Ragnaroek93 wrote: »Sorcs are telling other classes that they need to stack health and resis
Sorc here.
You cannot pretend that building high HP and wearing tankier sets is proper counter-play to rune cage, it isn't. Short of using immovable pots you cannot actually do anything to prevent rune cage from hitting you and setting up curse and frag + ult, at least fear has melee range and NB burst is front loaded.
Crystal fragments had legitimate counter-play as it could be blocked, dodged or even reflected. This set of mechanics existed through several sorc metas where sorc was either extremely powerful or weak or somewhere in-between. A sorc was never guaranteed to land a frag, justifying its high damage and stun. Thanks to rune cage and the buffs it received to damage and among other misc damage buffs to things like light attacks, you can now guarantee frags impact.
I mostly play well rounded and sustain oriented sorc builds but even I can effortlessly delete many types of builds with a rune cage combo. The only types of builds I generally cannot mindlessly delete in one rune cage combo are builds like stamdks in fury / seventh / BS with a 1H backbar, and even those tankier builds I can get super low in one combo. And just swapping to a pure damage build will do the trick, with minimal need to sustain if you pick your battles.
Now these players are sacrificing damage to not insta-die to various mechanics, and they are unable to kill a sustain sorc as a result. Every time I get into a fight with a stamina build like that as a sustain sorc the fight just stalemates as frags doesn't do enough damage vs them, and it takes too long to build ult to combo with rune cage if I can't kill them with the first two combos, and they can't build enough damage to kill me because if they try I'll just delete them in one rune cage combo even as a sustain sorc with lower damage.
Rune cage never needed the changes that it got, fragments never needed the damage and stun nerfs it got.
Rune cage is not fun or dynamic to fight against and it's just boring to use. If you are defending current rune cage now it's just because you have resigned yourself to how easy it is to use.
I hate to come out of the woodworks and post this as I main a magsorc (and magblade), but this needs airing out to avoid some out-of-nowhere nerf to one of sorcs abilities (probably would end up being something other than Rune Cage). I think there are also a lot of out-of-proportion complaints about sorc burst because dying from a sorc (mines, curse animation, cage falling from heaven, exploding into 0 HP) is a very visually impressive way to die, and dying from several other OP specs right now (bleed, stam, oblivion) just looks like getting hit with swords until your recap screen loads.
This is what others abbreviate as the "L2P" that others reference in the whine threads. You need to adapt to the current game. For instance, many sorcs now slot HoTs for Sloads. Many good players dropped vamp due to increased light attack damage. They don't want to lose the bar space or vamp perks, but changing with the game is what sets good players apart. There are less streamers now, making this tougher to do on your own.
So in the interest of us all getting better:
1. Have enough effective HP (HP x Resistance x Crit Resistance) to mitigate the current increased levels of damage output in the game. In my experience as an msorc, this is about 24k HP with about 18k spell resist or 22-23k with 25k spell resist for an unshielded player. I'm sorry Sypher told you in 2016 that you need 20k HP for Cyrodil with "all points into stam."
2. In hand with the above, take advantage of tri-stat armor glyphs and the brand-new Triune trait that net-benefits almost every spec but magsorc. These math-advantaged glyphs benefit almost everyone more (especially DKs and Argonian race); msorc is uniquely balanced (which some call an "advantage") where our primary defense (max magicka/shields) goes from good to useless if we drop our magicka, thus we have to give up essentially 4k of free HP/stam.
3. The 3 light attacks in the magsorc burst combo amount to ~9k player damage with recent light attack buffs. This is probably more harmful than Rune Cage. They are dodgeable, blockable, and reflectable, and taking 2 out of 3 of them in the face is completely voluntary. Whether you prefer HoTs, dodge rolling, cloak, or blocking, eliminating this damage and the 2-3k initial Fury hit is easy for good players. If you avoid all of these, and have any reasonable effective HP, you will not die to sorc burst without a chance to retaliate.
