If random queues are putting you into DM and you'd rather play something else, just queue for what you want. That's why the specific game mode queue is there.
I think it was obvious that being able to choose the type of match would hinder diversity with BGs. I expect this is merely a trial just like when Zos activated CP in BGs then 3 months later ended it.
Will not be surprised if being able to queue for a specific match is removed or granted a stronger reward penalty next quarter.
Apache_Kid wrote: »If random queues are putting you into DM and you'd rather play something else, just queue for what you want. That's why the specific game mode queue is there.
You didn't read my entire post. Queuing for a specific match that isn't TDM takes absolutely forever and just isn't worth it when i have limited playtime. Sharing my opinion and experience.
Apache_Kid wrote: »If random queues are putting you into DM and you'd rather play something else, just queue for what you want. That's why the specific game mode queue is there.
You didn't read my entire post. Queuing for a specific match that isn't TDM takes absolutely forever and just isn't worth it when i have limited playtime. Sharing my opinion and experience.
I greatly prefer playing land grab, so that is all I queue for after my daily random. It takes at most 30 seconds to a minute to find a match, so not much time at all. Maybe no one plays anything else on Xbox, but on PC-NA I find getting into other games nearly as quick as joining a DM.
DemonDruaga wrote: »Random is for me 9/10 death match. It suck so much that i stop doing it. Teams with 3 or 4 sorcs just winning even tough i'm out damaging them often. Zero fun.
20-30 assist as average just isn't fun.
Easy to do. Crazy king, but with only one flag at all times.DM punishes those that don't like to pvp or have pve builds.
Domination/Crazy King punishes those that like to try to kill.
Chaos ball punishes those that like to tank/PVD objectives.
Out of the three, Chaos Ball presents the purest balance between objective/kill play. They should honestly scrap the other modes except for this (until they can create a good mode that works for 3-way fight scenarios.)
DM punishes those that don't like to pvp or have pve builds.
Domination/Crazy King punishes those that like to try to kill.
Chaos ball punishes those that like to tank/PVD objectives.
Out of the three, Chaos Ball presents the purest balance between objective/kill play. They should honestly scrap the other modes except for this (until they can create a good mode that works for 3-way fight scenarios.)