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I'm finding champion points increasingly boring

Tonturri
Tonturri
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Some background - I started about three months after ESO lanched, did the whole vet ranks thing, yadda yada. When the game switched over to CP, I got a significant chunk from my vet levels. I've never been at CP cap, but I've never been more than 50-100 points behind it.

It's gotten to the point (HEE) where I simply don't care about my next CP. I usually have 1-10 of them sitting there because it's just not worth allocating them, either because it'll be another .01% increase or because CP don't give a benefit from anything <1% (hence why a decent chunk of guides try to get a flat % without going over or under). 0-300 was interesting because I could see and feel my character getting stronger. After that...Meh. It's just another extremely small, barely noticeable (if at all) increase.

I'm also noticing more and more PvP builds putting points into things they never had enough points for because it's not worth investing those points into something more related to their build. I've started eyeing dodge cost decrease because I'd rather that than a 0.01% increase to my direct damage that won't even register until I reach the next flat % marker (20-21%).

Even if I did allocate my CP, I don't notice a thing. I get some points, I assign them, I keep playing and...nothing changes in the slightest. My Force Pulse tooltip increases by a minuscule amount. Some days I think "Hey! I'll grind a bit to reach CP cap for once." and then my motivation goes down the drain as I remember it'll be all very small, ultimately insignificant increases or significant increases to things I don't use often but put points in because I have nothing better to do with 'em.

CP is ESO's primary progression system and I feel like I'm regressing instead of progressing.


SO...It'd be a bit odd if I complained about something but offered no solutions. Just off the top of my head, I think 300-400 was the sweet spot for CP. You could invest in this OR that, but not both, or you could have something more well rounded but you wouldn't be able to do 'x' quite as well as someone who has invested more points into it.

As for the rest of the points we have - I'd like to invest them into something more build-specific. Instead of a generic increase to healing taken or done, I'd like to spend points on a skill I'm using - either for a buff or some additional bonus (2nd morph, as it were - for example, spend x amount of points and Funnel Health heals an additional target (you + friend + other friend). This would allow players to further customize their builds beyond pure stat/generic percentage increases, and also help a little with the class homogenization that's been going on lately (there's like...3 different incarnations of DK's talons in different skill lines, Crystal Frags and NB Bow are extremely similar but one is RNG, etc).

At the very least, if ZOS doesn't shake stuff up to a degree like the idea I've mentioned above, I hope each CP star is reviewed to make sure it's worth investing in (but not worth TOO much - looking at you, Befoul). I don't think I've seen anyone alloate even a single point to the CP stars that increase resistances for a certain armor type or spell shield. I've never seen Shade invested in, nor Bashing Focus or Healthy for a setup that didn't stack the hell out of health recovery, or stam increase for a magicka build (because it's a perent increase and not a flat bonus, so..not worth too much, if any, point on a mag build. Or heck, maybe some mag builds now ARE Investing in stam recovery CP star because there's nowhere better to put it). More interesting choices would be nice in general, too, though I can't think of any atm and this post is getting a little long.

Just something I came up with off the top of my head. TLDR CP as ESO's primary progression mechanic doesn't feel like I'm progressing at all after about 300-400 CP, send help.
  • Wifeaggro13
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    Tonturri wrote: »
    Some background - I started about three months after ESO lanched, did the whole vet ranks thing, yadda yada. When the game switched over to CP, I got a significant chunk from my vet levels. I've never been at CP cap, but I've never been more than 50-100 points behind it.

    It's gotten to the point (HEE) where I simply don't care about my next CP. I usually have 1-10 of them sitting there because it's just not worth allocating them, either because it'll be another .01% increase or because CP don't give a benefit from anything <1% (hence why a decent chunk of guides try to get a flat % without going over or under). 0-300 was interesting because I could see and feel my character getting stronger. After that...Meh. It's just another extremely small, barely noticeable (if at all) increase.

    I'm also noticing more and more PvP builds putting points into things they never had enough points for because it's not worth investing those points into something more related to their build. I've started eyeing dodge cost decrease because I'd rather that than a 0.01% increase to my direct damage that won't even register until I reach the next flat % marker (20-21%).

