Some background - I started about three months after ESO lanched, did the whole vet ranks thing, yadda yada. When the game switched over to CP, I got a significant chunk from my vet levels. I've never been at CP cap, but I've never been more than 50-100 points behind it.
It's gotten to the point (HEE) where I simply don't care about my next CP. I usually have 1-10 of them sitting there because it's just not worth allocating them, either because it'll be another .01% increase or because CP don't give a benefit from anything <1% (hence why a decent chunk of guides try to get a flat % without going over or under). 0-300 was interesting because I could see and feel my character getting stronger. After that...Meh. It's just another extremely small, barely noticeable (if at all) increase.
I'm also noticing more and more PvP builds putting points into things they never had enough points for because it's not worth investing those points into something more related to their build. I've started eyeing dodge cost decrease because I'd rather that than a 0.01% increase to my direct damage that won't even register until I reach the next flat % marker (20-21%).
Even if I did allocate my CP, I don't notice a thing. I get some points, I assign them, I keep playing and...nothing changes in the slightest. My Force Pulse tooltip increases by a minuscule amount. Some days I think "Hey! I'll grind a bit to reach CP cap for once." and then my motivation goes down the drain as I remember it'll be all very small, ultimately insignificant increases or significant increases to things I don't use often but put points in because I have nothing better to do with 'em.
CP is ESO's primary progression system and I feel like I'm regressing instead of progressing.
SO...It'd be a bit odd if I complained about something but offered no solutions. Just off the top of my head, I think 300-400 was the sweet spot for CP. You could invest in this OR that, but not both, or you could have something more well rounded but you wouldn't be able to do 'x' quite as well as someone who has invested more points into it.
As for the rest of the points we have - I'd like to invest them into something more build-specific. Instead of a generic increase to healing taken or done, I'd like to spend points on a skill I'm using - either for a buff or some additional bonus (2nd morph, as it were - for example, spend x amount of points and Funnel Health heals an additional target (you + friend + other friend). This would allow players to further customize their builds beyond pure stat/generic percentage increases, and also help a little with the class homogenization that's been going on lately (there's like...3 different incarnations of DK's talons in different skill lines, Crystal Frags and NB Bow are extremely similar but one is RNG, etc).
At the very least, if ZOS doesn't shake stuff up to a degree like the idea I've mentioned above, I hope each CP star is reviewed to make sure it's worth investing in (but not worth TOO much - looking at you, Befoul). I don't think I've seen anyone alloate even a single point to the CP stars that increase resistances for a certain armor type or spell shield. I've never seen Shade invested in, nor Bashing Focus or Healthy for a setup that didn't stack the hell out of health recovery, or stam increase for a magicka build (because it's a perent increase and not a flat bonus, so..not worth too much, if any, point on a mag build. Or heck, maybe some mag builds now ARE Investing in stam recovery CP star because there's nowhere better to put it). More interesting choices would be nice in general, too, though I can't think of any atm and this post is getting a little long.
Just something I came up with off the top of my head. TLDR CP as ESO's primary progression mechanic doesn't feel like I'm progressing at all after about 300-400 CP, send help.
This, CP is diminishing return, they are harder to get and has less impact you more you get.the way the system is designed is so it's exactly that way. There isn't a huge difference between having 300 CP and having 750 CP, because as you said, the differences are so minuscule, and you need to get to the next "jump point" for them to have any effect.
Just keep playing, and don't worry about the CP. Hell, I have nearly 400 of them I can't use in any, way, shape or form at this point
the way the system is designed is so it's exactly that way. There isn't a huge difference between having 300 CP and having 750 CP, because as you said, the differences are so minuscule, and you need to get to the next "jump point" for them to have any effect.
Just keep playing, and don't worry about the CP. Hell, I have nearly 400 of them I can't use in any, way, shape or form at this point
Some background - I started about three months after ESO lanched, did the whole vet ranks thing, yadda yada. When the game switched over to CP, I got a significant chunk from my vet levels. I've never been at CP cap, but I've never been more than 50-100 points behind it.
