As I said countless and countless times, fury+seventh legion requires you to tank extreme amounts of hits to fully proc.(we're talking about 25 crits for fully procced fury to reach that ''5k weapon damage) , If those sets are so overperforming, why is cyrodiil full of magicka raids, full of magsorcs and stamblades? Your imaginary world differs from the actual reality of cyrodiil.

    And that reality is that Fury+seventh is a setup that only really shines in outnumbered combat. Medium armor builds can easily *** on heavy armor setups right now, especially with bleeds and stuff. In group PvP, if you ignore the fury+seventh user, he will get absolutely no weapon damage, just for this very reason I recently dropped seventh legion for veiled heritance, so that I can get some weapon damage when I'm ignored by smart players.

    As for battling medium armor players, dodge roll works very well against melee stamina players, everything in their set is dodgeable. That is not an excuse to why medium is bad.

    Its the magicka builds that can trash out medium users without even trying, because their burst is unavoidable and extremely hard hitting.

    Stop trying to change the point and make it look like heavy armor's fault. Its far from the truth. I'm trying to make medium work on my Dk for a very long time now(failing and going back to heavy every time), but you guys with your ''hurr durr its heavy armor's fault'' mentality, caused stamina to suffer more and more.

    I think you see my point to the T. Heavy is honestly in a good spot right now and I've been trying to say this. Medium is just underclassed right now because magic got an indirect buff to light attacks wearing multiple sets paired with high defensive, offensive capabilites. No one who plays medium actually wants shuffle. It needs reworked ecspecially now in this patch. If you compare a melee mag class can do what a stam class can so but probably better right now because better utlity.
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Ragnarock41
    Ragnarock41
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    usmguy1234 wrote: »
    usmguy1234 wrote: »
    usmguy1234 wrote: »
    I think the biggest issue is that sets like ravager/ truth/veiled/fury exist which give heavy wearers the option to have insane burst potential as well as healing. Add this to the tanky nature of heavy armor and you've got the current situation. I wouldn't expect to see things change when the best damage sets are locked under heavy armor.

    Nope, that is not an issue. You can wear those sets in medium now.

    I think you mean you can change the jewellery to robust? If you wear the armor, it's still heavy weight. I'm just saying that much damage with tanky passives causes a lot of the issues. You shouldn't be able to eat that much damage and drop a dawnbreaker that kills several people. If zenimax clearly established what the armor weights are meant to do a lot of the issues would go away. Light and medium should be for dps and heavy for tanking. If you mix say heavy and medium you should be tanky and do damage but not as tanky or damage dealing if you were wearing just purely one weight. The fact that stam wardens can run fury along with 7th legion and have 5+k weapon damage 30+k stamina with heavy armor resists and healing is utterly broken.

    As I said countless and countless times, fury+seventh legion requires you to tank extreme amounts of hits to fully proc.(we're talking about 25 crits for fully procced fury to reach that ''5k weapon damage) , If those sets are so overperforming, why is cyrodiil full of magicka raids, full of magsorcs and stamblades? Your imaginary world differs from the actual reality of cyrodiil.

    And that reality is that Fury+seventh is a setup that only really shines in outnumbered combat. Medium armor builds can easily *** on heavy armor setups right now, especially with bleeds and stuff. In group PvP, if you ignore the fury+seventh user, he will get absolutely no weapon damage, just for this very reason I recently dropped seventh legion for veiled heritance, so that I can get some weapon damage when I'm ignored by smart players.

    As for battling medium armor players, dodge roll works very well against melee stamina players, everything in their set is dodgeable. That is not an excuse to why medium is bad.

    Its the magicka builds that can trash out medium users without even trying, because their burst is unavoidable and extremely hard hitting.

    Stop trying to change the point and make it look like heavy armor's fault. Its far from the truth. I'm trying to make medium work on my Dk for a very long time now(failing and going back to heavy every time), but you guys with your ''hurr durr its heavy armor's fault'' mentality, caused stamina to suffer more and more.

    1. There is enough trash aoes in cyrodiil/bgs to keep fury up. The problem more so is being able to sustain but that only pertains to bgs.
    2. Medium armor builds "sh*t" on heavy armor so by that logic what is wrong with light armor doing the same to medium?
    3. Why do you even bother to bring up stam dk? Everyone knows that they are easily the worst stam spec right now and the boils down to class balance and nothing to do with armor.

