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Rune Prison

regime211
regime211
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Sorry but if your going to decrease and take away stuns for other classes than rune prison needs to have a 2 sec stun. Or no longer a CC if not than allow for players to break free, I'm tired of getting hit by it and sit there as the sorc hits their rotation and I can't do anything about it.
Edited by regime211 on June 22, 2018 4:47AM
  • Vapirko
    Vapirko
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    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
  • Mister_DMC
    Mister_DMC
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    The break free from it is incredibly buggy, it's a sorc I win card at the moment along with endless fury cheese
  • Waffennacht
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    Sure 2 sec stun.

    Hell 1 sec stun.

    In this game, stun time length is one of the most moot aspects of a CC.

    You must always assume your opponent will CC break on cool down, because any well built build will
    Edited by Waffennacht on June 22, 2018 5:16AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • regime211
    regime211
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    Vapirko wrote: »
    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.

    Naw it has nothing to do with my resource management.
  • NinchiTV
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    revert ruin to it's trash state, give us a stun frag again.
  • Beardimus
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    Sure 2 sec stun.

    Hell 1 sec stun.

    In this game, stun time length is one of the most moot aspects of a CC.

    You must always assume your opponent will CC break on cool down, because any well built build will

    Spot on. 2sec or 5sec if ur out of Stam ur dead. Basic 101
    Xbox One | EU | EP
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  • Feanor
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    Mister_DMC wrote: »
    The break free from it is incredibly buggy, it's a sorc I win card at the moment along with endless fury cheese

    That’s what we said about Mass Hysteria for years, but no one bothered either.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1700+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Vapirko
    Vapirko
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    regime211 wrote: »
    Vapirko wrote: »
    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.

    Naw it has nothing to do with my resource management.

    If you can’t break free as a sorc goes about their rotation then that means you have no stam left. Now if you’re talking about a sorc lining up curse, frags, meteor and mages wrath that’s different and understandable. But a rotation refers to them casting rune prison and then continuing to cast all the other abilities and the only reasons you wouldn’t be able to break free during that time is if 1) you’re out of stam or 2) the cc break is bugged and neither of those have anything to do with rune prison in of itself.
  • Juhasow
    Juhasow
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    Just revert it back to what it used to be before Summerset. The thing is Zenimax improved this ability because due to their data not many people were using it. It was caused ofc by overtuned Master Destro which maked brainless spam of Destructive Clench/Reach a meta so people already had decent stun which was also spammable so freed the space on bars. Zenimax devs had 2 option either nerf destro staff which ofc would cause QQ or to buff Rune Prison. They choosed second option but they missed simple fact that 2 handed weapons changes itself will make this ability much more desirable so we ended up buffing not only this ability but also build that is using it.

    In context of current gear setups and new posibilites that 2 handed weapons changes opened Rune Cage in its current form have no sense at all.This is classic example of devs beeing unable to predict outcome of their actions and making changes without thinking how they'll correlate to each other.
  • Vapirko
    Vapirko
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    Juhasow wrote: »
    Just revert it back to what it used to be before Summerset. The thing is Zenimax improved this ability because due to their data not many people were using it. It was caused ofc by overtuned Master Destro which maked brainless spam of Destructive Clench/Reach a meta so people already had decent stun which was also spammable so freed the space on bars. Zenimax devs had 2 option either nerf destro staff which ofc would cause QQ or to buff Rune Prison. They choosed second option but they missed simple fact that 2 handed weapons changes itself will make this ability much more desirable so we ended up buffing not only this ability but also build that is using it.

    In context of current gear setups and new posibilites that 2 handed weapons changes opened Rune Cage in its current form have no sense at all.This is classic example of devs beeing unable to predict outcome of their actions and making changes without thinking how they'll correlate to each other.

    ZOS just always goes way overboard. The change was good but just overdone as usual.
  • Juhasow
    Juhasow
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    Vapirko wrote: »
    Juhasow wrote: »
    Just revert it back to what it used to be before Summerset. The thing is Zenimax improved this ability because due to their data not many people were using it. It was caused ofc by overtuned Master Destro which maked brainless spam of Destructive Clench/Reach a meta so people already had decent stun which was also spammable so freed the space on bars. Zenimax devs had 2 option either nerf destro staff which ofc would cause QQ or to buff Rune Prison. They choosed second option but they missed simple fact that 2 handed weapons changes itself will make this ability much more desirable so we ended up buffing not only this ability but also build that is using it.

