The_Smilemeister wrote: »@Chrysa1is
Azura's Star: Unless you're able to store multiple souls inside you'd still have a need for other soul gems due to the game requiring them for player resurrections too. Limited use if it can only hold one soul.
Dawnbreaker: We already have it as the Fighters Guild ultimate.
Ebony Blade: Good for grinding, dungeons and trials, and large scale PvP. Useless for dueling and questing.
Ebony Mail: The poison damage area effect would be useful, although could be OP if overdone. The hidden effect is overkill, unrealistic and bound to be abused.
Mace of Molag Bal: Pretty decent, don't see it becoming problematic provided it doesn't deal too much damage.
Masque of Clavicus Vile: The Magicka recovery makes no sense since this piece clearly isn't made for combat purposes. I'd exchange that for increased prices for items you sell.
Mehrunes' Razer: This one is debatable. It'll either be so good that it'll be OP or so bad that it'll become a joke. I'd say something more realistic like increased weapon critical and perhaps dealing Oblivion damage.
Oghma Infinium: I don't think the restriction would work since you're able to change attributes normally anyway and builds that make use of the increased X attributes are constantly changing. Keep the 10 extra attribute points, but remove the restriction.
Ring of Namira: Looks good. Don't see any issues with it.
Sanguine's Rose: The summons aren't worth it, especially for Sorcerers, Wardens, and Nightblades who have summons of their own. The problem is I can't think of how something lore friendly and useful can be applied to this artifact to make it worth using. Might be limited to just a memento, maybe cause players within an X range appear naked just for ***** and giggles.
Saviour's Hide: The spell resistance makes no sense. I can see this piece only being used by werewolves and probably other types of stamina users so I'd replace the spell resistance with increased max stamina.
Skeleton Key: Sounds nice in theory but given the time limit to unlock containers it limits the full potential of the artifact. I'd say add an extra 5 seconds to the time limit and then it'd be worth using.
Skull of Corruption: The magic damage on its own probably isn't worth it. Maybe change that to x amount of Oblivion damage. The fear effect would definitely be a great choice, although it might not be as useful for Nightblades.
Spellbreaker: The reduced magic damage on its own doesn't make sense. I'd instead go for an effect where bashing an enemy reduces their x amount of damage done over X amount of seconds.
Volendrung: Sounds like it would become a tank's best friend. I'd like to try that.
Wabbajack: Might be useful for grinding, but otherwise practically useless. (Although, that being said, I don't think Wabbajack has ever had a practical purpose.)
The choices are a bit of a mixed bag here. Another thing to consider is for Mehrunes' Razor, Mace of Molag Bal, Ring of Namira, Oghma Infinitum, and Ebony Blade (depending on whether it would be one handed or two handed like its equivalents in previous games) is whether they're only account bound or character bound. Two of each of those weapons/jewelry would definitely lead to issue regarding balance, and I don't think ZOS would want a position where the Oghma Infinitum can be gained from various characters and then the multiple copies are used for one character to make them ridiculously powerful.
And also, the Oghma Infinium attribute points would stay locked on whatever you chose. So respec would not include the additional 10
The Coldharbour Compact technically prevents Azura, Boethiah, Hermaeus Mora, Hircine, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath from knowingly, willingly, and directly interfering in the affairs of mortals. Nor can they set foot on Nirn.
They're permitted to use intermediaries and agents. But the implication is that those agents enter freely and voluntarily into the role of campaigner or mouthpiece. Emoluments, which in this case would include gifting artifacts of great power, would violate the Compact.
So while the Compact certainly breaks down by the time we get to the single player timeline, it acts as lore that this prequel era must adhere to.