It's gotten to the point (HEE) where I simply don't care about my next CP. I usually have 1-10 of them sitting there because it's just not worth allocating them, either because it'll be another .01% increase or because CP don't give a benefit from anything <1% (hence why a decent chunk of guides try to get a flat % without going over or under). 0-300 was interesting because I could see and feel my character getting stronger. After that...Meh. It's just another extremely small, barely noticeable (if at all) increase.
I'm also noticing more and more PvP builds putting points into things they never had enough points for because it's not worth investing those points into something more related to their build. I've started eyeing dodge cost decrease because I'd rather that than a 0.01% increase to my direct damage that won't even register until I reach the next flat % marker (20-21%).
Even if I did allocate my CP, I don't notice a thing. I get some points, I assign them, I keep playing and...nothing changes in the slightest. My Force Pulse tooltip increases by a minuscule amount. Some days I think "Hey! I'll grind a bit to reach CP cap for once." and then my motivation goes down the drain as I remember it'll be all very small, ultimately insignificant increases or significant increases to things I don't use often but put points in because I have nothing better to do with 'em.
CP is ESO's primary progression system and I feel like I'm regressing instead of progressing.
SO...It'd be a bit odd if I complained about something but offered no solutions. Just off the top of my head, I think 300-400 was the sweet spot for CP. You could invest in this OR that, but not both, or you could have something more well rounded but you wouldn't be able to do 'x' quite as well as someone who has invested more points into it.
As for the rest of the points we have - I'd like to invest them into something more build-specific. Instead of a generic increase to healing taken or done, I'd like to spend points on a skill I'm using - either for a buff or some additional bonus (2nd morph, as it were - for example, spend x amount of points and Funnel Health heals an additional target (you + friend + other friend). This would allow players to further customize their builds beyond pure stat/generic percentage increases, and also help a little with the class homogenization that's been going on lately (there's like...3 different incarnations of DK's talons in different skill lines, Crystal Frags and NB Bow are extremely similar but one is RNG, etc).
At the very least, if ZOS doesn't shake stuff up to a degree like the idea I've mentioned above, I hope each CP star is reviewed to make sure it's worth investing in (but not worth TOO much - looking at you, Befoul). I don't think I've seen anyone alloate even a single point to the CP stars that increase resistances for a certain armor type or spell shield. I've never seen Shade invested in, nor Bashing Focus or Healthy for a setup that didn't stack the hell out of health recovery, or stam increase for a magicka build (because it's a perent increase and not a flat bonus, so..not worth too much, if any, point on a mag build. Or heck, maybe some mag builds now ARE Investing in stam recovery CP star because there's nowhere better to put it). More interesting choices would be nice in general, too, though I can't think of any atm and this post is getting a little long.
Just something I came up with off the top of my head. TLDR CP as ESO's primary progression mechanic doesn't feel like I'm progressing at all after about 300-400 CP, send help.
Wifeaggro13 wrote: »Some background - I started about three months after ESO lanched, did the whole vet ranks thing, yadda yada. When the game switched over to CP, I got a significant chunk from my vet levels. I've never been at CP cap, but I've never been more than 50-100 points behind it.
It's gotten to the point (HEE) where I simply don't care about my next CP. I usually have 1-10 of them sitting there because it's just not worth allocating them, either because it'll be another .01% increase or because CP don't give a benefit from anything <1% (hence why a decent chunk of guides try to get a flat % without going over or under). 0-300 was interesting because I could see and feel my character getting stronger. After that...Meh. It's just another extremely small, barely noticeable (if at all) increase.
I'm also noticing more and more PvP builds putting points into things they never had enough points for because it's not worth investing those points into something more related to their build. I've started eyeing dodge cost decrease because I'd rather that than a 0.01% increase to my direct damage that won't even register until I reach the next flat % marker (20-21%).
Even if I did allocate my CP, I don't notice a thing. I get some points, I assign them, I keep playing and...nothing changes in the slightest. My Force Pulse tooltip increases by a minuscule amount. Some days I think "Hey! I'll grind a bit to reach CP cap for once." and then my motivation goes down the drain as I remember it'll be all very small, ultimately insignificant increases or significant increases to things I don't use often but put points in because I have nothing better to do with 'em.
