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[Poll] Dungeon DLC Negativity

  • Guppet
    Guppet
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    Nothing, leave things as they are.
    AlnilamE wrote: »
    Guppet wrote: »
    The issue is monster helms.

    Normal dungeons drop the same gear as vet, but in blue rather than purple. Why are monster helms the exception? You can get the shoulders via normal, why no helms.

    If they dropped say white quality ones on normal all the hate of DLC dungeons being hard would vanish.

    Almost every time I’m in a vet dungeon and there is a player there who is well out of their depth, they are there just to get the helm.

    Builds are now built on 5,5,2. But you have to run vet dungeons to get that 2.

    Trials already have unique elite gear you can’t get else where, there is no need for vet dlc dungeons to do the same.

    The argument of its harder so should have unique rewards is bs, the improved quality is the reward, not the unique nature.

    In a game with PVP, stopping some players from getting certain gear is not acceptable. If your better at PvP, you should win via skill not gear.

    By making white monster helms available in normal they then ensure anyone doing vet is doing it for the right reasons and improve group quality in the group finder for those runs.

    That would only work if those helms were not improvable.

    Because let's admit it, improving something to purple is negligible these days outside of jewelry.

    Why exactly shouldn’t they be improveable? Everything else is. It will cost to inprove them. Same as any set people farm in normal and then upgrade.

    Let me guess, your saying they don’t deserve them in higher levels. Guess what, if you complete the higher version, you don’t need to pay to upgrade them. That’s your special snowflake reward.

    Include cosmetics as unique rewards if you have to have something other than the enjoyment that only you can get.
  • gepe87
    gepe87
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    Nothing, leave things as they are.
    People have the right to play difficult content. If everything was easy, eso population would decrease drastically. I know it can be annoying to complete a dlc dungeon, but starting as healer helps. Then after knowing well the mechanics try as dd.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • WilhelmTheSlayer
    Nothing, leave things as they are.
    If they make two story DLCs and 1 chapter per year, the quality of the other 2 will fall. Even Summerset suffered in quality as it is.
    StamDK DD Nord

    PC/EU
  • Krawchi
    Krawchi
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    Nothing, leave things as they are.
    Dungeon dlc's is the only reason i havent quit this game yet.
  • BuddyAces
    BuddyAces
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    Loved the dlc dungeons till the last two that were released. Got my achieves shortly after they came out and never went back till a couple nights ago. RNG mechanics which you have no control over are not fun (my opinion, don't care if anyone disagrees with me). Speaking of hard mode <>
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Samadhi
    Samadhi
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    AlnilamE wrote: »
    Samadhi wrote: »
    AuldWolf wrote: »
    ...
    I'm going to keep this simple: How should they fix that? Let's try and discover the general sentiment. ...

    Please provide the capacity to Queue for a Random Veteran Dungeon that does not include DLC dungeons while keeping my sub active
    do not mind getting them on random normal, but all my characters are vet now and 9 days out of 10 the DLC ones are too stressful for me,
    which results in just no longer using the random dungeon tool for Vet, despite finding pugging through random Vet non-DLCs to be fun

    would not pay for the dungeon DLCs individually, but am pretty okay with the occasional run -- the random tool just gives me DLC ones far more often than occasionally

    The problem is that the Random queue is there to help people queuing for specific dungeons to complete their groups. And it appears that in vet mode, more people are running the DLC dungeons than the non-DLC ones (outside of pledges).

    So that would not work.

