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Should "Trials" be under "Activity Finder"

  • idk
    idk
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    Yes
    While I certainly agree with Nifty that voice comms are needed for trials, even normal since we are not talking about the most seasoned raiders being the primary user, normal trials should still be added to the GF but maybe with a caution.

    Those that think this is a panacea for them being able to raid regularly will be greatly disappointed as merely clicking a button to get into a raid will rarely lead to a clear. Most non guild groups will still form in zone, maybe picking up one or two stragglers via GF leaving most waiting and waiting.

    For the rare chance a truly random group does form they will likely not be able to clear due to most if not all having a lack of experience and most that do have experience in that random group will probably know less than they do not know and be of little help. Craglorn trials will be easier with nHoF and nMoL mostly failing due to mechanics.

    This is not a guess. This is from experience in another game that added what their version of normal trials to their GF and mechanics in that game are much clearer.

    But again, Nifty is correct that voice comms will help plenty but an inexperienced group with not even moderate DPS are more likely to occur than not with a complete random GF. We would see complain threads from players blaming others because they just think they are to good to be the reason for failure.

    Those really interested in raiding often find guilds for it and the ones most interested will work to organize raids. GF is for the most serious at being extremely casual when it comes to raiding and they will get what they deserve if nTrials are added to the GF.
  • starkerealm
    starkerealm
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    No
    jabrone77 wrote: »
    I see alot of "pugs fail" as a reason to say no, while seeing alot of suggestions to just ask in Craglorn. But, that's also a pug.

    It's not so much that just pugs fail, it's that in trials they can screw over other players. There is a significant quality increase in the players you'll find even pugging in zone, and ones you'll regularly find in the group finder.

    Now, having said that, this doesn't apply to everyone in the group finder. You'll find some really great players who just want to knock out a daily random and call it. But, when it comes to trials, that would be brutal.

    I'm going quote myself from a thread a couple months ago:
    I'd rather spend hours looking for a group that can actually clear a trial than spend three ****ing hours in nHoF because the ****ing healer can't do their ******* job, and that ******** khajiit would actually listen to the mechanics instead of just saying, "boobies," and giggling, at irregular intervals.

    Look, if you haven't actually run trials yet, I fully understand where you're coming from. As someone who's cleared every normal trial in the game, and a few on vet... no, you do not want this.

    I know you think you do. This sounds really appealing on the outside looking in, but Trials require way more coordination than dungeons. It's not just paying attention to mechanics, it's organizing your team. Here's a few examples:

    HRC: After clearing the first boss, you need to split your group into two pieces. A tank, a healer, and four DPS need to go with both groups. (Only, because it's group finder, one of your "tanks" is a snipe spammer in medium armor. RIP.)

    AA: You need to get everyone on the pads. You need a tank in the middle with three DPS. You need a healer on both sides, and DPS with them. Honestly, this is hard enough to orchestrate with new players who are serious about coordinating. I don't even want to think about the pad mechanic in a PUG. I'm also not even thinking about AA boss mechanics, because that is the only faceroll trial otherwise.

    SO: My first though is, hey, you might actually be able to pug this... then I remembered the poison mechanics. That would be hilarious in a GF PUG, and not in a good way.

    MoL: *Psychotic laughter* Okay, so, normally the Twins aren't a stumbling block for an experienced group, but for a PUG? Let me explain. The room has a line of candles across the middle. On either end of the candle line is a boss. A tank, healer, and four DPS sneaks across the room, between the bosses, and sets up there. Now, the tank must aggro (but not taunt) one of the bosses, then taunt the other one. At the same time the other tank needs to taunt (at range) the untaunted boss. This is when you learn your second GF tank doesn't know what taunts are. And, for more fun and games, at various points in the fight your tanks will need to trade bosses. Also, if any player from one side approaches a player from the other, they'll both detonate, killing one another and probably instigating a wipe. And... we're not even done.

    MoL Continued: *More psychotic laughter.* Okay, somehow you got through the twins, and made your way to the final boss. At various phases in the fight you need to send three runners (technically two can do the job if they really know the paths), who will venture out of the boss fight, where they must kill six hidden ritualistic, before they wipe the group. I've seen relatively competent players get confused on this point causing wipes.

    *Sixty-Three wipes later*

    HoF: So, that three hour thing wasn't a random scenario I pulled out of a hat; that happened to me. The other tank was CR153 (remember this, you're going to queue into a trial with level 20s who have no CP), the healer and at least one of the DPS were utter spazzes. Why do I bring this up? Because one player can cause wipes in HoF.

    The first boss you encounter is actually a pair. You need to split them up, and then the tanks rotate them back and forth allowing the DPS to burn one and then switching off. While this is happening, the DPS are being mauled by poison. Also, because this isn't enough fun.