    In context of current gear setups and new posibilites that 2 handed weapons changes opened Rune Cage in its current form have no sense at all.This is classic example of devs beeing unable to predict outcome of their actions and making changes without thinking how they'll correlate to each other.

    ZOS just always goes way overboard. The change was good but just overdone as usual.

    Well this is what we get when developers dont understand the game they create.
  • Pijng
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    I'm sure it is buggy, cause I've heard about it back in a days and even now, but I never faced it myself.
    In what cases this thing is happening?
  • Johngo0036
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    Vapirko wrote: »
    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.

    If only this was true,
    you can have full stamina and not be able to break it and ANY other cc,
    this is not only a rune prison issue,

    Just give us a counter,
    it goes through block, you cannot dodgeroll it(not that you can see it coming)
    PC EU Megaserver
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  • Feanor
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    Just give us a counter,
    it goes through block, you cannot dodgeroll it(not that you can see it coming)

    Fixing CC is the counter.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1700+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Dredlord
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    Vapirko wrote: »
    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.

    Think templar, no class block breaker, super short buffs all delayed burst on awkward timers, some gives immunity for free.

    Sorc burst rotation repeated every 6-7 seconds including shielding.

    Once your immov pot is used there is little opportunity to transition to the offensive. If you build with enough hp and resist you lack the burst to get through the shields within their burst combo while also buffing, healing, cleansing every 6 seconds.

    Maybe if breath of life could over heal and buff my hp up 10-15k temporarily maybe there could be a decent back and forth battle.
  • Vapirko
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    Dredlord wrote: »
    Vapirko wrote: »
    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.

    Think templar, no class block breaker, super short buffs all delayed burst on awkward timers, some gives immunity for free.

    Sorc burst rotation repeated every 6-7 seconds including shielding.

    Once your immov pot is used there is little opportunity to transition to the offensive. If you build with enough hp and resist you lack the burst to get through the shields within their burst combo while also buffing, healing, cleansing every 6 seconds.

    Maybe if breath of life could over heal and buff my hp up 10-15k temporarily maybe there could be a decent back and forth battle.

    Templar is not exactly what we should be looking at for balance. They’ve needed help for a while. But I’ve seen some Stamplars rip mag sorcs to shreads dueling so it’s defintely possible, hard to say unless you get two people who can be evenly matched somehow, and that’s hard to do all things considered. Actually Stamplars give me trouble on mag sorc because of the snare from jabs, and jabs really chews into shields. Javelin is also a good tool. And if you use your CC to get some space then you’ve ruined your burst and have to wait, a good stamplar can take advantage of it. And accounting for lag and other weird stuff, for me it’s not always possible to line up my burst so perfectly and I’ve dueled Stamplars that simply shrug off my meteor like it barely happened. Though this might be More of an issue that I play from Thailand and the battle isn’t really going as it appears.
  • Dredlord
    Dredlord
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    Vapirko wrote: »
    Dredlord wrote: »
    Vapirko wrote: »
    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.

    Think templar, no class block breaker, super short buffs all delayed burst on awkward timers, some gives immunity for free.

    Sorc burst rotation repeated every 6-7 seconds including shielding.

    Once your immov pot is used there is little opportunity to transition to the offensive. If you build with enough hp and resist you lack the burst to get through the shields within their burst combo while also buffing, healing, cleansing every 6 seconds.

    Maybe if breath of life could over heal and buff my hp up 10-15k temporarily maybe there could be a decent back and forth battle.

    Templar is not exactly what we should be looking at for balance.

    Sorry you lost ALL credibility right there. Didnt even read past that garbage.

    You sound about as knowledgeable as the devs seem.

    We should be looking all the classes for balance.

    Notice no one is agreeing with you in this thread?
  • Thogard
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    Dredlord wrote: »
    Vapirko wrote: »
    Dredlord wrote: »
    Vapirko wrote: »
    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.

    Think templar, no class block breaker, super short buffs all delayed burst on awkward timers, some gives immunity for free.

    Sorc burst rotation repeated every 6-7 seconds including shielding.

    Once your immov pot is used there is little opportunity to transition to the offensive. If you build with enough hp and resist you lack the burst to get through the shields within their burst combo while also buffing, healing, cleansing every 6 seconds.

    Maybe if breath of life could over heal and buff my hp up 10-15k temporarily maybe there could be a decent back and forth battle.