    You can queue for a normal dungeon on your characters even if they are all Vet, so if you are not in the mood for a harder dungeon, I'd queue for normal.

    my current work-around is to just click the boxes for all the individual non-DLC dungeons and queue that way
    it is 'random' but it stops me from getting reward mail from queuing through the random feature

    overall it is a minor gripe; it is just frustrating that the random dungeon mechanic is effectively penalizing me for being a subscriber
    cancel my sub --> no more dungeon access --> no more issue
    it is discouraging, to say the least of it
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • LadyNalcarya
    LadyNalcarya
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    Nothing, leave things as they are.
    Well, the problem with delves, quests and public dungeons is that they have zero replay value, they're very streamlined and provide no meaningful choices (so there's no point in repeating them). Group content and activities is what keeps people playing the game for a long time. Pvp or pve, hardcore raiding or roleplay... Community is an important part of any mmo.
    Speaking of group content... People dont want group quests and delves, Craglon proved it. 4-man dungeons, on the other hand, are still quite popular, even the old ones.

    P.S. I agree that the design of 2 latest dungeons wasnt perfect (especially vSP), but it doesnt mean that vet dungeons are a bad idea in general.
    P.P.S. I also agree that there should be an option to remove dlc dungeons from random daily category.
    Edited by LadyNalcarya on July 5, 2018 9:26PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Ranger74z
    Ranger74z
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    I just wish they'd produce some dungeon DLC's that act more
    like the original dungeons in ESO. Nothing too difficulty, casual-friendly, and lots of fun!

    Similar to Warcraft, I'm against the whole idea of "well, you should know the mechanics".

    It's no big deal, though, after trying them, now I just don't buy them...and I certainly don't play them. :)
  • LadyNalcarya
    LadyNalcarya
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    Nothing, leave things as they are.
    Ranger74z wrote: »
    Nothing too difficulty, casual-friendly, and lots of fun!

    Yeah, we have it, its called "normal mode". :)
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Quit making dungeon DLCs, they should only bother with content DLCs (Clockwork City, Thieves Guild) and quality of life DLCs (Homestead, One Tamriel).
    More dlc dungeons if you can “deselect” them from the random group finder, I like the group finder, but as soon as I see its a DLC one I bail.
  • What_In_Tarnation
    What_In_Tarnation
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    Nothing, leave things as they are.
    Personally I don't hate dlc dungeons at all, if only people queued dlc dungeons could take a look at some guides before they deciced to do the thougher dungeons. That would be great for all of us. Don't really need to be a expert, just take a look and have some concepts in dlc dungeons.
  • Ranger74z
    Ranger74z
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    Ranger74z wrote: »
    Nothing too difficulty, casual-friendly, and lots of fun!

    Yeah, we have it, its called "normal mode". :)

    City Of Ash I for life baby! :)
  • idk
    idk
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    I'm not against new dungeons. I do not like that with each release of new ones that they are mechanic and rng heavy. Do the mechanic correctly and you might have a chance to survive it. Um no I'm not going to support that.

    Zos went the way of mechanics vs a DPS requirement.
  • AlnilamE
    AlnilamE
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    Nothing, leave things as they are.
    Guppet wrote: »
    AlnilamE wrote: »
    Guppet wrote: »
    The issue is monster helms.

    Normal dungeons drop the same gear as vet, but in blue rather than purple. Why are monster helms the exception? You can get the shoulders via normal, why no helms.

    If they dropped say white quality ones on normal all the hate of DLC dungeons being hard would vanish.

    Almost every time I’m in a vet dungeon and there is a player there who is well out of their depth, they are there just to get the helm.

    Builds are now built on 5,5,2. But you have to run vet dungeons to get that 2.

    Trials already have unique elite gear you can’t get else where, there is no need for vet dlc dungeons to do the same.

    The argument of its harder so should have unique rewards is bs, the improved quality is the reward, not the unique nature.

    In a game with PVP, stopping some players from getting certain gear is not acceptable. If your better at PvP, you should win via skill not gear.

    By making white monster helms available in normal they then ensure anyone doing vet is doing it for the right reasons and improve group quality in the group finder for those runs.

    That would only work if those helms were not improvable.

    Because let's admit it, improving something to purple is negligible these days outside of jewelry.

    Why exactly shouldn’t they be improveable? Everything else is. It will cost to inprove them. Same as any set people farm in normal and then upgrade.