4. Use immovable pots (and/or the Immovable skill) nullifying the sorc burst for 10.4 seconds. Go from being an Xv1er slotting resource-drain poisons to slotting Immovable poisons.
5. If you are running an Xv1 build (Eye of the Storm, resource poisons, not enough stam to break free more than twice, low HP with all damage sets, roll dodge as your only defense), don't expect to win alone vs. a competent player of any class with a 1v1 or 1vX build.
6. If you are a DK and you are not slotting wings, you are not adapting to the game.
7. If your build uses primarily HoTs, roll dodge, or cloak for defense, and you are dying to light attacks and direct damage more than DoTs, put CP into Direct Damage AND Light/Heavy Attack mitigation stars rather than DoT or physical defense stars. This is adapting.
8. The main way to counter sorc burst, even if you completely ignore every single point above, is to time your CC as soon as you see their Curse. A sorc's burst window (Shield-Shield-swap-Curse-Fury-Cage-Frag) takes 6 seconds if executed perfectly, and that is conveniently also the CC cooldown time.
If a sorc slots immovable pots, then you use your immovable pot, then both wait 10 seconds, and a sorc gets his full 6-skill burst combo in and times it perfectly so that not a single HoT tick occurs in between procs, and your effective HP is low enough to go to execute, and you haven't CC'd him, and haven't gotten your burst combo in first, and neither did your friend, then you didn't get cheesed. You got outplayed.
Signed,
Sorcs of Tamriel
- Dionysus
Ohh shutup all you do is cry.Ohh what what abour shield breake what about sload ohh we need dumb a$$ abilities on sorc because reason.Anything dumb sorc has like rune cage you defend to the death.Everyone know shields breaker dumb hard counters are dumb stop acting like sorc is crap and always been crap it never been bad.You defend it like its the worst class in the game when its still is top 2 magic classes for pvp and pve.^
[...] that most BAD PLAYERS would agree was already overperforming [...]
No dueling guild would actually claim sorc had a fighting chance. And if you can't even 1v1 a competent player, how are you supposed to deal with Cyrodiil? The class seemed overperforming to you because we specificially picked on the weaker players.
Ohh shutup all you do is cry.Ohh what what abour shield breake what about sload ohh we need dumb a$$ abilities on sorc because reason.Anything dumb sorc has like rune cage you defend to the death.Everyone know shields breaker dumb hard counters are dumb stop acting like sorc is crap and always been crap it never been bad.You defend it like its the worst class in the game when its still is top 2 magic classes for pvp and pve.^
[...] that most BAD PLAYERS would agree was already overperforming [...]
No dueling guild would actually claim sorc had a fighting chance. And if you can't even 1v1 a competent player, how are you supposed to deal with Cyrodiil? The class seemed overperforming to you because we specificially picked on the weaker players.
Mojomonkeyman wrote: »I think you guys have lost your mind even trying to defend the state magsorc is in. I was expecting more from some of you. Double standards everywhere.
Mojomonkeyman wrote: »I think you guys have lost your mind even trying to defend the state magsorc is in. I was expecting more from some of you. Double standards everywhere.
Some great insights especially Emma's with Mist Form and Derra's suggestions above.
I think some of you are sleeping on the Immovable option. Immovable potions remove 10.4 out of 45 seconds of burst opportunity. Immovable poisons remove 4.4 seconds every 10-14 seconds of the remaining 34.6 seconds, making the sorc unsure when his combo will work during intermittent short windows of availability.
If you don't want to slot one poison, or learn to CC after Curse, or build any effective HP, or slot Mist form, or use Purge, or use Wings, OR learn to burst faster than the sorc burst as some of the skilled stam players above mentioned, that's on you.
To the argument that "but... if a sorc does A, B, C, D, E, then F, and I have X, Y, Z build without H, I, J, then I die": That's how the game works. One player dies once one makes the appropriate moves first. Yes, sorry your 7th/Fury/BSpawn build is used to not having to die, and perhaps ZoS even intentionally (gasp) gave magicka the additional staff set-piece so that damage distribution could now allow these builds to kill or get killed in an appropriate ratio.