    Templar is not exactly what we should be looking at for balance.

    Sorry you lost ALL credibility right there. Didnt even read past that garbage.

    You sound about as knowledgeable as the devs seem.

    We should be looking all the classes for balance.

    Notice no one is agreeing with you in this thread?

    I agree with him. His analysis is spot on.

    It’s a numbers game. That’s all there is to it.

    A magplar’s total dark is even stronger than rune cage when you spec for dmg. There are only 2-3 magplars on PC NA who know how to use it right, but it’s there, and also a perfect counter. To rune cage meteor .

    Stamplars can purify curse. Nuff said.
    Edited by Thogard on June 23, 2018 8:51PM
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  • regime211
    regime211
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    Vapirko wrote: »
    regime211 wrote: »
    Vapirko wrote: »
    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.

    Naw it has nothing to do with my resource management.

    If you can’t break free as a sorc goes about their rotation then that means you have no stam left. Now if you’re talking about a sorc lining up curse, frags, meteor and mages wrath that’s different and understandable. But a rotation refers to them casting rune prison and then continuing to cast all the other abilities and the only reasons you wouldn’t be able to break free during that time is if 1) you’re out of stam or 2) the cc break is bugged and neither of those have anything to do with rune prison in of itself.

    Resource drain poisons.
  • Priyasekarssk
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    Vapirko wrote: »
    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
    regime211 wrote: »
    Vapirko wrote: »
    regime211 wrote: »
    Vapirko wrote: »
    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.

    Naw it has nothing to do with my resource management.

    If you can’t break free as a sorc goes about their rotation then that means you have no stam left. Now if you’re talking about a sorc lining up curse, frags, meteor and mages wrath that’s different and understandable. But a rotation refers to them casting rune prison and then continuing to cast all the other abilities and the only reasons you wouldn’t be able to break free during that time is if 1) you’re out of stam or 2) the cc break is bugged and neither of those have anything to do with rune prison in of itself.

    Resource drain poisons.

    L2P issue . There are many CCs in this game like dawnbreaker , Fear . Runcage should go through shuffle. It could be blockable. Never should be dodgeable. It should go through shuffle. Otherwise, I will activate shuffle and kill sorc whenever I want. Sorc can never CC me. There are many CCs in this game far powerful than runcage. Many NB mains looking for free kills are just spamming forums. If break free is problem, its for all CCs.
  • regime211
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    Vapirko wrote: »
    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
    regime211 wrote: »
    Vapirko wrote: »
    regime211 wrote: »
    Vapirko wrote: »
    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.

    Naw it has nothing to do with my resource management.

    If you can’t break free as a sorc goes about their rotation then that means you have no stam left. Now if you’re talking about a sorc lining up curse, frags, meteor and mages wrath that’s different and understandable. But a rotation refers to them casting rune prison and then continuing to cast all the other abilities and the only reasons you wouldn’t be able to break free during that time is if 1) you’re out of stam or 2) the cc break is bugged and neither of those have anything to do with rune prison in of itself.

    Resource drain poisons.

    L2P issue . There are many CCs in this game like dawnbreaker , Fear . Runcage should go through shuffle. It could be blockable. Never should be dodgeable. It should go through shuffle. Otherwise, I will activate shuffle and kill sorc whenever I want. Sorc can never CC me. There are many CCs in this game far powerful than runcage. Many NB mains looking for free kills are just spamming forums. If break free is problem, its for all CCs.

    That is a negative on what you just stated, carry on though.
  • Priyasekarssk
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    Vapirko wrote: »
    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
    regime211 wrote: »
    Vapirko wrote: »
    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
    regime211 wrote: »
    Vapirko wrote: »
    regime211 wrote: »
    Vapirko wrote: »
    At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.

    Naw it has nothing to do with my resource management.

    If you can’t break free as a sorc goes about their rotation then that means you have no stam left. Now if you’re talking about a sorc lining up curse, frags, meteor and mages wrath that’s different and understandable. But a rotation refers to them casting rune prison and then continuing to cast all the other abilities and the only reasons you wouldn’t be able to break free during that time is if 1) you’re out of stam or 2) the cc break is bugged and neither of those have anything to do with rune prison in of itself.

    Resource drain poisons.