    Let me guess, your saying they don’t deserve them in higher levels. Guess what, if you complete the higher version, you don’t need to pay to upgrade them. That’s your special snowflake reward.

    Include cosmetics as unique rewards if you have to have something other than the enjoyment that only you can get.

    The cost to improve something to purple (which is the grade they drop in Vet) is negligible. I am sitting on 2000 purple improvers or each type, and I"m not the only one.

    So no, having them drop as white or green would not deter anyone.

    Now, before you throw the "special snowflake" thing at me, I will let you know that I don't really care for farming dungeons, though I have somehow managed to accumulate a number of Monster helms either from helping people with pledges or by buying them from the Golden in case I needed it.

    If I really want a helm, I will work to get it. And so should everyone else. If you are not interested in the kind of min-maxing than requires monster helms, there is other gear people can use.

    The Moot Councillor
  • Doctordarkspawn
    Doctordarkspawn
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    They should be private group dungeons but they should scale to the party number and have difficulty settings.
    Apache_Kid wrote: »
    I picked the option I picked because it'd be nice but it's generally not why those dungeons are there.

    They are there for the obsessive hardcore and status seeking crowd. They are there to satisfy those people.

    And therein lies the inherent problem. When these people have those rewards for status, or when they've played it on normal, they just wont replay it.

    My perscription would be, keep producing them to shut those people up, but lower the price, because if I didn't have plus, I wouldn't play these.

    I've helped two other groups get their scalecaller skin after getting mine and am now helping two groups get their worm wizard personality after getting mine.

    You have a warped/biased view and opinion of end-game players. Pretty gross. Satisfying your most hardcore PvE players is good business practice, not a 'problem'.

    Good buisness practice preportionate to the size. Hence, why we get two dungeons designed for them every year, and usually, one raid. If the audience was bigger, we'd have more, but we dont, so we dont.

    My advice stands. I certainly wouldn't pay 15 dollars for these dungeon packs even if I did go for the status symbols. You can help people through it all you like but you are almost certainly in the minority. As for warped? No, I've been shouted verbal abuse at, and seen chatlogs enough from, the hardcore community to know what their like.
    Edited by Doctordarkspawn on July 6, 2018 2:39AM
  • ResTandRespeC
    ResTandRespeC
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    Nothing, leave things as they are.
    AuldWolf wrote: »
    For those curious of my motivations for this thread? I made a post in this topic about the toxicity of trials. Essentially, trials being as they are now will always be toxic since the power lies with sociopathic people. Even if you do something as simple as make them continually scale to the party count (so if someone gets kicked, the dungeon accounts for that), it takes power away from those people who're solely responsible for trial toxicity.

    Am I wrong?

    Yes. Read your own thread for further explanation.
  • Tan9oSuccka
    Tan9oSuccka
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    Quit making dungeon DLCs, they should only bother with content DLCs (Clockwork City, Thieves Guild) and quality of life DLCs (Homestead, One Tamriel).
    Meh. I’d like to see them focus attention in other areas.

    For me, DLC vets are just not pugable nor enjoyable.
  • Guppet
    Guppet
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    Nothing, leave things as they are.
    AlnilamE wrote: »
    Guppet wrote: »
    AlnilamE wrote: »
    Guppet wrote: »
    The issue is monster helms.

    Normal dungeons drop the same gear as vet, but in blue rather than purple. Why are monster helms the exception? You can get the shoulders via normal, why no helms.

    If they dropped say white quality ones on normal all the hate of DLC dungeons being hard would vanish.

    Almost every time I’m in a vet dungeon and there is a player there who is well out of their depth, they are there just to get the helm.

    Builds are now built on 5,5,2. But you have to run vet dungeons to get that 2.

    Trials already have unique elite gear you can’t get else where, there is no need for vet dlc dungeons to do the same.

    The argument of its harder so should have unique rewards is bs, the improved quality is the reward, not the unique nature.

    In a game with PVP, stopping some players from getting certain gear is not acceptable. If your better at PvP, you should win via skill not gear.