    Even if I did allocate my CP, I don't notice a thing. I get some points, I assign them, I keep playing and...nothing changes in the slightest. My Force Pulse tooltip increases by a minuscule amount. Some days I think "Hey! I'll grind a bit to reach CP cap for once." and then my motivation goes down the drain as I remember it'll be all very small, ultimately insignificant increases or significant increases to things I don't use often but put points in because I have nothing better to do with 'em.

    CP is ESO's primary progression system and I feel like I'm regressing instead of progressing.


    SO...It'd be a bit odd if I complained about something but offered no solutions. Just off the top of my head, I think 300-400 was the sweet spot for CP. You could invest in this OR that, but not both, or you could have something more well rounded but you wouldn't be able to do 'x' quite as well as someone who has invested more points into it.

    As for the rest of the points we have - I'd like to invest them into something more build-specific. Instead of a generic increase to healing taken or done, I'd like to spend points on a skill I'm using - either for a buff or some additional bonus (2nd morph, as it were - for example, spend x amount of points and Funnel Health heals an additional target (you + friend + other friend). This would allow players to further customize their builds beyond pure stat/generic percentage increases, and also help a little with the class homogenization that's been going on lately (there's like...3 different incarnations of DK's talons in different skill lines, Crystal Frags and NB Bow are extremely similar but one is RNG, etc).

    At the very least, if ZOS doesn't shake stuff up to a degree like the idea I've mentioned above, I hope each CP star is reviewed to make sure it's worth investing in (but not worth TOO much - looking at you, Befoul). I don't think I've seen anyone alloate even a single point to the CP stars that increase resistances for a certain armor type or spell shield. I've never seen Shade invested in, nor Bashing Focus or Healthy for a setup that didn't stack the hell out of health recovery, or stam increase for a magicka build (because it's a perent increase and not a flat bonus, so..not worth too much, if any, point on a mag build. Or heck, maybe some mag builds now ARE Investing in stam recovery CP star because there's nowhere better to put it). More interesting choices would be nice in general, too, though I can't think of any atm and this post is getting a little long.

    Just something I came up with off the top of my head. TLDR CP as ESO's primary progression mechanic doesn't feel like I'm progressing at all after about 300-400 CP, send help.

    Yes this is called linear progression in zos terms. The cp system is a broken form of VR unlocked.the system needs more layers active skill unlocks that are build specific. Its very poor form of alternate advancement. Games like eq2 were farther a long in emerging game play at 18 months then zos at 4 years
    Edited by Wifeaggro13 on July 2, 2018 7:46PM
  • tmbrinks
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    the way the system is designed is so it's exactly that way. There isn't a huge difference between having 300 CP and having 750 CP, because as you said, the differences are so minuscule, and you need to get to the next "jump point" for them to have any effect.

    Just keep playing, and don't worry about the CP. Hell, I have nearly 400 of them I can't use in any, way, shape or form at this point :)
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  • zaria
    zaria
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    tmbrinks wrote: »
    the way the system is designed is so it's exactly that way. There isn't a huge difference between having 300 CP and having 750 CP, because as you said, the differences are so minuscule, and you need to get to the next "jump point" for them to have any effect.

    Just keep playing, and don't worry about the CP. Hell, I have nearly 400 of them I can't use in any, way, shape or form at this point :)
    This, CP is diminishing return, they are harder to get and has less impact you more you get.
    This is by design and no its no reason to assign until you get 10 something.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • LMar
    LMar
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    That's the point no? To encourage you to put more CP into other stars to broaden up your horizons xD
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • DMuehlhausen
    DMuehlhausen
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    Well yeah, when everything scales with you, you feel less powerful. Then there comes a point where everything is just to simple.
  • griffkhalifa
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    I don't think CP grinding was ever supposed to be "exciting." It's an endgame form of progression. The collecting of CP isn't really an activity in and of itself...the exciting parts are what you do to obtain CP (dungeons, quests, PvP, etc.)
    PS4 NA
  • WaltherCarraway
    WaltherCarraway
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    the life span of current CP and AvA progression system will embrace saturation in 7 years so let's see.
    Back from my last hiatus. 2021 a new start.
  • Danikat
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    tmbrinks wrote: »
    the way the system is designed is so it's exactly that way. There isn't a huge difference between having 300 CP and having 750 CP, because as you said, the differences are so minuscule, and you need to get to the next "jump point" for them to have any effect.