CP is ESO's primary progression system and I feel like I'm regressing instead of progressing.
SO...It'd be a bit odd if I complained about something but offered no solutions. Just off the top of my head, I think 300-400 was the sweet spot for CP. You could invest in this OR that, but not both, or you could have something more well rounded but you wouldn't be able to do 'x' quite as well as someone who has invested more points into it.
As for the rest of the points we have - I'd like to invest them into something more build-specific. Instead of a generic increase to healing taken or done, I'd like to spend points on a skill I'm using - either for a buff or some additional bonus (2nd morph, as it were - for example, spend x amount of points and Funnel Health heals an additional target (you + friend + other friend). This would allow players to further customize their builds beyond pure stat/generic percentage increases, and also help a little with the class homogenization that's been going on lately (there's like...3 different incarnations of DK's talons in different skill lines, Crystal Frags and NB Bow are extremely similar but one is RNG, etc).
At the very least, if ZOS doesn't shake stuff up to a degree like the idea I've mentioned above, I hope each CP star is reviewed to make sure it's worth investing in (but not worth TOO much - looking at you, Befoul). I don't think I've seen anyone alloate even a single point to the CP stars that increase resistances for a certain armor type or spell shield. I've never seen Shade invested in, nor Bashing Focus or Healthy for a setup that didn't stack the hell out of health recovery, or stam increase for a magicka build (because it's a perent increase and not a flat bonus, so..not worth too much, if any, point on a mag build. Or heck, maybe some mag builds now ARE Investing in stam recovery CP star because there's nowhere better to put it). More interesting choices would be nice in general, too, though I can't think of any atm and this post is getting a little long.
Just something I came up with off the top of my head. TLDR CP as ESO's primary progression mechanic doesn't feel like I'm progressing at all after about 300-400 CP, send help.
Yes this is called linear progression in zos terms. The cp system is a broken form of VR unlocked.the system needs more layers active skill unlocks that are build specific. Its very poor form of alternate advancement. Games like eq2 were farther a long in emerging game play at 18 months then zos at 4 years
the way the system is designed is so it's exactly that way. There isn't a huge difference between having 300 CP and having 750 CP, because as you said, the differences are so minuscule, and you need to get to the next "jump point" for them to have any effect.
Just keep playing, and don't worry about the CP. Hell, I have nearly 400 of them I can't use in any, way, shape or form at this point
That's the point no? To encourage you to put more CP into other stars to broaden up your horizons xD
Some background - I started about three months after ESO lanched, did the whole vet ranks thing, yadda yada. When the game switched over to CP, I got a significant chunk from my vet levels. I've never been at CP cap, but I've never been more than 50-100 points behind it.
It's gotten to the point (HEE) where I simply don't care about my next CP. I usually have 1-10 of them sitting there because it's just not worth allocating them, either because it'll be another .01% increase or because CP don't give a benefit from anything <1% (hence why a decent chunk of guides try to get a flat % without going over or under). 0-300 was interesting because I could see and feel my character getting stronger. After that...Meh. It's just another extremely small, barely noticeable (if at all) increase.
I'm also noticing more and more PvP builds putting points into things they never had enough points for because it's not worth investing those points into something more related to their build. I've started eyeing dodge cost decrease because I'd rather that than a 0.01% increase to my direct damage that won't even register until I reach the next flat % marker (20-21%).
Even if I did allocate my CP, I don't notice a thing. I get some points, I assign them, I keep playing and...nothing changes in the slightest. My Force Pulse tooltip increases by a minuscule amount. Some days I think "Hey! I'll grind a bit to reach CP cap for once." and then my motivation goes down the drain as I remember it'll be all very small, ultimately insignificant increases or significant increases to things I don't use often but put points in because I have nothing better to do with 'em.
CP is ESO's primary progression system and I feel like I'm regressing instead of progressing.
