I remember people used to defend sorcs by saying their combo is very telegraphed. Glad to see its time to defend sorc by saying people dont have enough HP and resistances.
You mean back in the days when the combo was actually threatening because we had higher overall dmg + higher critdmg higher frag dmg and higher penetration?
Just to give some perspective in that regard - back in 1 tamriel my procced frags had a tooltip of 21200dmg alongside 14% higher critdmg from old shadow mundus and 2500 more penetration from sharp.
Nowadays on a build with comparable sustain to the one mentioned above my procced frags is around 18500 tooltip and the whole combo is missing 14% flat dmg on crits.
This is not meant to defend the current state of cage - because it´s asinine. But it´s to show that statements from the good old days do not hold true anymore because how much the game changed.
Apart from the the combo is still telegraphed and therefor defendable if you have the right tools - so people could make that argument still (but it would be more along the lines of cloak counters).
There are several ways to arrive at that but yes, spinners is the common denominator. These aren’t glass cannon one shot wonder builds either. They can duke it out.Waffennacht wrote: »Im at 3026Waffennacht wrote: »
Then those numbers are because of penetration rather than crits. No way you're taking that much damage in your set up without them running a lot of penetration. Unless they have... What an 24k curse tooltip? Which is pretty insane....
Maybe alchemist and spinners? I dunno
I remember people used to defend sorcs by saying their combo is very telegraphed. Glad to see its time to defend sorc by saying people dont have enough HP and resistances.
You mean back in the days when the combo was actually threatening because we had higher overall dmg + higher critdmg higher frag dmg and higher penetration?
Just to give some perspective in that regard - back in 1 tamriel my procced frags had a tooltip of 21200dmg alongside 14% higher critdmg from old shadow mundus and 2500 more penetration from sharp.
Nowadays on a build with comparable sustain to the one mentioned above my procced frags is around 18500 tooltip and the whole combo is missing 14% flat dmg on crits.
This is not meant to defend the current state of cage - because it´s asinine. But it´s to show that statements from the good old days do not hold true anymore because how much the game changed.
Apart from the the combo is still telegraphed and therefor defendable if you have the right tools - so people could make that argument still (but it would be more along the lines of cloak counters).
Well, everyone lost sharp and let's not forget about the light attack changes and rune cage damage that increased the sorc burst by a lot more than the lost damage with frags 10% damage loss and 14% less crit damage.
The current sorc burst is in no way weak or unable to kill people, just want to recall some of the fights @Murador178 had on the pts. Anything that had less than 23k health or no shields died, best fight being the 30k health magdk that got oneshotted.
And that's what i want to stress(as you did with the bolded part) , if you fight a sorc and you don't have full health or at least 20k+ when he starts the burst you're dead, no matter who you fight, if he knows what he's doing or if he just got lucky.
Either you manage to have a good counter or you're SOL and that's just bad game design, just like shieldbreaker, just like sloads, just like procs, like cloak.
There has to be something, you have to be able to do even when you aren't at full health to survive the sorcs burst rota just like there is for all other classes. Yes there should be situations where you messed up and deserve to die but 18-19k health isn't where I'd put that threshold.
Ragnaroek93 wrote: »I remember people used to defend sorcs by saying their combo is very telegraphed. Glad to see its time to defend sorc by saying people dont have enough HP and resistances.
You mean back in the days when the combo was actually threatening because we had higher overall dmg + higher critdmg higher frag dmg and higher penetration?
Just to give some perspective in that regard - back in 1 tamriel my procced frags had a tooltip of 21200dmg alongside 14% higher critdmg from old shadow mundus and 2500 more penetration from sharp.
Nowadays on a build with comparable sustain to the one mentioned above my procced frags is around 18500 tooltip and the whole combo is missing 14% flat dmg on crits.
This is not meant to defend the current state of cage - because it´s asinine. But it´s to show that statements from the good old days do not hold true anymore because how much the game changed.
Apart from the the combo is still telegraphed and therefor defendable if you have the right tools - so people could make that argument still (but it would be more along the lines of cloak counters).
Well, everyone lost sharp and let's not forget about the light attack changes and rune cage damage that increased the sorc burst by a lot more than the lost damage with frags 10% damage loss and 14% less crit damage.
The current sorc burst is in no way weak or unable to kill people, just want to recall some of the fights @Murador178 had on the pts. Anything that had less than 23k health or no shields died, best fight being the 30k health magdk that got oneshotted.
