There's a cooldown timer on the telvanni/hlaalu/redoran motif chapters you pickpocket from people in vvardenfell.
45 minutes, if I recall correctly.
So the farmers start on character 1, and when they pickpocket a chapter they note the time and change to character 2. Lather, rinse, repeat.
It is very believable that there is a cooldown timer on farming furnishings.
LadyLethalla wrote: »Increased Summerset droprate? Where?
I've done the main quest and the Psijic quest and the dailies for over 2 weeks, done all the delves, done one of the public dungeons, looted every single urn and other container I've found, and have found a total of 3 recipes. Two blues and one green. Nothing purple. But I did see someone in chat the other day apparently unsuccessfully trying to flog the Fireplace purple recipe for 50k.
On the other hand I have gotten a few blues and a purple of other furnishing recipes, such as a Breton Knotwork Mirror or something like that, in Summerset.
LadyLethalla wrote: »Increased Summerset droprate? Where?
I've done the main quest and the Psijic quest and the dailies for over 2 weeks, done all the delves, done one of the public dungeons, looted every single urn and other container I've found, and have found a total of 3 recipes. Two blues and one green. Nothing purple. But I did see someone in chat the other day apparently unsuccessfully trying to flog the Fireplace purple recipe for 50k.
On the other hand I have gotten a few blues and a purple of other furnishing recipes, such as a Breton Knotwork Mirror or something like that, in Summerset.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
LadyLethalla wrote: »Increased Summerset droprate? Where?
I've done the main quest and the Psijic quest and the dailies for over 2 weeks, done all the delves, done one of the public dungeons, looted every single urn and other container I've found, and have found a total of 3 recipes. Two blues and one green. Nothing purple. But I did see someone in chat the other day apparently unsuccessfully trying to flog the Fireplace purple recipe for 50k.
On the other hand I have gotten a few blues and a purple of other furnishing recipes, such as a Breton Knotwork Mirror or something like that, in Summerset.
wait. WHAT? oh... ps4... 50k for that recipe is a STEAL. even on PC.
LadyLethalla wrote: »LadyLethalla wrote: »Increased Summerset droprate? Where?
I've done the main quest and the Psijic quest and the dailies for over 2 weeks, done all the delves, done one of the public dungeons, looted every single urn and other container I've found, and have found a total of 3 recipes. Two blues and one green. Nothing purple. But I did see someone in chat the other day apparently unsuccessfully trying to flog the Fireplace purple recipe for 50k.
On the other hand I have gotten a few blues and a purple of other furnishing recipes, such as a Breton Knotwork Mirror or something like that, in Summerset.
wait. WHAT? oh... ps4... 50k for that recipe is a STEAL. even on PC.
I know, right? Though since s/he was clearly having difficulty selling it at that price (I saw it in zone chat twice, after wayshrining to Mournhold and back to Alinor) I was thinking maybe it was a scammer...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Mystrius_Archaion wrote: »Coding = Logic
Logical = simple is better
Adding cooldown = not simple
not simple = not logical
not logical = not coding smart
not coding smart = not having a coding job, least of all at a big successful game company
redspecter23 wrote: »You will pull a green furnishing recipe about 99% of the time from the wardrobe run on every toon.
Mystrius_Archaion wrote: »For example, there are three possibilities for people going for the motifs from pickpocketing/killing NPCs:
1) You are the only one doing it. The drop chance is extremely low like 1-200 pickpocket/kill attempts. You see one motif every fairly long term, seems like a cooldown. (You being the only one in a game with hundreds of thousands of players on at the exact same time with similar goals is like winning the lottery already. It isn't going to happen.)
2) There are many people doing this and the code for the drop chance is server side. 1/200 chance so somebody in that group, of say 10 people, will see a drop relatively often, like 1/20, on the whole but the same rate overall for everyone due to it being random who gets the purple.
3) There are many people doing this and the code for the drop chance is client side(at your PC , which it isn't because that would be stupidly easy to cheat hack). That would still mean the same case as 1 and 2 above where everyone would randomly see a purple 1 out of every 200 tries, on average.
Now, the reason some people think there is a cooldown comes when they stop for a while, to let the cooldown pass, but scenario 2 above still happens. There are other people working the odds on the server. That means you can come into that equation and "get lucky" and be the one to get the motif without having to do all that work.
That part, also feels weird. Unless you mean there was a 1/100 chance that it would drop to _someone_ in the raid. In which case, yes, I agree, your personal drop rate would be close to 1/2500 (1/100 chance that someone will get, then 1/25 chance on who gets it after that). This is a different type of RNG than just a 1/200 (for example) chance that an urn or NPC would contain a given motif as the second chance depends on the first.Mystrius_Archaion wrote: »Server side RNG calculations are tricky and often just ugly.