    1. as I said lots of trash AoEs requires lots of people. Fury build starts out weak and ramps up as you take damage. If that is such an issue, do not fart out weak aoes that crit? Which is also weird because aoes like caltrops etc do very decent damage.
    2. medium stamina builds and heavy stamina builds are relatively balanced compared to each other. Its the magicka specs with their ridicilously high burst from the safety of range, which absolutely destroys medium users. Even heavy builds are getting a hard time surviving a magsorc/magblade burst combo. Which would be fine if they did not have the ability to face tank enemies as well as heavy armor stamina users.
    Do tell me, why heavy armor doing damage is a problem but light armor magsorcs/magblades tanking as good as a heavy armor user is not?

    3.Of course I'm going to bring out stamina Dk, The class has the best synergy with fury/seventh legion setup. And also every time there is a ''buff medium'' post, there is always that one tard who comes out and says hurr durr heavy armor Dks so op, thats why medium sucks.(not implying that you are that guy, don't get me wrong there. But there is aaaaaalways gonna be that one guy who cries about heavy armor stamDk, I'm just sick of it.)
    And then in the next update heavy armor gets a nerf, which changes absolutely nothing.

    I'm tired of this whole thing. DK passives got shrekt because of this very mental issue. redguard got nerfed for the same thing. black rose got nerfed for god knows how many times, constution got nerfed. Shuffle got changed to block heavy users. Wrath is entirely removed because of this very same QQ. Block got nerfed so bad that you could not even block without wearing sturdy+block glyphs in morrowind(which caused the meta of permablocking magDks btw), and in the end the whole thing was so ridicilous they had to buff block again for non tanks.

    What more do you people want though? Heavy armor is getting nothing but nerfs since morrowind, we now have jewelrycrafting which allows you to wear heavy sets in medium, we now have sets like brass and impreg which allows you to get medium passives with heavy armor levels of tankyness and what changed for medium armor?

    A huge nothing.(except the recent soul assault and cliff racer changes which helped medium more than any of the heavy armor changes) You don't need to be a rocket scientist to understand what is wrong after so many trials and errors. The moment I wear 2 weapon damage sets in medium armor and go out in cyrodiil, I will face a magsorc and die a horrible , unavoidable death. What does this have to do with Fury and seventh legion? Why are we insisting on being ignorant?

    Just why?
    Edited by Ragnarock41 on July 8, 2018 12:36AM
  • Millz
    Millz
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    Exactly @Ragnarock41 mag sorcs can tank like heavy and magplars can out heal heavy all day, magblades have crazy mobility and utility and magdks never drop block. Medium armor builds get thrashed so quick its unbelievable. If I have all my stuff procd and im buffed and hit a sorc with full burst if he has his shields up i wont be able to even break them. Magplars will break cc and breath to full. If i can catch a magblade if i get on top of him i get feared off instantly. Magdks if i can catch them weaving heavies for stam and perhaps get a stun i can maybe get them. Until we get some better counter or more dmg to play w mag will always be the better option
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Waffennacht
    Waffennacht
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    @Millz while I see and agree with your assessment of medium's defensive capabilities, I don't really have the same experience as you with medium's offense. Are you playing CP or no CP?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Millz
    Millz
    ✭✭✭
    @Millz while I see and agree with your assessment of medium's defensive capabilities, I don't really have the same experience as you with medium's offense. Are you playing CP or no CP?

    Mainly no cp primarily bg's, the dmg is fine i was kind of rambling in some posts got the stomach flu. But i do feel as the dmg could see some love but that partial comes from me using a 2h and not duel wield so my weaves are weak compared
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Ragnarock41
    Ragnarock41
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    ✭✭✭✭
    @Millz while I see and agree with your assessment of medium's defensive capabilities, I don't really have the same experience as you with medium's offense. Are you playing CP or no CP?

    I think that the %10 crit passives from the CP should be added into medium and light armor skill trees instead.
    One problem I have with medium armor compared to heavy in non-cp is that the crit difference is too minimal to make a difference.

    This would obviously be a bit of a nerf to heavy armor, if heavy armor brawlers end up feeling too weak in CP, they might consider adding wrath back to compensate, and everyone would be happy campers.

    Now you would ask, how does extra crits for both light and medium, helps out medium more? The answer is simple. Stamina depends on healing more than magicka does. And having %10 more crit chance would make a lot of extra healing potential. It wouldn't be perfect but it would be a start.

    As for dealing with the real elephant in the room, every class needs an ability that protects them when they need, something like cloak or shimmering shield. Dks do have wings, and stamsorcs use streak ,but not all of those are equally effective at solving the problem. the latter two are impossible to sustain since DKs need to use fragmented shield and sorcs need to spam deak deal.
    Edited by Ragnarock41 on July 8, 2018 1:15AM
  • Millz
    Millz
    ✭✭✭
    @Millz while I see and agree with your assessment of medium's defensive capabilities, I don't really have the same experience as you with medium's offense. Are you playing CP or no CP?