And that's what i want to stress(as you did with the bolded part) , if you fight a sorc and you don't have full health or at least 20k+ when he starts the burst you're dead, no matter who you fight, if he knows what he's doing or if he just got lucky.
Either you manage to have a good counter or you're SOL and that's just bad game design, just like shieldbreaker, just like sloads, just like procs, like cloak.
There has to be something, you have to be able to do even when you aren't at full health to survive the sorcs burst rota just like there is for all other classes. Yes there should be situations where you messed up and deserve to die but 18-19k health isn't where I'd put that threshold.
Main problem on his build imo isn't Rune Cage but Ele Drain. That skill is so strong that even Incap feels undertuned compared to it.
Also staffs with infused trait and the magicka restore glyph are insane now. That + Ele Drain allows to build for super high damage which wouldn't be sustainable otherwise.
Edit: And don't get my started talking about Shadowrend...
That is why possible, though single target closet unblockable (And by current AoE, already undodgable) stun on streak seems plausible. Instead of it being a truly offensive ability, it would be on the offensive escape morph, allowing you to stun the targets, and make your escape more guaranteed or time it with a meteor at the cost of being melee. It reinforces the movement is a sorc's forte from early game, and unlike pure CC rune, it wouldn't be a wasted slot or cast for just a CC.
The problem with that approach would be having your cc on a stacking cost increase ability that can also miss.
Then also streak stun is only 0.5s longer than cc break animation in the first place.
Imo it would have to be accompanied by atleast adding a "no cost increase on stunning a target" with streak?
@Derra
Let‘s face it. Most people just don’t really want Sorcs to have any longer offensive potential at all. I mean, there were nerf Sorc posts even before Summerset.
Just retested the numbers with Lifelongmovie and they are completely attainable and duplicatable on an open world build. Send me an in game message sometime if you don’t believe me.Waffennacht wrote: »Im at 3026Waffennacht wrote: »
Then those numbers are because of penetration rather than crits. No way you're taking that much damage in your set up without them running a lot of penetration. Unless they have... What an 24k curse tooltip? Which is pretty insane....
Maybe alchemist and spinners? I dunno
I remember people used to defend sorcs by saying their combo is very telegraphed. Glad to see its time to defend sorc by saying people dont have enough HP and resistances.
You mean back in the days when the combo was actually threatening because we had higher overall dmg + higher critdmg higher frag dmg and higher penetration?
Just to give some perspective in that regard - back in 1 tamriel my procced frags had a tooltip of 21200dmg alongside 14% higher critdmg from old shadow mundus and 2500 more penetration from sharp.
Nowadays on a build with comparable sustain to the one mentioned above my procced frags is around 18500 tooltip and the whole combo is missing 14% flat dmg on crits.
This is not meant to defend the current state of cage - because it´s asinine. But it´s to show that statements from the good old days do not hold true anymore because how much the game changed.
Apart from the the combo is still telegraphed and therefor defendable if you have the right tools - so people could make that argument still (but it would be more along the lines of cloak counters).
Just retested the numbers with Lifelongmovie and they are completely attainable and duplicatable on an open world build. Send me an in game message sometime if you don’t believe me.Waffennacht wrote: »Im at 3026Waffennacht wrote: »
Then those numbers are because of penetration rather than crits. No way you're taking that much damage in your set up without them running a lot of penetration. Unless they have... What an 24k curse tooltip? Which is pretty insane....
Maybe alchemist and spinners? I dunno
I remember people used to defend sorcs by saying their combo is very telegraphed. Glad to see its time to defend sorc by saying people dont have enough HP and resistances.
You mean back in the days when the combo was actually threatening because we had higher overall dmg + higher critdmg higher frag dmg and higher penetration?
Just to give some perspective in that regard - back in 1 tamriel my procced frags had a tooltip of 21200dmg alongside 14% higher critdmg from old shadow mundus and 2500 more penetration from sharp.
Nowadays on a build with comparable sustain to the one mentioned above my procced frags is around 18500 tooltip and the whole combo is missing 14% flat dmg on crits.
This is not meant to defend the current state of cage - because it´s asinine. But it´s to show that statements from the good old days do not hold true anymore because how much the game changed.
Apart from the the combo is still telegraphed and therefor defendable if you have the right tools - so people could make that argument still (but it would be more along the lines of cloak counters).
I know that statement doesnt hold that much because the burst potential of sorcs got somewhat lower, but sorcs are based on that. They were balanced around that.