Hi everyone.
Recently I've been having some problems trying to create a build. I'm level 40 atm and I level up at a decent pace, I like to craft a lot of things, pick a lot of pockets, harvest every ressource I find, all that stuff. I mainly play alone.
The thing is, I have some issues when it comes to fighting a group of monsters, keeping buff/debuff up and swaping weapons, so what I want to do is have a build that let's me separate the monsters and try to keep battles 1 vs 1 as much time as possible.
I've been checking some skills to do so like Aspect of Terror, Ambush, Trap beast, Shadow Image and maaaybe Cripple, they sound good in paper but I don't understand how they actually work, specially when it comes to re-applying the stun/slow/fear on the enemy because as I can see they get some sort of invulnerability for some time.
I'm thinking in something like this (I know that resolving vigor and razor caltrops are good skills to have, I don't have them at the moment so please try to not suggest them ):
Slot A (Dual Wield)
- Killer's Blade
- Shadow Cloak (I have Shadowy Disguise but the new Dark Cloak looks nice and something that would help a stamina nightblade that plays alone to stay alive)
- Surprise Attack
- Ambush
- Rending Slashes
Slot B (Bow)
- Lethal Arrow
- Endless Hail
- Reaper Mark
- Summon Shade/Trap Beast (Shadow Image as a escaping route. As for the trap, I think that Lightweight best trap would have a nice sinergy with Aspect of terror or Shadow Image to stun the enemy the moment I get away from them but idk)
- Aspect of Terror (I don't know which morph is better, Manifestation of Terror sounds interesting but having to wait 3 secs to arm it seems like it is only useful at the start of a fight)
As for Ultimates, Soul Tether is working good for me, its a nice heal and multi stun attack. I don't know if Incapacitating Strike would be a better idea, I tried it but didn't feel like it dealt a lot of damage. Siphoning strikes and Grim focus, I don't know where to put them or if they are a must-have or not, i'm having problems managing the slots. About Siphoning Strikes . . . maybe I already have enough sustain using reaper mark, assasin's blade and Dark Cloak?
What I usually do is:
- If the group has 3 enemies: Blade of Woe the archer/healer, Shadow Cloak and stun one of them with Surprise attack and spam the Light attack + SA combo until they have enough health to finish them off with killer blade, Then I pretty much do the same with the last enemy
- If the group has more than 3 enemies I start having problems and some skills start having problems between them, for example, I have Aspect of Terror but it would be a bad idea to use it when Endless Hail is on, after casting Soul Tether, Ambush becomes useless because of the invulnerability to stuns that the enemies get plus a "Light Attack + Surprise attack" would deal more damage. Also for a stamina NB, summon shade doesn't seems to deal a decent damage and even if I morph it into Shadow Image, the teleport becomes useless in close-combat which is what I mainly try to focus on turning it into a skill that is better used at the start of a fight.
About sets, I'm currently wearing a Sithis to get that bonus damage when I kill someone with the blade of woe, but I like to roll dodge a lot so I'm thinking about getting the Senche's Bite set to get the weapon damage and critical buff.
As you can see, I have a lot of confusion. I really like the idea of having a nightblade with a good capacity of creating distractions and being sneaky/unpredictable. I mainly focus on PvE.
So, here comes the questions:
How does this build sounds?
Are there things/effects that would Overlap and make other skills useless during a fight?
In what cases Aspect of Terror comes in handy and what morph would be more useful?
What would you change?
What should I add at my current level?
That would be all folks, thanks for any response and help that you can give me and sorry for any grammar mistakes made, I speak spanish.