I did a whole calculation many years ago on World of Warcraft about how going for the mounts from loot in raids was insane which is just how this is. Mounts there had a 1/100 drop chance from the end boss of a specific raid, like Kael'thas Sunstrider and the mount item Ashes of Alar(maybe spelled incorrectly). That raid required 25 players where everyone rolled for the loot. So 1/100 chance was divided into 1/2500 chance per run. That means you would have to run the same raid with the same people 2500 times to be guaranteed(as much as ever could be) every member get the mount. But, people swap out and your group is not the only group going for it. You're more likely to never even see the drop let alone win the roll for it. Content dies due to "the new hotness" coming out also and therefore you will probably never see the drop, especially with their weekly/monthly raid loot reset.(loot reset timers are masochistically dumb)
I don't think there was ever the claim of a cooldown (and nothing but cooldown), but rather RNG+Cooldown where you're excluded from RNG until cooldown over, then get the regular x% for every subsequent urn. Unfortunately that combination could never be proven - it can only be disproven by obtaining two rare items more or less back-to-back.Mystrius_Archaion wrote: »If there is a cooldown then you can "prove it"(more than perceived time continuously farming) by stopping farming as soon as you get a purple recipe and waiting an hour, doing nothing else but still logged in, then loot again and instantly see a blue recipe again on the first container.
A cooldown can easily be proven by waiting for it to expire and seeing a guaranteed result.
RNG would make you still need to wait longer after the cooldown supposedly expired.
Mystrius_Archaion wrote: »redspecter23 wrote: »Why would you need alt accounts? if you logout and back in again all the containers refresh...
There is a timer for most of the drops. I think green recipes are 5 minutes. blue are 1 hour and I'm not sure on purples. This is just what I've noticed. If you pull a purple or blue, you'll want to swap toons and avoid the cooldown. It also prevents the situation you may see which has all the cabinets empty if you simply log out and back in on the same toon.
1) Instances have a reset timer. You relog and you often enter the same copy unless there are more copies due to being full. This is how "megaservers" work.
2) You can reset the containers of an instance guaranteed by leaving the loading screen door of the instance and going back in. Guaranteed works 100% of the time so long as you see the other zone on the other side of the loading screen, aka don't disconnect and relog into the same instance.
3) There is no cooldown on the drops, just RNG lower chances that make it seem like a cooldown. If there was a cooldown then they would tie it to your @ name and multiple characters wouldn't work at all either. If they wanted to do a cooldown for the reason of slowing farming then they would do that, especially since it reduces the server side calculations to 1 per @ name rather than 1 per character name.
Mystrius_Archaion wrote: »Coding = Logic
Logical = simple is better
Adding cooldown = not simple
not simple = not logical
not logical = not coding smart
not coding smart = not having a coding job, least of all at a big successful game company
You should go an farm yourself for a while then you'd know you're wrong and telling myths here.
There is a cooldown. You can clearly check it by looting a blue and then seeing (and waiting) when you loot the next blue, do the same at least 25 times, then do the same again while always logging onto an alt after you looted a blue... you will CLEARLY see the difference even with a sample as low as 25. I did.
Mystrius_Archaion wrote: »redspecter23 wrote: »Why would you need alt accounts? if you logout and back in again all the containers refresh...
There is a timer for most of the drops. I think green recipes are 5 minutes. blue are 1 hour and I'm not sure on purples. This is just what I've noticed. If you pull a purple or blue, you'll want to swap toons and avoid the cooldown. It also prevents the situation you may see which has all the cabinets empty if you simply log out and back in on the same toon.
1) Instances have a reset timer. You relog and you often enter the same copy unless there are more copies due to being full. This is how "megaservers" work.
2) You can reset the containers of an instance guaranteed by leaving the loading screen door of the instance and going back in. Guaranteed works 100% of the time so long as you see the other zone on the other side of the loading screen, aka don't disconnect and relog into the same instance.
3) There is no cooldown on the drops, just RNG lower chances that make it seem like a cooldown. If there was a cooldown then they would tie it to your @ name and multiple characters wouldn't work at all either. If they wanted to do a cooldown for the reason of slowing farming then they would do that, especially since it reduces the server side calculations to 1 per @ name rather than 1 per character name.
I don’t farm these days but there was a cooldown on recipes and motifs in early days. I remember farming dwemer motif pages when it was released. The drop rate was decent, you could always get one in a few minutes. And then 2 hours of silence... unless you switched toons and repeat.
If you are still in doubt just think about the 5 mins delve boss loot cooldowns. They do exist and easy to verify.
Mind you it is not based on instance but global. Instance based would be insane.
