Actually, I suggest you actually pay attention to the animation, because there is. A small red ball which returns energy after it lands.
RighteousBacon wrote: »Honestly, ranged magnb has almost nothing else for damage but strife and assassin’s will proc, so honestly strife shouldn’t be reflectable because they otherwise they’re forced to use force pulse right? Build diversity is important.
That's exactly what i'm asking for. Strife is not a projectile, thus shouldn't be reflected.What is the point of reflect then? It doesn't work on any non projectiles
That's exactly what i'm asking for. Strife is not a projectile, thus shouldn't be reflected.What is the point of reflect then? It doesn't work on any non projectiles
What scales tooltip says: Flex your scales, reflecting up to 4 projectiles over 6 seconds.
I'm not asking for buffs nor nerfs, just the game to be working as they say it works.
Curse and entropy stick to the target it gets summoned into them.
Now let's look at strife, you fire the "red Ball" at your enemy and then it hits the target or it keeps flying through thin air, if it hits it brings the heal back to you.
It is a projectile accept it.
Curse and entropy stick to the target it gets summoned into them.
Now let's look at strife, you fire the "red Ball" at your enemy and then it hits the target or it keeps flying through thin air, if it hits it brings the heal back to you.
It is a projectile accept it.
Curse comes out from your hand before applying the curse, it comes from outside the target, accept it.
As i said above, strife takes the same time to deal the damage despite the fact of the distance between you and the target, a projectile doesnt work like that. And honestly dont remember any red ball, just the red lines coming to you.
I also said that if it is a projectile ZOS should make it clear, the same way they did with shimmering shields by saying "absorbs damage" when people asked why were they being knocked back by clench/reach.
One reason why it shouldnt be reflectable is that they tried to line it up with force pulse....they said they want strife to have the similar cost to force pulse just they forgot about that one is stronger than the other and one is reflectable while the other is not...why line it up in cost if the skills dont work the same? make it not reflectable and it will be actually useful considering the 3x cost it has after all the nerfs it got this is the least it deserves...and mag dk mains are out of this thread pls
Your argument about that its a projectile is that its blockable cloakable dodgable and ranged...all these apply to force pulse while its not reflectable and the other is reflectable, so basically your argument not worth anything here.
It is not a projectile yet its reflectable for whichever crazy thought that appeared in Wrobel's mind long ago, I guess they jsut simply don't want anyoen to use class skills that would make them unique like wing makes dks unique
brandonv516 wrote: »I don't see an issue having one ranged NB skill being non-reflectable. It would have been Agony but they messed that all up.
it doesnt have to be strife it can be ANY mag nb skill becuz its not normal that 100% of magblade attacks can be countered with 1 skill... give 1 skill to nb that goes through reflect and we can call it balanced.
it doesnt have to be strife it can be ANY mag nb skill becuz its not normal that 100% of magblade attacks can be countered with 1 skill... give 1 skill to nb that goes through reflect and we can call it balanced.
Like lotus fan, sap essence, concealed weapons, path, shade, incap, soul tether?
lol like if dw mag nb was an actual thing lol...have fun playing that:D:D
https://youtu.be/QOG0cWylSzY
https://youtu.be/7SWGj23M2Fs
https://youtu.be/A4ualhe6IR4
https://youtu.be/6xNkhhdKOp4