    The second boss is in the same room. In this fight, at various times, you'll need to send four DPS to the upper platform, where they can disable an enemy and reset a system before coming back down. Surprise, turns out if anyone's DPS is low, when they go up, they'll kill the entire group. You can also accidentally kill yourself up there if you're not careful.

    The next to last boss (I'm skipping the spider. I think it's a PUG wrecker, but I don't feel like writing that one up right now), is another group fight. This time there's three. But these mechanics are special. So, each tank can take the bosses on the sides. The center one never moves. While they're together they're immune to damage, so the tanks (plural, again) need to pull those two off of the guy in the center, then each group needs to burn their version. When the bosses get to certain thresholds they become immune to damage again, and need to be reconnected. This will burn out their immunity if all of them were at those thresholds. So... yeah, that's not happening with a PUG. Coordinated groups can get stuck on this. My first attempt took almost 45 minutes on this boss alone (see the aforementioned healer and draw the connection, though this was before that guild drove off almost all of its good players because of, yeah, that healer again.)

    Now you're at the last boss. You're going to wipe. When you die he creates a clone of you. If he draws aggro on anything he can't reach, he jumps. When he jumps three times in a row, everyone dies. When he gets to certain health thresholds you need to stop DPS on the boss, because he will reflect that damage back on you. Also, when the tank dies you probably can't rez them unless you get stupidly lucky. He also gasses parts of the room. Hope you weren't planning on standing there. Electrifies others, yeah the wiring here is terrible, and releases spinning blade traps in the rest. And that's the safest space in the room. Meanwhile you're wiped by your own clone.

    *One-Hundred-and-Thirty-Seven wipes later.*

    You never see execute phase, you don't know what it looks like or if it's even real. You've never seen him below 75% health because your DPS keep killing themselves when he walks to the center of the room.

    AS: The two side bosses are fine. The main boss is annoying. Good luck getting your PUG to deal with the adds that grant invulnerability to the boss. But, I'm getting ahead of myself, because they also grant invulnerability to the side bosses. In theory you can kill them first before clearing the fight, but that will never happen because of that idiot who sprints straight in and triggers hard mode because they saw something to attack.

    Yeah... I'll pass, thanks.

  • starkerealm
    starkerealm
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    No
    TheForsake wrote: »
    nnargun wrote: »
    The feature would be abandonded by any half decent player for obvious reasons. It's easy enough to find a group in Craglorn and the fraction of total scrubs will be much smaller there.

    There are less people playing on Console than PC, I don't see too many people in Craglorn shouting for trials. Even queuing for a four man dungeon on Console can take an hour sometimes (unless its a daily dungeon).

    This is backwards. The PS4 has the single largest population on ESO. I say this as a PCNA player who only uses their PS4 for Netflix and Bloodbourne.
  • Massive_Stain
    Massive_Stain
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    Yes
    TheForsake wrote: »
    It seems that all other activities in the game are under Activity Finder, how come trials isn't under there?

    Normal trials only
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • Meesha1170
    Meesha1170
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    Yes
    Yes for Normal trials with some requirements met and yes for Veteran trials with strict requirements.
  • pod88kk
    pod88kk
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    No
    No there's loads of Trials guilds out there if you can't find one maybe you're the problem
  • darkstar2084
    darkstar2084
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    Yes
    I vote yes for normal trials, it could get people use to the mechanics and help newbies find people to do trials with. but it would be a nightmare on vet
  • Tholian1
    Tholian1
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    Yes
    At least I would get to experience one for the first time. And don’t tell me to join a guild either. Joined many and still have yet to do a trial.
    PS4 Pro NA
  • crjs1
    crjs1
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    Yes
    Tholian1 wrote: »
    At least I would get to experience one for the first time. And don’t tell me to join a guild either. Joined many and still have yet to do a trial.

    This 100% - in my experience it not as easy as just rocking up into a guild and walking into a trial. I have been in loads too and either trial groups have been super elitist or it impossible to get online at times the guilds are doing trials. Plus no one in guilds seem to want to do normal trials only vet which I know are beyond me. I’m CP 375 and would like to experience a trial at somepoint!
  • Caligamy_ESO
    Caligamy_ESO
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    Yes
    While my first initial thought was the horror you would encounter in a pug trial, my second is this wouldn't effect anyone serious about trials at all. They would still opt for the latter and form a group manually in zone chats or within their guilds, so.. why not? At the very least it would give those curious about trials at least some experience so they're not learning with a group that wants to be gungho about everything.
    Edited by Caligamy_ESO on June 26, 2018 10:11PM
    love is love
  • Nevasca
    Nevasca
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    Yes
    It wouldn't affect premades, so I don't see a reason against it.
    You prefer to LFG in zone chat? That's fine, you can do that too. Some people still do that for HM pledges.
    Worst case scenario ZoS implements it and no one uses... Harm done? 0.
    Edited by Nevasca on June 26, 2018 11:58PM
  • Vrienda
    Vrienda
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    Yes
    Normal mode should, it's incredibly easy.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • ShadowHvo
    ShadowHvo
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    No
    It ruined raids in WoW.