SO...It'd be a bit odd if I complained about something but offered no solutions. Just off the top of my head, I think 300-400 was the sweet spot for CP. You could invest in this OR that, but not both, or you could have something more well rounded but you wouldn't be able to do 'x' quite as well as someone who has invested more points into it.
As for the rest of the points we have - I'd like to invest them into something more build-specific. Instead of a generic increase to healing taken or done, I'd like to spend points on a skill I'm using - either for a buff or some additional bonus (2nd morph, as it were - for example, spend x amount of points and Funnel Health heals an additional target (you + friend + other friend). This would allow players to further customize their builds beyond pure stat/generic percentage increases, and also help a little with the class homogenization that's been going on lately (there's like...3 different incarnations of DK's talons in different skill lines, Crystal Frags and NB Bow are extremely similar but one is RNG, etc).
At the very least, if ZOS doesn't shake stuff up to a degree like the idea I've mentioned above, I hope each CP star is reviewed to make sure it's worth investing in (but not worth TOO much - looking at you, Befoul). I don't think I've seen anyone alloate even a single point to the CP stars that increase resistances for a certain armor type or spell shield. I've never seen Shade invested in, nor Bashing Focus or Healthy for a setup that didn't stack the hell out of health recovery, or stam increase for a magicka build (because it's a perent increase and not a flat bonus, so..not worth too much, if any, point on a mag build. Or heck, maybe some mag builds now ARE Investing in stam recovery CP star because there's nowhere better to put it). More interesting choices would be nice in general, too, though I can't think of any atm and this post is getting a little long.
Just something I came up with off the top of my head. TLDR CP as ESO's primary progression mechanic doesn't feel like I'm progressing at all after about 300-400 CP, send help.
How have you been playing since launch and never been at CP cap? I mean, I have never once bothered to grind and manage about 1 CP per day and I am at cap...that is literally just one pledge a day that gets you enough to reach cap and stay there without ever grinding.
That being said, yes, the CP system doesn't net much return above 300CP, or rather, not enough for 90% of the population to even notice, but every percentage point gives you something to work towards I guess. If there were no progression at all, people would stop playing so there has to be some type of carrot there. At CP cap for me its mainly trying new builds and toons and when I get bored for awhile I simply stop playing for a few months and come back to it later.
OP... I'm beginning to think this game is just not for you. I have been playing ESO for over four years now, I typically play 10-12 hours per day on my days off... so three or four days per week. I've only once taken a couple months off, otherwise I've played ESO exclusively and continuously and have many alts that I play. I am well over max CP right now but still appreciate the quarterly 30 pt. increase so I can actually use them.
CatchMeTrolling wrote: »In pvp there’s a big difference between 300 cp and 750. In pve I believe everything scales to 300 but even 5 percent more is a good amount, you learn this by playing mobas.
ThenThereWas1 wrote: »Currently on PC 430 cp but I occasionally go back to XBOX1 where I am 990CP - the difference is frightening. I main a healer on both and the CP allocations make a massive difference - I can run through like a tank on essentially the same character makeup as the 430 character. With 750CP the extra resistances and resource recovery makes a big difference its just that you gain it gradually so you do not notice it.
ProbablePaul wrote: »I might just be playing devil's advocate here, but the marginalization of CP increases as you go up in ranks is beneficial to the equipment system and how diverse/versatile set designs can be. With marginal increases in CP, you don't have such extravagant changes to stats when a new set is released; believe it or not a 1% change tends to be fairly significant over time. So, in the future as bonus values on sets need to increase to become more powerful than their predecessors, champion points will be doing far less to overpower the changes to sets.
If I understand you correctly, though, in consideration of what I mentioned above, I agree that champion points should have greater weight than the stats do on our set bonuses. I also feel that the devs began catering the game to casuals with crown crates, battlegrounds, removing enemy levels, easing of dungeons/trials, and the champion point revamp. If you notice, they only made these sorts of changes after the hardcore players had vested enough time to be reluctant to leave, as catering to casuals usually drives hardcore players away.
Taleof2Cities wrote: »On the PvP side, no one is forcing you, @Tonturri, into CP campaigns or battlegrounds ... when no-CP options are available.