    Just keep playing, and don't worry about the CP. Hell, I have nearly 400 of them I can't use in any, way, shape or form at this point :)

    That's my thinking too (not that I'm anywhere near max CP). As long as I can complete everything in the game I don't worry about what the numbers are.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • josiahva
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    Tonturri wrote: »
    Some background - I started about three months after ESO lanched, did the whole vet ranks thing, yadda yada. When the game switched over to CP, I got a significant chunk from my vet levels. I've never been at CP cap, but I've never been more than 50-100 points behind it.

    It's gotten to the point (HEE) where I simply don't care about my next CP. I usually have 1-10 of them sitting there because it's just not worth allocating them, either because it'll be another .01% increase or because CP don't give a benefit from anything <1% (hence why a decent chunk of guides try to get a flat % without going over or under). 0-300 was interesting because I could see and feel my character getting stronger. After that...Meh. It's just another extremely small, barely noticeable (if at all) increase.

    I'm also noticing more and more PvP builds putting points into things they never had enough points for because it's not worth investing those points into something more related to their build. I've started eyeing dodge cost decrease because I'd rather that than a 0.01% increase to my direct damage that won't even register until I reach the next flat % marker (20-21%).

    Even if I did allocate my CP, I don't notice a thing. I get some points, I assign them, I keep playing and...nothing changes in the slightest. My Force Pulse tooltip increases by a minuscule amount. Some days I think "Hey! I'll grind a bit to reach CP cap for once." and then my motivation goes down the drain as I remember it'll be all very small, ultimately insignificant increases or significant increases to things I don't use often but put points in because I have nothing better to do with 'em.

    CP is ESO's primary progression system and I feel like I'm regressing instead of progressing.


    SO...It'd be a bit odd if I complained about something but offered no solutions. Just off the top of my head, I think 300-400 was the sweet spot for CP. You could invest in this OR that, but not both, or you could have something more well rounded but you wouldn't be able to do 'x' quite as well as someone who has invested more points into it.

    As for the rest of the points we have - I'd like to invest them into something more build-specific. Instead of a generic increase to healing taken or done, I'd like to spend points on a skill I'm using - either for a buff or some additional bonus (2nd morph, as it were - for example, spend x amount of points and Funnel Health heals an additional target (you + friend + other friend). This would allow players to further customize their builds beyond pure stat/generic percentage increases, and also help a little with the class homogenization that's been going on lately (there's like...3 different incarnations of DK's talons in different skill lines, Crystal Frags and NB Bow are extremely similar but one is RNG, etc).

    At the very least, if ZOS doesn't shake stuff up to a degree like the idea I've mentioned above, I hope each CP star is reviewed to make sure it's worth investing in (but not worth TOO much - looking at you, Befoul). I don't think I've seen anyone alloate even a single point to the CP stars that increase resistances for a certain armor type or spell shield. I've never seen Shade invested in, nor Bashing Focus or Healthy for a setup that didn't stack the hell out of health recovery, or stam increase for a magicka build (because it's a perent increase and not a flat bonus, so..not worth too much, if any, point on a mag build. Or heck, maybe some mag builds now ARE Investing in stam recovery CP star because there's nowhere better to put it). More interesting choices would be nice in general, too, though I can't think of any atm and this post is getting a little long.

    Just something I came up with off the top of my head. TLDR CP as ESO's primary progression mechanic doesn't feel like I'm progressing at all after about 300-400 CP, send help.

    How have you been playing since launch and never been at CP cap? I mean, I have never once bothered to grind and manage about 1 CP per day and I am at cap...that is literally just one pledge a day that gets you enough to reach cap and stay there without ever grinding.

    That being said, yes, the CP system doesn't net much return above 300CP, or rather, not enough for 90% of the population to even notice, but every percentage point gives you something to work towards I guess. If there were no progression at all, people would stop playing so there has to be some type of carrot there. At CP cap for me its mainly trying new builds and toons and when I get bored for awhile I simply stop playing for a few months and come back to it later.
  • Tonturri
    Tonturri
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    Tonturri wrote: »
    Some background - I started about three months after ESO lanched, did the whole vet ranks thing, yadda yada. When the game switched over to CP, I got a significant chunk from my vet levels. I've never been at CP cap, but I've never been more than 50-100 points behind it.