    By making white monster helms available in normal they then ensure anyone doing vet is doing it for the right reasons and improve group quality in the group finder for those runs.

    That would only work if those helms were not improvable.

    Because let's admit it, improving something to purple is negligible these days outside of jewelry.

    Why exactly shouldn’t they be improveable? Everything else is. It will cost to inprove them. Same as any set people farm in normal and then upgrade.

    Let me guess, your saying they don’t deserve them in higher levels. Guess what, if you complete the higher version, you don’t need to pay to upgrade them. That’s your special snowflake reward.

    Include cosmetics as unique rewards if you have to have something other than the enjoyment that only you can get.

    The cost to improve something to purple (which is the grade they drop in Vet) is negligible. I am sitting on 2000 purple improvers or each type, and I"m not the only one.

    So no, having them drop as white or green would not deter anyone.

    Now, before you throw the "special snowflake" thing at me, I will let you know that I don't really care for farming dungeons, though I have somehow managed to accumulate a number of Monster helms either from helping people with pledges or by buying them from the Golden in case I needed it.

    If I really want a helm, I will work to get it. And so should everyone else. If you are not interested in the kind of min-maxing than requires monster helms, there is other gear people can use.

    I think your missing my point. I have 27 different monster sets, I have all I’m interested in and some others, just for my enjoyment of collecting.

    I’m saying the fact that vet is the only place you can get them, leads to people who are in no way up to the challenge joining vet dungeons, just because it’s the only place to get them.

    If you limit them to white non improvable ones in normal, they would still go in vet dungeons to get them.

    If monster helms are no longer a reason to do vet dungeons then the people queuing for them genuinely want to be there. They are also far more likely to be capable of completing them without needing a carry.

    Most complaints about vet dlc is from people who are doing vet when they don’t want to, but have to to get the helms.

    It would reduce the complaints about vet being too hard.
  • HappyLittleTree
    HappyLittleTree
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    Nothing, leave things as they are.
    The thing is...I really hated the dlc dungeons at first because in random pugs you have a hard time, then some randoms(which are now my dungeon achievment hunting group) and me tackled mazzatun (after it came out) and we wanted to earn the skin. it took i don't know how many tries to get the hardmode achievement but now i run the dungeon on vet like fungal grotto 1.

    I for myself like that they add challenges because if they don't the game would be way to easy.

    Edited by HappyLittleTree on July 6, 2018 7:19AM
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • HappyLittleTree
    HappyLittleTree
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    Nothing, leave things as they are.
    Also it is such a great feeling finishing and earning a skin by yourself (even the ugly ones).
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • A_Silverius
    A_Silverius
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    Yay another well crafted dungeon dlc with awesome visuals and voice acting that everyone will speedrun through! :'[

    Please give us story mode dungeons ZOS.
    All over Tamriel, theres a sudden spike in Bosmers getting caught for their crimes. A sad day indeed... #FightForYourRite Give Bosmers back our stealth!
  • ArcVelarian
    ArcVelarian
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    Nothing, leave things as they are.
    Package the DLC Dungeons with the DLC Zones so that the next time they add an Overland region, that place comes with two Dungeons in it as well. Not to mention that the darned Chapters need to start including more than just one trial.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • DPShiro
    DPShiro
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    Nothing, leave things as they are.
    Make a proper full trial, since at least every chapter should have one.
    The mini ones can be included in smaller dlc.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • TheGr8David
    TheGr8David
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    Nothing, leave things as they are.
    You're going to find "negativity" about everything that ZOS does. It's the way of game development, especially for MMOs. Not everybody is going to be happy with every single update. People loved the Homestead content, I barely notice it and only occasionally use it. Some people hate the DLC dungeons, I just hate it when they forget to add the motifs to the dungeons. LOOKING AT YOU FANG LAIR AND SCALECALLER!

