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Old TES and ESO Dungeon Randomness.

GizmoX64
GizmoX64
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Been watching TES Anthology speed runs and seeing the shear size of Arena and Daggerfall is mesmerizing.
The size and multiple floors in the dungeons, wow.
Now I realize they were randomly generated mostly, save some main quest cities and dungeons.
Don't get me wrong I appreciate the landmass that ESO offers, and the many many dungeons to delve into.

However, this got me thinking / wishing that ESO would have some randomly generated dungeons to go pillage.
Would love to see some daily quests, such as Undawnted, Mages and Fighters guilds send me off to a dungeon that I've never seen before;
And this dungeon would be randomly generated with random seeded items to satisfy the quest.
Perhaps even the entrance would be randomly placed on the map, and the dungeon itself would be multi-floors and large in size,
also utilize all the different tile sets to create a themed area.

I'd love to see this on the spot generated content come to ESO.
Of course having this the same for everyone in the team may cause an issue.
Perhaps the dungeons would be generated for the day and the same for everyone, so no sync errors.

Just wishfull thinking I'm sure, but wow, I miss those large maze like dungeons.
  • FakeFox
    FakeFox
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    Performance already is a joke and I don't think random map generation would be beneficial to that. It also has a great amount of bug potential, the second thing ESO is famous for.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • GizmoX64
    GizmoX64
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    FakeFox wrote: »
    Performance already is a joke and I don't think random map generation would be beneficial to that. It also has a great amount of bug potential, the second thing ESO is famous for.

    Yea the more I think about it, the more I see it won't happen, in ESO or any other modern game.
    There is just to much detail we expect now, and looking at the simple smooth walls in the old TES games, I see the issue of making repeatable seamless "pieces" to create a dungeon.
    And I don't know if ESO uses Navmesh at all.

    I though I heard Thief was random, but that's also an old game with similar detail in the environment.
    Waiting for Daggerfall Unity is the only thing I suppose.
  • Guppet
    Guppet
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    You’ve clearly not fought lord warden, that’s completely random.
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