As the game is too easy overland for vets, I think they should add some risk/reward potions to the alchemy line;
Potion of weakness - For 1 hour you receive 150% damage and deal 75% of your normal damage output. XP from kills is increased by 50%, gold and loot drops are also increased by 50%. Armor decay on death is also increased by 50%
Greater Potion of Weakness - For 1 hour you receive 200% damage and deal 50% of your normal damage output. XP from kills is increased by 100%, gold and loot drops are also increased by 100%. Armor decay on death is also increased by 100%
That way, no content needs to be redesigned. It's just an optional potion you can drink for added risk/reward to keep the game interesting. Could be a better way to farm rare motifs as well?
What do you think?