That part, also feels weird. Unless you mean there was a 1/100 chance that it would drop to _someone_ in the raid. In which case, yes, I agree, your personal drop rate would be close to 1/2500 (1/100 chance that someone will get, then 1/25 chance on who gets it after that). This is a different type of RNG than just a 1/200 (for example) chance that an urn or NPC would contain a given motif as the second chance depends on the first.
Its a CD on recpies. A friend of mine did extensive tests.
You make a lot of presumptions regarding how you think they coded things in game, as well. You realize that, right?Mystrius_Archaion wrote: »There is no cooldown because it would be a waste of developer resources to make such a thing and likely cause cheating hacks to be much easier and more common because of how they would have had to implement it for it to match how players believe it is.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »redspecter23 wrote: »Why would you need alt accounts? if you logout and back in again all the containers refresh...
There is a timer for most of the drops. I think green recipes are 5 minutes. blue are 1 hour and I'm not sure on purples. This is just what I've noticed. If you pull a purple or blue, you'll want to swap toons and avoid the cooldown. It also prevents the situation you may see which has all the cabinets empty if you simply log out and back in on the same toon.
1) Instances have a reset timer. You relog and you often enter the same copy unless there are more copies due to being full. This is how "megaservers" work.
2) You can reset the containers of an instance guaranteed by leaving the loading screen door of the instance and going back in. Guaranteed works 100% of the time so long as you see the other zone on the other side of the loading screen, aka don't disconnect and relog into the same instance.
3) There is no cooldown on the drops, just RNG lower chances that make it seem like a cooldown. If there was a cooldown then they would tie it to your @ name and multiple characters wouldn't work at all either. If they wanted to do a cooldown for the reason of slowing farming then they would do that, especially since it reduces the server side calculations to 1 per @ name rather than 1 per character name.
I don’t farm these days but there was a cooldown on recipes and motifs in early days. I remember farming dwemer motif pages when it was released. The drop rate was decent, you could always get one in a few minutes. And then 2 hours of silence... unless you switched toons and repeat.
If you are still in doubt just think about the 5 mins delve boss loot cooldowns. They do exist and easy to verify.
Mind you it is not based on instance but global. Instance based would be insane.
My big question for all of you is what would be the purpose of the supposed cooldown that would make its existence worth the time and effort and risk of bugs to add to the game code over everything else already there?
Is a cooldown meant to slow down acquisition of specific items? If so then what purpose would RNG have when it is meant to slow down acquisition of items? Why have 2 systems doing the exact same job?
The delve boss cooldowns are completely different. They're not per item or rarity level of the item or multiple bosses tied together. They're that boss and only that boss to encourage people to go around to multiple bosses and prevent exploiting easy bosses.
I also feel that those cooldowns are absolutely pointless considering the delve bosses take the exact same amount of effort to defeat each and every time anyway.
Also, if you were to compare the supposed container loot cooldowns to delve boss loot cooldowns then 2 things would need to be true:
1) The cooldown is the refilling of the container, caused by zoning out and back in or relogging to the same or another character(which you all believe is true). The refilling would be the only cooldown then.
2) The container should not refill every time you zone then and should track a full 5 minute wait like delve bosses.
But then if those were true even, why do bosses drop a purple motif, sometimes the same motif, twice in a row when you kill the boss and then do so again 5 minutes later on the next respawn? The rate is too high for a purple cooldown that supposedly wants us to wait 45 minutes to over an hour according to most people.
Also, delve bosses respawn instantly for anyone needing the achievement for their defeat and even often the quest progression point needed for that boss. Recipes and motifs don't even bother checking if you already have learned them and you get repeats.
If a cooldown really exists then it should and would check for whether or not you already know that recipe/motif on that character to make it more likely that the next one you get is one you don't already know. It doesn't though so what is the point of the cooldown that you say supposedly exists? Is it to add to a duration to slow players down even more than RNG already does when RNG can already be tweaked to make any length of delay happen anyway? Why use 2 systems compounded on each other to make a specific result happen when one simpler easier to code system can and does do the same thing much simpler and easier with fewer possible bugs??
Mystrius_Archaion wrote: »Anecdotes all of them.
You could only accurately test this if you were the only person farming any container that they can possibly drop from across the entire server, which is impossible.
This would be a delusion because even though I didn't farm the code is server based so it was as if I had farmed because of other players. My odds looked really good because I was missing data on the sample size..
Merlin13KAGL wrote: »You make a lot of presumptions regarding how you think they coded things in game, as well. You realize that, right?Mystrius_Archaion wrote: »There is no cooldown because it would be a waste of developer resources to make such a thing and likely cause cheating hacks to be much easier and more common because of how they would have had to implement it for it to match how players believe it is.
Merlin13KAGL wrote: »You don't get to argue "Your answer is wrong because this is how I think it actually works," because without proof, you're just as likely to be wrong as anyone else {not} offering the same.
Unless it's a Dev comment, it's all speculation.