At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
Waffennacht wrote: »Sure 2 sec stun.
Hell 1 sec stun.
In this game, stun time length is one of the most moot aspects of a CC.
You must always assume your opponent will CC break on cool down, because any well built build will
Mister_DMC wrote: »The break free from it is incredibly buggy, it's a sorc I win card at the moment along with endless fury cheese
At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
Naw it has nothing to do with my resource management.
Just revert it back to what it used to be before Summerset. The thing is Zenimax improved this ability because due to their data not many people were using it. It was caused ofc by overtuned Master Destro which maked brainless spam of Destructive Clench/Reach a meta so people already had decent stun which was also spammable so freed the space on bars. Zenimax devs had 2 option either nerf destro staff which ofc would cause QQ or to buff Rune Prison. They choosed second option but they missed simple fact that 2 handed weapons changes itself will make this ability much more desirable so we ended up buffing not only this ability but also build that is using it.
In context of current gear setups and new posibilites that 2 handed weapons changes opened Rune Cage in its current form have no sense at all.This is classic example of devs beeing unable to predict outcome of their actions and making changes without thinking how they'll correlate to each other.
Just revert it back to what it used to be before Summerset. The thing is Zenimax improved this ability because due to their data not many people were using it. It was caused ofc by overtuned Master Destro which maked brainless spam of Destructive Clench/Reach a meta so people already had decent stun which was also spammable so freed the space on bars. Zenimax devs had 2 option either nerf destro staff which ofc would cause QQ or to buff Rune Prison. They choosed second option but they missed simple fact that 2 handed weapons changes itself will make this ability much more desirable so we ended up buffing not only this ability but also build that is using it.
In context of current gear setups and new posibilites that 2 handed weapons changes opened Rune Cage in its current form have no sense at all.This is classic example of devs beeing unable to predict outcome of their actions and making changes without thinking how they'll correlate to each other.
ZOS just always goes way overboard. The change was good but just overdone as usual.
At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
Just give us a counter,
it goes through block, you cannot dodgeroll it(not that you can see it coming)
At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
Think templar, no class block breaker, super short buffs all delayed burst on awkward timers, some gives immunity for free.
Sorc burst rotation repeated every 6-7 seconds including shielding.
Once your immov pot is used there is little opportunity to transition to the offensive. If you build with enough hp and resist you lack the burst to get through the shields within their burst combo while also buffing, healing, cleansing every 6 seconds.
Maybe if breath of life could over heal and buff my hp up 10-15k temporarily maybe there could be a decent back and forth battle.
At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
Think templar, no class block breaker, super short buffs all delayed burst on awkward timers, some gives immunity for free.
Sorc burst rotation repeated every 6-7 seconds including shielding.
Once your immov pot is used there is little opportunity to transition to the offensive. If you build with enough hp and resist you lack the burst to get through the shields within their burst combo while also buffing, healing, cleansing every 6 seconds.
Maybe if breath of life could over heal and buff my hp up 10-15k temporarily maybe there could be a decent back and forth battle.
Templar is not exactly what we should be looking at for balance.
At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
Think templar, no class block breaker, super short buffs all delayed burst on awkward timers, some gives immunity for free.
Sorc burst rotation repeated every 6-7 seconds including shielding.
Once your immov pot is used there is little opportunity to transition to the offensive. If you build with enough hp and resist you lack the burst to get through the shields within their burst combo while also buffing, healing, cleansing every 6 seconds.
Maybe if breath of life could over heal and buff my hp up 10-15k temporarily maybe there could be a decent back and forth battle.
Templar is not exactly what we should be looking at for balance.
Sorry you lost ALL credibility right there. Didnt even read past that garbage.
You sound about as knowledgeable as the devs seem.
We should be looking all the classes for balance.
Notice no one is agreeing with you in this thread?
At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
Naw it has nothing to do with my resource management.
If you can’t break free as a sorc goes about their rotation then that means you have no stam left. Now if you’re talking about a sorc lining up curse, frags, meteor and mages wrath that’s different and understandable. But a rotation refers to them casting rune prison and then continuing to cast all the other abilities and the only reasons you wouldn’t be able to break free during that time is if 1) you’re out of stam or 2) the cc break is bugged and neither of those have anything to do with rune prison in of itself.
At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
Naw it has nothing to do with my resource management.
If you can’t break free as a sorc goes about their rotation then that means you have no stam left. Now if you’re talking about a sorc lining up curse, frags, meteor and mages wrath that’s different and understandable. But a rotation refers to them casting rune prison and then continuing to cast all the other abilities and the only reasons you wouldn’t be able to break free during that time is if 1) you’re out of stam or 2) the cc break is bugged and neither of those have anything to do with rune prison in of itself.
Resource drain poisons.
Priyasekarssk wrote: »At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
Naw it has nothing to do with my resource management.
If you can’t break free as a sorc goes about their rotation then that means you have no stam left. Now if you’re talking about a sorc lining up curse, frags, meteor and mages wrath that’s different and understandable. But a rotation refers to them casting rune prison and then continuing to cast all the other abilities and the only reasons you wouldn’t be able to break free during that time is if 1) you’re out of stam or 2) the cc break is bugged and neither of those have anything to do with rune prison in of itself.
Resource drain poisons.
L2P issue . There are many CCs in this game like dawnbreaker , Fear . Runcage should go through shuffle. It could be blockable. Never should be dodgeable. It should go through shuffle. Otherwise, I will activate shuffle and kill sorc whenever I want. Sorc can never CC me. There are many CCs in this game far powerful than runcage. Many NB mains looking for free kills are just spamming forums. If break free is problem, its for all CCs.
At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
Priyasekarssk wrote: »At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
Naw it has nothing to do with my resource management.
If you can’t break free as a sorc goes about their rotation then that means you have no stam left. Now if you’re talking about a sorc lining up curse, frags, meteor and mages wrath that’s different and understandable. But a rotation refers to them casting rune prison and then continuing to cast all the other abilities and the only reasons you wouldn’t be able to break free during that time is if 1) you’re out of stam or 2) the cc break is bugged and neither of those have anything to do with rune prison in of itself.
Resource drain poisons.
L2P issue . There are many CCs in this game like dawnbreaker , Fear . Runcage should go through shuffle. It could be blockable. Never should be dodgeable. It should go through shuffle. Otherwise, I will activate shuffle and kill sorc whenever I want. Sorc can never CC me. There are many CCs in this game far powerful than runcage. Many NB mains looking for free kills are just spamming forums. If break free is problem, its for all CCs.
That is a negative on what you just stated, carry on though.
Waffennacht wrote: »Sure 2 sec stun.
Hell 1 sec stun.
In this game, stun time length is one of the most moot aspects of a CC.
You must always assume your opponent will CC break on cool down, because any well built build will
Waffennacht wrote: »Sure 2 sec stun.
Hell 1 sec stun.
In this game, stun time length is one of the most moot aspects of a CC.
You must always assume your opponent will CC break on cool down, because any well built build will
disagree heavily with that - streakstun, reach knockback are stuns that competent players will just not break if they´re in a position to do so
Imo most short ccs should be increased in duration to make breaking a neccessity - as that allows to bring back stam pressure in the first place.
The problem with rune prison is that cc is so poorly coded that it can stack with other forms of cc. For example you can get time stopped and then instantly rune prisoned.
CC immunity is completly broken because there is no major and/or minor snare, major and/or minor immovable and when that's why the timers are all messed up.