Sorry, disagree totally with that. Better how it is now. And magika toons have plenty of options to speed themselves up that aren't sprinting.
Chilly-McFreeze wrote: »Which speed pots only last 30s?
3-4 places per map is pure RNG and stamina users can run around and find it much easier than magicka users. Add a timer somewhere on the screen when the next power sigil will spawn that way the teams meetup at that location. Also, a small cast time to pick it up like in capture the relic would actually introduce some counterplay instead of getting steamrolled by whoever got there first. Or you know you could just remove it entirely and make deathmatch more competitive since BG's are not competitive with 3 teams but at least it would be a start to making them more competitive. Speaking of which BG's should be 4v4 and since there are 4 fewer players per game we could even have separate CP and no-CP queues.
Secondly, no they do not - There is only speed pots (Still slower than most) with an uptime of like 30 seconds - Show me that you can check all spawn locations on that pot.
3-4 places per map is pure RNG and stamina users can run around and find it much easier than magicka users. Add a timer somewhere on the screen when the next power sigil will spawn that way the teams meetup at that location. Also, a small cast time to pick it up like in capture the relic would actually introduce some counterplay instead of getting steamrolled by whoever got there first. Or you know you could just remove it entirely and make deathmatch more competitive since BG's are not competitive with 3 teams but at least it would be a start to making them more competitive. Speaking of which BG's should be 4v4 and since there are 4 fewer players per game we could even have separate CP and no-CP queues.
Terrible idea. The point of the sigil is to break up the stacking and to be a deterrent for camping. To force teams to break up and spread every now and then. If it spawns on the same location teams will just camp that location and therefore it will have the opposite of the desired (for the devs) effect.Secondly, no they do not - There is only speed pots (Still slower than most) with an uptime of like 30 seconds - Show me that you can check all spawn locations on that pot.
You're welcome.
...Also speed pots last 47s. It takes 10 minutes to max out Alchemy for the passive. I can check all the spots twice in that time.
3-4 places per map is pure RNG and stamina users can run around and find it much easier than magicka users. Add a timer somewhere on the screen when the next power sigil will spawn that way the teams meetup at that location. Also, a small cast time to pick it up like in capture the relic would actually introduce some counterplay instead of getting steamrolled by whoever got there first. Or you know you could just remove it entirely and make deathmatch more competitive since BG's are not competitive with 3 teams but at least it would be a start to making them more competitive. Speaking of which BG's should be 4v4 and since there are 4 fewer players per game we could even have separate CP and no-CP queues.
Terrible idea. The point of the sigil is to break up the stacking and to be a deterrent for camping. To force teams to break up and spread every now and then. If it spawns on the same location teams will just camp that location and therefore it will have the opposite of the desired (for the devs) effect.Secondly, no they do not - There is only speed pots (Still slower than most) with an uptime of like 30 seconds - Show me that you can check all spawn locations on that pot.
You're welcome.
...Also speed pots last 47s. It takes 10 minutes to max out Alchemy for the passive. I can check all the spots twice in that time.
One major flaw in your argument, major expedition is not a fix to mobility for magicka classes. I could post an image of countless sources of major expedition for stamina classes and say you're welcome buddy also. The problem with mobility in BG's comes from stamina resource pool i.e. sprinting and not major expedition.
If a Magicka setup wants to dedicate a bar slot and not-insignificant resource expenditure on Race Against Time, it will indeed help make their sprint a bit cheaper than that of most Stamina builds. But one has to remember that the Stamina build is going to have a far larger resource pool to pull from, as well as superior regeneration of said pool. It's often quite dangerous to be sprinting around in a BG on a Magicka build.
Then there's the issue of disengaging to go for the sigil - something that some premades (and individuals) do as though it were an integral part of their religion. As a general rule, Stamina classes have an easier time disengaging from combat while retaining their mobility, and therefore have an advantage when it comes to sigil hunting.
'Course, I wouldn't really want the sigil to be in one place, since that just ensures that a dominant team is almost certainly going to get it every single time it spawns. The best solution is just to remove the stupid thing entirely.
3-4 places per map is pure RNG and stamina users can run around and find it much easier than magicka users. Add a timer somewhere on the screen when the next power sigil will spawn that way the teams meetup at that location. Also, a small cast time to pick it up like in capture the relic would actually introduce some counterplay instead of getting steamrolled by whoever got there first. Or you know you could just remove it entirely and make deathmatch more competitive since BG's are not competitive with 3 teams but at least it would be a start to making them more competitive. Speaking of which BG's should be 4v4 and since there are 4 fewer players per game we could even have separate CP and no-CP queues.
Terrible idea. The point of the sigil is to break up the stacking and to be a deterrent for camping. To force teams to break up and spread every now and then. If it spawns on the same location teams will just camp that location and therefore it will have the opposite of the desired (for the devs) effect.Secondly, no they do not - There is only speed pots (Still slower than most) with an uptime of like 30 seconds - Show me that you can check all spawn locations on that pot.
You're welcome.
...Also speed pots last 47s. It takes 10 minutes to max out Alchemy for the passive. I can check all the spots twice in that time.
3-4 places per map is pure RNG and stamina users can run around and find it much easier than magicka users. Add a timer somewhere on the screen when the next power sigil will spawn that way the teams meetup at that location. Also, a small cast time to pick it up like in capture the relic would actually introduce some counterplay instead of getting steamrolled by whoever got there first. Or you know you could just remove it entirely and make deathmatch more competitive since BG's are not competitive with 3 teams but at least it would be a start to making them more competitive. Speaking of which BG's should be 4v4 and since there are 4 fewer players per game we could even have separate CP and no-CP queues.
Terrible idea. The point of the sigil is to break up the stacking and to be a deterrent for camping. To force teams to break up and spread every now and then. If it spawns on the same location teams will just camp that location and therefore it will have the opposite of the desired (for the devs) effect.Secondly, no they do not - There is only speed pots (Still slower than most) with an uptime of like 30 seconds - Show me that you can check all spawn locations on that pot.
You're welcome.
...Also speed pots last 47s. It takes 10 minutes to max out Alchemy for the passive. I can check all the spots twice in that time.
Get on your magicka class and show me a video of you checking all spawn locations twice on 1 pot.
Also, a paid for skill isn't a good example either and like I said, why am I switching up my bars and gimping myself elsewhere just for the sake of almost being able to catch a stam class - that I'd still lose to anyway.