    I think that the %10 crit passives from the CP should be added into medium and light armor skill trees instead.
    One problem I have with medium armor compared to heavy in non-cp is that the crit difference is too minimal to make a difference.

    This would obviously be a bit of a nerf to heavy armor, if heavy armor brawlers end up feeling too weak in CP, they might consider adding wrath back to compensate, and everyone would be happy campers.

    Now you would ask, how does extra crits for both light and medium, helps out medium more? The answer is simple. Stamina depends on healing more than magicka does. And having %10 more crit chance would make a lot of extra healing potential. It wouldn't be perfect but it would be a start.

    As for dealing with the real elephant in the room, every class needs an ability that protects them when they need, something like cloak or shimmering shield. Dks do have wings, and stamsorcs use streak ,but not all of those are equally effective at solving the problem. the latter two are impossible to sustain since DKs need to use fragmented shield and sorcs need to spam deak deal.

    Would like to see crit added in medium armor not light though. That would further make magic cut right through medium armors. Crit is already useless against damage shields which all magic have access to.
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • rimmidimdim
    rimmidimdim
    ✭✭✭
    Medium is in a poor spot, but heavy is not op or anything like. Medium need a buff or change of some sort. Im not going to suggest what exactly because idk. But medium does need a buff. Not dps wise zos. I still think the biggest problem with medium is all the skills that are in this game that ignore Dodge. My points cheers.
  • thankyourat
    thankyourat
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    usmguy1234 wrote: »
    usmguy1234 wrote: »
    usmguy1234 wrote: »
    I think the biggest issue is that sets like ravager/ truth/veiled/fury exist which give heavy wearers the option to have insane burst potential as well as healing. Add this to the tanky nature of heavy armor and you've got the current situation. I wouldn't expect to see things change when the best damage sets are locked under heavy armor.

    Nope, that is not an issue. You can wear those sets in medium now.

    I think you mean you can change the jewellery to robust? If you wear the armor, it's still heavy weight. I'm just saying that much damage with tanky passives causes a lot of the issues. You shouldn't be able to eat that much damage and drop a dawnbreaker that kills several people. If zenimax clearly established what the armor weights are meant to do a lot of the issues would go away. Light and medium should be for dps and heavy for tanking. If you mix say heavy and medium you should be tanky and do damage but not as tanky or damage dealing if you were wearing just purely one weight. The fact that stam wardens can run fury along with 7th legion and have 5+k weapon damage 30+k stamina with heavy armor resists and healing is utterly broken.

    As I said countless and countless times, fury+seventh legion requires you to tank extreme amounts of hits to fully proc.(we're talking about 25 crits for fully procced fury to reach that ''5k weapon damage) , If those sets are so overperforming, why is cyrodiil full of magicka raids, full of magsorcs and stamblades? Your imaginary world differs from the actual reality of cyrodiil.

    And that reality is that Fury+seventh is a setup that only really shines in outnumbered combat. Medium armor builds can easily *** on heavy armor setups right now, especially with bleeds and stuff. In group PvP, if you ignore the fury+seventh user, he will get absolutely no weapon damage, just for this very reason I recently dropped seventh legion for veiled heritance, so that I can get some weapon damage when I'm ignored by smart players.

    As for battling medium armor players, dodge roll works very well against melee stamina players, everything in their set is dodgeable. That is not an excuse to why medium is bad.

    Its the magicka builds that can trash out medium users without even trying, because their burst is unavoidable and extremely hard hitting.

    Stop trying to change the point and make it look like heavy armor's fault. Its far from the truth. I'm trying to make medium work on my Dk for a very long time now(failing and going back to heavy every time), but you guys with your ''hurr durr its heavy armor's fault'' mentality, caused stamina to suffer more and more.

    1. There is enough trash aoes in cyrodiil/bgs to keep fury up. The problem more so is being able to sustain but that only pertains to bgs.
    2. Medium armor builds "sh*t" on heavy armor so by that logic what is wrong with light armor doing the same to medium?
    3. Why do you even bother to bring up stam dk? Everyone knows that they are easily the worst stam spec right now and the boils down to class balance and nothing to do with armor.