    It's gotten to the point (HEE) where I simply don't care about my next CP. I usually have 1-10 of them sitting there because it's just not worth allocating them, either because it'll be another .01% increase or because CP don't give a benefit from anything <1% (hence why a decent chunk of guides try to get a flat % without going over or under). 0-300 was interesting because I could see and feel my character getting stronger. After that...Meh. It's just another extremely small, barely noticeable (if at all) increase.

    I'm also noticing more and more PvP builds putting points into things they never had enough points for because it's not worth investing those points into something more related to their build. I've started eyeing dodge cost decrease because I'd rather that than a 0.01% increase to my direct damage that won't even register until I reach the next flat % marker (20-21%).

    Even if I did allocate my CP, I don't notice a thing. I get some points, I assign them, I keep playing and...nothing changes in the slightest. My Force Pulse tooltip increases by a minuscule amount. Some days I think "Hey! I'll grind a bit to reach CP cap for once." and then my motivation goes down the drain as I remember it'll be all very small, ultimately insignificant increases or significant increases to things I don't use often but put points in because I have nothing better to do with 'em.

    CP is ESO's primary progression system and I feel like I'm regressing instead of progressing.


    SO...It'd be a bit odd if I complained about something but offered no solutions. Just off the top of my head, I think 300-400 was the sweet spot for CP. You could invest in this OR that, but not both, or you could have something more well rounded but you wouldn't be able to do 'x' quite as well as someone who has invested more points into it.

    As for the rest of the points we have - I'd like to invest them into something more build-specific. Instead of a generic increase to healing taken or done, I'd like to spend points on a skill I'm using - either for a buff or some additional bonus (2nd morph, as it were - for example, spend x amount of points and Funnel Health heals an additional target (you + friend + other friend). This would allow players to further customize their builds beyond pure stat/generic percentage increases, and also help a little with the class homogenization that's been going on lately (there's like...3 different incarnations of DK's talons in different skill lines, Crystal Frags and NB Bow are extremely similar but one is RNG, etc).

    At the very least, if ZOS doesn't shake stuff up to a degree like the idea I've mentioned above, I hope each CP star is reviewed to make sure it's worth investing in (but not worth TOO much - looking at you, Befoul). I don't think I've seen anyone alloate even a single point to the CP stars that increase resistances for a certain armor type or spell shield. I've never seen Shade invested in, nor Bashing Focus or Healthy for a setup that didn't stack the hell out of health recovery, or stam increase for a magicka build (because it's a perent increase and not a flat bonus, so..not worth too much, if any, point on a mag build. Or heck, maybe some mag builds now ARE Investing in stam recovery CP star because there's nowhere better to put it). More interesting choices would be nice in general, too, though I can't think of any atm and this post is getting a little long.

    Just something I came up with off the top of my head. TLDR CP as ESO's primary progression mechanic doesn't feel like I'm progressing at all after about 300-400 CP, send help.

    Yes this is called linear progression in zos terms. The cp system is a broken form of VR unlocked.the system needs more layers active skill unlocks that are build specific. Its very poor form of alternate advancement. Games like eq2 were farther a long in emerging game play at 18 months then zos at 4 years

    Well said concerning EQ2, I enjoyed how they did their AA thing - more related to individual skills than just plat percentage bonuses to generic things like dmg, healing or crits.
    tmbrinks wrote: »
    the way the system is designed is so it's exactly that way. There isn't a huge difference between having 300 CP and having 750 CP, because as you said, the differences are so minuscule, and you need to get to the next "jump point" for them to have any effect.

    Just keep playing, and don't worry about the CP. Hell, I have nearly 400 of them I can't use in any, way, shape or form at this point :)

    That's kind of the entire point....CP is this game's /main progression system/ and I can totally ignore it. It feels pointless to use and adds - imo - no flavor or feeling of progression what-so-ever. Sure I could invest another...I think 40 or so? Points for like...5% crit dmg and healing. But I'd rather exchange those 40 points for additional skill customization.

    I'd compare this to being able to take off your belt armor and it wouldn't even matter in the slightest (since gearing up with armor etc seems to be ESO's other progression thingy).