Some of you are also ironically underestimating what other classes do to counter your own builds, and acting like having to slot a single skill/potion/poison is a huge sacrifice, however, for yourself. Adding 2k HP is NOT "building a tank"; it's a few Tristat glyphs. Sorry you can't keep your gold glyphs from 2016, but they aren't that expensive. Again, adapting.
Here are examples of things msorcs are doing ONLY to counter specific classes/specs:
1. Slotting a HoT specifically for Sloads even though it doesn't synergize at all with our toolkit
2. Magelight or Pots specifically for Cloak
3. Having to give-up all triglyphs and spell power offensive sets to get shields to 19k shield strength, because with even 1k less than this and our shields and HP will go from full shields to 0 HP with one Dizzying>Dawnbreaker>Execute combo
4. Slotting backup Lingering Health pots for particularly strong Oblivion or bleed builds
5. Slotting Force Pulse specifically for DK wings
6. Curing vamp specifically for increased Summerset LA damage from other destro users
Is choosing between Wings, Mist, Immovable skill, Immovable poison, Purge, being a quicker-burst player, OR two lines of HP really worse than all the above, for you to be able to counter an entire class? Sorry this is hard for you.
Further, any comments on sorc "bads" crutching on Rune Cage are clearly missing the overall point about adapting and will probably keep losing for patches.
I don't care if Rune Cage changes (as long as we don't get a random eye-gouging nerf to yet another sorc skill, probably Frags again or something), and would be ambivalent to losing it, as I'd love the extra barspace if we had a CC on Frags again. Interestingly I was using the same exact "Cage" combo pre-Summerset, except with underused Invig Drain/blockcancel on MagSorc landing the exact same combo constantly, and with similar Meteor>Invig>Merciless on Magblade (which I've played much more of) which melts well-mitigated players in heavy that msorcs still can't burst. I might've not had thumbs, as referenced desperately above, and still beat the player mentioning that with it. Don't think we won't use Master Flame Reach, Shock Clench, Ice staff root, Invig, Swarm Mother and Fire Rune, a baseball bat, or whatever the hell we need to. We'll adapt to whatever changes without having to beg ZoS every time we don't want to learn. You can choose to learn slower if you like, but you will have a worse time.
Tired but still willing to help,
Sorcs of Tamriel
You can add the the main post given enough hp/resi:
Casting cloak after curse or fury will counter the combo (nightblade).
Casting wings/shimmering after curse or fuy will counter the combo (dk/warden).
Casting purge after curse + fury will counter the combo (templar).
Casting ball of lightnign after curse or fury will counter the combo (sorc).
Having a full stack of shields + reasonable resis will counter the combo (on sorc).
If the sorc meteor combos you - breakfree undo will counter it unless you´re in melee range.
unblockable cc on streak
cc back on frags
offensive cage becoming a dot + 30% snare
fixed defensive rune
rework/buff for boundless and powersurge to make it worth slotting over harness
rework of darkdeall to make it more useful incombat sustain (pve + pvp) while making it less "op" as kiting sustain
.
Murador178 wrote: »You can add the the main post given enough hp/resi:
Casting cloak after curse or fury will counter the combo (nightblade).
Casting wings/shimmering after curse or fuy will counter the combo (dk/warden).
Casting purge after curse + fury will counter the combo (templar).
Casting ball of lightnign after curse or fury will counter the combo (sorc).
Having a full stack of shields + reasonable resis will counter the combo (on sorc).
If the sorc meteor combos you - breakfree undo will counter it unless you´re in melee range.
Very good so i cloak after every curse as a stamina nb (will be oom after 30sec). Will be awesome pressure mate especially since curse double explodes.
On a stamplar u are toast anyways.