    1. as I said lots of trash AoEs requires lots of people. Fury build starts out weak and ramps up as you take damage. If that is such an issue, do not fart out weak aoes that crit? Which is also weird because aoes like caltrops etc do very decent damage.
    2. medium stamina builds and heavy stamina builds are relatively balanced compared to each other. Its the magicka specs with their ridicilously high burst from the safety of range, which absolutely destroys medium users. Even heavy builds are getting a hard time surviving a magsorc/magblade burst combo. Which would be fine if they did not have the ability to face tank enemies as well as heavy armor stamina users.
    Do tell me, why heavy armor doing damage is a problem but light armor magsorcs/magblades tanking as good as a heavy armor user is not?

    3.Of course I'm going to bring out stamina Dk, The class has the best synergy with fury/seventh legion setup. And also every time there is a ''buff medium'' post, there is always that one tard who comes out and says hurr durr heavy armor Dks so op, thats why medium sucks.(not implying that you are that guy, don't get me wrong there. But there is aaaaaalways gonna be that one guy who cries about heavy armor stamDk, I'm just sick of it.)
    And then in the next update heavy armor gets a nerf, which changes absolutely nothing.

    I'm tired of this whole thing. DK passives got shrekt because of this very mental issue. redguard got nerfed for the same thing. black rose got nerfed for god knows how many times, constution got nerfed. Shuffle got changed to block heavy users. Wrath is entirely removed because of this very same QQ. Block got nerfed so bad that you could not even block without wearing sturdy+block glyphs in morrowind(which caused the meta of permablocking magDks btw), and in the end the whole thing was so ridicilous they had to buff block again for non tanks.

    What more do you people want though? Heavy armor is getting nothing but nerfs since morrowind, we now have jewelrycrafting which allows you to wear heavy sets in medium, we now have sets like brass and impreg which allows you to get medium passives with heavy armor levels of tankyness and what changed for medium armor?

    A huge nothing.(except the recent soul assault and cliff racer changes which helped medium more than any of the heavy armor changes) You don't need to be a rocket scientist to understand what is wrong after so many trials and errors. The moment I wear 2 weapon damage sets in medium armor and go out in cyrodiil, I will face a magsorc and die a horrible , unavoidable death. What does this have to do with Fury and seventh legion? Why are we insisting on being ignorant?

    Just why?

    Really the only pure range build in cyrodiil is a magsorc. A magblade has to be in melee range to perform their burst combo. You also aren't going to be face tanking groups with a light armor magblade or a magsorc for that matter. Heavy is still really good, medium and light are about even. I think a lot of people look at how good mag sorc is and then say light armor is really good, but show me all the light armor magplars or magdens destroying people.

    Light is in the same situation as medium it's squishy for open world cyrodiil. If anything the mobility of medium makes it slightly more tanky than light armor for small scale open world. While light armor is better in ball groups because a shield can absorb a coordinated attack and your healer can keep you alive and your lack of mobility is made up for by having teammates. Heavy in most cases will be better for solo players because of the healing and extra resistances that allow you to absorb some hard hitting abilities.

    You can wear all damage sets playing in light or medium you'll be too squishy like if you decide to use spriggans/hulking and you come across a magsorc of course he will kill you you haven't built any defense into your build. That's another reason why I like heavy armor it's defensive, but you still get the offensive bonuses from the sets. I think overall the armors are pretty balanced with one another.
  • usmguy1234
    usmguy1234
    ✭✭✭✭✭
    usmguy1234 wrote: »
    usmguy1234 wrote: »
    usmguy1234 wrote: »
    I think the biggest issue is that sets like ravager/ truth/veiled/fury exist which give heavy wearers the option to have insane burst potential as well as healing. Add this to the tanky nature of heavy armor and you've got the current situation. I wouldn't expect to see things change when the best damage sets are locked under heavy armor.

    Nope, that is not an issue. You can wear those sets in medium now.

    I think you mean you can change the jewellery to robust? If you wear the armor, it's still heavy weight. I'm just saying that much damage with tanky passives causes a lot of the issues. You shouldn't be able to eat that much damage and drop a dawnbreaker that kills several people. If zenimax clearly established what the armor weights are meant to do a lot of the issues would go away. Light and medium should be for dps and heavy for tanking. If you mix say heavy and medium you should be tanky and do damage but not as tanky or damage dealing if you were wearing just purely one weight. The fact that stam wardens can run fury along with 7th legion and have 5+k weapon damage 30+k stamina with heavy armor resists and healing is utterly broken.

    As I said countless and countless times, fury+seventh legion requires you to tank extreme amounts of hits to fully proc.(we're talking about 25 crits for fully procced fury to reach that ''5k weapon damage) , If those sets are so overperforming, why is cyrodiil full of magicka raids, full of magsorcs and stamblades? Your imaginary world differs from the actual reality of cyrodiil.