    I personally find no major faults with the DLC dungeons outside of ZOS QA. I feel like there does need to be more incentive outside of the Motifs to run the dungeons in Veteran mode, but I believe this is more of an issue with the current status of Undaunted Pledges than I do the dungeons themselves.
    PC-NA-EP

    Argonian - StamDK - Tank - Leaves-Friends-Dead
    Orc - DK - Crafter - Burker

    I saw the "I" yo! CHIM me baby!
  • MattT1988
    MattT1988
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    Nothing, leave things as they are.
    Fine as is. My favourite part of this game is challenging 4 man content. Dungeon DLC’s are my cup of tea. Don’t tinker with it.
  • MLGProPlayer
    MLGProPlayer
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    Nothing, leave things as they are.
    If they make two story DLCs and 1 chapter per year, the quality of the other 2 will fall. Even Summerset suffered in quality as it is.

    Summerset had more content than Morrowind, and the quality of the content was superb.
    Edited by MLGProPlayer on July 6, 2018 9:34AM
  • MLGProPlayer
    MLGProPlayer
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    Nothing, leave things as they are.
    You're going to find "negativity" about everything that ZOS does. It's the way of game development, especially for MMOs. Not everybody is going to be happy with every single update. People loved the Homestead content, I barely notice it and only occasionally use it. Some people hate the DLC dungeons, I just hate it when they forget to add the motifs to the dungeons. LOOKING AT YOU FANG LAIR AND SCALECALLER!

    I personally find no major faults with the DLC dungeons outside of ZOS QA. I feel like there does need to be more incentive outside of the Motifs to run the dungeons in Veteran mode, but I believe this is more of an issue with the current status of Undaunted Pledges than I do the dungeons themselves.

    DLC dungeons should drop 3 keys for vet completion and 4 keys for HM. I think a lot more people would be running them then.
  • MLGProPlayer
    MLGProPlayer
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    Nothing, leave things as they are.
    Yay another well crafted dungeon dlc with awesome visuals and voice acting that everyone will speedrun through! :'[

    Please give us story mode dungeons ZOS.

    I'm currently doing a solo playthrough of all the dungeons on normal for the story. There are only a handful with group mechanics that impede that. They are just slightly more difficult than a public dungeon.
    Edited by MLGProPlayer on July 6, 2018 9:37AM
  • MLGProPlayer
    MLGProPlayer
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    Nothing, leave things as they are.
    Package the DLC Dungeons with the DLC Zones so that the next time they add an Overland region, that place comes with two Dungeons in it as well. Not to mention that the darned Chapters need to start including more than just one trial.

    ZOS is essentially spreading out the content of 1 major expansion across the the entire year (while also of course charging you for each piece separately). They could release just one expansion annually, but then people would complain about a lack of content once they speed through it. ESO+ members would also complain about a lack of content included with their sub. And of course, ZOS would make less money this way as they wouldn't be able to charge $80 for it.
    Edited by MLGProPlayer on July 6, 2018 9:41AM
  • GarnetFire17
    GarnetFire17
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    Nothing, leave things as they are.
    Guppet wrote: »
    I chose nothing as that’s closest. I think that dungeon DLC is good. What they need to do is give them better mechanics. They are all artificially hard, due to irritating mechanics.

    Seems hard is a combination of ccing the player, one shots and unavoidable AOE.

    Heaven forbid you get CC’d then hit with a one shot while not able to move. That’s not enjoyable difficulty, that’s frustrating random combinations.

    Did a dev play vet Prison and get dropped into another portal on Warden and think that was enjoyable or something.

    If you die, it should be because you messed up, not because RNG decided to screw you.

    Cc in pve should be very rare. It’s not enjoyable. Failing that, the cc break needs major work. Try breaking cc an console as tank before a one shot hits you, that’s sooo fun.

    That is why they make easy aka normal mode. It's fine. If they made mechanics easier a bunch of people would complain they are too easy and boring. You can't please everyone but the big gap in difficulty from normal to vet and then having a hard mode in vet is the best attempt I think of having something for everyone.
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