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[Poll] Dungeon DLC Negativity

  • Seraphayel
    Seraphayel
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    Quit making dungeon DLCs, they should only bother with content DLCs (Clockwork City, Thieves Guild) and quality of life DLCs (Homestead, One Tamriel).
    I took this option because none of the others were satisfying enough to take one of them.

    I wish they would give us more than just two pointless new dungeons. Why not a small zone WITH a dungeon that wraps up the story of the respective zone?

    The DLC dungeons feel so disconnected from the game and the lore and add really nothing lasting to the game except the loot you can get there.
    Edited by Seraphayel on July 6, 2018 12:38PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • bellatrixed
    bellatrixed
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    Nothing, leave things as they are.
    I'm not the biggest fan of super hard DLC dungeons, but am fully in support of dungeon DLCs being a thing for the people who are. Not all content is going to appeal to every single player.
    ESO Roleplay | RP community for all factions/servers/platforms
  • Huyen
    Huyen
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    Nothing, leave things as they are.
    Only thing they should change is making the difficulty in line with the other dungeons so people who are leveling and get it for their random on normal dont face an instant kick because some elist *** wants a speedrun.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Emma_Overload
    Emma_Overload
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    Prabooo wrote: »
    LOL some people are never satisfied, now dem are complaining because there is too much content! PLOP!

    That's inaccurate. People are complaining because there is too much of the WRONG kind of content.

    ZOS, just make the DLC dungeons the same difficulty as the original base game dungeons.

    I don't want to study complicated mechanics on YouTube for hours, I just want to play!

    Edited by Emma_Overload on July 6, 2018 1:03PM
    #CAREBEARMASTERRACE
  • GarnetFire17
    GarnetFire17
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    Nothing, leave things as they are.
    Seraphayel wrote: »
    I took this option because none of the others were satisfying enough to take one of them.

    I wish they would give us more than just two pointless new dungeons. Why not a small zone WITH a dungeon that wraps up the story of the respective zone?

    The DLC dungeons feel so disconnected from the game and the lore and add really nothing lasting to the game except the loot you can get there.

    They don't need any more new zones jsu yet, Summerset just came out and there is another new zone in the works.
  • GarnetFire17
    GarnetFire17
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    Nothing, leave things as they are.
    Prabooo wrote: »
    LOL some people are never satisfied, now dem are complaining because there is too much content! PLOP!

    That's inaccurate. People are complaining because there is too much of the WRONG kind of content.

    ZOS, just make the DLC dungeons the same difficulty as the original base game dungeons.

    I don't want to study complicated mechanics on YouTube for hours, I just want to play!

    You don't have to study complicated mechanics to play. only if you actually want to beat the dungeon in vet mode.
    Edited by GarnetFire17 on July 6, 2018 1:14PM
  • Lord_Ninka
    Lord_Ninka
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    Nothing, leave things as they are.
    Extra difficulty settings would be nice in DLC dungeons where there is such a huge difference between normal mode and veteran mode, and in non-dlc dungeons where veteran is usually too easy - sometimes too easy to be any fun - even with hard mode, but I don't really see the problem you describe. On the contrary, I like getting a couple of new well-made dungeons once in a while.
  • Apache_Kid
    Apache_Kid
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    Nothing, leave things as they are.
    Apache_Kid wrote: »
    I picked the option I picked because it'd be nice but it's generally not why those dungeons are there.

    They are there for the obsessive hardcore and status seeking crowd. They are there to satisfy those people.

    And therein lies the inherent problem. When these people have those rewards for status, or when they've played it on normal, they just wont replay it.

    My perscription would be, keep producing them to shut those people up, but lower the price, because if I didn't have plus, I wouldn't play these.

    I've helped two other groups get their scalecaller skin after getting mine and am now helping two groups get their worm wizard personality after getting mine.

    You have a warped/biased view and opinion of end-game players. Pretty gross. Satisfying your most hardcore PvE players is good business practice, not a 'problem'.

    Good buisness practice preportionate to the size. Hence, why we get two dungeons designed for them every year, and usually, one raid. If the audience was bigger, we'd have more, but we dont, so we dont.

    My advice stands. I certainly wouldn't pay 15 dollars for these dungeon packs even if I did go for the status symbols. You can help people through it all you like but you are almost certainly in the minority. As for warped? No, I've been shouted verbal abuse at, and seen chatlogs enough from, the hardcore community to know what their like.

    The $15 for dungeon DLC offers so much more gameplay than a story zone that i can clear all the quests on in one day. The achievements take much longer to get.

    I've been shouted verbal abuse at me by the casual crowd too. Don't paint a group of people with such a large brush because some happen to be rude.
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