    And that reality is that Fury+seventh is a setup that only really shines in outnumbered combat. Medium armor builds can easily *** on heavy armor setups right now, especially with bleeds and stuff. In group PvP, if you ignore the fury+seventh user, he will get absolutely no weapon damage, just for this very reason I recently dropped seventh legion for veiled heritance, so that I can get some weapon damage when I'm ignored by smart players.

    As for battling medium armor players, dodge roll works very well against melee stamina players, everything in their set is dodgeable. That is not an excuse to why medium is bad.

    Its the magicka builds that can trash out medium users without even trying, because their burst is unavoidable and extremely hard hitting.

    Stop trying to change the point and make it look like heavy armor's fault. Its far from the truth. I'm trying to make medium work on my Dk for a very long time now(failing and going back to heavy every time), but you guys with your ''hurr durr its heavy armor's fault'' mentality, caused stamina to suffer more and more.

    1. There is enough trash aoes in cyrodiil/bgs to keep fury up. The problem more so is being able to sustain but that only pertains to bgs.
    2. Medium armor builds "sh*t" on heavy armor so by that logic what is wrong with light armor doing the same to medium?
    3. Why do you even bother to bring up stam dk? Everyone knows that they are easily the worst stam spec right now and the boils down to class balance and nothing to do with armor.

    1. as I said lots of trash AoEs requires lots of people. Fury build starts out weak and ramps up as you take damage. If that is such an issue, do not fart out weak aoes that crit? Which is also weird because aoes like caltrops etc do very decent damage.
    2. medium stamina builds and heavy stamina builds are relatively balanced compared to each other. Its the magicka specs with their ridicilously high burst from the safety of range, which absolutely destroys medium users. Even heavy builds are getting a hard time surviving a magsorc/magblade burst combo. Which would be fine if they did not have the ability to face tank enemies as well as heavy armor stamina users.
    Do tell me, why heavy armor doing damage is a problem but light armor magsorcs/magblades tanking as good as a heavy armor user is not?

    3.Of course I'm going to bring out stamina Dk, The class has the best synergy with fury/seventh legion setup. And also every time there is a ''buff medium'' post, there is always that one tard who comes out and says hurr durr heavy armor Dks so op, thats why medium sucks.(not implying that you are that guy, don't get me wrong there. But there is aaaaaalways gonna be that one guy who cries about heavy armor stamDk, I'm just sick of it.)
    And then in the next update heavy armor gets a nerf, which changes absolutely nothing.

    I'm tired of this whole thing. DK passives got shrekt because of this very mental issue. redguard got nerfed for the same thing. black rose got nerfed for god knows how many times, constution got nerfed. Shuffle got changed to block heavy users. Wrath is entirely removed because of this very same QQ. Block got nerfed so bad that you could not even block without wearing sturdy+block glyphs in morrowind(which caused the meta of permablocking magDks btw), and in the end the whole thing was so ridicilous they had to buff block again for non tanks.

    What more do you people want though? Heavy armor is getting nothing but nerfs since morrowind, we now have jewelrycrafting which allows you to wear heavy sets in medium, we now have sets like brass and impreg which allows you to get medium passives with heavy armor levels of tankyness and what changed for medium armor?

    A huge nothing.(except the recent soul assault and cliff racer changes which helped medium more than any of the heavy armor changes) You don't need to be a rocket scientist to understand what is wrong after so many trials and errors. The moment I wear 2 weapon damage sets in medium armor and go out in cyrodiil, I will face a magsorc and die a horrible , unavoidable death. What does this have to do with Fury and seventh legion? Why are we insisting on being ignorant?

    Just why?

    1. We really don't have an argument here... except for the fact that heavy sets shouldn't be pumping out 500 to 700 weapon damage.
    2. The comment about light being able to tank like heavy weighs heavily on skill level and gear level. Your average sorc in epic armor is just as squishy as a epic medium armor anything with an average player behind it.
    3. Yes Stamdk and stam warden both can equally make that setup work.
    4. Stam dk was in much better shape when you could shuffle with heavy...I feel your pain there... see my signature.
    5. I don't know how to comment on the rest of the rabbit trail you went on except you can thank the crying of the proctards that got the nerf hammer after one Tamriel that had to rely on skill for once while the rest of us had already adapted to survive by wearing heavy.
    6. I'm not saying nerf heavy... I'm just saying that it's role has been blurred through way to many unsuccessful attempts by zenimax to "balance" pvp that's all.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

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