    I doubt it would be any different here.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • idk
    idk
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    Yes
    ShadowHvo wrote: »
    It ruined raids in WoW.

    I doubt it would be any different here.

    It did not ruin raids in SWTOR but it was mostly used by premades. I did get brave a couple times and even after explaining the first fight the group was pathetic. Voice comms would have helped but it was mostly people were challenged with mechanics.

    I have no issues with normals being added to the GF but I also know it will mostly be train wreck for complete random groups.
  • frostz417
    frostz417
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    No
    For all those optimistic people who think it would be such an amazing idea here’s a scenario of how 95% of all PUG trials would go.
    Let’s say it’s normal Hel Ra. Tank isn’t actually a tank but a cp 136 who just wanted to get in the trial quickly with a snipe spam build. The healer is a sorc healer with a pet and a 2h spamming endless fury and dark conversion. Most of the dps probably does around 6k a second since they’re mostly low cp and don’t know what mechanics are. One has an ice staff of course and kites the boss all over the place inevitably leading to a group wipe.

    Not convinced? Here’s another one

    Normal Sanctum Ophidia, one of the 2 tanks has a bow and an ice staff with 18k health. The other is a cp 300 who’s actually a tank. Him and the other tank fight over agro on first boss while the dps all constantly stack popcorn and run around killing each other with popcorn while the healers.... well there’s no healers. Just DPS qued as healers lol.

    Don’t get me started on dlc such as maw or hof, pugs would never complete that. You optimistic people have no how atrocious 80% of people who are met in dungeon finder are. Trials should never be in activity finder. Want to go in a pug trial? Go to craglorn.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Yes
    simple answer is yes as alot just join pug group from chat spamming anyway saying no makes no sense, plus if no u won't go with pugs as it is basicly the same thing
    Main character dk - Vanikifar whitestrike
  • Bhaal5
    Bhaal5
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    No
    You could easily
    One: Join a guild that does trials
    or
    Two: Create your own guild and put some hard yards in yourself to get things up an going
  • Agalloch
    Agalloch
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    Yes
    Craglorn trials must be on activity finder.

  • Chi110ut
    Chi110ut
    Yes
    Yes but only normal.
  • Pixel_Zealot
    Pixel_Zealot
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    Yes
    I would recommend adding a barrier to entry. You can only queue for trials you've finished before.

    Yeah, it won't fix PUGs completely, but might cut the chaff.
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • TelvanniWizard
    TelvanniWizard
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    Yes
    There isn´t a reason not to have them.
  • mocap
    mocap
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    Yes
    15 minutes queue
    5 minutes kicking low CP players
    10 minutes backfill
    Oh, that dude get "offline" debuff. Wait for 5 minutes. No? Kick, backfill +5 minutes
    Oh, that dude get TP bug and can't TP to dungeon. Wait him! +1 minute
    30+ minutes of boss mechanics explaining EACH TIME YOU GET PUG TRIAL
    1 hour (more or less) for dungeon itself

    <where is my calculator...>

    so you will probably stuck in PUG trial for like 2 hours.
  • Chrysa1is
    Chrysa1is
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    Yes
    This should've been done ages ago.
  • Rex-Umbra
    Rex-Umbra
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    Yes
    Cp 160 to que for normal 300 cp for vet
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • lardvader
    lardvader
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    Yes
    Yes for normal, no for vet.

    Also cp requirements, min 160 and maybe 300 for nHoF and nMoL.
    CP 1200+ PC EU EP
  • Facefister
    Facefister
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    No
    TheForsake wrote: »
    It seems that all other activities in the game are under Activity Finder, how come trials isn't under there?

    Because 7k dps DDs with +400CP aren't enough of a burden.
  • Asardes
    Asardes
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    Yes
    Yes, but only the normal version. Veteran ones would be a disaster with the amount of fake tanks and healers in the queue. You may be able to do some dungeons just putting Inner Fire on your bar and just shielding trough the boss attacks, but in trials you'll get rekt pretty hard if you do that.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
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  • Peekachu99
    Peekachu99
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    Yes
    Don’t like it, don’t use it. No excuse for the inept social tools we’ve been fumbling with for years. Only people against this are the Craglorn skin-sellers. Everyone else just wants to run a Trial without shouting in various zone and guild chats for hours.
  • BalticBlues
    BalticBlues
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    Yes
    Yes, however with proper restrictions please, similar to simple dungeons,
    so that people should need a certain CP amount to be queued for certain trials.
  • TelvanniWizard
    TelvanniWizard
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    Yes
    Peekachu99 wrote: »
    Don’t like it, don’t use it. No excuse for the inept social tools we’ve been fumbling with for years. Only people against this are the Craglorn skin-sellers. Everyone else just wants to run a Trial without shouting in various zone and guild chats for hours.

    This. So true.
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