SuperScrubby wrote: »If you can watch most of this video it provides some good detail on how it all works.
https://www.youtube.com/watch?v=xr_OIx7bp7g
He also has some other video's that give more insight on the game mechanics. Personally I dislike how the skill system operates, having to pump points into magicka for my melee dps to do more damage with class skills seems counterintuitive.
Spell damage enchants are only available on jewellery as far as I know.killedbyping wrote: »Might be a bit of off-top, but do any1 actualy saw SPELL DAMAGE enchants ?
It seems for me, that the only way to enchance your spell damage is to invest in magika. This also mean, that spell damage dependant skills can only be buffed by investing in Magika (well, max magika also contribute into dmg, but not as nearly as effective as spell damage).
It makes me worry and wonder how viable would it be to stray from the "common" path. For example, a pure weapon skill based melee dragon knight. Or a heavy armor, two handed sword sorcerer? Sure fighting normal mobs is usually a breeze, but when we talk about 4 man instances... That's a whole other subject right there.
It makes me worry and wonder how viable would it be to stray from the "common" path. For example, a pure weapon skill based melee dragon knight. Or a heavy armor, two handed sword sorcerer? Sure fighting normal mobs is usually a breeze, but when we talk about 4 man instances... That's a whole other subject right there.
A actually play aforementioned dragonknight (all weapon/fighters guild skills) and it works ... somewhat. I suspect it will be more difficult to continue doing so as I raise in level and four man dungeons are probably not really doable with the character.
I definitely have to be extremely careful about picking my battles, as relying on only one resource will deplete it quickly, especially as block/dodge consume stamina as well.