    ZOS even added an extra zero to all our numbers so we'd be 'able to see the smaller boosts given by CP', but that totally failed due to CP jump points.
    LMar wrote: »
    That's the point no? To encourage you to put more CP into other stars to broaden up your horizons xD

    The issue is that I'm finding we're reaching the point where there's no opportunity cost - the general gist is, insofar as I'm able to gather with CP - is that if you invest a point /here/ you're not investing a point /there/, and that's supposed to matter to some extent. It's steadily mattering less and less.


    josiahva wrote: »
    Tonturri wrote: »
    Some background - I started about three months after ESO lanched, did the whole vet ranks thing, yadda yada. When the game switched over to CP, I got a significant chunk from my vet levels. I've never been at CP cap, but I've never been more than 50-100 points behind it.

    It's gotten to the point (HEE) where I simply don't care about my next CP. I usually have 1-10 of them sitting there because it's just not worth allocating them, either because it'll be another .01% increase or because CP don't give a benefit from anything <1% (hence why a decent chunk of guides try to get a flat % without going over or under). 0-300 was interesting because I could see and feel my character getting stronger. After that...Meh. It's just another extremely small, barely noticeable (if at all) increase.

    I'm also noticing more and more PvP builds putting points into things they never had enough points for because it's not worth investing those points into something more related to their build. I've started eyeing dodge cost decrease because I'd rather that than a 0.01% increase to my direct damage that won't even register until I reach the next flat % marker (20-21%).

    Even if I did allocate my CP, I don't notice a thing. I get some points, I assign them, I keep playing and...nothing changes in the slightest. My Force Pulse tooltip increases by a minuscule amount. Some days I think "Hey! I'll grind a bit to reach CP cap for once." and then my motivation goes down the drain as I remember it'll be all very small, ultimately insignificant increases or significant increases to things I don't use often but put points in because I have nothing better to do with 'em.

    CP is ESO's primary progression system and I feel like I'm regressing instead of progressing.


    SO...It'd be a bit odd if I complained about something but offered no solutions. Just off the top of my head, I think 300-400 was the sweet spot for CP. You could invest in this OR that, but not both, or you could have something more well rounded but you wouldn't be able to do 'x' quite as well as someone who has invested more points into it.

    As for the rest of the points we have - I'd like to invest them into something more build-specific. Instead of a generic increase to healing taken or done, I'd like to spend points on a skill I'm using - either for a buff or some additional bonus (2nd morph, as it were - for example, spend x amount of points and Funnel Health heals an additional target (you + friend + other friend). This would allow players to further customize their builds beyond pure stat/generic percentage increases, and also help a little with the class homogenization that's been going on lately (there's like...3 different incarnations of DK's talons in different skill lines, Crystal Frags and NB Bow are extremely similar but one is RNG, etc).

    At the very least, if ZOS doesn't shake stuff up to a degree like the idea I've mentioned above, I hope each CP star is reviewed to make sure it's worth investing in (but not worth TOO much - looking at you, Befoul). I don't think I've seen anyone alloate even a single point to the CP stars that increase resistances for a certain armor type or spell shield. I've never seen Shade invested in, nor Bashing Focus or Healthy for a setup that didn't stack the hell out of health recovery, or stam increase for a magicka build (because it's a perent increase and not a flat bonus, so..not worth too much, if any, point on a mag build. Or heck, maybe some mag builds now ARE Investing in stam recovery CP star because there's nowhere better to put it). More interesting choices would be nice in general, too, though I can't think of any atm and this post is getting a little long.

    Just something I came up with off the top of my head. TLDR CP as ESO's primary progression mechanic doesn't feel like I'm progressing at all after about 300-400 CP, send help.

    How have you been playing since launch and never been at CP cap? I mean, I have never once bothered to grind and manage about 1 CP per day and I am at cap...that is literally just one pledge a day that gets you enough to reach cap and stay there without ever grinding.

    That being said, yes, the CP system doesn't net much return above 300CP, or rather, not enough for 90% of the population to even notice, but every percentage point gives you something to work towards I guess. If there were no progression at all, people would stop playing so there has to be some type of carrot there. At CP cap for me its mainly trying new builds and toons and when I get bored for awhile I simply stop playing for a few months and come back to it later.