    L2P issue . There are many CCs in this game like dawnbreaker , Fear . Runcage should go through shuffle. It could be blockable. Never should be dodgeable. It should go through shuffle. Otherwise, I will activate shuffle and kill sorc whenever I want. Sorc can never CC me. There are many CCs in this game far powerful than runcage. Many NB mains looking for free kills are just spamming forums. If break free is problem, its for all CCs.

    That is a negative on what you just stated, carry on though.

    Unless you state which scenario runcage is overpowered when compared to other CCs in game, ZOs is not going to nerf it. You need to state exact situation which class , specifically say why you cant counter it.
    Example NBs defiles + sload + shield breaker is impossible to counter especially magicka classes, unless someone heal you very strongly or templar with huge magicka left. No class can heal that much fast. NBs are enjoying free kills with cheese set up . Only hard CCs are preventing them from complete killing spree. Even warden ultimate healing thicket is useless. Also when multiple sloads stack on single person its nightmare to heal. ZOs acknowledged the issue.

    Shimmering shield against magicka classes. If not runcage go through it or pertify CC from DK or TOPPLING CHARGE from templars , I will just spam shimmering shield/reflective armor and kill magicka DK & magick sorc. Its free kill. Thats why magicka classes have hard CCs. ZOs wont listen , no one listen. Please provide data points and situation or scenario not counterable.

    L2P issue. Again no need to agree. But nothing will change.
    Edited by Priyasekarssk on June 25, 2018 7:17PM
  • Derra
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    Sure 2 sec stun.

    Hell 1 sec stun.

    In this game, stun time length is one of the most moot aspects of a CC.

    You must always assume your opponent will CC break on cool down, because any well built build will

    disagree heavily with that - streakstun, reach knockback are stuns that competent players will just not break if they´re in a position to do so

    Imo most short ccs should be increased in duration to make breaking a neccessity - as that allows to bring back stam pressure in the first place.
    <Noricum>
    I live. I die. I live again.

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    Derrah - EP - Sorc - AvA 50

  • Lord-Otto
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    Derra wrote: »
    Sure 2 sec stun.

    Hell 1 sec stun.

    In this game, stun time length is one of the most moot aspects of a CC.

    You must always assume your opponent will CC break on cool down, because any well built build will

    disagree heavily with that - streakstun, reach knockback are stuns that competent players will just not break if they´re in a position to do so

    Imo most short ccs should be increased in duration to make breaking a neccessity - as that allows to bring back stam pressure in the first place.

    The last phrase of your first paragraph is key.
    Until now, breaking free wasn't necessary, because damage was just too low. Not breaking a stun against a Nightblade, for example, is almost guaranteed death.
    I think people haven't adjusted to sorc burst being dangerous again yet.
  • Hammy01
    Hammy01
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    Breaking free from Rune Prism is just as bad if not worse than trying to break free from Fear... even with a full stam bar the game just wont let you out. This is on Xbox One so maybe on PC it is easier as I believe you need to use one button to break free.
    Edited by Hammy01 on June 24, 2018 6:31PM
  • White wabbit
    White wabbit
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    People go on about Sloads but this skill is even worse
  • Ragnaroek93
    Ragnaroek93
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    Reducing the CC duration from Rune Cage won't adress anything. In fact long CC durations are good because they punish people for bad stamina management, that's how it should be.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Wycks
    Wycks
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    The problem with rune prison is that cc is so poorly coded that it can stack with other forms of cc. For example you can get time stopped and then instantly rune prisoned.

    CC immunity is completly broken because there is no major and/or minor snare, major and/or minor immovable and when that's why the timers are all messed up.



    The numbers thing is always going to be there, but it’s more down to player skill and there are ways through ability choice to configure a group to be stronger vs. large groups of people. - BRAIN WHEELER - 2012 - LOL
  • Kadoin
    Kadoin
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    Wycks wrote: »
    The problem with rune prison is that cc is so poorly coded that it can stack with other forms of cc. For example you can get time stopped and then instantly rune prisoned.

    CC immunity is completly broken because there is no major and/or minor snare, major and/or minor immovable and when that's why the timers are all messed up.



    This is true. A complete troll and obviously broken method is to use venom arrow on someone using a channel or have a friend javelin (on someone not channeling) -> before they hit the ground draining shot + rune cage after. Uh oh! Suddenly your opponent's bar is grey! Take your time killing them because they wont be breaking free.
  • Troneon
    Troneon
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    CC Immunity is also been bugged forever so yeah it's more like perma stunned. Complete joke.
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
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