Probably indigitially's way of playing nb is best in slot now- with the increase of sorc players
.
unblockable cc on streak
cc back on frags
offensive cage becoming a dot + 30% snare
fixed defensive rune
rework/buff for boundless and powersurge to make it worth slotting over harness
rework of darkdeall to make it more useful incombat sustain (pve + pvp) while making it less "op" as kiting sustain
.
yeah i also rather would have will do double damage
claok permanent
and maybe ontop of it we could remove detection
Waffennacht wrote: »Murador178 wrote: »You can add the the main post given enough hp/resi:
Casting cloak after curse or fury will counter the combo (nightblade).
Casting wings/shimmering after curse or fuy will counter the combo (dk/warden).
Casting purge after curse + fury will counter the combo (templar).
Casting ball of lightnign after curse or fury will counter the combo (sorc).
Having a full stack of shields + reasonable resis will counter the combo (on sorc).
If the sorc meteor combos you - breakfree undo will counter it unless you´re in melee range.
Very good so i cloak after every curse as a stamina nb (will be oom after 30sec). Will be awesome pressure mate especially since curse double explodes.
On a stamplar u are toast anyways.
Probably indigitially's way of playing nb is best in slot now- with the increase of sorc players
.
unblockable cc on streak
cc back on frags
offensive cage becoming a dot + 30% snare
fixed defensive rune
rework/buff for boundless and powersurge to make it worth slotting over harness
rework of darkdeall to make it more useful incombat sustain (pve + pvp) while making it less "op" as kiting sustain
.
yeah i also rather would have will do double damage
claok permanent
and maybe ontop of it we could remove detection
What free, out of combat, never ending Merc, not good enough?
Murador178 wrote: »Waffennacht wrote: »Murador178 wrote: »You can add the the main post given enough hp/resi:
Casting cloak after curse or fury will counter the combo (nightblade).
Casting wings/shimmering after curse or fuy will counter the combo (dk/warden).
Casting purge after curse + fury will counter the combo (templar).
Casting ball of lightnign after curse or fury will counter the combo (sorc).
Having a full stack of shields + reasonable resis will counter the combo (on sorc).
If the sorc meteor combos you - breakfree undo will counter it unless you´re in melee range.
Very good so i cloak after every curse as a stamina nb (will be oom after 30sec). Will be awesome pressure mate especially since curse double explodes.
On a stamplar u are toast anyways.
Probably indigitially's way of playing nb is best in slot now- with the increase of sorc players
.
unblockable cc on streak
cc back on frags
offensive cage becoming a dot + 30% snare
fixed defensive rune
rework/buff for boundless and powersurge to make it worth slotting over harness
rework of darkdeall to make it more useful incombat sustain (pve + pvp) while making it less "op" as kiting sustain
.
yeah i also rather would have will do double damage
claok permanent
and maybe ontop of it we could remove detection
What free, out of combat, never ending Merc, not good enough?
If u didnt get it these ideas are of course not meant serious so i also cant take derras ideas serious. That buffed surge +harness with hardened and healingward will be extreme annoying. Runecage with a dot+snare. Streak with unevadabke CC - sorc is atm def not the weak class.
Classes like stamplar need some changes (only class with no changes ...)
I hate to come out of the woodworks and post this as I main a magsorc (and magblade), but this needs airing out to avoid some out-of-nowhere nerf to one of sorcs abilities (probably would end up being something other than Rune Cage). [snip].
The only problem about your entire post is that it refers mostly to dueling situations. Of course, in duels you will have all the time in the world to see what your opponent is doing and if he's loading up his combo. It still doesn't help for BGs or Cyro. Those meteor - trying to block - rune cage combos are one of the biggest cheese combos right now.
I hate to come out of the woodworks and post this as I main a magsorc (and magblade), but this needs airing out to avoid some out-of-nowhere nerf to one of sorcs abilities (probably would end up being something other than Rune Cage). [snip].
The only problem about your entire post is that it refers mostly to dueling situations. Of course, in duels you will have all the time in the world to see what your opponent is doing and if he's loading up his combo. It still doesn't help for BGs or Cyro. Those meteor - trying to block - rune cage combos are one of the biggest cheese combos right now.