    I rp and (used to) level a lot of alts. I also could never stand Cyrodiil. I've only grinded CP for like...3-4 hours total, ever, because I was bored and had nothing better to do. Was okay. I mostly did pledges and the like, and BGs when they came out. I also play on and off a lot and switch between games - last month I did a decent amount of BGs at the start. I since haven't touched ESO in about a week or two and have been goofing off in TERA and GW2. If I started playing the game more hours than 'casual' hours, I'd find myself increasingly vexed by how it worked and soon be off to another game.

    Mind, I'm not saying that the gains after 300-400 CP are TOO SMALL. I do not under any circumstances want more character power to be allocated to the later CPs. I just want something more thought-provoking than flat, increasingly smaller percentage gains. Of course there's a time and a place for such bonuses - 'do I want 0.01% more healing or 0.01% more damage' is not one of them, especially since classes have been...well, again, imo, mutilated as the years go by, I'd love to spend CP to get a little more of my class(es) back.

    I'll admit ESO is a great 'play through the current DLC (couple weeks/month or so maybe), then leave and come back for the next one'. ESO is an amazing game...as long as you don't play it too much, otherwise it really starts to show its flaws. I don't think I should have to play a game much, much less in order to enjoy it more.

    And really, if 90% of the population doesn't notice the CP system after a certain point in said system (that, again imo, one reaches relatively quickly), then why is it even here in the first place? I assume you pulled that 90% out of a place where the sun don't shine, but still xD
  • ADarklore
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    OP... I'm beginning to think this game is just not for you. I have been playing ESO for over four years now, I typically play 10-12 hours per day on my days off... so three or four days per week. I've only once taken a couple months off, otherwise I've played ESO exclusively and continuously and have many alts that I play. I am well over max CP right now but still appreciate the quarterly 30 pt. increase so I can actually use them.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Tonturri
    Tonturri
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    ADarklore wrote: »
    OP... I'm beginning to think this game is just not for you. I have been playing ESO for over four years now, I typically play 10-12 hours per day on my days off... so three or four days per week. I've only once taken a couple months off, otherwise I've played ESO exclusively and continuously and have many alts that I play. I am well over max CP right now but still appreciate the quarterly 30 pt. increase so I can actually use them.

    I love ESO. I enjoy pvp, pledges, trials, RP, the open world questing. But I haaaaaate CP and what they've done to this game (the issues other aforementioned areas of the game have aside).

    I admit my previous post got a little ramble-y >.> But I'm not quite sure what your point is here though - nor have you actually addressed any of mine. I'm not sure how wanting more meaningful and varied character progression means that ESO is not for me.
  • CatchMeTrolling
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    In pvp there’s a big difference between 300 cp and 750. In pve I believe everything scales to 300 but even 5 percent more is a good amount, you learn this by playing mobas.
  • ThenThereWas1
    ThenThereWas1
    Soul Shriven
    Currently on PC 430 cp but I occasionally go back to XBOX1 where I am 990CP - the difference is frightening. I main a healer on both and the CP allocations make a massive difference - I can run through like a tank on essentially the same character makeup as the 430 character. With 750CP the extra resistances and resource recovery makes a big difference its just that you gain it gradually so you do not notice it.
  • Tonturri
    Tonturri
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    In pvp there’s a big difference between 300 cp and 750. In pve I believe everything scales to 300 but even 5 percent more is a good amount, you learn this by playing mobas.

    Of course in high end pvp, if players of same skill/class/gear go at it except one has 300 cp and one has 750 cp then if I had to choose I'd bet the 750cp would win. I'd also definitely prefer a cp750 DPS in a vet trial over a 300 cp one. I'm not disputing that or saying it's a bad thing. I just want the character strength to move from percentage/flat increase to general stuff to something more interesting (see example of spending CP to get an additional target on Funnel Health or something instead of just 5-10% more healing).
    Currently on PC 430 cp but I occasionally go back to XBOX1 where I am 990CP - the difference is frightening. I main a healer on both and the CP allocations make a massive difference - I can run through like a tank on essentially the same character makeup as the 430 character. With 750CP the extra resistances and resource recovery makes a big difference its just that you gain it gradually so you do not notice it.

    Above answer applies to you too.
  • burglar
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    I might just be playing devil's advocate here, but the marginalization of CP increases as you go up in ranks is beneficial to the equipment system and how diverse/versatile set designs can be. With marginal increases in CP, you don't have such extravagant changes to stats when a new set is released; believe it or not a 1% change tends to be fairly significant over time. So, in the future as bonus values on sets need to increase to become more powerful than their predecessors, champion points will be doing far less to overpower the changes to sets.

    If I understand you correctly, though, in consideration of what I mentioned above, I agree that champion points should have greater weight than the stats do on our set bonuses. I also feel that the devs began catering the game to casuals with crown crates, battlegrounds, removing enemy levels, easing of dungeons/trials, and the champion point revamp. If you notice, they only made these sorts of changes after the hardcore players had vested enough time to be reluctant to leave, as catering to casuals usually drives hardcore players away.
    Bosmer Melee Magicka Nightblade
  • Tonturri
    Tonturri
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    I might just be playing devil's advocate here, but the marginalization of CP increases as you go up in ranks is beneficial to the equipment system and how diverse/versatile set designs can be. With marginal increases in CP, you don't have such extravagant changes to stats when a new set is released; believe it or not a 1% change tends to be fairly significant over time. So, in the future as bonus values on sets need to increase to become more powerful than their predecessors, champion points will be doing far less to overpower the changes to sets.

    If I understand you correctly, though, in consideration of what I mentioned above, I agree that champion points should have greater weight than the stats do on our set bonuses. I also feel that the devs began catering the game to casuals with crown crates, battlegrounds, removing enemy levels, easing of dungeons/trials, and the champion point revamp. If you notice, they only made these sorts of changes after the hardcore players had vested enough time to be reluctant to leave, as catering to casuals usually drives hardcore players away.

    I do agree that the marginalization is beneficial. So beneficial in fact that I don't see why we have enough CP that they needed to do such a thing, hence this thread explaining that I'd prefer, say, 'spending' a big chunk of CP for (again, for example) Rune Prison having a small, insignificant (Dmg wise) DoT that would nonetheless proc skoria and Surge. Stuff like that.

    I don't mind the system of 'spend points, get character strength increase'. I mind that 1) The increases grow progressively smaller to the point that they're pointless to everyone but people doing top tier stuff and 2) Are just...flat. 1% healing is 1% is 1% healing, no ifs and or buts. Refer to example in previous paragraph and compare it to a flat healing increase - which one would you say makes the game more interesting, more 'I could totally mess around with this and see what happens', more...giving options to tie class skill trees together?

    I'm not entirely sure what you're getting at with your first paragraph on the gear thing, so I did my best to answer it, but let me know if I missed something.

    Also mind, I'd still complain if 300 CP meant a 20% increase to dmg, and the next 300 CP also increased this or that by 20%, and the NEXT 300 CP still gave another 20% increase to the same thing. Perhaps for some different reasons mixed in there, but the same core idea - I'm tired of getting percentage increases to general stuff such as 'direct damage' or 'dots' that I already have percentage increases in. Like...a workout where you train one muscle and one muscle only, ever, eternally.
  • Taleof2Cities
    Taleof2Cities
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    On the PvP side, no one is forcing you, @Tonturri, into CP campaigns or battlegrounds ... when no-CP options are available.
  • Tonturri
    Tonturri
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    On the PvP side, no one is forcing you, @Tonturri, into CP campaigns or battlegrounds ... when no-CP options are available.

    I'm not entirely sure what you're trying to say, or if you even understood my post (which is understandable, I did ramble and get a tad off track a bit).

    You seem to have gotten the impression that I utterly despise CP and, wanting nothing to do with it, would find CP-less scenarios an acceptable alternative. This is not the case. I find the current CP system lackluster and wanted to suggest ways to improve what I see as shortcomings. Hence this thread.

    Furthermore, I am a tad bamboozled as to why you think that, when I'm aiming to improve the system, the best way to go about doing so is to just totally ignore it.

    To be clear, I've nothing against CP up until ~300-400 and think those are a valuable addition to the game, as it were. After that, I find its value diminishing with each point.

    Imma refer you to the last three paragraphs (ignoring the TLDR at the end) of my OP. Please reread them and get back to me, if you would be so kind.
    Edited by Tonturri on July 3, 2018 5:10AM
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